Expected goals (xG)
Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
0.3
73%
Ball possession
27%
2
Big chances
Big chances - counts clear scoring opportunities where a goal is highly expected. These are situations like one-on-one with the goalkeeper, close-range shots with little defensive pressure, or shots into an open goal.
1
13
Total shots
5
5
Shots on goal
3
5
Shots off goal
0
8
Shots inside the Box
2
5
Shots outside the Box
3
1.22
xG on target (xGOT)
xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots.
0.86
3
Blocked shots
2
1
Hit the woodwork
0
1
Headed goals
0
20
Touches in the opposition Box
11
1
Offsides
2
10
Free kicks
10
3
Corner kicks
0
20
Throw ins
17
10
Fouls
10
0
Yellow cards
2
43
Duels won
30
12/14 (86%)
Tackles
10/12 (83%)
12
Clearances
28
4
Interceptions
15
549/625 (88%)
Passes
174/227 (77%)
23/43 (53%)
Long Passes
19/39 (49%)
146/197 (74%)
Passes in final third
42/64 (66%)
1.02
Expected assists (xA)
Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
0.71
6/20 (30%)
Crosses
2/9 (22%)
2
Goalkeeper saves
3
0.86
xGOT faced
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
1.22
-0.14
Goals prevented
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved.
-0.78
0.76
Expected goals (xG)
Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
0.08
77%
Ball possession
23%
2
Big chances
Big chances - counts clear scoring opportunities where a goal is highly expected. These are situations like one-on-one with the goalkeeper, close-range shots with little defensive pressure, or shots into an open goal.
0
8
Total shots
2
4
Shots on goal
2
3
Shots off goal
0
4
Shots inside the Box
1
4
Shots outside the Box
1
1.22
xG on target (xGOT)
xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots.
0.09
1
Blocked shots
0
1
Hit the woodwork
0
1
Headed goals
0
15
Touches in the opposition Box
6
1
Offsides
1
3
Free kicks
5
1
Corner kicks
0
12
Throw ins
6
5
Fouls
3
0
Yellow cards
2
24
Duels won
17
8/10 (80%)
Tackles
6/7 (86%)
6
Clearances
21
2
Interceptions
6
343/394 (87%)
Passes
83/115 (72%)
14/28 (50%)
Long Passes
10/27 (37%)
105/140 (75%)
Passes in final third
16/30 (53%)
0.71
Expected assists (xA)
Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
0.27
3/13 (23%)
Crosses
0/4 (0%)
2
Goalkeeper saves
3
0.09
xGOT faced
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
1.22
0.09
Goals prevented
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved.
-0.78
0.29
Expected goals (xG)
Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
0.22
67%
Ball possession
33%
0
Big chances
Big chances - counts clear scoring opportunities where a goal is highly expected. These are situations like one-on-one with the goalkeeper, close-range shots with little defensive pressure, or shots into an open goal.
1
5
Total shots
3
1
Shots on goal
1
2
Shots off goal
0
4
Shots inside the Box
1
1
Shots outside the Box
2
0
xG on target (xGOT)
xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots.
0.77
2
Blocked shots
2
5
Touches in the opposition Box
5
0
Offsides
1
7
Free kicks
5
2
Corner kicks
0
8
Throw ins
11
5
Fouls
7
19
Duels won
13
4/4 (100%)
Tackles
4/5 (80%)
6
Clearances
7
2
Interceptions
9
206/231 (89%)
Passes
91/112 (81%)
9/15 (60%)
Long Passes
9/12 (75%)
41/57 (72%)
Passes in final third
26/34 (76%)
0.31
Expected assists (xA)
Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
0.44
3/7 (43%)
Crosses
2/5 (40%)
0.77
xGOT faced
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
0
-0.23
Goals prevented
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved.
xG - measures the quality of a scoring chance and the probability of it becoming a goal. It’s calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team’s total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
xA - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver’s position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player’s or team’s total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
xGOT - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution — shot placement, goalkeeper position, etc. — after the ball is struck. Only shots on target are included, each valued 0–1. A team’s total xGOT is the sum of all its on-target shots.
xA - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver’s position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player’s or team’s total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots “deserved.
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot’s quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team’s total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
Al Wakrah and Al Sailiya SC will play their match on 27 Apr 2026 at 10:15.All interesting information can be found in one place, like Al Wakrah vs Al Sailiya SC score, fixtures, statistics, latest score, livescore, and future matches' fixtures.
Match and teams’ info
Al Wakrah vs Al Sailiya SC score and info in recent games:
Al Wakrah - Al Sailiya SC (27.04.2026 | 27 Apr 2026 | 27/04/2026) 3:1 Stars League
Al Wakrah - Al Sailiya SC (12.02.2026 | 12 Feb 2026 | 12/02/2026) 2:0 Amir Cup
Al Sailiya SC - Al Wakrah (28.12.2025 | 28 Dec 2025 | 28/12/2025) 0:0 Stars League
Al Sailiya SC - Al Wakrah (08.05.2023 | 08 May 2023 | 08/05/2023) 0:1 Stars League
Al Wakrah - Al Sailiya SC (24.01.2023 | 24 Jan 2023 | 24/01/2023) 5:0 Stars League
Last played matches of teams:
Al Wakrah
Al Gharafa SC - Al Wakrah (05.05.2026 | 05 May 2026 | 05/05/2026) 0:0 Amir Cup
Al Rayyan - Al Wakrah (01.05.2026 | 01 May 2026 | 01/05/2026) 0:3 Amir Cup
Al Wakrah - Al Sailiya SC (27.04.2026 | 27 Apr 2026 | 27/04/2026) 3:1 Stars League
Al Wakrah - Al Gharafa SC (08.04.2026 | 08 Apr 2026 | 08/04/2026) 3:3 Stars League
Qatar SC - Al Wakrah (03.04.2026 | 03 Apr 2026 | 03/04/2026) 3:0 Stars League
Al Sailiya SC
Al-Arabi Doha - Al Sailiya SC (28.04.2026 | 28 Apr 2026 | 28/04/2026) 0:0 Stars League
Al Wakrah - Al Sailiya SC (27.04.2026 | 27 Apr 2026 | 27/04/2026) 3:1 Stars League
Al-Arabi Doha - Al Sailiya SC (13.04.2026 | 13 Apr 2026 | 13/04/2026) 1:2 Stars League
Al Sailiya SC - AL Sadd (08.04.2026 | 08 Apr 2026 | 08/04/2026) 1:3 Stars League
Al-Arabi Doha - Al Sailiya SC (07.04.2026 | 07 Apr 2026 | 07/04/2026) Stars League
Al Wakrah v Al Sailiya SC score today, 27.04.2026, and full match statistics will be available on fscore.co.tz on any device without registration.