Expected goals (xG)
Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
0.5
53%
Ball possession
47%
8
Big chances
Big chances - counts clear scoring opportunities where a goal is highly expected. These are situations like one-on-one with the goalkeeper, close-range shots with little defensive pressure, or shots into an open goal.
1
11
Total shots
6
5
Shots on goal
1
6
Shots off goal
4
7
Shots inside the Box
2
4
Shots outside the Box
3
2.55
xG on target (xGOT)
xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots.
0.05
0
Blocked shots
1
13
Touches in the opposition Box
19
3
Offsides
1
13
Free kicks
13
3
Corner kicks
4
20
Throw ins
17
13
Fouls
13
0
Errors leading to goal
1
2
Yellow cards
1
47
Duels won
42
23/24 (96%)
Tackles
12/18 (67%)
28
Clearances
11
14
Interceptions
13
346/438 (79%)
Passes
297/382 (78%)
27/54 (50%)
Long Passes
26/48 (54%)
45/78 (58%)
Passes in final third
62/101 (61%)
1.63
Expected assists (xA)
Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
0.96
3/8 (38%)
Crosses
3/21 (14%)
1
Goalkeeper saves
1
0.05
xGOT faced
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
2.55
0.05
Goals prevented
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved.
-1.45
0.82
Expected goals (xG)
Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
0.21
57%
Ball possession
43%
1
Big chances
Big chances - counts clear scoring opportunities where a goal is highly expected. These are situations like one-on-one with the goalkeeper, close-range shots with little defensive pressure, or shots into an open goal.
1
2
Total shots
2
1
Shots on goal
0
1
Shots off goal
2
1
Shots inside the Box
1
1
Shots outside the Box
1
0.63
xG on target (xGOT)
xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots.
0
4
Touches in the opposition Box
5
2
Offsides
0
6
Free kicks
7
3
Corner kicks
1
16
Throw ins
11
7
Fouls
6
0
Yellow cards
1
25
Duels won
24
11/11 (100%)
Tackles
7/12 (58%)
10
Clearances
10
8
Interceptions
7
180/238 (76%)
Passes
125/173 (72%)
18/33 (55%)
Long Passes
8/24 (33%)
23/47 (49%)
Passes in final third
25/39 (64%)
0.27
Expected assists (xA)
Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
0.62
3/7 (43%)
Crosses
1/10 (10%)
0
xGOT faced
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
0.63
0
Goals prevented
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved.
-0.37
2.5
Expected goals (xG)
Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
0.29
48%
Ball possession
52%
7
Big chances
Big chances - counts clear scoring opportunities where a goal is highly expected. These are situations like one-on-one with the goalkeeper, close-range shots with little defensive pressure, or shots into an open goal.
0
9
Total shots
4
4
Shots on goal
1
5
Shots off goal
2
6
Shots inside the Box
1
3
Shots outside the Box
2
1.92
xG on target (xGOT)
xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots.
0.05
0
Blocked shots
1
9
Touches in the opposition Box
14
1
Offsides
1
7
Free kicks
6
0
Corner kicks
3
4
Throw ins
6
6
Fouls
7
0
Errors leading to goal
1
2
Yellow cards
0
22
Duels won
18
12/13 (92%)
Tackles
5/6 (83%)
18
Clearances
1
6
Interceptions
6
166/200 (83%)
Passes
172/209 (82%)
9/21 (43%)
Long Passes
18/24 (75%)
22/31 (71%)
Passes in final third
37/62 (60%)
1.36
Expected assists (xA)
Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
0.34
0/1 (0%)
Crosses
2/11 (18%)
1
Goalkeeper saves
1
0.05
xGOT faced
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
1.92
0.05
Goals prevented
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved.
xG - measures the quality of a scoring chance and the probability of it becoming a goal. It’s calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team’s total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
xA - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver’s position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player’s or team’s total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
xGOT - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution — shot placement, goalkeeper position, etc. — after the ball is struck. Only shots on target are included, each valued 0–1. A team’s total xGOT is the sum of all its on-target shots.
xA - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver’s position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player’s or team’s total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots “deserved.
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot’s quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team’s total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
Al Wakrah and Al-Shahaniya will play their match on 29 Jan 2026 at 11:45.All interesting information can be found in one place, like Al Wakrah vs Al-Shahaniya score, fixtures, statistics, latest score, livescore, and future matches' fixtures.
Match and teams’ info
Al Wakrah vs Al-Shahaniya score and info in recent games:
Al Wakrah - Al-Shahaniya (29.01.2026 | 29 Jan 2026 | 29/01/2026) 4:0 Stars League
Al Wakrah - Al-Shahaniya (27.11.2025 | 27 Nov 2025 | 27/11/2025) 3:0 QSL Cup
Al-Shahaniya - Al Wakrah (29.08.2025 | 29 Aug 2025 | 29/08/2025) 0:1 Stars League
Al Wakrah - Al-Shahaniya (31.01.2025 | 31 Jan 2025 | 31/01/2025) 0:1 Stars League
Al-Shahaniya - Al Wakrah (23.08.2024 | 23 Aug 2024 | 23/08/2024) 0:1 Stars League
Last played matches of teams:
Al Wakrah
Al Gharafa SC - Al Wakrah (05.05.2026 | 05 May 2026 | 05/05/2026) 0:0 Amir Cup
Al Rayyan - Al Wakrah (01.05.2026 | 01 May 2026 | 01/05/2026) 0:3 Amir Cup
Al Wakrah - Al Sailiya SC (27.04.2026 | 27 Apr 2026 | 27/04/2026) 3:1 Stars League
Al Wakrah - Al Gharafa SC (08.04.2026 | 08 Apr 2026 | 08/04/2026) 3:3 Stars League
Qatar SC - Al Wakrah (03.04.2026 | 03 Apr 2026 | 03/04/2026) 3:0 Stars League
Al-Shahaniya
Al-Shahaniya - Al Kharitiyat (08.05.2026 | 08 May 2026 | 08/05/2026) 3:0 Stars League
Al Gharafa SC - Al-Shahaniya (27.04.2026 | 27 Apr 2026 | 27/04/2026) 1:1 Stars League
Al-Shahaniya - AL Shamal (08.04.2026 | 08 Apr 2026 | 08/04/2026) 2:0 Stars League