Expected goals (xG)
Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
0.62
59%
Ball possession
41%
1
Big chances
Big chances - counts clear scoring opportunities where a goal is highly expected. These are situations like one-on-one with the goalkeeper, close-range shots with little defensive pressure, or shots into an open goal.
0
15
Total shots
6
4
Shots on goal
1
6
Shots off goal
4
8
Shots inside the Box
3
7
Shots outside the Box
3
1.11
xG on target (xGOT)
xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots.
0.17
5
Blocked shots
1
31
Touches in the opposition Box
11
1
Offsides
4
14
Free kicks
14
6
Corner kicks
1
16
Throw ins
25
14
Fouls
14
2
Yellow cards
1
46
Duels won
44
7/10 (70%)
Tackles
9/17 (53%)
29
Clearances
30
10
Interceptions
11
456/530 (86%)
Passes
280/365 (77%)
20/49 (41%)
Long Passes
22/51 (43%)
122/169 (72%)
Passes in final third
48/86 (56%)
1.23
Expected assists (xA)
Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
0.25
5/26 (19%)
Crosses
1/13 (8%)
1
Goalkeeper saves
3
0.17
xGOT faced
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
1.11
0.17
Goals prevented
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved.
0.11
0.4
Expected goals (xG)
Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
0.11
63%
Ball possession
37%
8
Total shots
2
1
Shots on goal
0
5
Shots off goal
1
3
Shots inside the Box
1
5
Shots outside the Box
1
0.34
xG on target (xGOT)
xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots.
0
2
Blocked shots
1
16
Touches in the opposition Box
3
1
Offsides
3
7
Free kicks
7
3
Corner kicks
1
6
Throw ins
8
7
Fouls
7
0
Yellow cards
1
20
Duels won
21
3/4 (75%)
Tackles
3/8 (38%)
8
Clearances
9
2
Interceptions
1
269/302 (89%)
Passes
140/175 (80%)
13/24 (54%)
Long Passes
11/26 (42%)
68/90 (76%)
Passes in final third
27/42 (64%)
0.56
Expected assists (xA)
Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
0.08
2/10 (20%)
Crosses
0/6 (0%)
0
Goalkeeper saves
1
0
xGOT faced
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
0.34
0
Goals prevented
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved.
0.34
0.62
Expected goals (xG)
Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
0.51
55%
Ball possession
45%
1
Big chances
Big chances - counts clear scoring opportunities where a goal is highly expected. These are situations like one-on-one with the goalkeeper, close-range shots with little defensive pressure, or shots into an open goal.
0
7
Total shots
4
3
Shots on goal
1
1
Shots off goal
3
5
Shots inside the Box
2
2
Shots outside the Box
2
0.77
xG on target (xGOT)
xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots.
0.17
3
Blocked shots
0
15
Touches in the opposition Box
8
0
Offsides
1
7
Free kicks
7
3
Corner kicks
0
10
Throw ins
17
7
Fouls
7
2
Yellow cards
0
26
Duels won
23
4/6 (67%)
Tackles
6/9 (67%)
21
Clearances
21
8
Interceptions
10
187/228 (82%)
Passes
140/190 (74%)
7/25 (28%)
Long Passes
11/25 (44%)
54/79 (68%)
Passes in final third
21/44 (48%)
0.67
Expected assists (xA)
Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
0.17
3/16 (19%)
Crosses
1/7 (14%)
1
Goalkeeper saves
2
0.17
xGOT faced
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
0.77
0.17
Goals prevented
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved.
xG - measures the quality of a scoring chance and the probability of it becoming a goal. It’s calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team’s total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
xA - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver’s position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player’s or team’s total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
xGOT - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution — shot placement, goalkeeper position, etc. — after the ball is struck. Only shots on target are included, each valued 0–1. A team’s total xGOT is the sum of all its on-target shots.
xA - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver’s position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player’s or team’s total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots “deserved.
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot’s quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team’s total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
FAR Rabat and JS Kabylie will play their match on 31 Jan 2026 at 14:00.All interesting information can be found in one place, like FAR Rabat vs JS Kabylie score, fixtures, statistics, latest score, livescore, and future matches' fixtures.
Match and teams’ info
FAR Rabat vs JS Kabylie score and info in recent games:
FAR Rabat - JS Kabylie (31.01.2026 | 31 Jan 2026 | 31/01/2026) 1:0 CAF Champions League
JS Kabylie - FAR Rabat (24.01.2026 | 24 Jan 2026 | 24/01/2026) 0:0 CAF Champions League
JS Kabylie - FAR Rabat (24.10.2021 | 24 Oct 2021 | 24/10/2021) 2:1 CAF Confederations Cup
FAR Rabat - JS Kabylie (16.10.2021 | 16 Oct 2021 | 16/10/2021) 0:1 CAF Confederations Cup
Last played matches of teams:
FAR Rabat
FAR Rabat - Difaa El Jadida (04.06.2026 | 04 Jun 2026 | 04/06/2026) 2:1 Botola Pro D1
FUS de Rabat - FAR Rabat (30.05.2026 | 30 May 2026 | 30/05/2026) 1:1 Botola Pro D1
FAR Rabat - Mamelodi Sundowns (24.05.2026 | 24 May 2026 | 24/05/2026) 1:1 CAF Champions League
Mamelodi Sundowns - FAR Rabat (17.05.2026 | 17 May 2026 | 17/05/2026) 1:0 CAF Champions League
FAR Rabat - Stade Marocain (15.05.2026 | 15 May 2026 | 15/05/2026) 0:0 Coupe du Trone