Expected goals (xG)
Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
2.74
35%
Ball possession
65%
0
Big chances
Big chances - counts clear scoring opportunities where a goal is highly expected. These are situations like one-on-one with the goalkeeper, close-range shots with little defensive pressure, or shots into an open goal.
2
3
Total shots
13
0
Shots on goal
5
2
Shots off goal
4
1
Shots inside the Box
10
2
Shots outside the Box
3
0
xG on target (xGOT)
xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots.
2.54
1
Blocked shots
4
0
Hit the woodwork
1
9
Touches in the opposition Box
20
3
Offsides
0
9
Free kicks
17
6
Corner kicks
2
26
Throw ins
26
17
Fouls
9
3
Yellow cards
1
42
Duels won
41
17/21 (81%)
Tackles
12/14 (86%)
15
Clearances
16
7
Interceptions
8
161/254 (63%)
Passes
374/479 (78%)
29/65 (45%)
Long Passes
26/60 (43%)
49/92 (53%)
Passes in final third
57/105 (54%)
0.25
Expected assists (xA)
Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
0.88
2/14 (14%)
Crosses
3/7 (43%)
2
Goalkeeper saves
0
2.54
xGOT faced
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
0
-0.46
Goals prevented
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved.
0
0.05
Expected goals (xG)
Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
0.9
32%
Ball possession
68%
0
Big chances
Big chances - counts clear scoring opportunities where a goal is highly expected. These are situations like one-on-one with the goalkeeper, close-range shots with little defensive pressure, or shots into an open goal.
1
2
Total shots
4
0
Shots on goal
2
2
Shots off goal
0
0
Shots inside the Box
4
2
Shots outside the Box
0
0
xG on target (xGOT)
xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots.
0.81
0
Blocked shots
2
4
Touches in the opposition Box
11
1
Offsides
0
7
Free kicks
8
1
Corner kicks
1
10
Throw ins
15
8
Fouls
7
0
Yellow cards
1
25
Duels won
23
9/13 (69%)
Tackles
6/8 (75%)
11
Clearances
7
5
Interceptions
3
76/130 (58%)
Passes
224/287 (78%)
13/36 (36%)
Long Passes
12/32 (38%)
18/42 (43%)
Passes in final third
29/64 (45%)
0.08
Expected assists (xA)
Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
0.16
1/4 (25%)
Crosses
2/4 (50%)
1
Goalkeeper saves
0
0.81
xGOT faced
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
0
-0.19
Goals prevented
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved.
0
0.05
Expected goals (xG)
Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
1.84
40%
Ball possession
60%
0
Big chances
Big chances - counts clear scoring opportunities where a goal is highly expected. These are situations like one-on-one with the goalkeeper, close-range shots with little defensive pressure, or shots into an open goal.
1
1
Total shots
9
0
Shots on goal
3
0
Shots off goal
4
1
Shots inside the Box
6
0
Shots outside the Box
3
0
xG on target (xGOT)
xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots.
1.73
1
Blocked shots
2
0
Hit the woodwork
1
5
Touches in the opposition Box
9
2
Offsides
0
2
Free kicks
9
5
Corner kicks
1
16
Throw ins
11
9
Fouls
2
3
Yellow cards
0
17
Duels won
18
8/8 (100%)
Tackles
6/6 (100%)
4
Clearances
9
2
Interceptions
5
85/124 (69%)
Passes
150/192 (78%)
16/29 (55%)
Long Passes
14/28 (50%)
31/50 (62%)
Passes in final third
28/41 (68%)
0.17
Expected assists (xA)
Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
0.72
1/10 (10%)
Crosses
1/3 (33%)
1
Goalkeeper saves
0
1.73
xGOT faced
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
0
-0.27
Goals prevented
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved.
xG - measures the quality of a scoring chance and the probability of it becoming a goal. It’s calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team’s total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
xA - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver’s position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player’s or team’s total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
xGOT - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution — shot placement, goalkeeper position, etc. — after the ball is struck. Only shots on target are included, each valued 0–1. A team’s total xGOT is the sum of all its on-target shots.
xA - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver’s position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player’s or team’s total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots “deserved.
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot’s quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team’s total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
AS Saint-Etienne (Women) and Paris (Women) will play their match on 21 Mar 2026 at 10:00.All interesting information can be found in one place, like AS Saint-Etienne (Women) vs Paris (Women) score, fixtures, statistics, latest score, livescore, and future matches' fixtures.
Match and teams’ info
AS Saint-Etienne (Women) vs Paris (Women) score and info in recent games:
AS Saint-Etienne (Women) - Paris (Women) (21.03.2026 | 21 Mar 2026 | 21/03/2026) 0:3 Premiere Ligue, Women
Paris (Women) - AS Saint-Etienne (Women) (26.09.2025 | 26 Sep 2025 | 26/09/2025) 2:0 Premiere Ligue, Women
Paris (Women) - AS Saint-Etienne (Women) (14.02.2025 | 14 Feb 2025 | 14/02/2025) 4:0 Premiere Ligue, Women
AS Saint-Etienne (Women) - Paris (Women) (05.10.2024 | 05 Oct 2024 | 05/10/2024) 1:0 Premiere Ligue, Women
Paris (Women) - AS Saint-Etienne (Women) (19.04.2024 | 19 Apr 2024 | 19/04/2024) 0:1 Premiere Ligue, Women
Last played matches of teams:
AS Saint-Etienne (Women)
AS Saint-Etienne (Women) - Fleury 91 (Women) (06.05.2026 | 06 May 2026 | 06/05/2026) 1:1 Premiere Ligue, Women
Montpellier (Women) - AS Saint-Etienne (Women) (25.04.2026 | 25 Apr 2026 | 25/04/2026) 1:0 Premiere Ligue, Women
Paris Saint-Germain (Women) - AS Saint-Etienne (Women) (22.04.2026 | 22 Apr 2026 | 22/04/2026) 2:0 Premiere Ligue, Women
AS Saint-Etienne (Women) - RC Lens (Women) (28.03.2026 | 28 Mar 2026 | 28/03/2026) 2:1 Premiere Ligue, Women
AS Saint-Etienne (Women) - Paris (Women) (21.03.2026 | 21 Mar 2026 | 21/03/2026) 0:3 Premiere Ligue, Women
Paris (Women)
Olympique Lyonnais (Women) - Paris (Women) (29.05.2026 | 29 May 2026 | 29/05/2026) 5:0 Premiere Ligue, Women
Paris (Women) - Paris Saint-Germain (Women) (16.05.2026 | 16 May 2026 | 16/05/2026) 1:0 Premiere Ligue, Women
Paris (Women) - RC Lens (Women) (06.05.2026 | 06 May 2026 | 06/05/2026) 6:2 Premiere Ligue, Women
Dijon (Women) - Paris (Women) (25.04.2026 | 25 Apr 2026 | 25/04/2026) 1:2 Premiere Ligue, Women
Montpellier (Women) - Paris (Women) (22.04.2026 | 22 Apr 2026 | 22/04/2026) 0:2 Premiere Ligue, Women
AS Saint-Etienne (Women) v Paris (Women) score today, 21.03.2026, and full match statistics will be available on fscore.co.tz on any device without registration.