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Atletico Ottawa - HFX Wanderers 17.05.2026

Round 1

Statistics Atletico Ottawa vs HFX Wanderers

0.5 Expected goals (xG) stat-tooltip-icon Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored. 0.98
64% Ball possession 36%
0 Big chances stat-tooltip-icon Big chances - counts clear scoring opportunities where a goal is highly expected. These are situations like one-on-one with the goalkeeper, close-range shots with little defensive pressure, or shots into an open goal. 2
9 Total shots 7
2 Shots on goal 2
5 Shots off goal 3
2 Shots inside the Box 6
7 Shots outside the Box 1
1.03 xG on target (xGOT) stat-tooltip-icon xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots. 0.11
2 Blocked shots 2
0 Hit the woodwork 1
21 Touches in the opposition Box 14
1 Offsides 3
16 Free kicks 10
1 Corner kicks 4
20 Throw ins 6
10 Fouls 16
2 Yellow cards 3
46 Duels won 37
8/13 (62%) Tackles 10/13 (77%)
17 Clearances 11
6 Interceptions 3
610/668 (91%) Passes 307/363 (85%)
15/34 (44%) Long Passes 26/45 (58%)
88/116 (76%) Passes in final third 72/101 (71%)
0.55 Expected assists (xA) stat-tooltip-icon Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved. 0.95
1/1 (100%) Crosses 1/11 (9%)
1 Goalkeeper saves 1
0.11 xGOT faced stat-tooltip-icon xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented. 1.03
0.11 Goals prevented stat-tooltip-icon Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved. 0.03

Head To Head

Wins
Draws
Wins
3
1
1
Goals
6
4
All matches

Standings

Team G W D L S C Pt
1. Forge
10 8 1 1 15 4 25
2. Cavalry
10 7 2 1 19 5 23
3. Atletico Ottawa
10 4 2 4 15 18 14
4. HFX Wanderers
11 3 3 5 14 16 12
5. Inter Toronto
9 3 3 3 13 17 12
6. FC Supra Du Quebec
9 3 2 4 13 14 11
7. Vancouver FC
10 3 2 5 9 11 11
8. Pacific
11 0 3 8 12 25 3
  Promotion to Playoffs

Top Scorers

Atletico Ottawa Atletico Ottawa

No data available

HFX Wanderers HFX Wanderers

No data available

Statistics from 2026 season of Canadian Premier League

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Player Statistics

Overview|
Shots|
Attack|
Defending|
Goalkeeping
Overview
Gr 8
G -
Ast 1
MP 90
Grade 8
Minutes played 90
Goals -
xG 0.11
Assists 1
xA 0.22
Total shots 3
Passes 57/65(88%)
Yellow cards -
Red cards -
Gr 7.7
G -
Ast -
MP 90
Grade 7.7
Minutes played 90
Goals -
xG 0.03
Assists -
xA 0.12
Total shots 1
Passes 59/65(91%)
Yellow cards -
Red cards -
Gr 6.5
G -
Ast -
MP 87
Grade 6.5
Minutes played 87
Goals -
xG -
Assists -
xA 0.01
Total shots -
Passes 17/20(85%)
Yellow cards 1
Red cards -
Gr 6.3
G -
Ast -
MP 66
Grade 6.3
Minutes played 66
Goals -
xG -
Assists -
xA 0.06
Total shots -
Passes 24/27(89%)
Yellow cards -
Red cards -
Gr 6.3
G -
Ast -
MP 11
Grade 6.3
Minutes played 11
Goals -
xG 0.03
Assists -
xA 0.01
Total shots 1
Passes 4/5(80%)
Yellow cards -
Red cards -
Gr 6.1
G -
Ast -
MP 90
Grade 6.1
Minutes played 90
Goals -
xG -
Assists -
xA -
Total shots -
Passes 22/29(76%)
Yellow cards -
Red cards -
Gr 6
G -
Ast -
MP 79
Grade 6
Minutes played 79
Goals -
xG 0.03
Assists -
xA 0.02
Total shots 1
Passes 19/21(90%)
Yellow cards -
Red cards -
Gr 5.3
G -
Ast -
MP 81
Grade 5.3
Minutes played 81
Goals -
xG -
Assists -
xA -
Total shots -
Passes 28/34(82%)
Yellow cards -
Red cards -
xG - measures the quality of a scoring chance and the probability of it becoming a goal. It’s calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team’s total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
xA - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver’s position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player’s or team’s total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
Shots
Gr 8
G -
Ast 1
MP 90
Total shots 3
Shots on target 1
xGOT 0.26
Shots off target 1
Blocked shots 1
Shots header -
Shots inside the Box -
Shots outside the Box 3
Gr 7.7
G -
Ast -
MP 90
Total shots 1
Shots on target -
xGOT -
Shots off target 1
Blocked shots 1
Shots header -
Shots inside the Box 1
Shots outside the Box 1
Gr 6.3
G -
Ast -
MP 11
Total shots 1
Shots on target -
xGOT -
Shots off target 1
Blocked shots -
Shots header -
Shots inside the Box -
Shots outside the Box 1
Gr 6
G -
Ast -
MP 79
Total shots 1
Shots on target -
xGOT -
Shots off target -
Blocked shots 1
Shots header -
Shots inside the Box -
Shots outside the Box 1
Gr 6.3
G -
Ast -
MP 66
Total shots -
Shots on target -
xGOT -
Shots off target -
Blocked shots -
Shots header -
Shots inside the Box -
Shots outside the Box -
Gr 6.1
G -
Ast -
MP 90
Total shots -
Shots on target -
xGOT -
Shots off target -
Blocked shots -
Shots header -
Shots inside the Box -
Shots outside the Box -
Gr 6.5
G -
Ast -
MP 87
Total shots -
Shots on target -
xGOT -
Shots off target -
Blocked shots -
Shots header -
Shots inside the Box -
Shots outside the Box -
Gr 5.3
G -
Ast -
MP 81
Total shots -
Shots on target -
xGOT -
Shots off target -
Blocked shots -
Shots header -
Shots inside the Box -
Shots outside the Box -
xGOT - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution — shot placement, goalkeeper position, etc. — after the ball is struck. Only shots on target are included, each valued 0–1. A team’s total xGOT is the sum of all its on-target shots.
Attack
Gr 6
G -
Ast -
MP 79
Touches in the opposition Box 3
Passes 19/21(90%)
Big chances created -
Big chances missed -
Assists -
xA 0.02
Passes in final third 3/4(75%)
Touches 27
Passes long -
Crosses -
Successful dribbles -
Fouled 1
Offsides -
Gr 6.3
G -
Ast -
MP 66
Touches in the opposition Box 2
Passes 24/27(89%)
Big chances created -
Big chances missed -
Assists -
xA 0.06
Passes in final third 8/11(73%)
Touches 33
Passes long -
Crosses -
Successful dribbles -
Fouled 1
Offsides -
Gr 8
G -
Ast 1
MP 90
Touches in the opposition Box 1
Passes 57/65(88%)
Big chances created -
Big chances missed -
Assists 1
xA 0.22
Passes in final third 14/19(74%)
Touches 81
Passes long 3/4(75%)
Crosses 1/1(100%)
Successful dribbles 2/3(67%)
Fouled 2
Offsides -
Gr 7.7
G -
Ast -
MP 90
Touches in the opposition Box 1
Passes 59/65(91%)
Big chances created -
Big chances missed -
Assists -
xA 0.12
Passes in final third 13/19(68%)
Touches 73
Passes long 6/9(67%)
Crosses 1/1(100%)
Successful dribbles -
Fouled -
Offsides -
Gr 6.1
G -
Ast -
MP 90
Touches in the opposition Box -
Passes 22/29(76%)
Big chances created -
Big chances missed -
Assists -
xA -
Passes in final third -
Touches 31
Passes long 5/10(50%)
Crosses -
Successful dribbles -
Fouled -
Offsides -
Gr 6.5
G -
Ast -
MP 87
Touches in the opposition Box -
Passes 17/20(85%)
Big chances created -
Big chances missed -
Assists -
xA 0.01
Passes in final third 4/7(57%)
Touches 31
Passes long 2/4(50%)
Crosses -
Successful dribbles -
Fouled 3
Offsides -
Gr 6.3
G -
Ast -
MP 11
Touches in the opposition Box -
Passes 4/5(80%)
Big chances created -
Big chances missed -
Assists -
xA 0.01
Passes in final third 2/2(100%)
Touches 9
Passes long -
Crosses -
Successful dribbles -
Fouled -
Offsides -
Gr 5.3
G -
Ast -
MP 81
Touches in the opposition Box -
Passes 28/34(82%)
Big chances created -
Big chances missed -
Assists -
xA -
Passes in final third -
Touches 36
Passes long 2/4(50%)
Crosses -
Successful dribbles -
Fouled 1
Offsides -
xA - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver’s position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player’s or team’s total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
Defending
Gr 8
G -
Ast 1
MP 90
Duels 12
Aerial duels -
Ground duels 6/11(55%)
Fouls 2
Tackles 1/2(50%)
Interceptions 1
Clearances 1
Error leading to goal -
Error leading to shot -
Own goals -
Gr 7.7
G -
Ast -
MP 90
Duels 7
Aerial duels 1/2(50%)
Ground duels 2/5(40%)
Fouls 2
Tackles 2/2(100%)
Interceptions 1
Clearances -
Error leading to goal -
Error leading to shot -
Own goals -
Gr 6.3
G -
Ast -
MP 66
Duels 6
Aerial duels -
Ground duels 2/6(33%)
Fouls 2
Tackles 1/1(100%)
Interceptions 2
Clearances -
Error leading to goal -
Error leading to shot -
Own goals -
Gr 6.5
G -
Ast -
MP 87
Duels 6
Aerial duels -
Ground duels 4/6(67%)
Fouls 2
Tackles -
Interceptions -
Clearances 1
Error leading to goal -
Error leading to shot -
Own goals -
Gr 5.3
G -
Ast -
MP 81
Duels 4
Aerial duels 2/4(50%)
Ground duels 1/1(100%)
Fouls -
Tackles -
Interceptions -
Clearances 1
Error leading to goal -
Error leading to shot -
Own goals -
Gr 6
G -
Ast -
MP 79
Duels 3
Aerial duels -
Ground duels 1/3(33%)
Fouls 1
Tackles -
Interceptions -
Clearances -
Error leading to goal -
Error leading to shot -
Own goals -
Gr 6.3
G -
Ast -
MP 11
Duels 1
Aerial duels -
Ground duels -
Fouls -
Tackles -
Interceptions -
Clearances 1
Error leading to goal -
Error leading to shot -
Own goals -
Gr 6.1
G -
Ast -
MP 90
Duels -
Aerial duels -
Ground duels -
Fouls -
Tackles -
Interceptions -
Clearances -
Error leading to goal -
Error leading to shot -
Own goals -
Goalkeeping
Gr 6.1
GC 1
GS 1
GP 0.03
Goals prevented 0.03
Goalkeeper saves 1
xGOT faced 1.03
Goals Conceded 1
Punches -
Throws 1
Sweeper keeper actions 1
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots “deserved.
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot’s quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team’s total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.

Atletico Ottawa and HFX Wanderers will play their match on 17 May 2026 at 13:00.All interesting information can be found in one place, like Atletico Ottawa vs HFX Wanderers score, fixtures, statistics, latest score, livescore, and future matches' fixtures.

Match and teams’ info

Atletico Ottawa vs HFX Wanderers score and info in recent games:
  • Atletico Ottawa - HFX Wanderers (17.05.2026 | 17 May 2026 | 17/05/2026) 1:0 Canadian Premier League
  • HFX Wanderers - Atletico Ottawa (18.10.2025 | 18 Oct 2025 | 18/10/2025) 0:1 Canadian Premier League
  • Atletico Ottawa - HFX Wanderers (18.07.2025 | 18 Jul 2025 | 18/07/2025) 2:0 Canadian Premier League
  • HFX Wanderers - Atletico Ottawa (24.05.2025 | 24 May 2025 | 24/05/2025) 2:0 Canadian Premier League
  • Atletico Ottawa - HFX Wanderers (05.04.2025 | 05 Apr 2025 | 05/04/2025) 2:2 Canadian Premier League

Last played matches of teams:

Atletico Ottawa
  • Atletico Ottawa - FC Supra Du Quebec (09.06.2026 | 09 Jun 2026 | 09/06/2026) 5:3 Canadian Premier League
  • Vancouver FC - Atletico Ottawa (05.06.2026 | 05 Jun 2026 | 05/06/2026) 2:1 Canadian Premier League
  • Pacific - Atletico Ottawa (30.05.2026 | 30 May 2026 | 30/05/2026) 2:2 Canadian Premier League
  • Atletico Ottawa - Forge (24.05.2026 | 24 May 2026 | 24/05/2026) 2:1 Canadian Premier League
  • Atletico Ottawa - HFX Wanderers (17.05.2026 | 17 May 2026 | 17/05/2026) 1:0 Canadian Premier League
HFX Wanderers
  • HFX Wanderers - Pacific (26.06.2026 | 26 Jun 2026 | 26/06/2026) 5:2 Canadian Premier League
  • Forge - HFX Wanderers (10.06.2026 | 10 Jun 2026 | 10/06/2026) 1:0 Canadian Premier League
  • Cavalry - HFX Wanderers (06.06.2026 | 06 Jun 2026 | 06/06/2026) 2:0 Canadian Premier League
  • HFX Wanderers - Vancouver FC (30.05.2026 | 30 May 2026 | 30/05/2026) 1:0 Canadian Premier League
  • HFX Wanderers - Inter Toronto (23.05.2026 | 23 May 2026 | 23/05/2026) 1:1 Canadian Premier League
Atletico Ottawa v HFX Wanderers score today, 17.05.2026, and full match statistics will be available on fscore.co.tz on any device without registration.