Expected goals (xG)
Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
0.94
45%
Ball possession
55%
1
Big chances
Big chances - counts clear scoring opportunities where a goal is highly expected. These are situations like one-on-one with the goalkeeper, close-range shots with little defensive pressure, or shots into an open goal.
1
4
Total shots
15
2
Shots on goal
2
1
Shots off goal
7
3
Shots inside the Box
7
1
Shots outside the Box
8
0.36
xG on target (xGOT)
xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots.
0.56
1
Blocked shots
6
0
Headed goals
1
7
Touches in the opposition Box
19
1
Offsides
0
18
Free kicks
22
0
Corner kicks
4
16
Throw ins
26
22
Fouls
18
4
Yellow cards
0
51
Duels won
54
13/18 (72%)
Tackles
15/18 (83%)
22
Clearances
5
6
Interceptions
5
306/377 (81%)
Passes
381/449 (85%)
19/56 (34%)
Long Passes
25/46 (54%)
26/53 (49%)
Passes in final third
117/150 (78%)
0.11
Expected assists (xA)
Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
0.86
0/1 (0%)
Crosses
4/15 (27%)
1
Goalkeeper saves
0
0.56
xGOT faced
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
0.36
-0.44
Goals prevented
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved.
-1.64
0.09
Expected goals (xG)
Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
0.67
48%
Ball possession
52%
1
Big chances
Big chances - counts clear scoring opportunities where a goal is highly expected. These are situations like one-on-one with the goalkeeper, close-range shots with little defensive pressure, or shots into an open goal.
1
1
Total shots
9
1
Shots on goal
1
0
Shots off goal
3
1
Shots inside the Box
4
0
Shots outside the Box
5
0.12
xG on target (xGOT)
xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots.
0.55
0
Blocked shots
5
0
Headed goals
1
1
Touches in the opposition Box
10
1
Offsides
0
10
Free kicks
10
0
Corner kicks
3
8
Throw ins
14
10
Fouls
10
1
Yellow cards
0
22
Duels won
26
5/7 (71%)
Tackles
7/8 (88%)
8
Clearances
2
4
Interceptions
3
179/215 (83%)
Passes
191/226 (85%)
10/23 (43%)
Long Passes
17/28 (61%)
12/24 (50%)
Passes in final third
70/86 (81%)
0.02
Expected assists (xA)
Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
0.64
0.55
xGOT faced
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
0.12
-0.45
Goals prevented
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved.
-0.88
0.18
Expected goals (xG)
Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
0.27
41%
Ball possession
59%
3
Total shots
6
1
Shots on goal
1
1
Shots off goal
4
2
Shots inside the Box
3
1
Shots outside the Box
3
0.24
xG on target (xGOT)
xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots.
0.01
1
Blocked shots
1
6
Touches in the opposition Box
9
8
Free kicks
12
0
Corner kicks
1
8
Throw ins
12
12
Fouls
8
3
Yellow cards
0
29
Duels won
28
8/11 (73%)
Tackles
8/10 (80%)
14
Clearances
3
2
Interceptions
2
127/162 (78%)
Passes
190/223 (85%)
9/33 (27%)
Long Passes
8/18 (44%)
14/29 (48%)
Passes in final third
47/64 (73%)
0.09
Expected assists (xA)
Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
0.22
1
crossesAll
4
1
Goalkeeper saves
0
0.01
xGOT faced
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
0.24
0.01
Goals prevented
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved.
xG - measures the quality of a scoring chance and the probability of it becoming a goal. It’s calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team’s total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
xA - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver’s position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player’s or team’s total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
xGOT - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution — shot placement, goalkeeper position, etc. — after the ball is struck. Only shots on target are included, each valued 0–1. A team’s total xGOT is the sum of all its on-target shots.
xA - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver’s position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player’s or team’s total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots “deserved.
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot’s quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team’s total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
Av Alta FC and Orange County Blues will play their match on 06 Jun 2026 at 23:00.All interesting information can be found in one place, like Av Alta FC vs Orange County Blues score, fixtures, statistics, latest score, livescore, and future matches' fixtures.
Match and teams’ info
Av Alta FC vs Orange County Blues score and info in recent games:
Av Alta FC - Orange County Blues (06.06.2026 | 06 Jun 2026 | 06/06/2026) 2:1 USL Cup
Av Alta FC - Orange County Blues (15.04.2025 | 15 Apr 2025 | 15/04/2025) 2:2 US Open Cup
Last played matches of teams:
Av Alta FC
Av Alta FC - Orange County Blues (06.06.2026 | 06 Jun 2026 | 06/06/2026) 2:1 USL Cup
Fort Wayne - Av Alta FC (30.05.2026 | 30 May 2026 | 30/05/2026) 0:0 USL League One
El Paso Locomotive FC - Av Alta FC (27.05.2026 | 27 May 2026 | 27/05/2026) 2:0 USL Cup
Av Alta FC - New York Cosmos (23.05.2026 | 23 May 2026 | 23/05/2026) 4:0 USL League One
Sarasota Paradise - Av Alta FC (16.05.2026 | 16 May 2026 | 16/05/2026) 1:2 USL League One
Orange County Blues
Av Alta FC - Orange County Blues (06.06.2026 | 06 Jun 2026 | 06/06/2026) 2:1 USL Cup
Orange County Blues - Oakland Roots (23.05.2026 | 23 May 2026 | 23/05/2026) Championship Soccer Stadium at the Orange County Great Park 3:2 USL Championship
Phoenix Rising - Orange County Blues (16.05.2026 | 16 May 2026 | 16/05/2026) 2:1 USL Cup
Colorado Springs Switchbacks - Orange County Blues (08.05.2026 | 08 May 2026 | 08/05/2026) Weidner Field 2:2 USL Championship
Sacramento Republic - Orange County Blues (02.05.2026 | 02 May 2026 | 02/05/2026) Papa Murphy's Park 3:2 USL Championship
Av Alta FC v Orange County Blues score today, 06.06.2026, and full match statistics will be available on fscore.co.tz on any device without registration.