Expected goals (xG)
Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
1.02
46%
Ball possession
54%
1
Big chances
Big chances - counts clear scoring opportunities where a goal is highly expected. These are situations like one-on-one with the goalkeeper, close-range shots with little defensive pressure, or shots into an open goal.
1
9
Total shots
15
3
Shots on goal
1
6
Shots off goal
13
5
Shots inside the Box
9
4
Shots outside the Box
5
0.97
xG on target (xGOT)
xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots.
0.3
0
Blocked shots
1
1
Headed goals
0
7
Touches in the opposition Box
20
0
Offsides
4
20
Free kicks
25
0
Corner kicks
8
16
Throw ins
21
25
Fouls
20
1
Errors leading to shot
0
0
Errors leading to goal
1
3
Yellow cards
2
68
Duels won
54
9/15 (60%)
Tackles
8/9 (89%)
24
Clearances
6
10
Interceptions
5
185/278 (67%)
Passes
244/326 (75%)
32/77 (42%)
Long Passes
35/74 (47%)
44/77 (57%)
Passes in final third
69/111 (62%)
0.6
Expected assists (xA)
Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
0.47
5/14 (36%)
Crosses
4/20 (20%)
1
Goalkeeper saves
2
0.3
xGOT faced
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
0.97
0.3
Goals prevented
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved.
-0.03
0.41
Expected goals (xG)
Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
0.08
52%
Ball possession
48%
1
Big chances
Big chances - counts clear scoring opportunities where a goal is highly expected. These are situations like one-on-one with the goalkeeper, close-range shots with little defensive pressure, or shots into an open goal.
0
6
Total shots
4
3
Shots on goal
0
3
Shots off goal
4
4
Shots inside the Box
2
2
Shots outside the Box
2
0.97
xG on target (xGOT)
xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots.
0
1
Headed goals
0
6
Touches in the opposition Box
5
0
Offsides
2
10
Free kicks
10
0
Corner kicks
2
11
Throw ins
10
10
Fouls
10
0
Errors leading to goal
1
0
Yellow cards
1
39
Duels won
22
5/7 (71%)
Tackles
5/5 (100%)
9
Clearances
3
7
Interceptions
4
122/174 (70%)
Passes
116/162 (72%)
20/44 (45%)
Long Passes
15/40 (38%)
28/46 (61%)
Passes in final third
16/39 (41%)
0.37
Expected assists (xA)
Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
0.16
4/10 (40%)
Crosses
0/5 (0%)
0
Goalkeeper saves
2
0
xGOT faced
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
0.97
0
Goals prevented
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved.
-0.03
0.1
Expected goals (xG)
Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
0.94
37%
Ball possession
63%
0
Big chances
Big chances - counts clear scoring opportunities where a goal is highly expected. These are situations like one-on-one with the goalkeeper, close-range shots with little defensive pressure, or shots into an open goal.
1
3
Total shots
11
0
Shots on goal
1
3
Shots off goal
9
1
Shots inside the Box
7
2
Shots outside the Box
3
0
xG on target (xGOT)
xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots.
0.3
0
Blocked shots
1
1
Touches in the opposition Box
15
0
Offsides
2
10
Free kicks
15
0
Corner kicks
6
5
Throw ins
11
15
Fouls
10
1
Errors leading to shot
0
3
Yellow cards
1
29
Duels won
32
4/8 (50%)
Tackles
3/4 (75%)
15
Clearances
3
3
Interceptions
1
63/104 (61%)
Passes
128/164 (78%)
12/33 (36%)
Long Passes
20/34 (59%)
16/31 (52%)
Passes in final third
53/72 (74%)
0.23
Expected assists (xA)
Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
0.31
1/4 (25%)
Crosses
4/15 (27%)
1
Goalkeeper saves
0
0.3
xGOT faced
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
0
0.3
Goals prevented
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved.
xG - measures the quality of a scoring chance and the probability of it becoming a goal. It’s calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team’s total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
xA - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver’s position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player’s or team’s total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
xGOT - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution — shot placement, goalkeeper position, etc. — after the ball is struck. Only shots on target are included, each valued 0–1. A team’s total xGOT is the sum of all its on-target shots.
xA - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver’s position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player’s or team’s total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots “deserved.
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot’s quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team’s total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
Azam FC and AS Maniema Union will play their match on 07 Feb 2026 at 11:00.All interesting information can be found in one place, like Azam FC vs AS Maniema Union score, fixtures, statistics, latest score, livescore, and future matches' fixtures.
Match and teams’ info
Azam FC vs AS Maniema Union score and info in recent games:
Azam FC - AS Maniema Union (07.02.2026 | 07 Feb 2026 | 07/02/2026) 1:0 CAF Confederations Cup
AS Maniema Union - Azam FC (23.11.2025 | 23 Nov 2025 | 23/11/2025) 2:0 CAF Confederations Cup
Last played matches of teams:
Azam FC
Azam FC - Dodoma (18.06.2026 | 18 Jun 2026 | 18/06/2026) Premier League
Azam FC - Mashujaa FC (16.06.2026 | 16 Jun 2026 | 16/06/2026) 2:0 Premier League
Coastal Union FC - Azam FC (15.06.2026 | 15 Jun 2026 | 15/06/2026) Premier League
Fountain Gate FC - Azam FC (12.06.2026 | 12 Jun 2026 | 12/06/2026) 0:2 Premier League
Young Africans - Azam FC (11.06.2026 | 11 Jun 2026 | 11/06/2026) Premier League
AS Maniema Union
USM Alger - AS Maniema Union (22.03.2026 | 22 Mar 2026 | 22/03/2026) 1:0 CAF Confederations Cup
AS Maniema Union - USM Alger (15.03.2026 | 15 Mar 2026 | 15/03/2026) 2:1 CAF Confederations Cup
AS Maniema Union - Nairobi United FC (15.02.2026 | 15 Feb 2026 | 15/02/2026) 3:0 CAF Confederations Cup
Azam FC - AS Maniema Union (07.02.2026 | 07 Feb 2026 | 07/02/2026) 1:0 CAF Confederations Cup
AS Maniema Union - Wydad Casablanca (01.02.2026 | 01 Feb 2026 | 01/02/2026) 2:1 CAF Confederations Cup
Azam FC v AS Maniema Union score today, 07.02.2026, and full match statistics will be available on fscore.co.tz on any device without registration.