Expected goals (xG)
Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
1.46
64%
Ball possession
36%
1
Big chances
Big chances - counts clear scoring opportunities where a goal is highly expected. These are situations like one-on-one with the goalkeeper, close-range shots with little defensive pressure, or shots into an open goal.
1
16
Total shots
16
6
Shots on goal
5
6
Shots off goal
5
5
Shots inside the Box
10
11
Shots outside the Box
6
0.55
xG on target (xGOT)
xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots.
1.78
4
Blocked shots
6
16
Touches in the opposition Box
21
2
Offsides
2
11
Free kicks
10
6
Corner kicks
6
23
Throw ins
20
10
Fouls
11
1
Yellow cards
3
49
Duels won
52
7/12 (58%)
Tackles
18/23 (78%)
27
Clearances
18
7
Interceptions
13
468/546 (86%)
Passes
201/291 (69%)
15/33 (45%)
Long Passes
22/71 (31%)
91/132 (69%)
Passes in final third
65/100 (65%)
0.48
Expected assists (xA)
Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
0.88
2/14 (14%)
Crosses
2/18 (11%)
2
Goalkeeper saves
5
1.78
xGOT faced
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
0.55
-1.22
Goals prevented
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved.
-0.45
0.37
Expected goals (xG)
Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
0.56
63%
Ball possession
37%
1
Big chances
Big chances - counts clear scoring opportunities where a goal is highly expected. These are situations like one-on-one with the goalkeeper, close-range shots with little defensive pressure, or shots into an open goal.
0
6
Total shots
8
3
Shots on goal
3
0
Shots inside the Box
6
6
Shots outside the Box
2
0.39
xG on target (xGOT)
xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots.
0.75
3
Blocked shots
5
3
Touches in the opposition Box
10
2
Offsides
0
6
Free kicks
5
4
Corner kicks
3
15
Throw ins
11
5
Fouls
6
1
Yellow cards
1
21
Duels won
28
4/4 (100%)
Tackles
12/13 (92%)
15
Clearances
3
5
Interceptions
6
247/284 (87%)
Passes
114/163 (70%)
5/17 (29%)
Long Passes
10/35 (29%)
31/48 (65%)
Passes in final third
39/63 (62%)
0.09
Expected assists (xA)
Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
0.14
0/3 (0%)
Crosses
1/9 (11%)
1
Goalkeeper saves
2
0.75
xGOT faced
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
0.39
-1.25
Goals prevented
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved.
-0.61
0.63
Expected goals (xG)
Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
0.9
67%
Ball possession
33%
0
Big chances
Big chances - counts clear scoring opportunities where a goal is highly expected. These are situations like one-on-one with the goalkeeper, close-range shots with little defensive pressure, or shots into an open goal.
1
10
Total shots
8
3
Shots on goal
2
6
Shots off goal
5
5
Shots inside the Box
4
5
Shots outside the Box
4
0.16
xG on target (xGOT)
xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots.
1.03
1
Blocked shots
1
13
Touches in the opposition Box
11
0
Offsides
2
5
Free kicks
5
2
Corner kicks
3
8
Throw ins
9
5
Fouls
5
0
Yellow cards
2
28
Duels won
24
3/8 (38%)
Tackles
6/10 (60%)
12
Clearances
15
2
Interceptions
7
221/262 (84%)
Passes
87/128 (68%)
10/16 (63%)
Long Passes
12/36 (33%)
60/84 (71%)
Passes in final third
26/37 (70%)
0.39
Expected assists (xA)
Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
0.74
2/11 (18%)
Crosses
1/9 (11%)
1
Goalkeeper saves
3
1.03
xGOT faced
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
0.16
0.03
Goals prevented
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved.
signals the start, and Hvidovre takes control at .
18’` — Goal0 — 1
B.93 Copenhagen’s Clausen Nicolai (Hvidovre) strikes, sending the crowd wild with a stunning goal.
33’` — The ball has crossed the goal line1 — 1
Risbjerg Casper (B.93 Copenhagen) scores for B.93 Copenhagen, and erupts in celebration!
37’` — The ball has crossed the goal line1 — 2
Clausen Nicolai (Hvidovre) scores for B.93 Copenhagen, and erupts in celebration!
[13:48:31]` — Players leave the pitch
At the sound of the whistle, the players take a break—half-time arrives with the score at 1:2. Both B.93 Copenhagen and Hvidovre use this time to refresh tactics.
[14:03:40]` — The second-half start
The whistle blows, and B.93 Copenhagen resumes play at under ’s eye.
57’` — The ball has crossed the goal line1 — 3
Hogh Jensen Frederik Rask (Hvidovre) scores for B.93 Copenhagen, and erupts in celebration!
[14:53:52]` — The game is over
Hvidovre celebrates as calls time at after a thrilling contest.
33’` — The ball has crossed the goal line1 — 0
Risbjerg Casper (B.93 Copenhagen) scores for B.93 Copenhagen, and erupts in celebration!
18’` — Goal0 — 1
B.93 Copenhagen’s Clausen Nicolai (Hvidovre) strikes, sending the crowd wild with a stunning goal.
37’` — The ball has crossed the goal line0 — 2
Clausen Nicolai (Hvidovre) scores for B.93 Copenhagen, and erupts in celebration!
57’` — The ball has crossed the goal line0 — 3
Hogh Jensen Frederik Rask (Hvidovre) scores for B.93 Copenhagen, and erupts in celebration!
xG - measures the quality of a scoring chance and the probability of it becoming a goal. It’s calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team’s total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
xA - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver’s position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player’s or team’s total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
xGOT - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution — shot placement, goalkeeper position, etc. — after the ball is struck. Only shots on target are included, each valued 0–1. A team’s total xGOT is the sum of all its on-target shots.
xA - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver’s position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player’s or team’s total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots “deserved.
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot’s quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team’s total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
B.93 Copenhagen and Hvidovre will play their match on 27 Feb 2026 at 13:00.All interesting information can be found in one place, like B.93 Copenhagen vs Hvidovre score, fixtures, statistics, latest score, livescore, and future matches' fixtures.
Match and teams’ info
B.93 Copenhagen vs Hvidovre score and info in recent games: