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BFC Daugavpils - Liepaja 03.04.2026

Round 4

Main events

1st Half 1 - 0
2nd Half 2 - 0

Statistics BFC Daugavpils vs Liepaja

1.52 Expected goals (xG) stat-tooltip-icon Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored. 1.71
28% Ball possession 72%
1 Big chances stat-tooltip-icon Big chances - counts clear scoring opportunities where a goal is highly expected. These are situations like one-on-one with the goalkeeper, close-range shots with little defensive pressure, or shots into an open goal. 1
16 Total shots 14
6 Shots on goal 6
8 Shots off goal 5
11 Shots inside the Box 9
5 Shots outside the Box 5
1.09 xG on target (xGOT) stat-tooltip-icon xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots. 0.94
2 Blocked shots 3
0 Hit the woodwork 1
23 Touches in the opposition Box 35
1 Offsides 1
11 Free kicks 24
2 Corner kicks 4
19 Throw ins 24
24 Fouls 11
2 Yellow cards 1
40 Duels won 64
16/21 (76%) Tackles 16/23 (70%)
31 Clearances 18
9 Interceptions 2
162/225 (72%) Passes 516/593 (87%)
28/65 (43%) Long Passes 18/34 (53%)
41/64 (64%) Passes in final third 132/182 (73%)
1.12 Expected assists (xA) stat-tooltip-icon Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved. 1.62
4/9 (44%) Crosses 6/21 (29%)
5 Goalkeeper saves 3
0.94 xGOT faced stat-tooltip-icon xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented. 1.09
0.94 Goals prevented stat-tooltip-icon Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved. -0.91

Head To Head

Wins
Draws
Wins
1
0
4
Goals
6
8
All matches

Standings

Team G W D L S C Pt
1. Rigas Futbola Skola
16 14 1 1 38 11 43
2. Riga FC
16 12 3 1 50 17 39
3. Auda
16 11 1 4 32 20 34
4. Liepaja
16 6 4 6 21 23 22
5. Super Nova
16 6 2 8 18 23 20
6. BFC Daugavpils
16 5 3 8 19 24 18
7. Jelgava
16 3 6 7 12 30 15
8. Tukums 2000
16 2 7 7 29 30 13
9. Grobina
16 2 7 7 10 26 13
10. Ogre United
16 0 4 12 13 38 4
  Promotion to Champions League Qualification
  Promotion to Conference League Qualification
  Relegation Playoffs
  Relegation

Top Scorers

BFC Daugavpils BFC Daugavpils
#
Goals
  • Harzha A.
    4
  • Yakubu J.
    4
  • 15 Ndjiki R.
    3
  • Sylla M.
    2
  • Addai E.
    1
Liepaja Liepaja
#
Goals
  • 19 Gueye D.
    3
  • 39 Leidsman K.
    2
  • Vieira Cardoso F.
    2
  • Patrikejevs I.
    2
  • 20 Patijcuks D.
    2
  • Ekou N.
    1
  • 2 Sorokins V.
    1
  • 26 Amatkarijo C.
    1

Statistics from 2026 season of Virsliga

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Text commentary

Overall
BFC
LIE
[09:01:02]` The kick-off
BFC Daugavpils and Liepaja begin their battle at , officiated by .
image 6’` The ball has crossed the goal line 1 — 0
Ndjiki Rostand (BFC Daugavpils) scores for BFC Daugavpils, and erupts in celebration!
[09:50:15]` Players leave the pitch
At the sound of the whistle, the players take a break—half-time arrives with the score at 1:0. Both BFC Daugavpils and Liepaja use this time to refresh tactics.
[10:05:52]` Start of the second half-time
kicks off the second half at , with BFC Daugavpils on the attack.
image 53’` Back of the net 2 — 0
BFC Daugavpils takes the lead as Harzha Artem (BFC Daugavpils) finds the net at , past ’s watch.
[10:56:17]` A final whistle
It’s all over at , with BFC Daugavpils reflecting on the battle against Liepaja.
image 6’` The ball has crossed the goal line 1 — 0
Ndjiki Rostand (BFC Daugavpils) scores for BFC Daugavpils, and erupts in celebration!
image 53’` Back of the net 2 — 0
BFC Daugavpils takes the lead as Harzha Artem (BFC Daugavpils) finds the net at , past ’s watch.

Player Statistics

Overview|
Shots|
Attack|
Defending|
Goalkeeping
Overview
Gr 8.1
G -
Ast -
MP 90
Grade 8.1
Minutes played 90
Goals -
xG -
Assists -
xA -
Total shots -
Passes 11/24(46%)
Yellow cards -
Red cards -
Gr 7.2
G -
Ast -
MP 60
Grade 7.2
Minutes played 60
Goals -
xG -
Assists -
xA 0.1
Total shots -
Passes 13/16(81%)
Yellow cards -
Red cards -
Gr 6.8
G -
Ast -
MP 90
Grade 6.8
Minutes played 90
Goals -
xG 0.34
Assists -
xA -
Total shots 2
Passes 70/73(96%)
Yellow cards -
Red cards -
Gr 6.4
G -
Ast -
MP 30
Grade 6.4
Minutes played 30
Goals -
xG -
Assists -
xA 0.06
Total shots -
Passes 9/13(69%)
Yellow cards -
Red cards -
Gr 5.9
G -
Ast -
MP 90
Grade 5.9
Minutes played 90
Goals -
xG -
Assists -
xA -
Total shots -
Passes 17/19(89%)
Yellow cards -
Red cards -
Gr 5.7
G -
Ast -
MP 86
Grade 5.7
Minutes played 86
Goals -
xG -
Assists -
xA 0.01
Total shots -
Passes 31/38(82%)
Yellow cards -
Red cards -
xG - measures the quality of a scoring chance and the probability of it becoming a goal. It’s calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team’s total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
xA - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver’s position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player’s or team’s total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
Shots
Gr 6.8
G -
Ast -
MP 90
Total shots 2
Shots on target 1
xGOT -
Shots off target 1
Blocked shots -
Shots header 1
Shots inside the Box 1
Shots outside the Box 1
Gr 6.4
G -
Ast -
MP 30
Total shots -
Shots on target -
xGOT -
Shots off target -
Blocked shots -
Shots header -
Shots inside the Box -
Shots outside the Box -
Gr 8.1
G -
Ast -
MP 90
Total shots -
Shots on target -
xGOT -
Shots off target -
Blocked shots -
Shots header -
Shots inside the Box -
Shots outside the Box -
Gr 5.7
G -
Ast -
MP 86
Total shots -
Shots on target -
xGOT -
Shots off target -
Blocked shots -
Shots header -
Shots inside the Box -
Shots outside the Box -
Gr 5.9
G -
Ast -
MP 90
Total shots -
Shots on target -
xGOT -
Shots off target -
Blocked shots -
Shots header -
Shots inside the Box -
Shots outside the Box -
Gr 7.2
G -
Ast -
MP 60
Total shots -
Shots on target -
xGOT -
Shots off target -
Blocked shots -
Shots header -
Shots inside the Box -
Shots outside the Box -
xGOT - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution — shot placement, goalkeeper position, etc. — after the ball is struck. Only shots on target are included, each valued 0–1. A team’s total xGOT is the sum of all its on-target shots.
Attack
Gr 6.4
G -
Ast -
MP 30
Touches in the opposition Box 3
Passes 9/13(69%)
Big chances created -
Big chances missed -
Assists -
xA 0.06
Passes in final third 7/11(64%)
Touches 17
Passes long -
Crosses 1/1(100%)
Successful dribbles 1/1(100%)
Fouled -
Offsides -
Gr 7.2
G -
Ast -
MP 60
Touches in the opposition Box 3
Passes 13/16(81%)
Big chances created -
Big chances missed -
Assists -
xA 0.1
Passes in final third 4/7(57%)
Touches 36
Passes long 1/2(50%)
Crosses -
Successful dribbles -
Fouled 6
Offsides 1
Gr 6.8
G -
Ast -
MP 90
Touches in the opposition Box 2
Passes 70/73(96%)
Big chances created -
Big chances missed 1
Assists -
xA -
Passes in final third 1/2(50%)
Touches 89
Passes long 1/1(100%)
Crosses -
Successful dribbles -
Fouled -
Offsides -
Gr 5.7
G -
Ast -
MP 86
Touches in the opposition Box 1
Passes 31/38(82%)
Big chances created -
Big chances missed -
Assists -
xA 0.01
Passes in final third 4/7(57%)
Touches 58
Passes long 2/3(67%)
Crosses -
Successful dribbles 1/2(50%)
Fouled 1
Offsides -
Gr 8.1
G -
Ast -
MP 90
Touches in the opposition Box -
Passes 11/24(46%)
Big chances created -
Big chances missed -
Assists -
xA -
Passes in final third 2/5(40%)
Touches 33
Passes long 9/22(41%)
Crosses -
Successful dribbles -
Fouled -
Offsides -
Gr 5.9
G -
Ast -
MP 90
Touches in the opposition Box -
Passes 17/19(89%)
Big chances created -
Big chances missed -
Assists -
xA -
Passes in final third -
Touches 30
Passes long 2/4(50%)
Crosses -
Successful dribbles -
Fouled -
Offsides -
xA - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver’s position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player’s or team’s total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
Defending
Gr 7.2
G -
Ast -
MP 60
Duels 13
Aerial duels -
Ground duels 9/13(69%)
Fouls 1
Tackles 3/3(100%)
Interceptions -
Clearances -
Error leading to goal -
Error leading to shot -
Own goals -
Gr 5.7
G -
Ast -
MP 86
Duels 7
Aerial duels -
Ground duels 4/7(57%)
Fouls 1
Tackles 1/2(50%)
Interceptions 1
Clearances 3
Error leading to goal -
Error leading to shot -
Own goals -
Gr 6.8
G -
Ast -
MP 90
Duels 4
Aerial duels 2/2(100%)
Ground duels 1/2(50%)
Fouls 1
Tackles -
Interceptions 1
Clearances 7
Error leading to goal -
Error leading to shot -
Own goals -
Gr 6.4
G -
Ast -
MP 30
Duels 3
Aerial duels 1/1(100%)
Ground duels 2/2(100%)
Fouls -
Tackles 1/1(100%)
Interceptions -
Clearances -
Error leading to goal -
Error leading to shot -
Own goals -
Gr 5.9
G -
Ast -
MP 90
Duels 1
Aerial duels 1/1(100%)
Ground duels -
Fouls -
Tackles -
Interceptions -
Clearances 1
Error leading to goal -
Error leading to shot -
Own goals -
Gr 8.1
G -
Ast -
MP 90
Duels -
Aerial duels -
Ground duels -
Fouls -
Tackles -
Interceptions -
Clearances 1
Error leading to goal -
Error leading to shot -
Own goals -
Goalkeeping
Gr 8.1
GC -
GS 5
GP 0.93
Goals prevented 0.93
Goalkeeper saves 5
xGOT faced 0.93
Goals Conceded -
Punches -
Throws 3
Sweeper keeper actions -
Gr 5.9
GC 2
GS 3
GP -0.91
Goals prevented -0.91
Goalkeeper saves 3
xGOT faced 1.09
Goals Conceded 2
Punches -
Throws 6
Sweeper keeper actions -
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots “deserved.
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot’s quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team’s total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.

BFC Daugavpils and Liepaja will play their match on 03 Apr 2026 at 09:00.All interesting information can be found in one place, like BFC Daugavpils vs Liepaja score, fixtures, statistics, latest score, livescore, and future matches' fixtures.

Match and teams’ info

BFC Daugavpils vs Liepaja score and info in recent games:
  • Liepaja - BFC Daugavpils (17.05.2026 | 17 May 2026 | 17/05/2026) 2:1 Virsliga
  • BFC Daugavpils - Liepaja (03.04.2026 | 03 Apr 2026 | 03/04/2026) 2:0 Virsliga
  • BFC Daugavpils - Liepaja (02.11.2025 | 02 Nov 2025 | 02/11/2025) 1:2 Virsliga
  • BFC Daugavpils - Liepaja (16.08.2025 | 16 Aug 2025 | 16/08/2025) 1:2 Latvijas Kauss
  • Liepaja - BFC Daugavpils (09.08.2025 | 09 Aug 2025 | 09/08/2025) 2:1 Virsliga

Last played matches of teams:

BFC Daugavpils
  • Jelgava - BFC Daugavpils (31.05.2026 | 31 May 2026 | 31/05/2026) 1:1 Virsliga
  • BFC Daugavpils - Auda (26.05.2026 | 26 May 2026 | 26/05/2026) 0:1 Virsliga
  • BFC Daugavpils - Ogre United (21.05.2026 | 21 May 2026 | 21/05/2026) 3:1 Virsliga
  • Liepaja - BFC Daugavpils (17.05.2026 | 17 May 2026 | 17/05/2026) 2:1 Virsliga
  • BFC Daugavpils - Rigas Futbola Skola (13.05.2026 | 13 May 2026 | 13/05/2026) 0:1 Virsliga
Liepaja
  • Liepaja - Tukums 2000 (30.05.2026 | 30 May 2026 | 30/05/2026) 3:0 Virsliga
  • Jelgava - Liepaja (26.05.2026 | 26 May 2026 | 26/05/2026) 1:1 Virsliga
  • Auda - Liepaja (22.05.2026 | 22 May 2026 | 22/05/2026) 3:1 Virsliga
  • Liepaja - BFC Daugavpils (17.05.2026 | 17 May 2026 | 17/05/2026) 2:1 Virsliga
  • Liepaja - Ogre United (12.05.2026 | 12 May 2026 | 12/05/2026) 4:1 Virsliga
BFC Daugavpils v Liepaja score today, 03.04.2026, and full match statistics will be available on fscore.co.tz on any device without registration.