Expected goals (xG)
Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
0.34
44%
Ball possession
56%
3
Big chances
Big chances - counts clear scoring opportunities where a goal is highly expected. These are situations like one-on-one with the goalkeeper, close-range shots with little defensive pressure, or shots into an open goal.
0
14
Total shots
6
8
Shots on goal
0
3
Shots off goal
5
8
Shots inside the Box
3
6
Shots outside the Box
3
3.19
xG on target (xGOT)
xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots.
0
3
Blocked shots
1
2
Headed goals
0
18
Touches in the opposition Box
8
11
Free kicks
16
4
Corner kicks
1
15
Throw ins
15
16
Fouls
11
1
Yellow cards
1
33
Duels won
38
10/13 (77%)
Tackles
6/7 (86%)
16
Clearances
13
15
Interceptions
6
375/429 (87%)
Passes
486/552 (88%)
17/35 (49%)
Long Passes
29/55 (53%)
71/100 (71%)
Passes in final third
111/147 (76%)
0.85
Expected assists (xA)
Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
0.53
5/15 (33%)
Crosses
3/12 (25%)
0
Goalkeeper saves
4
0
xGOT faced
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
3.19
0
Goals prevented
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved.
-0.81
1.17
Expected goals (xG)
Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
0.27
40%
Ball possession
60%
2
Big chances
Big chances - counts clear scoring opportunities where a goal is highly expected. These are situations like one-on-one with the goalkeeper, close-range shots with little defensive pressure, or shots into an open goal.
0
7
Total shots
3
4
Shots on goal
0
1
Shots off goal
2
4
Shots inside the Box
2
3
Shots outside the Box
1
2.89
xG on target (xGOT)
xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots.
0
2
Blocked shots
1
1
Headed goals
0
8
Touches in the opposition Box
4
3
Free kicks
6
3
Corner kicks
1
10
Throw ins
9
6
Fouls
3
0
Yellow cards
1
14
Duels won
16
4/7 (57%)
Tackles
2/2 (100%)
12
Clearances
9
5
Interceptions
2
146/175 (83%)
Passes
238/273 (87%)
7/15 (47%)
Long Passes
13/24 (54%)
37/55 (67%)
Passes in final third
27/39 (69%)
0.45
Expected assists (xA)
Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
0.28
2/11 (18%)
Crosses
3/8 (38%)
0
Goalkeeper saves
1
0
xGOT faced
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
2.89
0
Goals prevented
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved.
-0.11
0.3
Expected goals (xG)
Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
0.07
48%
Ball possession
52%
1
Big chances
Big chances - counts clear scoring opportunities where a goal is highly expected. These are situations like one-on-one with the goalkeeper, close-range shots with little defensive pressure, or shots into an open goal.
0
7
Total shots
3
4
Shots on goal
0
2
Shots off goal
3
4
Shots inside the Box
1
3
Shots outside the Box
2
0.3
xG on target (xGOT)
xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots.
0
1
Blocked shots
0
1
Headed goals
0
10
Touches in the opposition Box
4
8
Free kicks
10
1
Corner kicks
0
5
Throw ins
6
10
Fouls
8
1
Yellow cards
0
19
Duels won
22
6/6 (100%)
Tackles
4/5 (80%)
4
Clearances
4
10
Interceptions
4
229/254 (90%)
Passes
248/279 (89%)
10/20 (50%)
Long Passes
16/31 (52%)
34/45 (76%)
Passes in final third
84/108 (78%)
0.4
Expected assists (xA)
Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
0.25
3/4 (75%)
Crosses
0/4 (0%)
0
Goalkeeper saves
3
0
xGOT faced
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
0.3
0
Goals prevented
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved.
xG - measures the quality of a scoring chance and the probability of it becoming a goal. It’s calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team’s total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
xA - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver’s position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player’s or team’s total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
xGOT - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution — shot placement, goalkeeper position, etc. — after the ball is struck. Only shots on target are included, each valued 0–1. A team’s total xGOT is the sum of all its on-target shots.
xA - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver’s position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player’s or team’s total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots “deserved.
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot’s quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team’s total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
BG Pathum United and Uthai Thani will play their match on 25 Jan 2026 at 06:30.All interesting information can be found in one place, like BG Pathum United vs Uthai Thani score, fixtures, statistics, latest score, livescore, and future matches' fixtures.
Match and teams’ info
BG Pathum United vs Uthai Thani score and info in recent games:
BG Pathum United - Uthai Thani (25.01.2026 | 25 Jan 2026 | 25/01/2026) 4:0 Thai League 1
Uthai Thani - BG Pathum United (12.09.2025 | 12 Sep 2025 | 12/09/2025) 0:1 Thai League 1
Uthai Thani - BG Pathum United (29.03.2025 | 29 Mar 2025 | 29/03/2025) 1:1 Thai League 1
BG Pathum United - Uthai Thani (09.11.2024 | 09 Nov 2024 | 09/11/2024) 2:1 Thai League 1
BG Pathum United - Uthai Thani (15.02.2024 | 15 Feb 2024 | 15/02/2024) 2:0 Thai League 1
Last played matches of teams:
BG Pathum United
BG Pathum United - Port (24.05.2026 | 24 May 2026 | 24/05/2026) 0:1 Thailand. League Cup
BG Pathum United - Prachuap (10.05.2026 | 10 May 2026 | 10/05/2026) 3:0 Thai League 1
SCG Muangthong United - BG Pathum United (01.05.2026 | 01 May 2026 | 01/05/2026) 1:1 Thai League 1
BG Pathum United - Nakhon Ratchasima (25.04.2026 | 25 Apr 2026 | 25/04/2026) 1:0 Thai League 1
Port - BG Pathum United (19.04.2026 | 19 Apr 2026 | 19/04/2026) 0:0 Thai League 1
Uthai Thani
Chiangrai United - Uthai Thani (10.05.2026 | 10 May 2026 | 10/05/2026) 1:0 Thai League 1
Prachuap - Uthai Thani (03.05.2026 | 03 May 2026 | 03/05/2026) 2:0 Thai League 1
Uthai Thani - Bangkok United (29.04.2026 | 29 Apr 2026 | 29/04/2026) 1:1 Thai League 1
Uthai Thani - Port (25.04.2026 | 25 Apr 2026 | 25/04/2026) 0:1 Thai League 1
Uthai Thani - Bangkok United (22.04.2026 | 22 Apr 2026 | 22/04/2026) Thai League 1
BG Pathum United v Uthai Thani score today, 25.01.2026, and full match statistics will be available on fscore.co.tz on any device without registration.