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Blackburn Rovers U21 - Tottenham Hotspur U21 13.02.2026

Round 15

Prematch stats

10
Matches
10
2
Wins
4
8
Loses
3
13
Scored
17
30
Conceded
14
-17
Goal difference
+3
5
Match goals average
7
1.3
Goals scored per match
1.7
3
Goals conceded per match
1.4
4.3
Both teams scored
3.1
21'
Minutes/Goal scored
29'

Head To Head

Wins
Draws
Wins
0
0
2
Goals
0
6
All matches

Prematch Standings

Team G W D L S C Pt
1. Chelsea U21
20 14 1 5 52 25 43
2. Manchester United U21
20 13 4 3 43 26 43
3. Manchester City U21
20 13 1 6 59 21 40
4. Fulham FC U21
20 11 5 4 48 32 38
5. Ipswich Town U21
20 12 2 6 45 45 38
6. Southampton U21
20 10 6 4 36 29 36
7. Liverpool U21
20 11 2 7 49 36 35
8. Tottenham Hotspur U21
20 11 2 7 42 32 35
9. Leicester City U21
20 9 4 7 48 42 31
10. Crystal Palace U21
20 9 4 7 36 31 31
11. Aston Villa U21
20 9 4 7 32 35 31
12. Brighton & Hove Albion U21
20 8 6 6 38 25 30
13. West Ham United U21
20 8 6 6 44 35 30
14. Arsenal U21
20 8 5 7 28 33 29
15. Sunderland U21
20 8 4 8 41 40 28
16. Middlesbrough U21
20 7 6 7 37 28 27
17. Nottingham Forest FC U21
20 8 2 10 23 23 26
18. Everton U21
20 7 4 9 33 36 25
19. Reading FC U21
20 7 4 9 29 36 25
20. Stoke City U21
20 7 4 9 29 42 25
21. Newcastle United U21
20 6 6 8 30 35 24
22. Wolverhampton Wanderers U21
20 6 5 9 30 45 23
23. Norwich City U21
20 5 5 10 32 42 20
24. Derby County U21
20 5 5 10 26 44 20
25. Leeds United U21
20 5 3 12 28 40 18
26. West Bromwich Albion U21
20 5 3 12 26 41 18
27. Birmingham City U21
20 4 5 11 26 52 17
28. Blackburn Rovers U21
20 4 2 14 27 46 14
29. Burnley FC U21
20 3 4 13 22 42 13
  Promotion to Playoffs

Top Scorers

Blackburn Rovers U21 Blackburn Rovers U21

No data available

Tottenham Hotspur U21 Tottenham Hotspur U21

No data available

Statistics from 25/26 season of U21 Premier League 2

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Player Statistics

Overview|
Shots|
Attack|
Defending|
Goalkeeping
Overview
Gr -
G -
Ast -
MP 90
Grade -
Minutes played 90
Goals -
xG 0.02
Assists -
xA 0.1
Total shots 1
Passes 90/97(93%)
Yellow cards -
Red cards -
Gr -
G -
Ast -
MP 81
Grade -
Minutes played 81
Goals -
xG -
Assists -
xA 0.01
Total shots -
Passes 66/69(96%)
Yellow cards -
Red cards -
Gr -
G -
Ast -
MP 90
Grade -
Minutes played 90
Goals -
xG 0.21
Assists -
xA 0.05
Total shots 4
Passes 63/68(93%)
Yellow cards -
Red cards -
Gr -
G -
Ast -
MP 9
Grade -
Minutes played 9
Goals -
xG -
Assists -
xA -
Total shots -
Passes 11/12(92%)
Yellow cards -
Red cards -
Gr -
G -
Ast -
MP 90
Grade -
Minutes played 90
Goals -
xG -
Assists -
xA -
Total shots -
Passes 12/37(32%)
Yellow cards -
Red cards -
Gr -
G -
Ast 1
MP 90
Grade -
Minutes played 90
Goals -
xG 0.34
Assists 1
xA 0.02
Total shots 4
Passes 30/37(81%)
Yellow cards -
Red cards -
Gr -
G -
Ast -
MP 90
Grade -
Minutes played 90
Goals -
xG -
Assists -
xA 0.04
Total shots -
Passes 18/24(75%)
Yellow cards -
Red cards -
Gr -
G -
Ast -
MP 73
Grade -
Minutes played 73
Goals -
xG 0.15
Assists -
xA 0.16
Total shots 1
Passes 11/14(79%)
Yellow cards -
Red cards -
xG - measures the quality of a scoring chance and the probability of it becoming a goal. It’s calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team’s total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
xA - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver’s position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player’s or team’s total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
Shots
Gr -
G -
Ast -
MP 90
Total shots 4
Shots on target 1
xGOT 0.07
Shots off target 1
Blocked shots 2
Shots header -
Shots inside the Box 2
Shots outside the Box 2
Gr -
G -
Ast 1
MP 90
Total shots 4
Shots on target 1
xGOT 0.11
Shots off target -
Blocked shots 3
Shots header -
Shots inside the Box 2
Shots outside the Box 2
Gr -
G -
Ast -
MP 90
Total shots 1
Shots on target -
xGOT -
Shots off target 1
Blocked shots -
Shots header -
Shots inside the Box -
Shots outside the Box 1
Gr -
G -
Ast -
MP 73
Total shots 1
Shots on target -
xGOT -
Shots off target 1
Blocked shots -
Shots header -
Shots inside the Box 1
Shots outside the Box -
Gr -
G -
Ast -
MP 81
Total shots -
Shots on target -
xGOT -
Shots off target -
Blocked shots -
Shots header -
Shots inside the Box -
Shots outside the Box -
Gr -
G -
Ast -
MP 9
Total shots -
Shots on target -
xGOT -
Shots off target -
Blocked shots -
Shots header -
Shots inside the Box -
Shots outside the Box -
Gr -
G -
Ast -
MP 90
Total shots -
Shots on target -
xGOT -
Shots off target -
Blocked shots -
Shots header -
Shots inside the Box -
Shots outside the Box -
Gr -
G -
Ast -
MP 90
Total shots -
Shots on target -
xGOT -
Shots off target -
Blocked shots -
Shots header -
Shots inside the Box -
Shots outside the Box -
xGOT - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution — shot placement, goalkeeper position, etc. — after the ball is struck. Only shots on target are included, each valued 0–1. A team’s total xGOT is the sum of all its on-target shots.
Attack
Gr -
G -
Ast -
MP 90
Touches in the opposition Box 7
Passes 63/68(93%)
Big chances created -
Big chances missed -
Assists -
xA 0.05
Passes in final third 16/19(84%)
Touches 86
Passes long 5/5(100%)
Crosses -
Successful dribbles 2/4(50%)
Fouled 1
Offsides -
Gr -
G -
Ast 1
MP 90
Touches in the opposition Box 4
Passes 30/37(81%)
Big chances created -
Big chances missed 1
Assists 1
xA 0.02
Passes in final third 10/15(67%)
Touches 55
Passes long 2/5(40%)
Crosses -
Successful dribbles -
Fouled 3
Offsides -
Gr -
G -
Ast -
MP 90
Touches in the opposition Box 4
Passes 18/24(75%)
Big chances created -
Big chances missed -
Assists -
xA 0.04
Passes in final third 8/11(73%)
Touches 36
Passes long -
Crosses -
Successful dribbles 2/5(40%)
Fouled 1
Offsides -
Gr -
G -
Ast -
MP 73
Touches in the opposition Box 3
Passes 11/14(79%)
Big chances created -
Big chances missed -
Assists -
xA 0.16
Passes in final third 5/6(83%)
Touches 20
Passes long -
Crosses -
Successful dribbles -
Fouled -
Offsides -
Gr -
G -
Ast -
MP 90
Touches in the opposition Box -
Passes 90/97(93%)
Big chances created -
Big chances missed -
Assists -
xA 0.1
Passes in final third 13/15(87%)
Touches 103
Passes long 9/12(75%)
Crosses -
Successful dribbles -
Fouled -
Offsides -
Gr -
G -
Ast -
MP 81
Touches in the opposition Box -
Passes 66/69(96%)
Big chances created -
Big chances missed -
Assists -
xA 0.01
Passes in final third 8/8(100%)
Touches 81
Passes long 4/4(100%)
Crosses -
Successful dribbles -
Fouled -
Offsides -
Gr -
G -
Ast -
MP 9
Touches in the opposition Box -
Passes 11/12(92%)
Big chances created -
Big chances missed -
Assists -
xA -
Passes in final third -
Touches 14
Passes long -
Crosses -
Successful dribbles -
Fouled -
Offsides -
Gr -
G -
Ast -
MP 90
Touches in the opposition Box -
Passes 12/37(32%)
Big chances created -
Big chances missed -
Assists -
xA -
Passes in final third -
Touches 46
Passes long -
Crosses -
Successful dribbles -
Fouled -
Offsides -
xA - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver’s position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player’s or team’s total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
Defending
Gr -
G -
Ast 1
MP 90
Duels 10
Aerial duels -
Ground duels 5/10(50%)
Fouls 1
Tackles 1/2(50%)
Interceptions 1
Clearances -
Error leading to goal -
Error leading to shot -
Own goals -
Gr -
G -
Ast -
MP 90
Duels 9
Aerial duels 1/1(100%)
Ground duels 5/8(63%)
Fouls 1
Tackles 2/2(100%)
Interceptions -
Clearances -
Error leading to goal -
Error leading to shot -
Own goals -
Gr -
G -
Ast -
MP 90
Duels 9
Aerial duels 1/1(100%)
Ground duels 5/8(63%)
Fouls -
Tackles 1/2(50%)
Interceptions -
Clearances -
Error leading to goal -
Error leading to shot -
Own goals -
Gr -
G -
Ast -
MP 81
Duels 3
Aerial duels -
Ground duels 2/3(67%)
Fouls -
Tackles 1/2(50%)
Interceptions 1
Clearances 6
Error leading to goal -
Error leading to shot -
Own goals -
Gr -
G -
Ast -
MP 73
Duels 3
Aerial duels -
Ground duels 1/2(50%)
Fouls 1
Tackles 1/1(100%)
Interceptions -
Clearances -
Error leading to goal -
Error leading to shot -
Own goals -
Gr -
G -
Ast -
MP 90
Duels 2
Aerial duels -
Ground duels 1/2(50%)
Fouls -
Tackles 1/1(100%)
Interceptions -
Clearances 3
Error leading to goal -
Error leading to shot -
Own goals -
Gr -
G -
Ast -
MP 9
Duels -
Aerial duels -
Ground duels -
Fouls -
Tackles -
Interceptions -
Clearances 1
Error leading to goal -
Error leading to shot -
Own goals -
Gr -
G -
Ast -
MP 90
Duels -
Aerial duels -
Ground duels -
Fouls -
Tackles -
Interceptions 1
Clearances 2
Error leading to goal -
Error leading to shot -
Own goals -
Goalkeeping
Gr -
GC 2
GS 6
GP -0.45
Goals prevented -0.45
Goalkeeper saves 6
xGOT faced 1.55
Goals Conceded 2
Punches 1
Throws 1
Sweeper keeper actions -
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots “deserved.
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot’s quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team’s total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.

Blackburn Rovers U21 and Tottenham Hotspur U21 will play their match on 13 Feb 2026 at 14:00.All interesting information can be found in one place, like Blackburn Rovers U21 vs Tottenham Hotspur U21 score, fixtures, statistics, latest score, livescore, and future matches' fixtures.

Match and teams’ info

Blackburn Rovers U21 vs Tottenham Hotspur U21 score and info in recent games:
  • Blackburn Rovers U21 - Tottenham Hotspur U21 (17.04.2026 | 17 Apr 2026 | 17/04/2026) 0:2 U21 Premier League 2
  • Tottenham Hotspur U21 - Blackburn Rovers U21 (14.03.2025 | 14 Mar 2025 | 14/03/2025) 4:0 U21 Premier League 2

Last played matches of teams:

Blackburn Rovers U21
  • Blackburn Rovers U21 - Tottenham Hotspur U21 (17.04.2026 | 17 Apr 2026 | 17/04/2026) 0:2 U21 Premier League 2
  • Sunderland U21 - Blackburn Rovers U21 (15.04.2026 | 15 Apr 2026 | 15/04/2026) 4:2 Premier League Cup
  • Burnley FC U21 - Blackburn Rovers U21 (12.04.2026 | 12 Apr 2026 | 12/04/2026) 0:2 U21 Premier League 2
  • Blackburn Rovers U21 - Aston Villa U21 (06.04.2026 | 06 Apr 2026 | 06/04/2026) 1:2 U21 Premier League 2
  • Blackburn Rovers U21 - Reading FC U21 (25.03.2026 | 25 Mar 2026 | 25/03/2026) 3:1 Premier League Cup
Tottenham Hotspur U21
  • Tottenham Hotspur U21 - Brighton & Hove Albion U21 (08.05.2026 | 08 May 2026 | 08/05/2026) 1:3 U21 Premier League 2
  • Chelsea U21 - Tottenham Hotspur U21 (01.05.2026 | 01 May 2026 | 01/05/2026) 1:3 U21 Premier League 2
  • Tottenham Hotspur U21 - Leicester City U21 (24.04.2026 | 24 Apr 2026 | 24/04/2026) 1:0 U21 Premier League 2
  • Blackburn Rovers U21 - Tottenham Hotspur U21 (17.04.2026 | 17 Apr 2026 | 17/04/2026) 0:2 U21 Premier League 2
  • Tottenham Hotspur U21 - Wolverhampton Wanderers U21 (10.04.2026 | 10 Apr 2026 | 10/04/2026) 1:0 U21 Premier League 2
Blackburn Rovers U21 v Tottenham Hotspur U21 score today, 13.02.2026, and full match statistics will be available on fscore.co.tz on any device without registration.