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Breidablik UBK - IA Akranes 17.04.2026

Round 2

Main events

1st Half 1 - 0

Statistics Breidablik UBK vs IA Akranes

1.54 Expected goals (xG) stat-tooltip-icon Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored. 1.3
48% Ball possession 52%
1 Big chances stat-tooltip-icon Big chances - counts clear scoring opportunities where a goal is highly expected. These are situations like one-on-one with the goalkeeper, close-range shots with little defensive pressure, or shots into an open goal. 2
13 Total shots 14
1 Shots on goal 4
8 Shots off goal 4
8 Shots inside the Box 10
5 Shots outside the Box 4
0.81 xG on target (xGOT) stat-tooltip-icon xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots. 0.45
4 Blocked shots 6
0 Hit the woodwork 2
23 Touches in the opposition Box 19
1 Offsides 1
13 Free kicks 13
7 Corner kicks 4
19 Throw ins 24
12 Fouls 14
1 Errors leading to shot 0
2 Yellow cards 4
35 Duels won 39
8/10 (80%) Tackles 8/12 (67%)
41 Clearances 34
6 Interceptions 5
359/437 (82%) Passes 399/473 (84%)
29/69 (42%) Long Passes 28/54 (52%)
78/125 (62%) Passes in final third 61/94 (65%)
0.76 Expected assists (xA) stat-tooltip-icon Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved. 1.13
4/16 (25%) Crosses 5/20 (25%)
3 Goalkeeper saves 0
0.45 xGOT faced stat-tooltip-icon xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented. 0.81
0.45 Goals prevented stat-tooltip-icon Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved. -0.19

Head To Head

Wins
Draws
Wins
3
0
2
Goals
6
8
All matches

Standings

Team G W D L S C Pt
1. Vikingur Reykjavik
11 10 1 0 36 6 31
2. Knattspyrnufelag Reykjavíkur
11 8 1 2 38 25 25
3. Knattspyrnufelagið Fram
10 7 2 1 29 19 23
4. Breidablik UBK
10 4 4 2 26 19 16
5. IA Akranes
10 4 3 3 13 16 15
6. Valur
11 5 0 6 19 23 15
7. Stjarnan
11 3 2 6 22 26 11
8. RB Keflavik
10 3 2 5 13 20 11
9. Knattspyrnufelag Akureyrar
10 3 1 6 15 19 10
10. Íþrottabandalag Vestmannaeyja
10 2 2 6 18 24 8
11. Tor Akureyri
10 2 0 8 8 27 6
12. Hafnarfjordur
10 1 2 7 14 27 5
  Promotion to Championship round
  Relegation Round

Top Scorers

Breidablik UBK Breidablik UBK

No data available

IA Akranes IA Akranes

No data available

Statistics from 2026 season of Besta deild

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Text commentary

Overall
KOP
AKR
[14:01:17]` The match has started
The whistle blows, and IA Akranes starts the action at with The footballer on the ball.
image 36’` Penalty kick goal 1 — 0
Gunnlaugsson Hoskuldur (Breidablik UBK) smashes the penalty past the keeper for IA Akranes, thrilling .
[14:52:47]` Half-time
At the sound of the whistle, the players take a break—half-time arrives with the score at 1:0. Both Breidablik UBK and IA Akranes use this time to refresh tactics.
[15:06:46]` The game has been started after the break
Jonsson Johann Ingi gets Breidablik UBK and IA Akranes back underway at for the next half.
[16:00:17]` The match is over
IA Akranes celebrates as Jonsson Johann Ingi calls time at after a thrilling contest.
image 36’` Penalty kick goal 1 — 0
Gunnlaugsson Hoskuldur (Breidablik UBK) smashes the penalty past the keeper for IA Akranes, thrilling .

Player Statistics

Overview|
Shots|
Attack|
Defending|
Goalkeeping
Overview
Gr 8.4
G -
Ast -
MP 90
Grade 8.4
Minutes played 90
Goals -
xG -
Assists -
xA 0.11
Total shots -
Passes 48/53(91%)
Yellow cards 1
Red cards -
Gr 7.7
G -
Ast -
MP 90
Grade 7.7
Minutes played 90
Goals -
xG 0.17
Assists -
xA 0.01
Total shots 2
Passes 64/73(88%)
Yellow cards -
Red cards -
Gr 7.4
G -
Ast -
MP 90
Grade 7.4
Minutes played 90
Goals -
xG 0.01
Assists -
xA 0.2
Total shots 1
Passes 28/33(85%)
Yellow cards -
Red cards -
Gr 7
G -
Ast -
MP 90
Grade 7
Minutes played 90
Goals -
xG -
Assists -
xA -
Total shots -
Passes 25/36(69%)
Yellow cards -
Red cards -
Gr 7
G 1
Ast -
MP 81
Grade 7
Minutes played 81
Goals 1
xG 0.79
Assists -
xA 0.01
Total shots 1
Passes 13/19(68%)
Yellow cards -
Red cards -
Gr 7
G -
Ast -
MP 90
Grade 7
Minutes played 90
Goals -
xG 0.05
Assists -
xA 0.17
Total shots 1
Passes 11/18(61%)
Yellow cards -
Red cards -
Gr 6.7
G -
Ast -
MP 23
Grade 6.7
Minutes played 23
Goals -
xG -
Assists -
xA -
Total shots -
Passes 6/8(75%)
Yellow cards -
Red cards -
Gr 6.5
G -
Ast -
MP 67
Grade 6.5
Minutes played 67
Goals -
xG 0.11
Assists -
xA 0.01
Total shots 2
Passes 37/42(88%)
Yellow cards -
Red cards -
Gr 6.5
G -
Ast -
MP 90
Grade 6.5
Minutes played 90
Goals -
xG 0.04
Assists -
xA 0.03
Total shots 1
Passes 42/55(76%)
Yellow cards 1
Red cards -
Gr 6.5
G -
Ast -
MP 64
Grade 6.5
Minutes played 64
Goals -
xG 0.05
Assists -
xA 0.03
Total shots 1
Passes 31/36(86%)
Yellow cards -
Red cards -
Gr 6.3
G -
Ast -
MP 90
Grade 6.3
Minutes played 90
Goals -
xG 0.06
Assists -
xA 0.04
Total shots 3
Passes 26/33(79%)
Yellow cards -
Red cards -
Gr 6.2
G -
Ast -
MP 23
Grade 6.2
Minutes played 23
Goals -
xG -
Assists -
xA -
Total shots -
Passes 4/7(57%)
Yellow cards -
Red cards -
Gr 6.1
G -
Ast -
MP 89
Grade 6.1
Minutes played 89
Goals -
xG -
Assists -
xA 0.22
Total shots -
Passes 24/30(80%)
Yellow cards 1
Red cards -
Gr 6.1
G -
Ast -
MP 81
Grade 6.1
Minutes played 81
Goals -
xG 0.09
Assists -
xA 0.01
Total shots 2
Passes 22/22(100%)
Yellow cards -
Red cards -
Gr 6
G -
Ast -
MP 67
Grade 6
Minutes played 67
Goals -
xG -
Assists -
xA 0.01
Total shots -
Passes 9/15(60%)
Yellow cards -
Red cards -
Gr 5.5
G -
Ast -
MP 90
Grade 5.5
Minutes played 90
Goals -
xG 0.08
Assists -
xA 0.02
Total shots 2
Passes 14/17(82%)
Yellow cards 1
Red cards -
Gr -
G -
Ast -
MP 9
Grade -
Minutes played 9
Goals -
xG -
Assists -
xA -
Total shots -
Passes 1/2(50%)
Yellow cards -
Red cards -
Gr -
G -
Ast -
MP 9
Grade -
Minutes played 9
Goals -
xG -
Assists -
xA -
Total shots -
Passes 3/6(50%)
Yellow cards -
Red cards -
xG - measures the quality of a scoring chance and the probability of it becoming a goal. It’s calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team’s total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
xA - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver’s position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player’s or team’s total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
Shots
Gr 6.3
G -
Ast -
MP 90
Total shots 3
Shots on target 3
xGOT 0.42
Shots off target -
Blocked shots -
Shots header 1
Shots inside the Box 2
Shots outside the Box 1
Gr 7.7
G -
Ast -
MP 90
Total shots 2
Shots on target -
xGOT -
Shots off target 1
Blocked shots 1
Shots header -
Shots inside the Box 2
Shots outside the Box -
Gr 6.5
G -
Ast -
MP 67
Total shots 2
Shots on target -
xGOT -
Shots off target 2
Blocked shots -
Shots header -
Shots inside the Box 1
Shots outside the Box 1
Gr 5.5
G -
Ast -
MP 90
Total shots 2
Shots on target -
xGOT -
Shots off target 1
Blocked shots 2
Shots header 1
Shots inside the Box 2
Shots outside the Box -
Gr 6.1
G -
Ast -
MP 81
Total shots 2
Shots on target -
xGOT -
Shots off target 2
Blocked shots -
Shots header -
Shots inside the Box 1
Shots outside the Box 1
Gr 6.5
G -
Ast -
MP 90
Total shots 1
Shots on target -
xGOT -
Shots off target -
Blocked shots 1
Shots header -
Shots inside the Box -
Shots outside the Box 1
Gr 7
G 1
Ast -
MP 81
Total shots 1
Shots on target 1
xGOT 0.83
Shots off target -
Blocked shots -
Shots header -
Shots inside the Box 1
Shots outside the Box -
Gr 7.4
G -
Ast -
MP 90
Total shots 1
Shots on target -
xGOT -
Shots off target -
Blocked shots 1
Shots header -
Shots inside the Box -
Shots outside the Box 1
Gr 7
G -
Ast -
MP 90
Total shots 1
Shots on target -
xGOT -
Shots off target 1
Blocked shots -
Shots header -
Shots inside the Box 1
Shots outside the Box 1
Gr 6.5
G -
Ast -
MP 64
Total shots 1
Shots on target -
xGOT -
Shots off target -
Blocked shots 1
Shots header -
Shots inside the Box -
Shots outside the Box 1
Gr 6.2
G -
Ast -
MP 23
Total shots -
Shots on target -
xGOT -
Shots off target -
Blocked shots -
Shots header -
Shots inside the Box -
Shots outside the Box -
Gr 7
G -
Ast -
MP 90
Total shots -
Shots on target -
xGOT -
Shots off target -
Blocked shots -
Shots header -
Shots inside the Box -
Shots outside the Box -
Gr 6.7
G -
Ast -
MP 23
Total shots -
Shots on target -
xGOT -
Shots off target -
Blocked shots -
Shots header -
Shots inside the Box -
Shots outside the Box -
Gr 6
G -
Ast -
MP 67
Total shots -
Shots on target -
xGOT -
Shots off target -
Blocked shots -
Shots header -
Shots inside the Box -
Shots outside the Box -
Gr -
G -
Ast -
MP 9
Total shots -
Shots on target -
xGOT -
Shots off target -
Blocked shots -
Shots header -
Shots inside the Box -
Shots outside the Box -
Gr 6.1
G -
Ast -
MP 89
Total shots -
Shots on target -
xGOT -
Shots off target -
Blocked shots -
Shots header -
Shots inside the Box -
Shots outside the Box -
Gr -
G -
Ast -
MP 9
Total shots -
Shots on target -
xGOT -
Shots off target -
Blocked shots -
Shots header -
Shots inside the Box -
Shots outside the Box -
Gr 8.4
G -
Ast -
MP 90
Total shots -
Shots on target -
xGOT -
Shots off target -
Blocked shots -
Shots header -
Shots inside the Box -
Shots outside the Box -
xGOT - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution — shot placement, goalkeeper position, etc. — after the ball is struck. Only shots on target are included, each valued 0–1. A team’s total xGOT is the sum of all its on-target shots.
Attack
Gr 7
G -
Ast -
MP 90
Touches in the opposition Box 7
Passes 11/18(61%)
Big chances created -
Big chances missed -
Assists -
xA 0.17
Passes in final third 7/13(54%)
Touches 49
Passes long -
Crosses 3/10(30%)
Successful dribbles 1/4(25%)
Fouled 4
Offsides -
Gr 6.3
G -
Ast -
MP 90
Touches in the opposition Box 4
Passes 26/33(79%)
Big chances created -
Big chances missed 1
Assists -
xA 0.04
Passes in final third 6/8(75%)
Touches 49
Passes long 3/3(100%)
Crosses -
Successful dribbles 1/1(100%)
Fouled 3
Offsides -
Gr 7.4
G -
Ast -
MP 90
Touches in the opposition Box 4
Passes 28/33(85%)
Big chances created -
Big chances missed -
Assists -
xA 0.2
Passes in final third 11/14(79%)
Touches 57
Passes long 2/4(50%)
Crosses -
Successful dribbles 1/1(100%)
Fouled 1
Offsides -
Gr 5.5
G -
Ast -
MP 90
Touches in the opposition Box 4
Passes 14/17(82%)
Big chances created -
Big chances missed -
Assists -
xA 0.02
Passes in final third 5/7(71%)
Touches 25
Passes long -
Crosses -
Successful dribbles -
Fouled -
Offsides -
Gr 7.7
G -
Ast -
MP 90
Touches in the opposition Box 3
Passes 64/73(88%)
Big chances created -
Big chances missed -
Assists -
xA 0.01
Passes in final third 3/8(38%)
Touches 93
Passes long 6/12(50%)
Crosses -
Successful dribbles -
Fouled 1
Offsides -
Gr 7
G 1
Ast -
MP 81
Touches in the opposition Box 2
Passes 13/19(68%)
Big chances created -
Big chances missed -
Assists -
xA 0.01
Passes in final third 6/11(55%)
Touches 31
Passes long 1/2(50%)
Crosses -
Successful dribbles -
Fouled -
Offsides -
Gr 6
G -
Ast -
MP 67
Touches in the opposition Box 2
Passes 9/15(60%)
Big chances created -
Big chances missed -
Assists -
xA 0.01
Passes in final third 5/9(56%)
Touches 25
Passes long -
Crosses -
Successful dribbles 1/1(100%)
Fouled -
Offsides -
Gr 6.5
G -
Ast -
MP 67
Touches in the opposition Box 1
Passes 37/42(88%)
Big chances created -
Big chances missed -
Assists -
xA 0.01
Passes in final third 8/12(67%)
Touches 45
Passes long 3/5(60%)
Crosses 1/1(100%)
Successful dribbles -
Fouled -
Offsides -
Gr 8.4
G -
Ast -
MP 90
Touches in the opposition Box 1
Passes 48/53(91%)
Big chances created -
Big chances missed -
Assists -
xA 0.11
Passes in final third 12/15(80%)
Touches 83
Passes long 6/10(60%)
Crosses 1/2(50%)
Successful dribbles -
Fouled 4
Offsides -
Gr 6.1
G -
Ast -
MP 81
Touches in the opposition Box 1
Passes 22/22(100%)
Big chances created -
Big chances missed -
Assists -
xA 0.01
Passes in final third 6/6(100%)
Touches 33
Passes long 1/1(100%)
Crosses -
Successful dribbles -
Fouled 1
Offsides -
Gr 6.2
G -
Ast -
MP 23
Touches in the opposition Box -
Passes 4/7(57%)
Big chances created -
Big chances missed -
Assists -
xA -
Passes in final third 1/2(50%)
Touches 12
Passes long -
Crosses -
Successful dribbles 1/1(100%)
Fouled 1
Offsides -
Gr 7
G -
Ast -
MP 90
Touches in the opposition Box -
Passes 25/36(69%)
Big chances created -
Big chances missed -
Assists -
xA -
Passes in final third 1/5(20%)
Touches 46
Passes long 6/17(35%)
Crosses -
Successful dribbles -
Fouled -
Offsides -
Gr 6.5
G -
Ast -
MP 90
Touches in the opposition Box -
Passes 42/55(76%)
Big chances created -
Big chances missed -
Assists -
xA 0.03
Passes in final third 1/6(17%)
Touches 89
Passes long 2/8(25%)
Crosses 1/7(14%)
Successful dribbles 1/1(100%)
Fouled 1
Offsides -
Gr 6.7
G -
Ast -
MP 23
Touches in the opposition Box -
Passes 6/8(75%)
Big chances created -
Big chances missed -
Assists -
xA -
Passes in final third 1/1(100%)
Touches 10
Passes long 1/1(100%)
Crosses -
Successful dribbles -
Fouled 1
Offsides -
Gr -
G -
Ast -
MP 9
Touches in the opposition Box -
Passes 1/2(50%)
Big chances created -
Big chances missed -
Assists -
xA -
Passes in final third 1/2(50%)
Touches 3
Passes long -
Crosses -
Successful dribbles -
Fouled -
Offsides -
Gr 6.1
G -
Ast -
MP 89
Touches in the opposition Box -
Passes 24/30(80%)
Big chances created -
Big chances missed -
Assists -
xA 0.22
Passes in final third 13/17(76%)
Touches 48
Passes long -
Crosses -
Successful dribbles -
Fouled 1
Offsides 1
Gr -
G -
Ast -
MP 9
Touches in the opposition Box -
Passes 3/6(50%)
Big chances created -
Big chances missed -
Assists -
xA -
Passes in final third 1/3(33%)
Touches 6
Passes long -
Crosses -
Successful dribbles -
Fouled -
Offsides -
Gr 6.5
G -
Ast -
MP 64
Touches in the opposition Box -
Passes 31/36(86%)
Big chances created -
Big chances missed -
Assists -
xA 0.03
Passes in final third 4/7(57%)
Touches 47
Passes long 3/4(75%)
Crosses -
Successful dribbles -
Fouled -
Offsides -
xA - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver’s position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player’s or team’s total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
Defending
Gr 7
G -
Ast -
MP 90
Duels 15
Aerial duels -
Ground duels 7/14(50%)
Fouls 2
Tackles 2/2(100%)
Interceptions -
Clearances 1
Error leading to goal -
Error leading to shot -
Own goals -
Gr 6.1
G -
Ast -
MP 89
Duels 12
Aerial duels 1/3(33%)
Ground duels 1/9(11%)
Fouls 3
Tackles -
Interceptions -
Clearances 3
Error leading to goal -
Error leading to shot -
Own goals -
Gr 8.4
G -
Ast -
MP 90
Duels 12
Aerial duels 1/1(100%)
Ground duels 7/11(64%)
Fouls 2
Tackles 2/3(67%)
Interceptions -
Clearances 7
Error leading to goal -
Error leading to shot -
Own goals -
Gr 6.5
G -
Ast -
MP 90
Duels 10
Aerial duels -
Ground duels 3/10(30%)
Fouls 4
Tackles 1/1(100%)
Interceptions -
Clearances 1
Error leading to goal -
Error leading to shot -
Own goals -
Gr 6
G -
Ast -
MP 67
Duels 8
Aerial duels 2/5(40%)
Ground duels 1/3(33%)
Fouls 1
Tackles -
Interceptions -
Clearances 2
Error leading to goal -
Error leading to shot -
Own goals -
Gr 6.3
G -
Ast -
MP 90
Duels 7
Aerial duels -
Ground duels 5/7(71%)
Fouls 1
Tackles -
Interceptions 1
Clearances -
Error leading to goal -
Error leading to shot -
Own goals -
Gr 5.5
G -
Ast -
MP 90
Duels 7
Aerial duels 3/6(50%)
Ground duels -
Fouls 2
Tackles -
Interceptions -
Clearances 1
Error leading to goal -
Error leading to shot -
Own goals -
Gr 7.4
G -
Ast -
MP 90
Duels 5
Aerial duels -
Ground duels 3/5(60%)
Fouls 1
Tackles 1/1(100%)
Interceptions 1
Clearances 4
Error leading to goal -
Error leading to shot -
Own goals -
Gr 6.2
G -
Ast -
MP 23
Duels 4
Aerial duels -
Ground duels 2/4(50%)
Fouls 1
Tackles -
Interceptions -
Clearances -
Error leading to goal -
Error leading to shot -
Own goals -
Gr 7
G 1
Ast -
MP 81
Duels 4
Aerial duels 1/3(33%)
Ground duels -
Fouls -
Tackles -
Interceptions -
Clearances 3
Error leading to goal -
Error leading to shot -
Own goals -
Gr 6.7
G -
Ast -
MP 23
Duels 3
Aerial duels 1/1(100%)
Ground duels 2/2(100%)
Fouls -
Tackles 1/1(100%)
Interceptions -
Clearances -
Error leading to goal -
Error leading to shot -
Own goals -
Gr 6.5
G -
Ast -
MP 64
Duels 3
Aerial duels 1/1(100%)
Ground duels 2/3(67%)
Fouls 1
Tackles 1/2(50%)
Interceptions -
Clearances 1
Error leading to goal -
Error leading to shot -
Own goals -
Gr 7.7
G -
Ast -
MP 90
Duels 2
Aerial duels -
Ground duels 1/1(100%)
Fouls -
Tackles 1/1(100%)
Interceptions 3
Clearances 11
Error leading to goal -
Error leading to shot -
Own goals -
Gr 6.5
G -
Ast -
MP 67
Duels 2
Aerial duels -
Ground duels -
Fouls 2
Tackles -
Interceptions -
Clearances -
Error leading to goal -
Error leading to shot -
Own goals -
Gr 6.1
G -
Ast -
MP 81
Duels 2
Aerial duels -
Ground duels 2/2(100%)
Fouls -
Tackles -
Interceptions 1
Clearances 2
Error leading to goal -
Error leading to shot -
Own goals -
Gr 7
G -
Ast -
MP 90
Duels -
Aerial duels -
Ground duels -
Fouls -
Tackles -
Interceptions -
Clearances 1
Error leading to goal -
Error leading to shot 1
Own goals -
Gr -
G -
Ast -
MP 9
Duels -
Aerial duels -
Ground duels -
Fouls -
Tackles -
Interceptions -
Clearances -
Error leading to goal -
Error leading to shot -
Own goals -
Gr -
G -
Ast -
MP 9
Duels -
Aerial duels -
Ground duels -
Fouls -
Tackles -
Interceptions -
Clearances -
Error leading to goal -
Error leading to shot -
Own goals -
Goalkeeping
Gr 7
GC -
GS 4
GP 0.43
Goals prevented 0.43
Goalkeeper saves 4
xGOT faced 0.43
Goals Conceded -
Punches -
Throws 4
Sweeper keeper actions -
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots “deserved.
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot’s quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team’s total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.

Breidablik UBK and IA Akranes will play their match on 17 Apr 2026 at 14:00.All interesting information can be found in one place, like Breidablik UBK vs IA Akranes score, fixtures, statistics, latest score, livescore, and future matches' fixtures.

Match and teams’ info

Breidablik UBK vs IA Akranes score and info in recent games:
  • Breidablik UBK - IA Akranes (17.04.2026 | 17 Apr 2026 | 17/04/2026) 1:0 Besta deild
  • IA Akranes - Breidablik UBK (11.09.2025 | 11 Sep 2025 | 11/09/2025) 3:0 Besta deild
  • Breidablik UBK - IA Akranes (29.05.2025 | 29 May 2025 | 29/05/2025) 1:4 Besta deild
  • Breidablik UBK - IA Akranes (23.09.2024 | 23 Sep 2024 | 23/09/2024) 2:0 Besta deild
  • IA Akranes - Breidablik UBK (25.08.2024 | 25 Aug 2024 | 25/08/2024) 1:2 Besta deild

Last played matches of teams:

Breidablik UBK
  • Breidablik UBK - Vikingur Reykjavik (25.06.2026 | 25 Jun 2026 | 25/06/2026) Cup
  • Stjarnan - Breidablik UBK (16.06.2026 | 16 Jun 2026 | 16/06/2026) 4:4 Besta deild
  • KF Aegir Thorlakshofn - Breidablik UBK (12.06.2026 | 12 Jun 2026 | 12/06/2026) 0:3 Cup
  • Knattspyrnufelagið Fram - Breidablik UBK (29.05.2026 | 29 May 2026 | 29/05/2026) 4:3 Besta deild
  • Breidablik UBK - Knattspyrnufelag Reykjavíkur (22.05.2026 | 22 May 2026 | 22/05/2026) 6:3 Besta deild
IA Akranes
  • IA Akranes - Valur (16.06.2026 | 16 Jun 2026 | 16/06/2026) 1:0 Besta deild
  • IA Akranes - Valur (14.06.2026 | 14 Jun 2026 | 14/06/2026) Besta deild
  • IA Akranes - Vikingur Reykjavik (12.06.2026 | 12 Jun 2026 | 12/06/2026) 1:2 Cup
  • Hafnarfjordur - IA Akranes (29.05.2026 | 29 May 2026 | 29/05/2026) 0:1 Besta deild
  • IA Akranes - Íþrottabandalag Vestmannaeyja (21.05.2026 | 21 May 2026 | 21/05/2026) 2:2 Besta deild
Breidablik UBK v IA Akranes score today, 17.04.2026, and full match statistics will be available on fscore.co.tz on any device without registration.