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Brooklyn FC - Hartford Athletic 16.05.2026

Round

Statistics Brooklyn FC vs Hartford Athletic

0.86 Expected goals (xG) stat-tooltip-icon Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored. 0.33
58% Ball possession 42%
0 Big chances stat-tooltip-icon Big chances - counts clear scoring opportunities where a goal is highly expected. These are situations like one-on-one with the goalkeeper, close-range shots with little defensive pressure, or shots into an open goal. 2
14 Total shots 3
5 Shots on goal 2
4 Shots off goal 0
7 Shots inside the Box 3
6 Shots outside the Box 0
0.72 xG on target (xGOT) stat-tooltip-icon xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots. 1.45
5 Blocked shots 1
29 Touches in the opposition Box 9
0 Offsides 5
13 Free kicks 16
5 Corner kicks 1
27 Throw ins 15
16 Fouls 13
3 Yellow cards 4
39 Duels won 45
6/7 (86%) Tackles 9/10 (90%)
11 Clearances 34
4 Interceptions 13
384/500 (77%) Passes 260/372 (70%)
35/77 (45%) Long Passes 34/91 (37%)
119/171 (70%) Passes in final third 43/100 (43%)
1.26 Expected assists (xA) stat-tooltip-icon Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved. 0.2
5/25 (20%) Crosses 1/9 (11%)
0 Goalkeeper saves 5
1.45 xGOT faced stat-tooltip-icon xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented. 0.72
-0.55 Goals prevented stat-tooltip-icon Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved. 0.72

Head To Head

Wins
Draws
Wins
0
0
2
Goals
1
4
All matches

Standings

Team G W D L S C Pt
1. Hartford Athletic
3 2 1 0 9 5 7
2. Brooklyn FC
3 2 0 1 8 3 6
3. Rhode Island FC
3 1 1 1 8 5 5
4. Portland Hearts of Pine
3 1 1 1 9 13 4
5. New York Cosmos
3 1 0 2 4 9 3
6. Westchester SC
3 0 1 2 9 12 2
  Promotion to Playoffs

Top Scorers

Brooklyn FC Brooklyn FC

No data available

Hartford Athletic Hartford Athletic

No data available

Statistics from 2026 season of USL Cup

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Player Statistics

Overview|
Shots|
Attack|
Defending|
Goalkeeping
Overview
Gr 8
G 1
Ast -
MP 53
Grade 8
Minutes played 53
Goals 1
xG 0.21
Assists -
xA 0.01
Total shots 1
Passes 5/13(38%)
Yellow cards -
Red cards -
Gr 7.7
G -
Ast -
MP 90
Grade 7.7
Minutes played 90
Goals -
xG -
Assists -
xA 0.04
Total shots -
Passes 25/30(83%)
Yellow cards 1
Red cards -
Gr 7.5
G 1
Ast -
MP 90
Grade 7.5
Minutes played 90
Goals 1
xG 0.09
Assists -
xA 0.02
Total shots 1
Passes 23/30(77%)
Yellow cards 1
Red cards -
Gr 7.5
G -
Ast -
MP 90
Grade 7.5
Minutes played 90
Goals -
xG -
Assists -
xA 0.02
Total shots -
Passes 36/47(77%)
Yellow cards -
Red cards -
Gr 6.6
G -
Ast -
MP 17
Grade 6.6
Minutes played 17
Goals -
xG 0.24
Assists -
xA 0.02
Total shots 3
Passes 10/11(91%)
Yellow cards -
Red cards -
Gr 6.5
G -
Ast -
MP 90
Grade 6.5
Minutes played 90
Goals -
xG 0.08
Assists -
xA 0.01
Total shots 1
Passes 46/60(77%)
Yellow cards -
Red cards -
Gr 6.5
G -
Ast -
MP 90
Grade 6.5
Minutes played 90
Goals -
xG 0.09
Assists -
xA 0.2
Total shots 3
Passes 21/33(64%)
Yellow cards -
Red cards -
Gr 6.2
G -
Ast -
MP 29
Grade 6.2
Minutes played 29
Goals -
xG 0.11
Assists -
xA -
Total shots 1
Passes 2/5(40%)
Yellow cards -
Red cards -
Gr 6.2
G -
Ast -
MP 29
Grade 6.2
Minutes played 29
Goals -
xG -
Assists -
xA 0.03
Total shots -
Passes 6/10(60%)
Yellow cards -
Red cards -
Gr 6.2
G -
Ast -
MP 32
Grade 6.2
Minutes played 32
Goals -
xG -
Assists -
xA -
Total shots -
Passes 8/9(89%)
Yellow cards -
Red cards -
Gr 6
G -
Ast -
MP 90
Grade 6
Minutes played 90
Goals -
xG -
Assists -
xA 0.2
Total shots -
Passes 61/82(74%)
Yellow cards -
Red cards -
Gr 5.8
G -
Ast -
MP 90
Grade 5.8
Minutes played 90
Goals -
xG -
Assists -
xA -
Total shots -
Passes 11/18(61%)
Yellow cards -
Red cards -
xG - measures the quality of a scoring chance and the probability of it becoming a goal. It’s calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team’s total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
xA - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver’s position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player’s or team’s total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
Shots
Gr 6.6
G -
Ast -
MP 17
Total shots 3
Shots on target 1
xGOT 0.14
Shots off target 1
Blocked shots 1
Shots header 1
Shots inside the Box 2
Shots outside the Box 1
Gr 6.5
G -
Ast -
MP 90
Total shots 3
Shots on target 2
xGOT 0.13
Shots off target -
Blocked shots 1
Shots header -
Shots inside the Box 1
Shots outside the Box 2
Gr 6.2
G -
Ast -
MP 29
Total shots 1
Shots on target 1
xGOT 0.32
Shots off target -
Blocked shots -
Shots header -
Shots inside the Box -
Shots outside the Box 1
Gr 7.5
G 1
Ast -
MP 90
Total shots 1
Shots on target 1
xGOT 0.76
Shots off target -
Blocked shots -
Shots header -
Shots inside the Box 1
Shots outside the Box -
Gr 6.5
G -
Ast -
MP 90
Total shots 1
Shots on target -
xGOT -
Shots off target 1
Blocked shots -
Shots header -
Shots inside the Box 1
Shots outside the Box -
Gr 8
G 1
Ast -
MP 53
Total shots 1
Shots on target 1
xGOT 0.69
Shots off target -
Blocked shots -
Shots header -
Shots inside the Box 1
Shots outside the Box -
Gr 7.7
G -
Ast -
MP 90
Total shots -
Shots on target -
xGOT -
Shots off target -
Blocked shots -
Shots header -
Shots inside the Box -
Shots outside the Box -
Gr 7.5
G -
Ast -
MP 90
Total shots -
Shots on target -
xGOT -
Shots off target -
Blocked shots -
Shots header -
Shots inside the Box -
Shots outside the Box -
Gr 6.2
G -
Ast -
MP 29
Total shots -
Shots on target -
xGOT -
Shots off target -
Blocked shots -
Shots header -
Shots inside the Box -
Shots outside the Box -
Gr 6.2
G -
Ast -
MP 32
Total shots -
Shots on target -
xGOT -
Shots off target -
Blocked shots -
Shots header -
Shots inside the Box -
Shots outside the Box -
Gr 6
G -
Ast -
MP 90
Total shots -
Shots on target -
xGOT -
Shots off target -
Blocked shots -
Shots header -
Shots inside the Box -
Shots outside the Box -
Gr 5.8
G -
Ast -
MP 90
Total shots -
Shots on target -
xGOT -
Shots off target -
Blocked shots -
Shots header -
Shots inside the Box -
Shots outside the Box -
xGOT - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution — shot placement, goalkeeper position, etc. — after the ball is struck. Only shots on target are included, each valued 0–1. A team’s total xGOT is the sum of all its on-target shots.
Attack
Gr 6.5
G -
Ast -
MP 90
Touches in the opposition Box 5
Passes 21/33(64%)
Big chances created -
Big chances missed -
Assists -
xA 0.2
Passes in final third 14/22(64%)
Touches 50
Passes long 1/5(20%)
Crosses 2/6(33%)
Successful dribbles 1/2(50%)
Fouled 1
Offsides -
Gr 6.2
G -
Ast -
MP 29
Touches in the opposition Box 2
Passes 2/5(40%)
Big chances created -
Big chances missed -
Assists -
xA -
Passes in final third 1/2(50%)
Touches 11
Passes long -
Crosses -
Successful dribbles -
Fouled -
Offsides -
Gr 7.5
G 1
Ast -
MP 90
Touches in the opposition Box 2
Passes 23/30(77%)
Big chances created -
Big chances missed -
Assists -
xA 0.02
Passes in final third 7/11(64%)
Touches 41
Passes long 2/3(67%)
Crosses -
Successful dribbles 2/2(100%)
Fouled 2
Offsides -
Gr 6.6
G -
Ast -
MP 17
Touches in the opposition Box 2
Passes 10/11(91%)
Big chances created -
Big chances missed -
Assists -
xA 0.02
Passes in final third 3/3(100%)
Touches 17
Passes long -
Crosses -
Successful dribbles -
Fouled -
Offsides -
Gr 8
G 1
Ast -
MP 53
Touches in the opposition Box 2
Passes 5/13(38%)
Big chances created -
Big chances missed -
Assists -
xA 0.01
Passes in final third 3/9(33%)
Touches 27
Passes long -
Crosses -
Successful dribbles -
Fouled 2
Offsides 1
Gr 6
G -
Ast -
MP 90
Touches in the opposition Box 2
Passes 61/82(74%)
Big chances created -
Big chances missed -
Assists -
xA 0.2
Passes in final third 13/22(59%)
Touches 89
Passes long 5/12(42%)
Crosses -
Successful dribbles -
Fouled -
Offsides -
Gr 5.8
G -
Ast -
MP 90
Touches in the opposition Box 2
Passes 11/18(61%)
Big chances created -
Big chances missed -
Assists -
xA -
Passes in final third -
Touches 27
Passes long -
Crosses -
Successful dribbles -
Fouled 3
Offsides 3
Gr 7.5
G -
Ast -
MP 90
Touches in the opposition Box 1
Passes 36/47(77%)
Big chances created -
Big chances missed -
Assists -
xA 0.02
Passes in final third 6/14(43%)
Touches 59
Passes long 8/14(57%)
Crosses -
Successful dribbles -
Fouled 1
Offsides -
Gr 6.2
G -
Ast -
MP 29
Touches in the opposition Box 1
Passes 6/10(60%)
Big chances created -
Big chances missed -
Assists -
xA 0.03
Passes in final third 2/6(33%)
Touches 13
Passes long -
Crosses -
Successful dribbles -
Fouled -
Offsides -
Gr 6.5
G -
Ast -
MP 90
Touches in the opposition Box 1
Passes 46/60(77%)
Big chances created -
Big chances missed -
Assists -
xA 0.01
Passes in final third 4/6(67%)
Touches 67
Passes long 7/11(64%)
Crosses -
Successful dribbles -
Fouled -
Offsides -
Gr 7.7
G -
Ast -
MP 90
Touches in the opposition Box -
Passes 25/30(83%)
Big chances created -
Big chances missed -
Assists -
xA 0.04
Passes in final third 7/8(88%)
Touches 50
Passes long 3/6(50%)
Crosses 1/3(33%)
Successful dribbles -
Fouled 1
Offsides -
Gr 6.2
G -
Ast -
MP 32
Touches in the opposition Box -
Passes 8/9(89%)
Big chances created -
Big chances missed -
Assists -
xA -
Passes in final third 1/1(100%)
Touches 17
Passes long -
Crosses -
Successful dribbles -
Fouled 1
Offsides -
xA - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver’s position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player’s or team’s total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
Defending
Gr 5.8
G -
Ast -
MP 90
Duels 15
Aerial duels 3/9(33%)
Ground duels 3/6(50%)
Fouls 2
Tackles -
Interceptions 1
Clearances -
Error leading to goal -
Error leading to shot -
Own goals -
Gr 7.5
G -
Ast -
MP 90
Duels 12
Aerial duels 4/8(50%)
Ground duels 1/4(25%)
Fouls 3
Tackles -
Interceptions 1
Clearances 7
Error leading to goal -
Error leading to shot -
Own goals -
Gr 8
G 1
Ast -
MP 53
Duels 8
Aerial duels 3/3(100%)
Ground duels 3/5(60%)
Fouls 1
Tackles 1/1(100%)
Interceptions 1
Clearances -
Error leading to goal -
Error leading to shot -
Own goals -
Gr 6.5
G -
Ast -
MP 90
Duels 6
Aerial duels 6/6(100%)
Ground duels -
Fouls -
Tackles -
Interceptions 1
Clearances 2
Error leading to goal -
Error leading to shot -
Own goals -
Gr 7.5
G 1
Ast -
MP 90
Duels 5
Aerial duels -
Ground duels 5/5(100%)
Fouls -
Tackles 1/1(100%)
Interceptions -
Clearances -
Error leading to goal -
Error leading to shot -
Own goals -
Gr 6.2
G -
Ast -
MP 29
Duels 5
Aerial duels 2/3(67%)
Ground duels -
Fouls 2
Tackles -
Interceptions -
Clearances 1
Error leading to goal -
Error leading to shot -
Own goals -
Gr 7.7
G -
Ast -
MP 90
Duels 4
Aerial duels 2/3(67%)
Ground duels 4/4(100%)
Fouls -
Tackles 2/3(67%)
Interceptions -
Clearances 4
Error leading to goal -
Error leading to shot -
Own goals -
Gr 6.6
G -
Ast -
MP 17
Duels 4
Aerial duels -
Ground duels 1/3(33%)
Fouls 1
Tackles -
Interceptions -
Clearances -
Error leading to goal -
Error leading to shot -
Own goals -
Gr 6.5
G -
Ast -
MP 90
Duels 4
Aerial duels -
Ground duels 2/3(67%)
Fouls -
Tackles -
Interceptions -
Clearances 1
Error leading to goal -
Error leading to shot -
Own goals -
Gr 6
G -
Ast -
MP 90
Duels 4
Aerial duels 2/3(67%)
Ground duels -
Fouls -
Tackles -
Interceptions -
Clearances 1
Error leading to goal -
Error leading to shot -
Own goals -
Gr 6.2
G -
Ast -
MP 29
Duels 2
Aerial duels -
Ground duels -
Fouls 1
Tackles -
Interceptions -
Clearances -
Error leading to goal -
Error leading to shot -
Own goals -
Gr 6.2
G -
Ast -
MP 32
Duels 2
Aerial duels 1/1(100%)
Ground duels 1/1(50%)
Fouls 1
Tackles -
Interceptions -
Clearances 3
Error leading to goal -
Error leading to shot -
Own goals -
Goalkeeping
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots “deserved.
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot’s quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team’s total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.

Brooklyn FC and Hartford Athletic will play their match on 16 May 2026 at 19:00.All interesting information can be found in one place, like Brooklyn FC vs Hartford Athletic score, fixtures, statistics, latest score, livescore, and future matches' fixtures.

Match and teams’ info

Brooklyn FC vs Hartford Athletic score and info in recent games:
  • Brooklyn FC - Hartford Athletic (16.05.2026 | 16 May 2026 | 16/05/2026) 0:2 USL Cup
  • Brooklyn FC - Hartford Athletic (21.03.2026 | 21 Mar 2026 | 21/03/2026) 1:2 USL Championship

Last played matches of teams:

Brooklyn FC
  • Indy Eleven - Brooklyn FC (17.06.2026 | 17 Jun 2026 | 17/06/2026) Michael Carroll Stadium USL Championship
  • Louisville City - Brooklyn FC (13.06.2026 | 13 Jun 2026 | 13/06/2026) Lynn Family Stadium 2:2 USL Championship
  • Brooklyn FC - Portland Hearts of Pine (07.06.2026 | 07 Jun 2026 | 07/06/2026) 5:1 USL Cup
  • Sporting Jax - Brooklyn FC (31.05.2026 | 31 May 2026 | 31/05/2026) Hodges Stadium 2:2 USL Championship
  • Rhode Island FC - Brooklyn FC (23.05.2026 | 23 May 2026 | 23/05/2026) Centreville Bank Stadium 4:1 USL Championship
Hartford Athletic
  • Tampa Bay Rowdies - Hartford Athletic (13.06.2026 | 13 Jun 2026 | 13/06/2026) Al Lang Stadium 0:1 USL Championship
  • New York Cosmos - Hartford Athletic (06.06.2026 | 06 Jun 2026 | 06/06/2026) 1:4 USL Cup
  • Hartford Athletic - New Mexico United (30.05.2026 | 30 May 2026 | 30/05/2026) Dillon Stadium 0:0 USL Championship
  • Tulsa Roughnecks - Hartford Athletic (22.05.2026 | 22 May 2026 | 22/05/2026) Oneok Field 2:0 USL Championship
  • Brooklyn FC - Hartford Athletic (16.05.2026 | 16 May 2026 | 16/05/2026) 0:2 USL Cup
Brooklyn FC v Hartford Athletic score today, 16.05.2026, and full match statistics will be available on fscore.co.tz on any device without registration.