Expected goals (xG)
Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
0.33
58%
Ball possession
42%
0
Big chances
Big chances - counts clear scoring opportunities where a goal is highly expected. These are situations like one-on-one with the goalkeeper, close-range shots with little defensive pressure, or shots into an open goal.
2
14
Total shots
3
5
Shots on goal
2
4
Shots off goal
0
7
Shots inside the Box
3
6
Shots outside the Box
0
0.72
xG on target (xGOT)
xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots.
1.45
5
Blocked shots
1
29
Touches in the opposition Box
9
0
Offsides
5
13
Free kicks
16
5
Corner kicks
1
27
Throw ins
15
16
Fouls
13
3
Yellow cards
4
39
Duels won
45
6/7 (86%)
Tackles
9/10 (90%)
11
Clearances
34
4
Interceptions
13
384/500 (77%)
Passes
260/372 (70%)
35/77 (45%)
Long Passes
34/91 (37%)
119/171 (70%)
Passes in final third
43/100 (43%)
1.26
Expected assists (xA)
Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
0.2
5/25 (20%)
Crosses
1/9 (11%)
0
Goalkeeper saves
5
1.45
xGOT faced
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
0.72
-0.55
Goals prevented
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved.
0.72
0.45
Expected goals (xG)
Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
0.03
58%
Ball possession
42%
8
Total shots
1
1
Shots on goal
0
3
Shots off goal
0
5
Shots inside the Box
1
3
Shots outside the Box
0
0.13
xG on target (xGOT)
xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots.
0
4
Blocked shots
1
15
Touches in the opposition Box
6
0
Offsides
1
12
Free kicks
7
1
Corner kicks
1
10
Throw ins
8
7
Fouls
12
2
Yellow cards
2
28
Duels won
21
4/4 (100%)
Tackles
5/5 (100%)
6
Clearances
16
2
Interceptions
5
192/247 (78%)
Passes
131/181 (72%)
17/42 (40%)
Long Passes
18/40 (45%)
56/79 (71%)
Passes in final third
30/58 (52%)
0.49
Expected assists (xA)
Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
0.13
3/12 (25%)
Crosses
1/6 (17%)
0
Goalkeeper saves
1
0
xGOT faced
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
0.13
0
Goals prevented
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved.
0.13
0.41
Expected goals (xG)
Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
0.3
57%
Ball possession
43%
0
Big chances
Big chances - counts clear scoring opportunities where a goal is highly expected. These are situations like one-on-one with the goalkeeper, close-range shots with little defensive pressure, or shots into an open goal.
2
6
Total shots
2
4
Shots on goal
2
1
Shots off goal
0
2
Shots inside the Box
2
3
Shots outside the Box
0
0.59
xG on target (xGOT)
xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots.
1.45
1
Blocked shots
0
14
Touches in the opposition Box
3
0
Offsides
4
1
Free kicks
9
4
Corner kicks
0
17
Throw ins
7
9
Fouls
1
1
Yellow cards
2
11
Duels won
24
2/3 (67%)
Tackles
4/5 (80%)
5
Clearances
18
2
Interceptions
8
192/253 (76%)
Passes
129/191 (68%)
18/35 (51%)
Long Passes
16/51 (31%)
63/92 (68%)
Passes in final third
13/42 (31%)
0.77
Expected assists (xA)
Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
0.07
2/13 (15%)
Crosses
0/3 (0%)
0
Goalkeeper saves
4
1.45
xGOT faced
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
0.59
-0.55
Goals prevented
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved.
xG - measures the quality of a scoring chance and the probability of it becoming a goal. It’s calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team’s total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
xA - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver’s position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player’s or team’s total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
xGOT - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution — shot placement, goalkeeper position, etc. — after the ball is struck. Only shots on target are included, each valued 0–1. A team’s total xGOT is the sum of all its on-target shots.
xA - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver’s position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player’s or team’s total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots “deserved.
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot’s quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team’s total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
Brooklyn FC and Hartford Athletic will play their match on 16 May 2026 at 19:00.All interesting information can be found in one place, like Brooklyn FC vs Hartford Athletic score, fixtures, statistics, latest score, livescore, and future matches' fixtures.
Match and teams’ info
Brooklyn FC vs Hartford Athletic score and info in recent games:
Brooklyn FC - Hartford Athletic (16.05.2026 | 16 May 2026 | 16/05/2026) 0:2 USL Cup
Brooklyn FC - Hartford Athletic (21.03.2026 | 21 Mar 2026 | 21/03/2026) 1:2 USL Championship
Last played matches of teams:
Brooklyn FC
Indy Eleven - Brooklyn FC (17.06.2026 | 17 Jun 2026 | 17/06/2026) Michael Carroll Stadium USL Championship
Louisville City - Brooklyn FC (13.06.2026 | 13 Jun 2026 | 13/06/2026) Lynn Family Stadium 2:2 USL Championship
Brooklyn FC - Portland Hearts of Pine (07.06.2026 | 07 Jun 2026 | 07/06/2026) 5:1 USL Cup
Sporting Jax - Brooklyn FC (31.05.2026 | 31 May 2026 | 31/05/2026) Hodges Stadium 2:2 USL Championship
Rhode Island FC - Brooklyn FC (23.05.2026 | 23 May 2026 | 23/05/2026) Centreville Bank Stadium 4:1 USL Championship
Hartford Athletic
Tampa Bay Rowdies - Hartford Athletic (13.06.2026 | 13 Jun 2026 | 13/06/2026) Al Lang Stadium 0:1 USL Championship
New York Cosmos - Hartford Athletic (06.06.2026 | 06 Jun 2026 | 06/06/2026) 1:4 USL Cup
Hartford Athletic - New Mexico United (30.05.2026 | 30 May 2026 | 30/05/2026) Dillon Stadium 0:0 USL Championship
Tulsa Roughnecks - Hartford Athletic (22.05.2026 | 22 May 2026 | 22/05/2026) Oneok Field 2:0 USL Championship
Brooklyn FC - Hartford Athletic (16.05.2026 | 16 May 2026 | 16/05/2026) 0:2 USL Cup
Brooklyn FC v Hartford Athletic score today, 16.05.2026, and full match statistics will be available on fscore.co.tz on any device without registration.