Expected goals (xG)
Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
0.59
43%
Ball possession
57%
1
Big chances
Big chances - counts clear scoring opportunities where a goal is highly expected. These are situations like one-on-one with the goalkeeper, close-range shots with little defensive pressure, or shots into an open goal.
0
16
Total shots
15
6
Shots on goal
3
9
Shots off goal
6
8
Shots inside the Box
7
8
Shots outside the Box
8
1.33
xG on target (xGOT)
xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots.
0.11
1
Blocked shots
6
0
Hit the woodwork
1
16
Touches in the opposition Box
18
1
Offsides
2
10
Free kicks
12
1
Corner kicks
4
17
Throw ins
20
12
Fouls
10
1
Yellow cards
4
37
Duels won
30
16/22 (73%)
Tackles
7/9 (78%)
22
Clearances
17
6
Interceptions
4
313/368 (85%)
Passes
415/483 (86%)
31/53 (58%)
Long Passes
38/63 (60%)
75/103 (73%)
Passes in final third
82/112 (73%)
0.52
Expected assists (xA)
Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
0.49
2/15 (13%)
Crosses
4/19 (21%)
3
Goalkeeper saves
5
0.11
xGOT faced
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
1.33
0.11
Goals prevented
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved.
0.33
0.64
Expected goals (xG)
Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
0.04
42%
Ball possession
58%
1
Big chances
Big chances - counts clear scoring opportunities where a goal is highly expected. These are situations like one-on-one with the goalkeeper, close-range shots with little defensive pressure, or shots into an open goal.
0
8
Total shots
1
3
Shots on goal
0
5
Shots off goal
0
3
Shots inside the Box
1
5
Shots outside the Box
0
0.32
xG on target (xGOT)
xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots.
0
0
Blocked shots
1
7
Touches in the opposition Box
3
6
Free kicks
8
1
Corner kicks
2
10
Throw ins
10
8
Fouls
6
21
Duels won
13
9/11 (82%)
Tackles
2/4 (50%)
12
Clearances
8
2
Interceptions
3
153/178 (86%)
Passes
212/249 (85%)
14/19 (74%)
Long Passes
25/43 (58%)
37/53 (70%)
Passes in final third
21/31 (68%)
0.2
Expected assists (xA)
Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
0.06
2/10 (20%)
Crosses
1/11 (9%)
0
Goalkeeper saves
3
0
xGOT faced
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
0.32
0
Goals prevented
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved.
0.32
0.69
Expected goals (xG)
Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
0.55
45%
Ball possession
55%
8
Total shots
14
3
Shots on goal
3
4
Shots off goal
6
5
Shots inside the Box
6
3
Shots outside the Box
8
1.01
xG on target (xGOT)
xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots.
0.11
1
Blocked shots
5
0
Hit the woodwork
1
9
Touches in the opposition Box
15
1
Offsides
2
4
Free kicks
4
0
Corner kicks
2
7
Throw ins
10
4
Fouls
4
1
Yellow cards
4
16
Duels won
17
7/11 (64%)
Tackles
5/5 (100%)
10
Clearances
9
4
Interceptions
1
160/190 (84%)
Passes
203/234 (87%)
17/34 (50%)
Long Passes
13/20 (65%)
38/50 (76%)
Passes in final third
61/81 (75%)
0.32
Expected assists (xA)
Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
0.43
0/5 (0%)
Crosses
3/8 (38%)
3
Goalkeeper saves
2
0.11
xGOT faced
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
1.01
0.11
Goals prevented
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved.
xG - measures the quality of a scoring chance and the probability of it becoming a goal. It’s calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team’s total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
xA - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver’s position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player’s or team’s total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
xGOT - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution — shot placement, goalkeeper position, etc. — after the ball is struck. Only shots on target are included, each valued 0–1. A team’s total xGOT is the sum of all its on-target shots.
xA - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver’s position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player’s or team’s total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots “deserved.
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot’s quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team’s total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
Carabobo and Estudiantes de Merida will play their match on 13 May 2026 at 19:00.All interesting information can be found in one place, like Carabobo vs Estudiantes de Merida score, fixtures, statistics, latest score, livescore, and future matches' fixtures.
Match and teams’ info
Carabobo vs Estudiantes de Merida score and info in recent games:
Estudiantes de Merida - Carabobo (17.05.2026 | 17 May 2026 | 17/05/2026) 0:2 Primera Division
Carabobo - Estudiantes de Merida (13.05.2026 | 13 May 2026 | 13/05/2026) 1:0 Primera Division
Estudiantes de Merida - Carabobo (18.03.2026 | 18 Mar 2026 | 18/03/2026) 3:2 Primera Division
Carabobo - Estudiantes de Merida (05.07.2025 | 05 Jul 2025 | 05/07/2025) 2:1 Primera Division
Estudiantes de Merida - Carabobo (25.01.2025 | 25 Jan 2025 | 25/01/2025) 0:2 Primera Division
Last played matches of teams:
Carabobo
Carabobo - Academia Puerto Cabello (07.06.2026 | 07 Jun 2026 | 07/06/2026) 2:1 Primera Division
Metropolitanos - Carabobo (31.05.2026 | 31 May 2026 | 31/05/2026) 1:5 Primera Division
Red Bull Bragantino - Carabobo (27.05.2026 | 27 May 2026 | 27/05/2026) Estadio Cicero de Souza Marques 2:0 CONMEBOL Sudamericana
Carabobo - Deportivo Tachira (24.05.2026 | 24 May 2026 | 24/05/2026) 1:1 Primera Division
Club Blooming - Carabobo (21.05.2026 | 21 May 2026 | 21/05/2026) Estadio Ramon Tahuichi Aguilera 0:2 CONMEBOL Sudamericana
Estudiantes de Merida
Deportivo Tachira - Estudiantes de Merida (31.05.2026 | 31 May 2026 | 31/05/2026) 1:0 Primera Division
Estudiantes de Merida - Metropolitanos (24.05.2026 | 24 May 2026 | 24/05/2026) 0:1 Primera Division
Estudiantes de Merida - Carabobo (17.05.2026 | 17 May 2026 | 17/05/2026) 0:2 Primera Division
Carabobo - Estudiantes de Merida (13.05.2026 | 13 May 2026 | 13/05/2026) 1:0 Primera Division
Metropolitanos - Estudiantes de Merida (08.05.2026 | 08 May 2026 | 08/05/2026) 2:0 Primera Division
Carabobo v Estudiantes de Merida score today, 13.05.2026, and full match statistics will be available on fscore.co.tz on any device without registration.