Expected goals (xG)
Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
0.51
34%
Ball possession
66%
4
Big chances
Big chances - counts clear scoring opportunities where a goal is highly expected. These are situations like one-on-one with the goalkeeper, close-range shots with little defensive pressure, or shots into an open goal.
0
15
Total shots
12
6
Shots on goal
4
5
Shots off goal
4
12
Shots inside the Box
5
3
Shots outside the Box
7
1.1
xG on target (xGOT)
xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots.
1.78
4
Blocked shots
4
1
Headed goals
0
36
Touches in the opposition Box
19
2
Offsides
1
10
Free kicks
13
3
Corner kicks
4
17
Throw ins
20
13
Fouls
10
0
Errors leading to shot
1
0
Errors leading to goal
1
3
Yellow cards
0
43
Duels won
31
11/14 (79%)
Tackles
4/10 (40%)
8
Clearances
16
17
Interceptions
8
282/346 (82%)
Passes
611/686 (89%)
29/47 (62%)
Long Passes
13/35 (37%)
68/100 (68%)
Passes in final third
99/137 (72%)
1.31
Expected assists (xA)
Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
0.56
4/9 (44%)
Crosses
3/9 (33%)
3
Goalkeeper saves
3
1.78
xGOT faced
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
1.1
0.78
Goals prevented
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved.
-1.9
1.02
Expected goals (xG)
Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
0.12
33%
Ball possession
67%
3
Big chances
Big chances - counts clear scoring opportunities where a goal is highly expected. These are situations like one-on-one with the goalkeeper, close-range shots with little defensive pressure, or shots into an open goal.
0
9
Total shots
5
4
Shots on goal
0
3
Shots off goal
2
8
Shots inside the Box
1
1
Shots outside the Box
4
0.85
xG on target (xGOT)
xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots.
0
2
Blocked shots
3
1
Headed goals
0
22
Touches in the opposition Box
6
1
Offsides
0
5
Free kicks
6
2
Corner kicks
2
7
Throw ins
8
6
Fouls
5
0
Errors leading to shot
1
2
Yellow cards
0
22
Duels won
15
6/8 (75%)
Tackles
2/4 (50%)
4
Clearances
8
10
Interceptions
3
135/166 (81%)
Passes
307/347 (88%)
14/21 (67%)
Long Passes
7/19 (37%)
32/43 (74%)
Passes in final third
41/60 (68%)
1.13
Expected assists (xA)
Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
0.2
3/5 (60%)
Crosses
1/4 (25%)
0
Goalkeeper saves
2
0
xGOT faced
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
0.85
0
Goals prevented
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved.
-1.15
0.55
Expected goals (xG)
Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
0.39
35%
Ball possession
65%
1
Big chances
Big chances - counts clear scoring opportunities where a goal is highly expected. These are situations like one-on-one with the goalkeeper, close-range shots with little defensive pressure, or shots into an open goal.
0
6
Total shots
7
2
Shots on goal
4
2
Shots off goal
2
4
Shots inside the Box
4
2
Shots outside the Box
3
0.25
xG on target (xGOT)
xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots.
1.78
2
Blocked shots
1
14
Touches in the opposition Box
13
1
Offsides
1
5
Free kicks
7
1
Corner kicks
2
10
Throw ins
12
7
Fouls
5
0
Errors leading to goal
1
1
Yellow cards
0
21
Duels won
16
5/6 (83%)
Tackles
2/6 (33%)
4
Clearances
8
7
Interceptions
5
147/180 (82%)
Passes
304/339 (90%)
15/26 (58%)
Long Passes
6/16 (38%)
36/57 (63%)
Passes in final third
58/77 (75%)
0.18
Expected assists (xA)
Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
0.36
1/4 (25%)
Crosses
2/5 (40%)
3
Goalkeeper saves
1
1.78
xGOT faced
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
0.25
0.78
Goals prevented
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved.
xG - measures the quality of a scoring chance and the probability of it becoming a goal. It’s calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team’s total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
xA - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver’s position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player’s or team’s total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
xGOT - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution — shot placement, goalkeeper position, etc. — after the ball is struck. Only shots on target are included, each valued 0–1. A team’s total xGOT is the sum of all its on-target shots.
xA - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver’s position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player’s or team’s total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots “deserved.
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot’s quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team’s total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
Cavalry and Atletico Ottawa will play their match on 12 Apr 2026 at 16:00.All interesting information can be found in one place, like Cavalry vs Atletico Ottawa score, fixtures, statistics, latest score, livescore, and future matches' fixtures.
Match and teams’ info
Cavalry vs Atletico Ottawa score and info in recent games:
Cavalry - Atletico Ottawa (12.04.2026 | 12 Apr 2026 | 12/04/2026) 3:1 Canadian Premier League
Atletico Ottawa - Cavalry (09.11.2025 | 09 Nov 2025 | 09/11/2025) 2:1 Canadian Premier League
Atletico Ottawa - Cavalry (27.09.2025 | 27 Sep 2025 | 27/09/2025) 3:0 Canadian Premier League
Atletico Ottawa - Cavalry (23.08.2025 | 23 Aug 2025 | 23/08/2025) 2:2 Canadian Premier League
Cavalry - Atletico Ottawa (28.06.2025 | 28 Jun 2025 | 28/06/2025) 0:2 Canadian Premier League
Last played matches of teams:
Cavalry
Inter Toronto - Cavalry (10.06.2026 | 10 Jun 2026 | 10/06/2026) 1:5 Canadian Premier League
Cavalry - HFX Wanderers (06.06.2026 | 06 Jun 2026 | 06/06/2026) 2:0 Canadian Premier League
Forge - Cavalry (31.05.2026 | 31 May 2026 | 31/05/2026) 1:0 Canadian Premier League
Cavalry - Pacific (24.05.2026 | 24 May 2026 | 24/05/2026) 3:0 Canadian Premier League
Vancouver FC - Cavalry (17.05.2026 | 17 May 2026 | 17/05/2026) 0:2 Canadian Premier League
Atletico Ottawa
Atletico Ottawa - FC Supra Du Quebec (09.06.2026 | 09 Jun 2026 | 09/06/2026) 5:3 Canadian Premier League
Vancouver FC - Atletico Ottawa (05.06.2026 | 05 Jun 2026 | 05/06/2026) 2:1 Canadian Premier League
Pacific - Atletico Ottawa (30.05.2026 | 30 May 2026 | 30/05/2026) 2:2 Canadian Premier League
Atletico Ottawa - Forge (24.05.2026 | 24 May 2026 | 24/05/2026) 2:1 Canadian Premier League
Atletico Ottawa - HFX Wanderers (17.05.2026 | 17 May 2026 | 17/05/2026) 1:0 Canadian Premier League
Cavalry v Atletico Ottawa score today, 12.04.2026, and full match statistics will be available on fscore.co.tz on any device without registration.