Expected goals (xG)
Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
0.38
54%
Ball possession
46%
1
Big chances
Big chances - counts clear scoring opportunities where a goal is highly expected. These are situations like one-on-one with the goalkeeper, close-range shots with little defensive pressure, or shots into an open goal.
0
17
Total shots
8
6
Shots on goal
5
6
Shots off goal
2
15
Shots inside the Box
4
2
Shots outside the Box
4
0.68
xG on target (xGOT)
xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots.
0.79
5
Blocked shots
1
1
Headed goals
1
33
Touches in the opposition Box
8
0
Offsides
1
10
Free kicks
15
13
Corner kicks
5
25
Throw ins
16
15
Fouls
10
2
Yellow cards
4
61
Duels won
50
17/23 (74%)
Tackles
14/21 (67%)
12
Clearances
28
5
Interceptions
14
350/415 (84%)
Passes
302/366 (83%)
22/41 (54%)
Long Passes
21/43 (49%)
112/151 (74%)
Passes in final third
55/76 (72%)
1.84
Expected assists (xA)
Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
0.38
12/31 (39%)
Crosses
3/10 (30%)
4
Goalkeeper saves
5
0.79
xGOT faced
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
0.68
-0.21
Goals prevented
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved.
-0.32
1.37
Expected goals (xG)
Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
0.28
49%
Ball possession
51%
1
Big chances
Big chances - counts clear scoring opportunities where a goal is highly expected. These are situations like one-on-one with the goalkeeper, close-range shots with little defensive pressure, or shots into an open goal.
0
13
Total shots
4
4
Shots on goal
3
5
Shots off goal
0
12
Shots inside the Box
3
1
Shots outside the Box
1
0.54
xG on target (xGOT)
xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots.
0.7
4
Blocked shots
1
1
Headed goals
1
20
Touches in the opposition Box
6
6
Free kicks
7
7
Corner kicks
1
14
Throw ins
5
7
Fouls
6
1
Yellow cards
3
37
Duels won
27
9/14 (64%)
Tackles
8/13 (62%)
10
Clearances
15
3
Interceptions
5
162/191 (85%)
Passes
172/204 (84%)
13/18 (72%)
Long Passes
12/24 (50%)
46/66 (70%)
Passes in final third
35/48 (73%)
1.12
Expected assists (xA)
Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
0.3
7/15 (47%)
Crosses
2/5 (40%)
2
Goalkeeper saves
3
0.7
xGOT faced
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
0.54
-0.3
Goals prevented
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved.
-0.46
0.11
Expected goals (xG)
Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
0.1
59%
Ball possession
41%
4
Total shots
4
2
Shots on goal
2
1
Shots off goal
2
3
Shots inside the Box
1
1
Shots outside the Box
3
0.14
xG on target (xGOT)
xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots.
0.09
1
Blocked shots
0
13
Touches in the opposition Box
2
0
Offsides
1
4
Free kicks
8
6
Corner kicks
4
11
Throw ins
11
8
Fouls
4
1
Yellow cards
1
24
Duels won
23
8/9 (89%)
Tackles
6/8 (75%)
2
Clearances
13
2
Interceptions
9
188/224 (84%)
Passes
130/162 (80%)
9/23 (39%)
Long Passes
9/19 (47%)
66/85 (78%)
Passes in final third
20/28 (71%)
0.72
Expected assists (xA)
Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
0.08
5/16 (31%)
Crosses
1/5 (20%)
2
Goalkeeper saves
2
0.09
xGOT faced
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
0.14
0.09
Goals prevented
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved.
xG - measures the quality of a scoring chance and the probability of it becoming a goal. It’s calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team’s total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
xA - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver’s position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player’s or team’s total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
xGOT - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution — shot placement, goalkeeper position, etc. — after the ball is struck. Only shots on target are included, each valued 0–1. A team’s total xGOT is the sum of all its on-target shots.
xA - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver’s position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player’s or team’s total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots “deserved.
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot’s quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team’s total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
Cavalry and Inter Toronto will play their match on 25 Apr 2026 at 17:00.All interesting information can be found in one place, like Cavalry vs Inter Toronto score, fixtures, statistics, latest score, livescore, and future matches' fixtures.
Match and teams’ info
Cavalry vs Inter Toronto score and info in recent games:
Inter Toronto - Cavalry (10.06.2026 | 10 Jun 2026 | 10/06/2026) 1:5 Canadian Premier League
Cavalry - Inter Toronto (25.04.2026 | 25 Apr 2026 | 25/04/2026) 1:1 Canadian Premier League
Cavalry - Inter Toronto (26.10.2025 | 26 Oct 2025 | 26/10/2025) 4:1 Canadian Premier League
Inter Toronto - Cavalry (05.09.2025 | 05 Sep 2025 | 05/09/2025) 3:1 Canadian Premier League
Cavalry - Inter Toronto (26.07.2025 | 26 Jul 2025 | 26/07/2025) 0:1 Canadian Premier League
Last played matches of teams:
Cavalry
Inter Toronto - Cavalry (10.06.2026 | 10 Jun 2026 | 10/06/2026) 1:5 Canadian Premier League
Cavalry - HFX Wanderers (06.06.2026 | 06 Jun 2026 | 06/06/2026) 2:0 Canadian Premier League
Forge - Cavalry (31.05.2026 | 31 May 2026 | 31/05/2026) 1:0 Canadian Premier League
Cavalry - Pacific (24.05.2026 | 24 May 2026 | 24/05/2026) 3:0 Canadian Premier League
Vancouver FC - Cavalry (17.05.2026 | 17 May 2026 | 17/05/2026) 0:2 Canadian Premier League
Inter Toronto
Inter Toronto - Cavalry (10.06.2026 | 10 Jun 2026 | 10/06/2026) 1:5 Canadian Premier League
Inter Toronto - Forge (07.06.2026 | 07 Jun 2026 | 07/06/2026) 1:4 Canadian Premier League
FC Supra Du Quebec - Inter Toronto (29.05.2026 | 29 May 2026 | 29/05/2026) 3:1 Canadian Premier League
HFX Wanderers - Inter Toronto (23.05.2026 | 23 May 2026 | 23/05/2026) 1:1 Canadian Premier League
Pacific - Inter Toronto (17.05.2026 | 17 May 2026 | 17/05/2026) 0:1 Canadian Premier League
Cavalry v Inter Toronto score today, 25.04.2026, and full match statistics will be available on fscore.co.tz on any device without registration.