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Charleston Battery - Tulsa Roughnecks 13.06.2026

Round

Statistics Charleston Battery vs Tulsa Roughnecks

3.33 Expected goals (xG) stat-tooltip-icon Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored. 0.95
66% Ball possession 34%
5 Big chances stat-tooltip-icon Big chances - counts clear scoring opportunities where a goal is highly expected. These are situations like one-on-one with the goalkeeper, close-range shots with little defensive pressure, or shots into an open goal. 2
17 Total shots 12
9 Shots on goal 4
5 Shots off goal 4
12 Shots inside the Box 7
5 Shots outside the Box 5
4.13 xG on target (xGOT) stat-tooltip-icon xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots. 1.2
3 Blocked shots 4
26 Touches in the opposition Box 12
3 Offsides 3
16 Free kicks 9
3 Corner kicks 4
12 Throw ins 18
9 Fouls 16
0 Errors leading to shot 1
1 Yellow cards 3
49 Duels won 44
5/10 (50%) Tackles 14/19 (74%)
16 Clearances 20
12 Interceptions 7
421/493 (85%) Passes 179/251 (71%)
32/57 (56%) Long Passes 18/48 (38%)
63/97 (65%) Passes in final third 43/78 (55%)
1.24 Expected assists (xA) stat-tooltip-icon Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved. 0.38
2/11 (18%) Crosses 3/11 (27%)
3 Goalkeeper saves 5
1.2 xGOT faced stat-tooltip-icon xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented. 4.13
0.2 Goals prevented stat-tooltip-icon Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved. -0.87

Head To Head

Wins
Draws
Wins
4
0
1
Goals
14
6
All matches

Standings

Group Eastern Conference G W D L S C Pt
1. Tampa Bay Rowdies
13 8 4 1 21 8 28
2. Detroit City
13 6 3 4 19 13 21
3. Louisville City
14 6 3 5 24 22 21
4. Charleston Battery
12 6 2 4 21 16 20
5. Pittsburgh Riverhounds
11 6 1 4 15 13 19
6. Indy Eleven
11 5 3 3 16 12 18
7. Hartford Athletic
11 4 5 2 10 10 17
8. Miami
13 4 5 4 15 19 17
9. Rhode Island FC
11 4 3 4 21 15 15
10. Birmingham Legion FC
12 2 6 4 13 15 12
11. Loudoun United FC
11 1 6 4 13 21 9
12. Brooklyn FC
12 2 3 7 13 22 9
13. Sporting Jax
13 0 3 10 15 34 3
Group Western Conference G W D L S C Pt
1. San Antonio Texas
13 5 6 2 18 16 21
2. Orange County Blues
12 5 5 2 15 11 20
3. Tulsa Roughnecks
12 5 4 3 16 14 19
4. Oakland Roots
13 4 6 3 19 17 18
5. Phoenix Rising
13 4 5 4 16 15 17
6. El Paso Locomotive FC
12 4 4 4 23 22 16
7. Sacramento Republic
11 4 4 3 13 11 16
8. New Mexico United
11 4 3 4 12 13 15
9. Las Vegas Lights
12 4 3 5 18 20 15
10. Lexington SC
12 4 3 5 17 15 15
11. Colorado Springs Switchbacks
11 3 4 4 18 18 13
12. Monterey Bay FC
13 3 2 8 13 22 11
  Promotion to Playoffs

Top Scorers

Charleston Battery Charleston Battery

No data available

Tulsa Roughnecks Tulsa Roughnecks

No data available

Statistics from 2026 season of USL Championship

Chat (2)

WilliamWarp 13/06 20:53

WTF??

Player Statistics

Overview|
Shots|
Attack|
Defending|
Goalkeeping
Overview
Gr 7.7
G -
Ast 1
MP 83
Grade 7.7
Minutes played 83
Goals -
xG 0.07
Assists 1
xA 0.04
Total shots 1
Passes 31/40(78%)
Yellow cards -
Red cards -
Gr 7.7
G 1
Ast -
MP 67
Grade 7.7
Minutes played 67
Goals 1
xG 0.76
Assists -
xA 0.14
Total shots 2
Passes 18/22(82%)
Yellow cards -
Red cards -
Gr 7.2
G -
Ast -
MP 90
Grade 7.2
Minutes played 90
Goals -
xG 0.01
Assists -
xA 0.01
Total shots 1
Passes 62/70(89%)
Yellow cards -
Red cards -
Gr 7.2
G -
Ast -
MP 90
Grade 7.2
Minutes played 90
Goals -
xG 0.03
Assists -
xA 0.28
Total shots 1
Passes 15/22(68%)
Yellow cards -
Red cards -
Gr 7.1
G 1
Ast -
MP 45
Grade 7.1
Minutes played 45
Goals 1
xG 0.31
Assists -
xA 0.02
Total shots 3
Passes 6/6(100%)
Yellow cards -
Red cards -
Gr 7.1
G -
Ast -
MP 90
Grade 7.1
Minutes played 90
Goals -
xG -
Assists -
xA -
Total shots -
Passes 31/37(84%)
Yellow cards -
Red cards -
Gr 7
G -
Ast -
MP 90
Grade 7
Minutes played 90
Goals -
xG 0.11
Assists -
xA 0.01
Total shots 1
Passes 55/63(87%)
Yellow cards -
Red cards -
Gr 6.6
G -
Ast -
MP 14
Grade 6.6
Minutes played 14
Goals -
xG 0.19
Assists -
xA -
Total shots 1
Passes -
Yellow cards -
Red cards -
Gr 6.4
G -
Ast -
MP 45
Grade 6.4
Minutes played 45
Goals -
xG -
Assists -
xA 0.12
Total shots -
Passes 4/10(40%)
Yellow cards -
Red cards -
Gr 5.8
G -
Ast -
MP 90
Grade 5.8
Minutes played 90
Goals -
xG 0.09
Assists -
xA 0.01
Total shots 2
Passes 34/40(85%)
Yellow cards -
Red cards -
xG - measures the quality of a scoring chance and the probability of it becoming a goal. It’s calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team’s total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
xA - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver’s position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player’s or team’s total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
Shots
Gr 7.1
G 1
Ast -
MP 45
Total shots 3
Shots on target 2
xGOT 0.3
Shots off target -
Blocked shots 1
Shots header -
Shots inside the Box 2
Shots outside the Box 1
Gr 7.7
G 1
Ast -
MP 67
Total shots 2
Shots on target 1
xGOT 0.73
Shots off target 1
Blocked shots -
Shots header -
Shots inside the Box 2
Shots outside the Box -
Gr 5.8
G -
Ast -
MP 90
Total shots 2
Shots on target 1
xGOT -
Shots off target 1
Blocked shots 1
Shots header 1
Shots inside the Box 2
Shots outside the Box 1
Gr 7.2
G -
Ast -
MP 90
Total shots 1
Shots on target -
xGOT -
Shots off target 1
Blocked shots -
Shots header 1
Shots inside the Box 1
Shots outside the Box -
Gr 7.2
G -
Ast -
MP 90
Total shots 1
Shots on target 1
xGOT 0.01
Shots off target -
Blocked shots -
Shots header -
Shots inside the Box -
Shots outside the Box 1
Gr 7.7
G -
Ast 1
MP 83
Total shots 1
Shots on target -
xGOT -
Shots off target -
Blocked shots 1
Shots header -
Shots inside the Box -
Shots outside the Box 1
Gr 6.6
G -
Ast -
MP 14
Total shots 1
Shots on target -
xGOT -
Shots off target -
Blocked shots 1
Shots header -
Shots inside the Box 1
Shots outside the Box -
Gr 7
G -
Ast -
MP 90
Total shots 1
Shots on target -
xGOT -
Shots off target 1
Blocked shots -
Shots header 1
Shots inside the Box 1
Shots outside the Box -
Gr 6.4
G -
Ast -
MP 45
Total shots -
Shots on target -
xGOT -
Shots off target -
Blocked shots -
Shots header -
Shots inside the Box -
Shots outside the Box -
Gr 7.1
G -
Ast -
MP 90
Total shots -
Shots on target -
xGOT -
Shots off target -
Blocked shots -
Shots header -
Shots inside the Box -
Shots outside the Box -
xGOT - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution — shot placement, goalkeeper position, etc. — after the ball is struck. Only shots on target are included, each valued 0–1. A team’s total xGOT is the sum of all its on-target shots.
Attack
Gr 7.7
G 1
Ast -
MP 67
Touches in the opposition Box 4
Passes 18/22(82%)
Big chances created -
Big chances missed 1
Assists -
xA 0.14
Passes in final third 4/7(57%)
Touches 28
Passes long 1/1(100%)
Crosses -
Successful dribbles -
Fouled -
Offsides -
Gr 7.1
G 1
Ast -
MP 45
Touches in the opposition Box 2
Passes 6/6(100%)
Big chances created -
Big chances missed -
Assists -
xA 0.02
Passes in final third 2/2(100%)
Touches 14
Passes long -
Crosses -
Successful dribbles 1/1(100%)
Fouled -
Offsides -
Gr 7.7
G -
Ast 1
MP 83
Touches in the opposition Box 2
Passes 31/40(78%)
Big chances created 1
Big chances missed -
Assists 1
xA 0.04
Passes in final third 9/13(69%)
Touches 48
Passes long -
Crosses -
Successful dribbles 1/3(33%)
Fouled 1
Offsides -
Gr 5.8
G -
Ast -
MP 90
Touches in the opposition Box 2
Passes 34/40(85%)
Big chances created 1
Big chances missed -
Assists -
xA 0.01
Passes in final third 6/10(60%)
Touches 55
Passes long 2/2(100%)
Crosses 1/1(50%)
Successful dribbles -
Fouled 1
Offsides -
Gr 7.2
G -
Ast -
MP 90
Touches in the opposition Box 1
Passes 62/70(89%)
Big chances created -
Big chances missed -
Assists -
xA 0.01
Passes in final third 6/10(60%)
Touches 86
Passes long 3/8(38%)
Crosses -
Successful dribbles -
Fouled 1
Offsides -
Gr 7.2
G -
Ast -
MP 90
Touches in the opposition Box 1
Passes 15/22(68%)
Big chances created -
Big chances missed -
Assists -
xA 0.28
Passes in final third 5/10(50%)
Touches 37
Passes long 1/2(50%)
Crosses -
Successful dribbles 2/3(67%)
Fouled 3
Offsides 1
Gr 6.4
G -
Ast -
MP 45
Touches in the opposition Box 1
Passes 4/10(40%)
Big chances created -
Big chances missed -
Assists -
xA 0.12
Passes in final third 3/8(38%)
Touches 16
Passes long -
Crosses -
Successful dribbles -
Fouled -
Offsides -
Gr 6.6
G -
Ast -
MP 14
Touches in the opposition Box 1
Passes -
Big chances created -
Big chances missed -
Assists -
xA -
Passes in final third -
Touches 4
Passes long -
Crosses -
Successful dribbles -
Fouled -
Offsides -
Gr 7
G -
Ast -
MP 90
Touches in the opposition Box 1
Passes 55/63(87%)
Big chances created -
Big chances missed -
Assists -
xA 0.01
Passes in final third 5/10(50%)
Touches 69
Passes long 4/9(44%)
Crosses -
Successful dribbles -
Fouled -
Offsides -
Gr 7.1
G -
Ast -
MP 90
Touches in the opposition Box -
Passes 31/37(84%)
Big chances created -
Big chances missed -
Assists -
xA -
Passes in final third -
Touches 43
Passes long 6/12(50%)
Crosses -
Successful dribbles -
Fouled -
Offsides -
xA - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver’s position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player’s or team’s total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
Defending
Gr 7.2
G -
Ast -
MP 90
Duels 11
Aerial duels 2/2(100%)
Ground duels 6/9(67%)
Fouls 1
Tackles 1/1(100%)
Interceptions -
Clearances -
Error leading to goal -
Error leading to shot -
Own goals -
Gr 7.7
G -
Ast 1
MP 83
Duels 8
Aerial duels 1/1(100%)
Ground duels 4/7(57%)
Fouls 1
Tackles 1/2(50%)
Interceptions -
Clearances -
Error leading to goal -
Error leading to shot -
Own goals -
Gr 7
G -
Ast -
MP 90
Duels 8
Aerial duels 4/7(57%)
Ground duels -
Fouls 1
Tackles -
Interceptions 1
Clearances 1
Error leading to goal -
Error leading to shot -
Own goals -
Gr 5.8
G -
Ast -
MP 90
Duels 6
Aerial duels 1/2(50%)
Ground duels 1/4(25%)
Fouls 2
Tackles -
Interceptions 1
Clearances 2
Error leading to goal -
Error leading to shot 1
Own goals -
Gr 7.2
G -
Ast -
MP 90
Duels 5
Aerial duels 2/3(67%)
Ground duels 1/2(50%)
Fouls -
Tackles -
Interceptions 1
Clearances 10
Error leading to goal -
Error leading to shot -
Own goals -
Gr 6.4
G -
Ast -
MP 45
Duels 5
Aerial duels 1/2(50%)
Ground duels 2/3(67%)
Fouls -
Tackles 2/2(100%)
Interceptions -
Clearances -
Error leading to goal -
Error leading to shot -
Own goals -
Gr 7.7
G 1
Ast -
MP 67
Duels 4
Aerial duels -
Ground duels 1/3(33%)
Fouls 1
Tackles 1/1(100%)
Interceptions -
Clearances -
Error leading to goal -
Error leading to shot -
Own goals -
Gr 7.1
G 1
Ast -
MP 45
Duels 3
Aerial duels -
Ground duels 1/1(100%)
Fouls -
Tackles -
Interceptions -
Clearances -
Error leading to goal -
Error leading to shot -
Own goals -
Gr 6.6
G -
Ast -
MP 14
Duels 1
Aerial duels -
Ground duels -
Fouls 1
Tackles -
Interceptions -
Clearances -
Error leading to goal -
Error leading to shot -
Own goals -
Gr 7.1
G -
Ast -
MP 90
Duels -
Aerial duels -
Ground duels -
Fouls -
Tackles -
Interceptions -
Clearances -
Error leading to goal -
Error leading to shot -
Own goals -
Goalkeeping
Gr 7.1
GC 1
GS 3
GP 0.24
Goals prevented 0.24
Goalkeeper saves 3
xGOT faced 1.24
Goals Conceded 1
Punches -
Throws 2
Sweeper keeper actions -
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots “deserved.
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot’s quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team’s total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.

Charleston Battery and Tulsa Roughnecks will play their match on 13 Jun 2026 at 19:30. The game will be held on Patriots Point stadium within the USL Championship. All interesting information can be found in one place, like Charleston Battery vs Tulsa Roughnecks score, fixtures, statistics, latest score, livescore, and future matches' fixtures.

Match and teams’ info

Charleston Battery vs Tulsa Roughnecks score and info in recent games:
  • Charleston Battery - Tulsa Roughnecks (13.06.2026 | 13 Jun 2026 | 13/06/2026) Patriots Point 5:1 USL Championship
  • Tulsa Roughnecks - Charleston Battery (20.04.2024 | 20 Apr 2024 | 20/04/2024) Oneok Field 1:4 USL Championship
  • Charleston Battery - Tulsa Roughnecks (23.09.2023 | 23 Sep 2023 | 23/09/2023) MUSC Health Stadium 2:1 USL Championship
  • Tulsa Roughnecks - Charleston Battery (15.04.2023 | 15 Apr 2023 | 15/04/2023) Oneok Field 1:2 USL Championship
  • Tulsa Roughnecks - Charleston Battery (25.06.2022 | 25 Jun 2022 | 25/06/2022) Oneok Field 2:1 USL Championship

Last played matches of teams:

Charleston Battery
  • Charleston Battery - Tulsa Roughnecks (13.06.2026 | 13 Jun 2026 | 13/06/2026) Patriots Point 5:1 USL Championship
  • Tampa Bay Rowdies - Charleston Battery (10.06.2026 | 10 Jun 2026 | 10/06/2026) Al Lang Stadium 2:2 USL Championship
  • Charleston Battery - Pittsburgh Riverhounds (06.06.2026 | 06 Jun 2026 | 06/06/2026) 0:0 USL Cup
  • Charleston Battery - Detroit City (30.05.2026 | 30 May 2026 | 30/05/2026) Patriots Point 2:0 USL Championship
  • New Mexico United - Charleston Battery (23.05.2026 | 23 May 2026 | 23/05/2026) Rio Grande Credit Union Field at Isotopes Park 1:0 USL Championship
Tulsa Roughnecks
  • Tulsa Roughnecks - Monterey Bay FC (17.06.2026 | 17 Jun 2026 | 17/06/2026) Oneok Field 2:0 USL Championship
  • Charleston Battery - Tulsa Roughnecks (13.06.2026 | 13 Jun 2026 | 13/06/2026) Patriots Point 5:1 USL Championship
  • Tulsa Roughnecks - San Antonio Texas (06.06.2026 | 06 Jun 2026 | 06/06/2026) 1:2 USL Cup
  • Las Vegas Lights - Tulsa Roughnecks (30.05.2026 | 30 May 2026 | 30/05/2026) Cashman Field 0:0 USL Championship
  • Tulsa Roughnecks - Hartford Athletic (22.05.2026 | 22 May 2026 | 22/05/2026) Oneok Field 2:0 USL Championship
Charleston Battery v Tulsa Roughnecks score today, 13.06.2026, and full match statistics will be available on fscore.co.tz on any device without registration.