Expected goals (xG)
Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
0.83
49%
Ball possession
51%
2
Big chances
Big chances - counts clear scoring opportunities where a goal is highly expected. These are situations like one-on-one with the goalkeeper, close-range shots with little defensive pressure, or shots into an open goal.
1
15
Total shots
7
4
Shots on goal
4
8
Shots off goal
2
7
Shots inside the Box
5
8
Shots outside the Box
2
1.26
xG on target (xGOT)
xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots.
1.12
3
Blocked shots
1
21
Touches in the opposition Box
19
0
Offsides
2
11
Free kicks
10
3
Corner kicks
2
12
Throw ins
33
10
Fouls
11
1
Yellow cards
2
46
Duels won
40
18/25 (72%)
Tackles
10/17 (59%)
21
Clearances
24
6
Interceptions
8
349/425 (82%)
Passes
370/448 (83%)
25/54 (46%)
Long Passes
25/44 (57%)
88/126 (70%)
Passes in final third
57/94 (61%)
1.21
Expected assists (xA)
Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
0.64
3/9 (33%)
Crosses
3/11 (27%)
3
Goalkeeper saves
1
1.12
xGOT faced
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
1.26
0.12
Goals prevented
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved.
-1.74
0.53
Expected goals (xG)
Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
0.02
54%
Ball possession
46%
9
Total shots
1
2
Shots on goal
0
5
Shots off goal
1
3
Shots inside the Box
0
6
Shots outside the Box
1
0.31
xG on target (xGOT)
xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots.
0
2
Blocked shots
0
12
Touches in the opposition Box
7
0
Offsides
1
3
Free kicks
4
1
Corner kicks
2
6
Throw ins
17
4
Fouls
3
23
Duels won
20
8/13 (62%)
Tackles
6/8 (75%)
8
Clearances
13
1
Interceptions
5
214/249 (86%)
Passes
177/216 (82%)
16/27 (59%)
Long Passes
9/18 (50%)
59/78 (76%)
Passes in final third
19/40 (48%)
0.39
Expected assists (xA)
Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
0.06
2/6 (33%)
Crosses
1/5 (20%)
0
Goalkeeper saves
1
0
xGOT faced
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
0.31
0
Goals prevented
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved.
-0.69
0.72
Expected goals (xG)
Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
0.81
43%
Ball possession
57%
2
Big chances
Big chances - counts clear scoring opportunities where a goal is highly expected. These are situations like one-on-one with the goalkeeper, close-range shots with little defensive pressure, or shots into an open goal.
1
6
Total shots
6
2
Shots on goal
4
3
Shots off goal
1
4
Shots inside the Box
5
2
Shots outside the Box
1
0.95
xG on target (xGOT)
xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots.
1.12
1
Blocked shots
1
9
Touches in the opposition Box
12
0
Offsides
1
8
Free kicks
6
2
Corner kicks
0
6
Throw ins
16
6
Fouls
8
1
Yellow cards
2
23
Duels won
20
10/12 (83%)
Tackles
4/9 (44%)
13
Clearances
11
5
Interceptions
3
135/176 (77%)
Passes
193/232 (83%)
9/27 (33%)
Long Passes
16/26 (62%)
29/48 (60%)
Passes in final third
38/54 (70%)
0.82
Expected assists (xA)
Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
0.58
1/3 (33%)
Crosses
2/6 (33%)
3
Goalkeeper saves
0
1.12
xGOT faced
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
0.95
0.12
Goals prevented
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved.
xG - measures the quality of a scoring chance and the probability of it becoming a goal. It’s calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team’s total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
xA - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver’s position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player’s or team’s total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
xGOT - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution — shot placement, goalkeeper position, etc. — after the ball is struck. Only shots on target are included, each valued 0–1. A team’s total xGOT is the sum of all its on-target shots.
xA - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver’s position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player’s or team’s total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots “deserved.
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot’s quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team’s total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
Chicago Fire FC II and Inter Miami CF II will play their match on 14 Jun 2026 at 16:00. The game will be held on SeatGeek Stadium stadium within the MLS Next Pro. All interesting information can be found in one place, like Chicago Fire FC II vs Inter Miami CF II score, fixtures, statistics, latest score, livescore, and future matches' fixtures.
Match and teams’ info
Chicago Fire FC II vs Inter Miami CF II score and info in recent games:
Chicago Fire FC II - Inter Miami CF II (14.06.2026 | 14 Jun 2026 | 14/06/2026) SeatGeek Stadium 3:1 MLS Next Pro
Inter Miami CF II - Chicago Fire FC II (27.02.2026 | 27 Feb 2026 | 27/02/2026) Chase Stadium 1:1 MLS Next Pro
Inter Miami CF II - Chicago Fire FC II (25.06.2025 | 25 Jun 2025 | 25/06/2025) Chase Stadium 1:3 MLS Next Pro
Chicago Fire FC II - Inter Miami CF II (06.07.2024 | 06 Jul 2024 | 06/07/2024) SeatGeek Stadium 2:2 MLS Next Pro
Chicago Fire FC II - Inter Miami CF II (13.08.2023 | 13 Aug 2023 | 13/08/2023) Soldier Field 2:2 MLS Next Pro
Last played matches of teams:
Chicago Fire FC II
New England Revolution II - Chicago Fire FC II (21.06.2026 | 21 Jun 2026 | 21/06/2026) Beirne Stadium 1:2 MLS Next Pro
Chicago Fire FC II - Inter Miami CF II (14.06.2026 | 14 Jun 2026 | 14/06/2026) SeatGeek Stadium 3:1 MLS Next Pro
Atlanta United II - Chicago Fire FC II (06.06.2026 | 06 Jun 2026 | 06/06/2026) Turner Soccer Complex 3:0 MLS Next Pro
Chicago Fire FC II - Huntsville City FC (23.05.2026 | 23 May 2026 | 23/05/2026) SeatGeek Stadium 4:0 MLS Next Pro
Carolina Core FC - Chicago Fire FC II (16.05.2026 | 16 May 2026 | 16/05/2026) Truist Point 2:1 MLS Next Pro
Inter Miami CF II
Inter Miami CF II - Carolina Core FC (20.06.2026 | 20 Jun 2026 | 20/06/2026) Chase Stadium 0:0 MLS Next Pro
Chicago Fire FC II - Inter Miami CF II (14.06.2026 | 14 Jun 2026 | 14/06/2026) SeatGeek Stadium 3:1 MLS Next Pro
Inter Miami CF II - New York City FC II (06.06.2026 | 06 Jun 2026 | 06/06/2026) Chase Stadium MLS Next Pro
Orlando City II - Inter Miami CF II (24.05.2026 | 24 May 2026 | 24/05/2026) Osceola County Stadium 4:1 MLS Next Pro
Inter Miami CF II - Crown Legacy FC (18.05.2026 | 18 May 2026 | 18/05/2026) Chase Stadium 1:5 MLS Next Pro
Chicago Fire FC II v Inter Miami CF II score today, 14.06.2026, and full match statistics will be available on fscore.co.tz on any device without registration.