Expected goals (xG)
Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
1.41
58%
Ball possession
42%
1
Big chances
Big chances - counts clear scoring opportunities where a goal is highly expected. These are situations like one-on-one with the goalkeeper, close-range shots with little defensive pressure, or shots into an open goal.
3
14
Total shots
6
5
Shots on goal
5
6
Shots off goal
0
8
Shots inside the Box
5
6
Shots outside the Box
1
1.68
xG on target (xGOT)
xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots.
2.6
3
Blocked shots
1
0
Headed goals
2
19
Touches in the opposition Box
8
1
Offsides
2
22
Free kicks
12
3
Corner kicks
3
21
Throw ins
25
12
Fouls
22
2
Yellow cards
2
52
Duels won
40
7/7 (100%)
Tackles
10/16 (63%)
21
Clearances
17
9
Interceptions
6
417/487 (86%)
Passes
262/350 (75%)
26/48 (54%)
Long Passes
21/55 (38%)
81/110 (74%)
Passes in final third
33/69 (48%)
0.37
Expected assists (xA)
Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
0.78
4/17 (24%)
Crosses
5/14 (36%)
3
Goalkeeper saves
2
2.6
xGOT faced
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
1.68
0.6
Goals prevented
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved.
-1.32
0.34
Expected goals (xG)
Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
1.36
59%
Ball possession
41%
0
Big chances
Big chances - counts clear scoring opportunities where a goal is highly expected. These are situations like one-on-one with the goalkeeper, close-range shots with little defensive pressure, or shots into an open goal.
3
5
Total shots
5
2
Shots on goal
4
1
Shots off goal
0
2
Shots inside the Box
4
3
Shots outside the Box
1
0.44
xG on target (xGOT)
xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots.
2.35
2
Blocked shots
1
0
Headed goals
2
8
Touches in the opposition Box
6
0
Offsides
1
11
Free kicks
5
1
Corner kicks
2
8
Throw ins
16
5
Fouls
11
1
Yellow cards
0
18
Duels won
15
4/4 (100%)
Tackles
3/4 (75%)
8
Clearances
10
6
Interceptions
4
217/256 (85%)
Passes
142/176 (81%)
10/18 (56%)
Long Passes
13/28 (46%)
40/56 (71%)
Passes in final third
16/29 (55%)
0.12
Expected assists (xA)
Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
0.68
1/9 (11%)
Crosses
3/9 (33%)
2
Goalkeeper saves
1
2.35
xGOT faced
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
0.44
0.35
Goals prevented
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved.
-0.56
1.28
Expected goals (xG)
Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
0.05
57%
Ball possession
43%
1
Big chances
Big chances - counts clear scoring opportunities where a goal is highly expected. These are situations like one-on-one with the goalkeeper, close-range shots with little defensive pressure, or shots into an open goal.
0
9
Total shots
1
3
Shots on goal
1
5
Shots off goal
0
6
Shots inside the Box
1
3
Shots outside the Box
0
1.24
xG on target (xGOT)
xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots.
0.25
1
Blocked shots
0
11
Touches in the opposition Box
2
1
Offsides
1
11
Free kicks
7
2
Corner kicks
1
13
Throw ins
9
7
Fouls
11
1
Yellow cards
2
34
Duels won
25
3/3 (100%)
Tackles
7/12 (58%)
13
Clearances
7
3
Interceptions
2
200/231 (87%)
Passes
120/174 (69%)
16/30 (53%)
Long Passes
8/27 (30%)
41/54 (76%)
Passes in final third
17/40 (43%)
0.25
Expected assists (xA)
Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
0.1
3/8 (38%)
Crosses
2/5 (40%)
1
Goalkeeper saves
1
0.25
xGOT faced
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
1.24
0.25
Goals prevented
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved.
xG - measures the quality of a scoring chance and the probability of it becoming a goal. It’s calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team’s total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
xA - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver’s position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player’s or team’s total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
xGOT - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution — shot placement, goalkeeper position, etc. — after the ball is struck. Only shots on target are included, each valued 0–1. A team’s total xGOT is the sum of all its on-target shots.
xA - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver’s position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player’s or team’s total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots “deserved.
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot’s quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team’s total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
Brugge U19 and AS Monaco U19 will play their match on 03 Feb 2026 at 10:00.All interesting information can be found in one place, like Brugge U19 vs AS Monaco U19 score, fixtures, statistics, latest score, livescore, and future matches' fixtures.
Match and teams’ info
Brugge U19 vs AS Monaco U19 score and info in recent games:
Brugge U19 - AS Monaco U19 (03.02.2026 | 03 Feb 2026 | 03/02/2026) 3:2 UEFA Youth League
Brugge U19 - AS Monaco U19 (18.09.2025 | 18 Sep 2025 | 18/09/2025) 1:0 UEFA Youth League
AS Monaco U19 - Brugge U19 (06.11.2018 | 06 Nov 2018 | 06/11/2018) Stade de formation AS Monaco 1 3:1 UEFA Youth League
Brugge U19 - AS Monaco U19 (24.10.2018 | 24 Oct 2018 | 24/10/2018) 2:3 UEFA Youth League
Last played matches of teams:
Brugge U19
Brugge U19 - Real Madrid U19 (20.04.2026 | 20 Apr 2026 | 20/04/2026) 1:1 UEFA Youth League
Benfica U19 - Brugge U19 (17.04.2026 | 17 Apr 2026 | 17/04/2026) 1:3 UEFA Youth League
Atletico Madrid U19 - Brugge U19 (17.03.2026 | 17 Mar 2026 | 17/03/2026) 0:4 UEFA Youth League
MSK Zilina U19 - Brugge U19 (25.02.2026 | 25 Feb 2026 | 25/02/2026) 0:1 UEFA Youth League
Brugge U19 - AS Monaco U19 (03.02.2026 | 03 Feb 2026 | 03/02/2026) 3:2 UEFA Youth League
AS Monaco U19
Clermont Foot U19 - AS Monaco U19 (31.05.2026 | 31 May 2026 | 31/05/2026) 4:2 U19 National
AS Monaco U19 - Valenciennes FC U19 (16.05.2026 | 16 May 2026 | 16/05/2026) 4:1 U19 National
Balma SC U19 - AS Monaco U19 (10.05.2026 | 10 May 2026 | 10/05/2026) 1:3 U19 National
AS Monaco U19 - Montpellier HSC U19 (03.05.2026 | 03 May 2026 | 03/05/2026) 3:3 U19 National
SC Air Bel U19 - AS Monaco U19 (18.04.2026 | 18 Apr 2026 | 18/04/2026) 3:4 U19 National
Brugge U19 v AS Monaco U19 score today, 03.02.2026, and full match statistics will be available on fscore.co.tz on any device without registration.