Expected goals (xG)
Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
1.26
53%
Ball possession
47%
1
Big chances
Big chances - counts clear scoring opportunities where a goal is highly expected. These are situations like one-on-one with the goalkeeper, close-range shots with little defensive pressure, or shots into an open goal.
3
15
Total shots
16
4
Shots on goal
7
8
Shots off goal
7
11
Shots inside the Box
9
4
Shots outside the Box
7
0.88
xG on target (xGOT)
xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots.
1.45
3
Blocked shots
2
22
Touches in the opposition Box
20
1
Offsides
3
9
Free kicks
12
5
Corner kicks
6
13
Throw ins
12
12
Fouls
9
1
Errors leading to shot
0
4
Yellow cards
1
37
Duels won
54
6/9 (67%)
Tackles
13/17 (76%)
8
Clearances
21
9
Interceptions
4
390/449 (87%)
Passes
355/410 (87%)
20/37 (54%)
Long Passes
41/58 (71%)
69/92 (75%)
Passes in final third
91/121 (75%)
0.46
Expected assists (xA)
Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
1.1
3/17 (18%)
Crosses
3/15 (20%)
6
Goalkeeper saves
4
1.45
xGOT faced
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
0.88
0.45
Goals prevented
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved.
0.88
0.47
Expected goals (xG)
Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
0.49
55%
Ball possession
45%
8
Total shots
7
2
Shots on goal
2
3
Shots off goal
4
6
Shots inside the Box
4
2
Shots outside the Box
3
0.44
xG on target (xGOT)
xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots.
0.45
3
Blocked shots
1
13
Touches in the opposition Box
9
1
Offsides
2
6
Free kicks
5
3
Corner kicks
4
5
Throw ins
4
5
Fouls
6
1
Errors leading to shot
0
1
Yellow cards
1
22
Duels won
24
3/3 (100%)
Tackles
6/8 (75%)
4
Clearances
9
5
Interceptions
2
202/236 (86%)
Passes
165/189 (87%)
8/19 (42%)
Long Passes
22/28 (79%)
27/40 (68%)
Passes in final third
45/58 (78%)
0.22
Expected assists (xA)
Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
0.34
1/5 (20%)
Crosses
2/10 (20%)
2
Goalkeeper saves
2
0.45
xGOT faced
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
0.44
0.45
Goals prevented
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved.
0.44
0.64
Expected goals (xG)
Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
0.77
50%
Ball possession
50%
1
Big chances
Big chances - counts clear scoring opportunities where a goal is highly expected. These are situations like one-on-one with the goalkeeper, close-range shots with little defensive pressure, or shots into an open goal.
3
7
Total shots
9
2
Shots on goal
5
5
Shots off goal
3
5
Shots inside the Box
5
2
Shots outside the Box
4
0.44
xG on target (xGOT)
xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots.
1
0
Blocked shots
1
9
Touches in the opposition Box
11
0
Offsides
1
3
Free kicks
7
2
Corner kicks
2
8
Throw ins
8
7
Fouls
3
3
Yellow cards
0
15
Duels won
30
3/6 (50%)
Tackles
7/9 (78%)
4
Clearances
12
4
Interceptions
2
188/213 (88%)
Passes
190/221 (86%)
12/18 (67%)
Long Passes
19/30 (63%)
42/52 (81%)
Passes in final third
46/63 (73%)
0.24
Expected assists (xA)
Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
0.76
2/12 (17%)
Crosses
1/5 (20%)
4
Goalkeeper saves
2
1
xGOT faced
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
0.44
0
Goals prevented
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved.
xG - measures the quality of a scoring chance and the probability of it becoming a goal. It’s calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team’s total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
xA - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver’s position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player’s or team’s total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
xGOT - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution — shot placement, goalkeeper position, etc. — after the ball is struck. Only shots on target are included, each valued 0–1. A team’s total xGOT is the sum of all its on-target shots.
xA - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver’s position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player’s or team’s total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots “deserved.
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot’s quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team’s total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
Colorado Rapids 2 and Austin FC II will play their match on 13 May 2026 at 20:00. The game will be held on Dick's Sporting Goods Park stadium within the MLS Next Pro. All interesting information can be found in one place, like Colorado Rapids 2 vs Austin FC II score, fixtures, statistics, latest score, livescore, and future matches' fixtures.
Match and teams’ info
Colorado Rapids 2 vs Austin FC II score and info in recent games:
Colorado Rapids 2 - Austin FC II (13.05.2026 | 13 May 2026 | 13/05/2026) Dick's Sporting Goods Park 0:2 MLS Next Pro
Colorado Rapids 2 - Austin FC II (15.08.2025 | 15 Aug 2025 | 15/08/2025) University of Denver Soccer Stadium 4:1 MLS Next Pro
Colorado Rapids 2 - Austin FC II (08.06.2025 | 08 Jun 2025 | 08/06/2025) University of Denver Soccer Stadium 1:0 MLS Next Pro
Austin FC II - Colorado Rapids 2 (07.03.2025 | 07 Mar 2025 | 07/03/2025) St. David's Performance Center 4:2 MLS Next Pro
Austin FC II - Colorado Rapids 2 (23.08.2024 | 23 Aug 2024 | 23/08/2024) St. David's Performance Center 4:3 MLS Next Pro
Last played matches of teams:
Colorado Rapids 2
Colorado Rapids 2 - Portland Timbers II (20.06.2026 | 20 Jun 2026 | 20/06/2026) Dick's Sporting Goods Park 0:2 MLS Next Pro
Ventura County - Colorado Rapids 2 (13.06.2026 | 13 Jun 2026 | 13/06/2026) William Rolland Stadium 1:1 MLS Next Pro
Colorado Rapids 2 - Saint Louis City SC 2 (06.06.2026 | 06 Jun 2026 | 06/06/2026) University of Denver Soccer Stadium 1:1 MLS Next Pro
Minnesota United FC 2 - Colorado Rapids 2 (24.05.2026 | 24 May 2026 | 24/05/2026) National Sports Center 2:0 MLS Next Pro
Real Monarchs - Colorado Rapids 2 (20.05.2026 | 20 May 2026 | 20/05/2026) Zions Bank Stadium 2:0 MLS Next Pro
Austin FC II
Austin FC II - Sporting Kansas City II (21.06.2026 | 21 Jun 2026 | 21/06/2026) St. David's Performance Center 2:1 MLS Next Pro
Minnesota United FC 2 - Austin FC II (14.06.2026 | 14 Jun 2026 | 14/06/2026) National Sports Center 1:3 MLS Next Pro
Austin FC II - Los Angeles FC 2 (07.06.2026 | 07 Jun 2026 | 07/06/2026) St. David's Performance Center 2:0 MLS Next Pro
Sporting Kansas City II - Austin FC II (22.05.2026 | 22 May 2026 | 22/05/2026) Childrens Mercy Victory Field 0:3 MLS Next Pro
Austin FC II - Saint Louis City SC 2 (17.05.2026 | 17 May 2026 | 17/05/2026) St. David's Performance Center 4:1 MLS Next Pro
Colorado Rapids 2 v Austin FC II score today, 13.05.2026, and full match statistics will be available on fscore.co.tz on any device without registration.