Expected goals (xG)
Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
1.18
48%
Ball possession
52%
5
Big chances
Big chances - counts clear scoring opportunities where a goal is highly expected. These are situations like one-on-one with the goalkeeper, close-range shots with little defensive pressure, or shots into an open goal.
2
21
Total shots
14
5
Shots on goal
6
12
Shots off goal
3
17
Shots inside the Box
10
4
Shots outside the Box
4
0.81
xG on target (xGOT)
xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots.
1.28
4
Blocked shots
5
1
Hit the woodwork
0
0
Headed goals
1
28
Touches in the opposition Box
37
4
Offsides
2
10
Free kicks
11
4
Corner kicks
9
15
Throw ins
17
11
Fouls
10
2
Yellow cards
1
36
Duels won
23
9/14 (64%)
Tackles
3/6 (50%)
28
Clearances
12
10
Interceptions
6
348/410 (85%)
Passes
382/440 (87%)
15/37 (41%)
Long Passes
21/45 (47%)
96/129 (74%)
Passes in final third
77/100 (77%)
1.92
Expected assists (xA)
Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
1.12
8/20 (40%)
Crosses
2/18 (11%)
5
Goalkeeper saves
4
1.28
xGOT faced
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
0.81
0.28
Goals prevented
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved.
-0.19
1.34
Expected goals (xG)
Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
0.38
48%
Ball possession
52%
3
Big chances
Big chances - counts clear scoring opportunities where a goal is highly expected. These are situations like one-on-one with the goalkeeper, close-range shots with little defensive pressure, or shots into an open goal.
1
11
Total shots
4
3
Shots on goal
3
5
Shots off goal
1
9
Shots inside the Box
3
2
Shots outside the Box
1
0.57
xG on target (xGOT)
xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots.
1.05
3
Blocked shots
0
0
Headed goals
1
12
Touches in the opposition Box
11
2
Offsides
2
5
Free kicks
6
3
Corner kicks
3
6
Throw ins
10
6
Fouls
5
1
Yellow cards
1
13
Duels won
12
3/4 (75%)
Tackles
2/3 (67%)
11
Clearances
4
5
Interceptions
1
169/199 (85%)
Passes
186/216 (86%)
5/19 (26%)
Long Passes
9/21 (43%)
36/47 (77%)
Passes in final third
31/45 (69%)
0.54
Expected assists (xA)
Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
0.8
1/9 (11%)
Crosses
0/9 (0%)
2
Goalkeeper saves
2
1.05
xGOT faced
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
0.57
0.05
Goals prevented
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved.
-0.43
1.33
Expected goals (xG)
Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
0.8
49%
Ball possession
51%
2
Big chances
Big chances - counts clear scoring opportunities where a goal is highly expected. These are situations like one-on-one with the goalkeeper, close-range shots with little defensive pressure, or shots into an open goal.
1
10
Total shots
10
2
Shots on goal
3
7
Shots off goal
2
8
Shots inside the Box
7
2
Shots outside the Box
3
0.24
xG on target (xGOT)
xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots.
0.23
1
Blocked shots
5
1
Hit the woodwork
0
16
Touches in the opposition Box
26
2
Offsides
0
5
Free kicks
5
1
Corner kicks
6
9
Throw ins
7
5
Fouls
5
1
Yellow cards
0
23
Duels won
11
6/10 (60%)
Tackles
1/3 (33%)
17
Clearances
8
5
Interceptions
5
179/211 (85%)
Passes
196/224 (88%)
10/18 (56%)
Long Passes
12/24 (50%)
60/82 (73%)
Passes in final third
46/55 (84%)
1.38
Expected assists (xA)
Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
0.32
7/11 (64%)
Crosses
2/9 (22%)
3
Goalkeeper saves
2
0.23
xGOT faced
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
0.24
0.23
Goals prevented
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved.
xG - measures the quality of a scoring chance and the probability of it becoming a goal. It’s calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team’s total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
xA - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver’s position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player’s or team’s total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
xGOT - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution — shot placement, goalkeeper position, etc. — after the ball is struck. Only shots on target are included, each valued 0–1. A team’s total xGOT is the sum of all its on-target shots.
xA - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver’s position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player’s or team’s total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots “deserved.
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot’s quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team’s total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
Colorado Rapids 2 and Saint Louis City SC 2 will play their match on 06 Jun 2026 at 20:00. The game will be held on University of Denver Soccer Stadium stadium within the MLS Next Pro. All interesting information can be found in one place, like Colorado Rapids 2 vs Saint Louis City SC 2 score, fixtures, statistics, latest score, livescore, and future matches' fixtures.
Match and teams’ info
Colorado Rapids 2 vs Saint Louis City SC 2 score and info in recent games:
Colorado Rapids 2 - Saint Louis City SC 2 (06.06.2026 | 06 Jun 2026 | 06/06/2026) University of Denver Soccer Stadium 1:1 MLS Next Pro
Saint Louis City SC 2 - Colorado Rapids 2 (10.04.2026 | 10 Apr 2026 | 10/04/2026) Energizer Park 2:2 MLS Next Pro
Saint Louis City SC 2 - Colorado Rapids 2 (10.08.2025 | 10 Aug 2025 | 10/08/2025) The Robert R. Hermann Stadium 2:2 MLS Next Pro
Colorado Rapids 2 - Saint Louis City SC 2 (15.06.2025 | 15 Jun 2025 | 15/06/2025) University of Denver Soccer Stadium 2:3 MLS Next Pro
Saint Louis City SC 2 - Colorado Rapids 2 (06.04.2025 | 06 Apr 2025 | 06/04/2025) The Robert R. Hermann Stadium 0:1 MLS Next Pro
Last played matches of teams:
Colorado Rapids 2
Ventura County - Colorado Rapids 2 (13.06.2026 | 13 Jun 2026 | 13/06/2026) William Rolland Stadium 1:1 MLS Next Pro
Colorado Rapids 2 - Saint Louis City SC 2 (06.06.2026 | 06 Jun 2026 | 06/06/2026) University of Denver Soccer Stadium 1:1 MLS Next Pro
Minnesota United FC 2 - Colorado Rapids 2 (24.05.2026 | 24 May 2026 | 24/05/2026) National Sports Center 2:0 MLS Next Pro
Real Monarchs - Colorado Rapids 2 (20.05.2026 | 20 May 2026 | 20/05/2026) Zions Bank Stadium 2:0 MLS Next Pro
Colorado Rapids 2 - Austin FC II (13.05.2026 | 13 May 2026 | 13/05/2026) Dick's Sporting Goods Park 0:2 MLS Next Pro
Saint Louis City SC 2
Colorado Rapids 2 - Saint Louis City SC 2 (06.06.2026 | 06 Jun 2026 | 06/06/2026) University of Denver Soccer Stadium 1:1 MLS Next Pro
Saint Louis City SC 2 - Notrh Texas SC (30.05.2026 | 30 May 2026 | 30/05/2026) Energizer Park 2:0 MLS Next Pro
Los Angeles FC 2 - Saint Louis City SC 2 (24.05.2026 | 24 May 2026 | 24/05/2026) Rawlinson Stadium 1:1 MLS Next Pro
Austin FC II - Saint Louis City SC 2 (17.05.2026 | 17 May 2026 | 17/05/2026) St. David's Performance Center 4:1 MLS Next Pro
Saint Louis City SC 2 - Houston Dynamo 2 (09.05.2026 | 09 May 2026 | 09/05/2026) Energizer Park 1:4 MLS Next Pro
Colorado Rapids 2 v Saint Louis City SC 2 score today, 06.06.2026, and full match statistics will be available on fscore.co.tz on any device without registration.