Expected goals (xG)
Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
2.07
49%
Ball possession
51%
3
Big chances
Big chances - counts clear scoring opportunities where a goal is highly expected. These are situations like one-on-one with the goalkeeper, close-range shots with little defensive pressure, or shots into an open goal.
2
9
Total shots
23
4
Shots on goal
9
2
Shots off goal
8
7
Shots inside the Box
13
2
Shots outside the Box
10
1.18
xG on target (xGOT)
xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots.
1.69
3
Blocked shots
6
0
Hit the woodwork
2
2
Headed goals
0
19
Touches in the opposition Box
39
1
Offsides
4
10
Free kicks
17
5
Corner kicks
9
12
Throw ins
17
17
Fouls
10
2
Yellow cards
3
1
Red cards
0
33
Duels won
44
9/15 (60%)
Tackles
10/14 (71%)
24
Clearances
10
16
Interceptions
14
377/437 (86%)
Passes
384/444 (86%)
23/48 (48%)
Long Passes
29/43 (67%)
62/85 (73%)
Passes in final third
123/154 (80%)
0.92
Expected assists (xA)
Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
0.82
5/13 (38%)
Crosses
6/20 (30%)
8
Goalkeeper saves
2
1.69
xGOT faced
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
1.18
-0.31
Goals prevented
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved.
-0.82
0.37
Expected goals (xG)
Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
0.05
62%
Ball possession
38%
2
Big chances
Big chances - counts clear scoring opportunities where a goal is highly expected. These are situations like one-on-one with the goalkeeper, close-range shots with little defensive pressure, or shots into an open goal.
0
7
Total shots
2
3
Shots on goal
0
2
Shots off goal
0
5
Shots inside the Box
0
2
Shots outside the Box
2
0.61
xG on target (xGOT)
xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots.
0
2
Blocked shots
2
1
Headed goals
0
14
Touches in the opposition Box
4
1
Offsides
2
8
Free kicks
6
4
Corner kicks
0
6
Throw ins
10
6
Fouls
8
0
Yellow cards
2
16
Duels won
21
2/4 (50%)
Tackles
7/10 (70%)
1
Clearances
8
11
Interceptions
6
269/291 (92%)
Passes
154/181 (85%)
17/24 (71%)
Long Passes
12/19 (63%)
48/60 (80%)
Passes in final third
31/41 (76%)
0.62
Expected assists (xA)
Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
0.16
4/9 (44%)
Crosses
0/2 (0%)
0
Goalkeeper saves
2
0
xGOT faced
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
0.61
0
Goals prevented
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved.
-0.39
0.28
Expected goals (xG)
Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
2.02
35%
Ball possession
65%
1
Big chances
Big chances - counts clear scoring opportunities where a goal is highly expected. These are situations like one-on-one with the goalkeeper, close-range shots with little defensive pressure, or shots into an open goal.
2
2
Total shots
21
1
Shots on goal
9
0
Shots off goal
8
2
Shots inside the Box
13
0
Shots outside the Box
8
0.57
xG on target (xGOT)
xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots.
1.69
1
Blocked shots
4
0
Hit the woodwork
2
1
Headed goals
0
5
Touches in the opposition Box
35
0
Offsides
2
2
Free kicks
11
1
Corner kicks
9
6
Throw ins
7
11
Fouls
2
2
Yellow cards
1
1
Red cards
0
17
Duels won
23
7/11 (64%)
Tackles
3/4 (75%)
23
Clearances
2
5
Interceptions
8
108/146 (74%)
Passes
230/263 (87%)
6/24 (25%)
Long Passes
17/24 (71%)
14/25 (56%)
Passes in final third
92/113 (81%)
0.3
Expected assists (xA)
Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
0.66
1/4 (25%)
Crosses
6/18 (33%)
8
Goalkeeper saves
0
1.69
xGOT faced
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
0.57
-0.31
Goals prevented
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved.
xG - measures the quality of a scoring chance and the probability of it becoming a goal. It’s calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team’s total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
xA - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver’s position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player’s or team’s total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
xGOT - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution — shot placement, goalkeeper position, etc. — after the ball is struck. Only shots on target are included, each valued 0–1. A team’s total xGOT is the sum of all its on-target shots.
xA - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver’s position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player’s or team’s total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots “deserved.
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot’s quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team’s total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
Colorado Rapids 2 and Sporting Kansas City II will play their match on 15 Mar 2026 at 20:00. The game will be held on Dick's Sporting Goods Park stadium within the MLS Next Pro. All interesting information can be found in one place, like Colorado Rapids 2 vs Sporting Kansas City II score, fixtures, statistics, latest score, livescore, and future matches' fixtures.
Match and teams’ info
Colorado Rapids 2 vs Sporting Kansas City II score and info in recent games:
Colorado Rapids 2 - Sporting Kansas City II (10.05.2026 | 10 May 2026 | 10/05/2026) Dick's Sporting Goods Park 1:3 MLS Next Pro
Colorado Rapids 2 - Sporting Kansas City II (15.03.2026 | 15 Mar 2026 | 15/03/2026) Dick's Sporting Goods Park 2:2 MLS Next Pro
Sporting Kansas City II - Colorado Rapids 2 (31.08.2025 | 31 Aug 2025 | 31/08/2025) Childrens Mercy Victory Field 2:3 MLS Next Pro
Sporting Kansas City II - Colorado Rapids 2 (01.06.2025 | 01 Jun 2025 | 01/06/2025) Childrens Mercy Victory Field 1:4 MLS Next Pro
Colorado Rapids 2 - Sporting Kansas City II (27.04.2025 | 27 Apr 2025 | 27/04/2025) University of Denver Soccer Stadium 3:0 MLS Next Pro
Last played matches of teams:
Colorado Rapids 2
Colorado Rapids 2 - Portland Timbers II (20.06.2026 | 20 Jun 2026 | 20/06/2026) Dick's Sporting Goods Park 0:2 MLS Next Pro
Ventura County - Colorado Rapids 2 (13.06.2026 | 13 Jun 2026 | 13/06/2026) William Rolland Stadium 1:1 MLS Next Pro
Colorado Rapids 2 - Saint Louis City SC 2 (06.06.2026 | 06 Jun 2026 | 06/06/2026) University of Denver Soccer Stadium 1:1 MLS Next Pro
Minnesota United FC 2 - Colorado Rapids 2 (24.05.2026 | 24 May 2026 | 24/05/2026) National Sports Center 2:0 MLS Next Pro
Real Monarchs - Colorado Rapids 2 (20.05.2026 | 20 May 2026 | 20/05/2026) Zions Bank Stadium 2:0 MLS Next Pro
Sporting Kansas City II
The Town FC - Sporting Kansas City II (05.07.2026 | 05 Jul 2026 | 05/07/2026) PayPal Park MLS Next Pro
Austin FC II - Sporting Kansas City II (21.06.2026 | 21 Jun 2026 | 21/06/2026) St. David's Performance Center 2:1 MLS Next Pro
Sporting Kansas City II - Minnesota United FC 2 (08.06.2026 | 08 Jun 2026 | 08/06/2026) National Sports Center MLS Next Pro
Real Monarchs - Sporting Kansas City II (29.05.2026 | 29 May 2026 | 29/05/2026) Zions Bank Stadium 1:3 MLS Next Pro
Sporting Kansas City II - Austin FC II (22.05.2026 | 22 May 2026 | 22/05/2026) Childrens Mercy Victory Field 0:3 MLS Next Pro
Colorado Rapids 2 v Sporting Kansas City II score today, 15.03.2026, and full match statistics will be available on fscore.co.tz on any device without registration.