Expected goals (xG)
Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
0.75
66%
Ball possession
34%
5
Big chances
Big chances - counts clear scoring opportunities where a goal is highly expected. These are situations like one-on-one with the goalkeeper, close-range shots with little defensive pressure, or shots into an open goal.
2
18
Total shots
9
6
Shots on goal
4
8
Shots off goal
4
11
Shots inside the Box
4
7
Shots outside the Box
5
1.89
xG on target (xGOT)
xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots.
0.76
4
Blocked shots
1
27
Touches in the opposition Box
16
2
Offsides
2
7
Free kicks
13
10
Corner kicks
2
13
Throw ins
19
13
Fouls
7
2
Yellow cards
2
38
Duels won
34
8/10 (80%)
Tackles
5/8 (63%)
15
Clearances
23
7
Interceptions
7
553/616 (90%)
Passes
251/313 (80%)
28/43 (65%)
Long Passes
24/52 (46%)
96/125 (77%)
Passes in final third
66/99 (67%)
2.78
Expected assists (xA)
Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
0.81
10/25 (40%)
Crosses
1/8 (13%)
2
Goalkeeper saves
4
0.76
xGOT faced
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
1.89
-1.24
Goals prevented
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved.
-0.11
1.08
Expected goals (xG)
Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
0.08
69%
Ball possession
31%
3
Big chances
Big chances - counts clear scoring opportunities where a goal is highly expected. These are situations like one-on-one with the goalkeeper, close-range shots with little defensive pressure, or shots into an open goal.
0
12
Total shots
4
4
Shots on goal
2
5
Shots off goal
1
7
Shots inside the Box
0
5
Shots outside the Box
4
0.53
xG on target (xGOT)
xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots.
0.08
3
Blocked shots
1
23
Touches in the opposition Box
2
1
Offsides
2
2
Free kicks
7
8
Corner kicks
1
9
Throw ins
8
7
Fouls
2
20
Duels won
15
3/4 (75%)
Tackles
3/4 (75%)
4
Clearances
12
3
Interceptions
5
326/355 (92%)
Passes
132/162 (81%)
14/21 (67%)
Long Passes
15/29 (52%)
63/82 (77%)
Passes in final third
35/49 (71%)
2.28
Expected assists (xA)
Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
0.1
7/14 (50%)
Crosses
0/2 (0%)
1
Goalkeeper saves
4
0.08
xGOT faced
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
0.53
-0.92
Goals prevented
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved.
0.53
0.98
Expected goals (xG)
Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
0.67
63%
Ball possession
37%
2
Big chances
Big chances - counts clear scoring opportunities where a goal is highly expected. These are situations like one-on-one with the goalkeeper, close-range shots with little defensive pressure, or shots into an open goal.
2
6
Total shots
5
2
Shots on goal
2
3
Shots off goal
3
4
Shots inside the Box
4
2
Shots outside the Box
1
1.36
xG on target (xGOT)
xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots.
0.68
1
Blocked shots
0
4
Touches in the opposition Box
14
1
Offsides
0
5
Free kicks
6
2
Corner kicks
1
4
Throw ins
11
6
Fouls
5
2
Yellow cards
2
18
Duels won
19
5/6 (83%)
Tackles
2/4 (50%)
11
Clearances
11
4
Interceptions
2
227/261 (87%)
Passes
119/151 (79%)
14/22 (64%)
Long Passes
9/23 (39%)
33/43 (77%)
Passes in final third
31/50 (62%)
0.5
Expected assists (xA)
Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
0.71
3/11 (27%)
Crosses
1/6 (17%)
1
Goalkeeper saves
0
0.68
xGOT faced
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
1.36
-0.32
Goals prevented
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved.
xG - measures the quality of a scoring chance and the probability of it becoming a goal. It’s calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team’s total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
xA - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver’s position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player’s or team’s total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
xGOT - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution — shot placement, goalkeeper position, etc. — after the ball is struck. Only shots on target are included, each valued 0–1. A team’s total xGOT is the sum of all its on-target shots.
xA - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver’s position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player’s or team’s total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots “deserved.
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot’s quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team’s total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
Columbus Crew 2 and Toronto II will play their match on 24 May 2026 at 20:00. The game will be held on Lower.com Field stadium within the MLS Next Pro. All interesting information can be found in one place, like Columbus Crew 2 vs Toronto II score, fixtures, statistics, latest score, livescore, and future matches' fixtures.
Match and teams’ info
Columbus Crew 2 vs Toronto II score and info in recent games:
Columbus Crew 2 - Toronto II (24.05.2026 | 24 May 2026 | 24/05/2026) Lower.com Field 2:2 MLS Next Pro
Columbus Crew 2 - Toronto II (15.03.2026 | 15 Mar 2026 | 15/03/2026) Historic Crew Stadium 3:2 MLS Next Pro
Toronto II - Columbus Crew 2 (19.09.2025 | 19 Sep 2025 | 19/09/2025) BMO Field 0:0 MLS Next Pro
Columbus Crew 2 - Toronto II (27.07.2025 | 27 Jul 2025 | 27/07/2025) Historic Crew Stadium 1:2 MLS Next Pro
Columbus Crew 2 - Toronto II (07.07.2024 | 07 Jul 2024 | 07/07/2024) Historic Crew Stadium 2:2 MLS Next Pro
Last played matches of teams:
Columbus Crew 2
Columbus Crew 2 - Atlanta United II (21.06.2026 | 21 Jun 2026 | 21/06/2026) Historic Crew Stadium 3:2 MLS Next Pro
FC Cincinnati 2 - Columbus Crew 2 (14.06.2026 | 14 Jun 2026 | 14/06/2026) NKU Soccer Stadium 0:1 MLS Next Pro
Columbus Crew 2 - Connecticut United (08.06.2026 | 08 Jun 2026 | 08/06/2026) Historic Crew Stadium 2:1 MLS Next Pro
New York City FC II - Columbus Crew 2 (30.05.2026 | 30 May 2026 | 30/05/2026) Belson Stadium 2:3 MLS Next Pro
Columbus Crew 2 - Toronto II (24.05.2026 | 24 May 2026 | 24/05/2026) Lower.com Field 2:2 MLS Next Pro
Toronto II
New York Red Bulls II - Toronto II (21.06.2026 | 21 Jun 2026 | 21/06/2026) MSU Soccer Park at Pittser Field 5:0 MLS Next Pro
Toronto II - Connecticut United (14.06.2026 | 14 Jun 2026 | 14/06/2026) York Lions Stadium 2:4 MLS Next Pro
Toronto II - Huntsville City FC (05.06.2026 | 05 Jun 2026 | 05/06/2026) York Lions Stadium 2:1 MLS Next Pro
Toronto II - Philadelphia Union II (29.05.2026 | 29 May 2026 | 29/05/2026) York Lions Stadium 2:1 MLS Next Pro
Columbus Crew 2 - Toronto II (24.05.2026 | 24 May 2026 | 24/05/2026) Lower.com Field 2:2 MLS Next Pro
Columbus Crew 2 v Toronto II score today, 24.05.2026, and full match statistics will be available on fscore.co.tz on any device without registration.