Expected goals (xG)
Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
0.54
52%
Ball possession
48%
7
Big chances
Big chances - counts clear scoring opportunities where a goal is highly expected. These are situations like one-on-one with the goalkeeper, close-range shots with little defensive pressure, or shots into an open goal.
0
19
Total shots
11
11
Shots on goal
3
5
Shots off goal
5
16
Shots inside the Box
8
3
Shots outside the Box
3
3.9
xG on target (xGOT)
xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots.
0.36
3
Blocked shots
3
1
Hit the woodwork
0
30
Touches in the opposition Box
21
3
Offsides
4
15
Free kicks
10
2
Corner kicks
6
12
Throw ins
8
10
Fouls
15
0
Errors leading to shot
2
0
Errors leading to goal
1
2
Yellow cards
2
49
Duels won
38
15/24 (63%)
Tackles
9/12 (75%)
15
Clearances
9
5
Interceptions
8
416/475 (88%)
Passes
392/440 (89%)
22/49 (45%)
Long Passes
17/36 (47%)
79/116 (68%)
Passes in final third
60/79 (76%)
1.73
Expected assists (xA)
Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
0.77
4/8 (50%)
Crosses
3/13 (23%)
3
Goalkeeper saves
6
0.36
xGOT faced
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
3.9
0.36
Goals prevented
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved.
-0.1
1.97
Expected goals (xG)
Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
0.11
50%
Ball possession
50%
6
Big chances
Big chances - counts clear scoring opportunities where a goal is highly expected. These are situations like one-on-one with the goalkeeper, close-range shots with little defensive pressure, or shots into an open goal.
0
16
Total shots
3
9
Shots on goal
0
5
Shots off goal
0
13
Shots inside the Box
2
3
Shots outside the Box
1
3.09
xG on target (xGOT)
xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots.
0
2
Blocked shots
3
1
Hit the woodwork
0
22
Touches in the opposition Box
8
2
Offsides
1
5
Free kicks
4
1
Corner kicks
4
3
Throw ins
7
4
Fouls
5
0
Errors leading to goal
1
0
Yellow cards
1
24
Duels won
15
7/13 (54%)
Tackles
3/4 (75%)
9
Clearances
6
3
Interceptions
3
208/236 (88%)
Passes
204/234 (87%)
9/24 (38%)
Long Passes
7/19 (37%)
51/72 (71%)
Passes in final third
29/41 (71%)
1.59
Expected assists (xA)
Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
0.47
3/4 (75%)
Crosses
2/7 (29%)
0
Goalkeeper saves
5
0
xGOT faced
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
3.09
0
Goals prevented
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved.
0.09
0.36
Expected goals (xG)
Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
0.43
53%
Ball possession
47%
1
Big chances
Big chances - counts clear scoring opportunities where a goal is highly expected. These are situations like one-on-one with the goalkeeper, close-range shots with little defensive pressure, or shots into an open goal.
0
3
Total shots
8
2
Shots on goal
3
0
Shots off goal
5
3
Shots inside the Box
6
0
Shots outside the Box
2
0.81
xG on target (xGOT)
xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots.
0.36
1
Blocked shots
0
8
Touches in the opposition Box
13
1
Offsides
3
10
Free kicks
6
1
Corner kicks
2
9
Throw ins
1
6
Fouls
10
0
Errors leading to shot
2
2
Yellow cards
1
25
Duels won
23
8/11 (73%)
Tackles
6/8 (75%)
6
Clearances
3
2
Interceptions
5
208/239 (87%)
Passes
188/206 (91%)
13/25 (52%)
Long Passes
10/17 (59%)
28/44 (64%)
Passes in final third
31/38 (82%)
0.14
Expected assists (xA)
Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
0.3
1/4 (25%)
Crosses
1/6 (17%)
3
Goalkeeper saves
1
0.36
xGOT faced
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
0.81
0.36
Goals prevented
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved.
xG - measures the quality of a scoring chance and the probability of it becoming a goal. It’s calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team’s total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
xA - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver’s position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player’s or team’s total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
xGOT - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution — shot placement, goalkeeper position, etc. — after the ball is struck. Only shots on target are included, each valued 0–1. A team’s total xGOT is the sum of all its on-target shots.
xA - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver’s position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player’s or team’s total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots “deserved.
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot’s quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team’s total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
Connecticut United and FC Cincinnati 2 will play their match on 18 Jun 2026 at 19:00. The game will be held on Reese Stadium stadium within the MLS Next Pro. All interesting information can be found in one place, like Connecticut United vs FC Cincinnati 2 score, fixtures, statistics, latest score, livescore, and future matches' fixtures.
Match and teams’ info
Connecticut United vs FC Cincinnati 2 score and info in recent games:
Connecticut United - FC Cincinnati 2 (18.06.2026 | 18 Jun 2026 | 18/06/2026) Reese Stadium 4:0 MLS Next Pro
FC Cincinnati 2 - Connecticut United (01.03.2026 | 01 Mar 2026 | 01/03/2026) NKU Soccer Stadium 1:3 MLS Next Pro
Last played matches of teams:
Connecticut United
Connecticut United - FC Cincinnati 2 (18.06.2026 | 18 Jun 2026 | 18/06/2026) Reese Stadium 4:0 MLS Next Pro
Toronto II - Connecticut United (14.06.2026 | 14 Jun 2026 | 14/06/2026) York Lions Stadium 2:4 MLS Next Pro
Columbus Crew 2 - Connecticut United (08.06.2026 | 08 Jun 2026 | 08/06/2026) Historic Crew Stadium 2:1 MLS Next Pro
Huntsville City FC - Connecticut United (30.05.2026 | 30 May 2026 | 30/05/2026) Joe W. Davis Stadium 2:2 MLS Next Pro
New York Red Bulls II - Connecticut United (24.05.2026 | 24 May 2026 | 24/05/2026) MSU Soccer Park at Pittser Field 1:3 MLS Next Pro
FC Cincinnati 2
Connecticut United - FC Cincinnati 2 (18.06.2026 | 18 Jun 2026 | 18/06/2026) Reese Stadium 4:0 MLS Next Pro
FC Cincinnati 2 - Columbus Crew 2 (14.06.2026 | 14 Jun 2026 | 14/06/2026) NKU Soccer Stadium 0:1 MLS Next Pro
FC Cincinnati 2 - New England Revolution II (07.06.2026 | 07 Jun 2026 | 07/06/2026) NKU Soccer Stadium 0:1 MLS Next Pro
New York City FC II - FC Cincinnati 2 (23.05.2026 | 23 May 2026 | 23/05/2026) Belson Stadium 2:0 MLS Next Pro
FC Cincinnati 2 - Chattanooga (17.05.2026 | 17 May 2026 | 17/05/2026) NKU Soccer Stadium 1:3 MLS Next Pro
Connecticut United v FC Cincinnati 2 score today, 18.06.2026, and full match statistics will be available on fscore.co.tz on any device without registration.