Expected goals (xG)
Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
1.48
56%
Ball possession
44%
0
Big chances
Big chances - counts clear scoring opportunities where a goal is highly expected. These are situations like one-on-one with the goalkeeper, close-range shots with little defensive pressure, or shots into an open goal.
2
9
Total shots
17
3
Shots on goal
6
3
Shots off goal
4
2
Shots inside the Box
8
7
Shots outside the Box
9
0.26
xG on target (xGOT)
xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots.
1.19
3
Blocked shots
7
0
Hit the woodwork
1
11
Touches in the opposition Box
18
2
Offsides
4
14
Free kicks
17
3
Corner kicks
7
26
Throw ins
26
17
Fouls
14
0
Errors leading to shot
1
2
Yellow cards
0
49
Duels won
59
9/13 (69%)
Tackles
11/15 (73%)
19
Clearances
40
8
Interceptions
7
268/354 (76%)
Passes
185/271 (68%)
18/60 (30%)
Long Passes
13/59 (22%)
55/92 (60%)
Passes in final third
74/122 (61%)
0.19
Expected assists (xA)
Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
0.42
1/12 (8%)
Crosses
3/16 (19%)
5
Goalkeeper saves
3
1.19
xGOT faced
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
0.26
0.19
Goals prevented
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved.
0.26
0.08
Expected goals (xG)
Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
0.67
56%
Ball possession
44%
4
Total shots
9
0
Shots on goal
3
2
Shots off goal
3
0
Shots inside the Box
5
4
Shots outside the Box
4
0
xG on target (xGOT)
xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots.
0.35
2
Blocked shots
3
4
Touches in the opposition Box
12
1
Offsides
1
8
Free kicks
5
1
Corner kicks
3
15
Throw ins
15
5
Fouls
8
1
Yellow cards
0
27
Duels won
29
5/7 (71%)
Tackles
7/8 (88%)
7
Clearances
21
4
Interceptions
5
131/176 (74%)
Passes
92/137 (67%)
4/24 (17%)
Long Passes
6/32 (19%)
21/36 (58%)
Passes in final third
38/57 (67%)
0.07
Expected assists (xA)
Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
0.21
0/6 (0%)
Crosses
2/9 (22%)
3
Goalkeeper saves
0
0.35
xGOT faced
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
0
0.35
Goals prevented
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved.
0
0.13
Expected goals (xG)
Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
0.81
57%
Ball possession
43%
0
Big chances
Big chances - counts clear scoring opportunities where a goal is highly expected. These are situations like one-on-one with the goalkeeper, close-range shots with little defensive pressure, or shots into an open goal.
2
5
Total shots
8
3
Shots on goal
3
1
Shots off goal
1
2
Shots inside the Box
3
3
Shots outside the Box
5
0.26
xG on target (xGOT)
xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots.
0.84
1
Blocked shots
4
0
Hit the woodwork
1
7
Touches in the opposition Box
6
1
Offsides
3
6
Free kicks
12
2
Corner kicks
4
11
Throw ins
11
12
Fouls
6
0
Errors leading to shot
1
1
Yellow cards
0
22
Duels won
30
4/6 (67%)
Tackles
4/7 (57%)
12
Clearances
19
4
Interceptions
2
137/178 (77%)
Passes
93/134 (69%)
14/36 (39%)
Long Passes
7/27 (26%)
34/56 (61%)
Passes in final third
36/65 (55%)
0.12
Expected assists (xA)
Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
0.21
1/6 (17%)
Crosses
1/7 (14%)
2
Goalkeeper saves
3
0.84
xGOT faced
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
0.26
-0.16
Goals prevented
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved.
xG - measures the quality of a scoring chance and the probability of it becoming a goal. It’s calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team’s total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
xA - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver’s position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player’s or team’s total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
xGOT - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution — shot placement, goalkeeper position, etc. — after the ball is struck. Only shots on target are included, each valued 0–1. A team’s total xGOT is the sum of all its on-target shots.
xA - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver’s position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player’s or team’s total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots “deserved.
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot’s quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team’s total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
Crawley Town and Crewe Alexandra will play their match on 07 Feb 2026 at 07:30.All interesting information can be found in one place, like Crawley Town vs Crewe Alexandra score, fixtures, statistics, latest score, livescore, and future matches' fixtures.
Match and teams’ info
Crawley Town vs Crewe Alexandra score and info in recent games:
Crawley Town - Crewe Alexandra (07.02.2026 | 07 Feb 2026 | 07/02/2026) 0:1 League Two
Crewe Alexandra - Crawley Town (16.08.2025 | 16 Aug 2025 | 16/08/2025) 1:0 League Two
Crawley Town - Crewe Alexandra (19.05.2024 | 19 May 2024 | 19/05/2024) 2:0 League Two
Crewe Alexandra - Crawley Town (10.02.2024 | 10 Feb 2024 | 10/02/2024) 1:0 League Two
Crawley Town - Crewe Alexandra (21.10.2023 | 21 Oct 2023 | 21/10/2023) 2:4 League Two
Last played matches of teams:
Crawley Town
Crawley Town - Salford City (02.05.2026 | 02 May 2026 | 02/05/2026) 0:0 League Two
Accrington Stanley - Crawley Town (25.04.2026 | 25 Apr 2026 | 25/04/2026) 3:3 League Two
Crawley Town - Shrewsbury Town (18.04.2026 | 18 Apr 2026 | 18/04/2026) 0:0 League Two
Bristol Rovers - Crawley Town (11.04.2026 | 11 Apr 2026 | 11/04/2026) 3:1 League Two
Crawley Town - Grimsby Town (06.04.2026 | 06 Apr 2026 | 06/04/2026) 0:2 League Two
Crewe Alexandra
Crewe Alexandra - Cambridge United (02.05.2026 | 02 May 2026 | 02/05/2026) 0:0 League Two
Chesterfield - Crewe Alexandra (25.04.2026 | 25 Apr 2026 | 25/04/2026) 2:0 League Two
Crewe Alexandra - Milton Keynes Dons (18.04.2026 | 18 Apr 2026 | 18/04/2026) 1:3 League Two
Grimsby Town - Crewe Alexandra (11.04.2026 | 11 Apr 2026 | 11/04/2026) 3:2 League Two
Crewe Alexandra - Salford City (06.04.2026 | 06 Apr 2026 | 06/04/2026) 1:0 League Two
Crawley Town v Crewe Alexandra score today, 07.02.2026, and full match statistics will be available on fscore.co.tz on any device without registration.