Expected goals (xG)
Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
0.52
44%
Ball possession
56%
3
Big chances
Big chances - counts clear scoring opportunities where a goal is highly expected. These are situations like one-on-one with the goalkeeper, close-range shots with little defensive pressure, or shots into an open goal.
0
7
Total shots
7
3
Shots on goal
1
4
Shots off goal
3
6
Shots inside the Box
5
1
Shots outside the Box
2
1.42
xG on target (xGOT)
xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots.
0.04
0
Blocked shots
3
12
Touches in the opposition Box
17
2
Offsides
3
18
Free kicks
24
3
Corner kicks
4
18
Throw ins
22
24
Fouls
18
3
Yellow cards
1
39
Duels won
42
9/12 (75%)
Tackles
6/8 (75%)
25
Clearances
12
4
Interceptions
5
253/318 (80%)
Passes
337/401 (84%)
19/45 (42%)
Long Passes
33/53 (62%)
37/70 (53%)
Passes in final third
49/83 (59%)
0.45
Expected assists (xA)
Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
1.1
2/13 (15%)
Crosses
6/19 (32%)
1
Goalkeeper saves
1
0.04
xGOT faced
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
1.42
0.04
Goals prevented
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved.
-0.58
0.53
Expected goals (xG)
Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
0.46
44%
Ball possession
56%
2
Big chances
Big chances - counts clear scoring opportunities where a goal is highly expected. These are situations like one-on-one with the goalkeeper, close-range shots with little defensive pressure, or shots into an open goal.
0
4
Total shots
6
2
Shots on goal
1
2
Shots off goal
2
3
Shots inside the Box
5
1
Shots outside the Box
1
0.74
xG on target (xGOT)
xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots.
0.04
0
Blocked shots
3
6
Touches in the opposition Box
10
1
Offsides
2
9
Free kicks
12
1
Corner kicks
2
8
Throw ins
14
12
Fouls
9
0
Yellow cards
1
21
Duels won
24
6/8 (75%)
Tackles
4/5 (80%)
8
Clearances
8
3
Interceptions
2
131/160 (82%)
Passes
181/207 (87%)
7/20 (35%)
Long Passes
16/25 (64%)
18/30 (60%)
Passes in final third
24/35 (69%)
0.23
Expected assists (xA)
Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
0.8
1/7 (14%)
Crosses
4/7 (57%)
1
Goalkeeper saves
1
0.04
xGOT faced
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
0.74
0.04
Goals prevented
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved.
-0.26
0.4
Expected goals (xG)
Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
0.06
44%
Ball possession
56%
1
Big chances
Big chances - counts clear scoring opportunities where a goal is highly expected. These are situations like one-on-one with the goalkeeper, close-range shots with little defensive pressure, or shots into an open goal.
0
3
Total shots
1
1
Shots on goal
0
2
Shots off goal
1
3
Shots inside the Box
0
0
Shots outside the Box
1
0.68
xG on target (xGOT)
xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots.
0
6
Touches in the opposition Box
7
1
Offsides
1
9
Free kicks
12
2
Corner kicks
2
10
Throw ins
8
12
Fouls
9
3
Yellow cards
0
18
Duels won
18
3/4 (75%)
Tackles
2/3 (67%)
17
Clearances
4
1
Interceptions
3
122/158 (77%)
Passes
156/194 (80%)
12/25 (48%)
Long Passes
17/28 (61%)
19/40 (48%)
Passes in final third
25/48 (52%)
0.22
Expected assists (xA)
Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
0.3
1/6 (17%)
Crosses
2/12 (17%)
0
xGOT faced
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
0.68
0
Goals prevented
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved.
xG - measures the quality of a scoring chance and the probability of it becoming a goal. It’s calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team’s total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
xA - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver’s position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player’s or team’s total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
xGOT - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution — shot placement, goalkeeper position, etc. — after the ball is struck. Only shots on target are included, each valued 0–1. A team’s total xGOT is the sum of all its on-target shots.
xA - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver’s position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player’s or team’s total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots “deserved.
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot’s quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team’s total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
Dalian Yingbo B and Shandong Taishan B will play their match on 27 May 2026 at 03:00.All interesting information can be found in one place, like Dalian Yingbo B vs Shandong Taishan B score, fixtures, statistics, latest score, livescore, and future matches' fixtures.
Match and teams’ info
Dalian Yingbo B vs Shandong Taishan B score and info in recent games:
Dalian Yingbo B - Shandong Taishan B (27.05.2026 | 27 May 2026 | 27/05/2026) 2:0 China League 2
Last played matches of teams:
Dalian Yingbo B
Lanzhou Longyuan Athletic - Dalian Yingbo B (27.06.2026 | 27 Jun 2026 | 27/06/2026) 0:0 China League 2
Rizhao Yuqi - Dalian Yingbo B (27.06.2026 | 27 Jun 2026 | 27/06/2026) 0:0 China League 2
Shanghai Second - Dalian Yingbo B (23.06.2026 | 23 Jun 2026 | 23/06/2026) 1:2 China League 2
Dalian Yingbo B - Nantong Haimen Codion (19.06.2026 | 19 Jun 2026 | 19/06/2026) 2:1 China League 2
Beijing Institute of Technology - Dalian Yingbo B (13.06.2026 | 13 Jun 2026 | 13/06/2026) 1:1 China League 2
Shandong Taishan B
Beijing Institute of Technology - Shandong Taishan B (24.06.2026 | 24 Jun 2026 | 24/06/2026) 1:3 China League 2
Taian Tiankuang - Shandong Taishan B (20.06.2026 | 20 Jun 2026 | 20/06/2026) 0:1 China League 2
Shandong Taishan B - Nantong Haimen Codion (13.06.2026 | 13 Jun 2026 | 13/06/2026) 0:0 China League 2
Dalian Yingbo B - Shandong Taishan B (27.05.2026 | 27 May 2026 | 27/05/2026) 2:0 China League 2
Shandong Taishan B - Shanghai Port B (22.05.2026 | 22 May 2026 | 22/05/2026) 0:1 China League 2
Dalian Yingbo B v Shandong Taishan B score today, 27.05.2026, and full match statistics will be available on fscore.co.tz on any device without registration.