Expected goals (xG)
Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
0.28
52%
Ball possession
48%
2
Big chances
Big chances - counts clear scoring opportunities where a goal is highly expected. These are situations like one-on-one with the goalkeeper, close-range shots with little defensive pressure, or shots into an open goal.
0
6
Total shots
6
2
Shots on goal
4
4
Shots off goal
1
4
Shots inside the Box
4
2
Shots outside the Box
2
0.26
xG on target (xGOT)
xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots.
0.88
0
Blocked shots
1
1
Hit the woodwork
0
15
Touches in the opposition Box
10
2
Offsides
0
19
Free kicks
17
4
Corner kicks
3
25
Throw ins
20
17
Fouls
19
0
Errors leading to goal
1
0
Yellow cards
3
54
Duels won
42
12/14 (86%)
Tackles
15/19 (79%)
25
Clearances
23
12
Interceptions
16
255/328 (78%)
Passes
232/307 (76%)
30/51 (59%)
Long Passes
16/52 (31%)
81/118 (69%)
Passes in final third
42/74 (57%)
1
Expected assists (xA)
Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
0.26
2/18 (11%)
Crosses
1/14 (7%)
4
Goalkeeper saves
1
0.88
xGOT faced
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
0.26
0.88
Goals prevented
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved.
-0.74
0.33
Expected goals (xG)
Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
0
58%
Ball possession
42%
1
Big chances
Big chances - counts clear scoring opportunities where a goal is highly expected. These are situations like one-on-one with the goalkeeper, close-range shots with little defensive pressure, or shots into an open goal.
0
4
Total shots
0
2
Shots on goal
0
2
Shots off goal
0
2
Shots inside the Box
0
2
Shots outside the Box
0
0.26
xG on target (xGOT)
xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots.
0
7
Touches in the opposition Box
2
1
Offsides
0
7
Free kicks
8
3
Corner kicks
0
14
Throw ins
7
8
Fouls
7
25
Duels won
26
5/6 (83%)
Tackles
10/13 (77%)
11
Clearances
12
6
Interceptions
10
160/198 (81%)
Passes
104/151 (69%)
17/26 (65%)
Long Passes
4/29 (14%)
45/58 (78%)
Passes in final third
10/27 (37%)
0.55
Expected assists (xA)
Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
0.01
2/9 (22%)
Crosses
0/2 (0%)
0
Goalkeeper saves
1
0
xGOT faced
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
0.26
0
Goals prevented
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved.
-0.74
0.32
Expected goals (xG)
Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
0.28
45%
Ball possession
55%
1
Big chances
Big chances - counts clear scoring opportunities where a goal is highly expected. These are situations like one-on-one with the goalkeeper, close-range shots with little defensive pressure, or shots into an open goal.
0
2
Total shots
6
0
Shots on goal
4
2
Shots off goal
1
2
Shots inside the Box
4
0
Shots outside the Box
2
0
xG on target (xGOT)
xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots.
0.88
0
Blocked shots
1
1
Hit the woodwork
0
8
Touches in the opposition Box
8
1
Offsides
0
12
Free kicks
9
1
Corner kicks
3
11
Throw ins
13
9
Fouls
12
0
Errors leading to goal
1
0
Yellow cards
3
29
Duels won
16
7/8 (88%)
Tackles
5/6 (83%)
14
Clearances
11
6
Interceptions
6
95/130 (73%)
Passes
128/156 (82%)
13/25 (52%)
Long Passes
12/23 (52%)
36/60 (60%)
Passes in final third
32/47 (68%)
0.45
Expected assists (xA)
Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
0.25
0/9 (0%)
Crosses
1/12 (8%)
4
Goalkeeper saves
0
0.88
xGOT faced
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
0
0.88
Goals prevented
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved.
xG - measures the quality of a scoring chance and the probability of it becoming a goal. It’s calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team’s total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
xA - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver’s position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player’s or team’s total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
xGOT - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution — shot placement, goalkeeper position, etc. — after the ball is struck. Only shots on target are included, each valued 0–1. A team’s total xGOT is the sum of all its on-target shots.
xA - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver’s position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player’s or team’s total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots “deserved.
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot’s quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team’s total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
Deportivo Tachira and Estudiantes de Merida will play their match on 22 Mar 2026 at 17:30.All interesting information can be found in one place, like Deportivo Tachira vs Estudiantes de Merida score, fixtures, statistics, latest score, livescore, and future matches' fixtures.
Match and teams’ info
Deportivo Tachira vs Estudiantes de Merida score and info in recent games:
Deportivo Tachira - Estudiantes de Merida (31.05.2026 | 31 May 2026 | 31/05/2026) 1:0 Primera Division
Estudiantes de Merida - Deportivo Tachira (02.05.2026 | 02 May 2026 | 02/05/2026) 2:1 Primera Division
Deportivo Tachira - Estudiantes de Merida (22.03.2026 | 22 Mar 2026 | 22/03/2026) 1:0 Primera Division
Deportivo Tachira - Estudiantes de Merida (31.08.2025 | 31 Aug 2025 | 31/08/2025) 4:0 Primera Division
Estudiantes de Merida - Deportivo Tachira (28.03.2025 | 28 Mar 2025 | 28/03/2025) 2:3 Primera Division
Last played matches of teams:
Deportivo Tachira
Deportivo Tachira - Estudiantes de Merida (31.05.2026 | 31 May 2026 | 31/05/2026) 1:0 Primera Division
Carabobo - Deportivo Tachira (24.05.2026 | 24 May 2026 | 24/05/2026) 1:1 Primera Division
Metropolitanos - Deportivo Tachira (17.05.2026 | 17 May 2026 | 17/05/2026) 0:1 Primera Division
Deportivo Tachira - Metropolitanos (12.05.2026 | 12 May 2026 | 12/05/2026) 1:1 Primera Division
Deportivo Tachira - Carabobo (09.05.2026 | 09 May 2026 | 09/05/2026) 3:1 Primera Division
Estudiantes de Merida
Deportivo Tachira - Estudiantes de Merida (31.05.2026 | 31 May 2026 | 31/05/2026) 1:0 Primera Division
Estudiantes de Merida - Metropolitanos (24.05.2026 | 24 May 2026 | 24/05/2026) 0:1 Primera Division
Estudiantes de Merida - Carabobo (17.05.2026 | 17 May 2026 | 17/05/2026) 0:2 Primera Division
Carabobo - Estudiantes de Merida (13.05.2026 | 13 May 2026 | 13/05/2026) 1:0 Primera Division
Metropolitanos - Estudiantes de Merida (08.05.2026 | 08 May 2026 | 08/05/2026) 2:0 Primera Division
Deportivo Tachira v Estudiantes de Merida score today, 22.03.2026, and full match statistics will be available on fscore.co.tz on any device without registration.