Expected goals (xG)
Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
2.1
57%
Ball possession
43%
0
Big chances
Big chances - counts clear scoring opportunities where a goal is highly expected. These are situations like one-on-one with the goalkeeper, close-range shots with little defensive pressure, or shots into an open goal.
3
11
Total shots
16
4
Shots on goal
6
1
Shots off goal
9
8
Shots inside the Box
11
3
Shots outside the Box
5
1.28
xG on target (xGOT)
xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots.
1.88
6
Blocked shots
1
28
Touches in the opposition Box
23
3
Offsides
2
20
Free kicks
13
5
Corner kicks
7
22
Throw ins
17
13
Fouls
20
4
Yellow cards
4
1
Red cards
0
63
Duels won
64
10/20 (50%)
Tackles
19/32 (59%)
24
Clearances
40
4
Interceptions
12
331/425 (78%)
Passes
226/307 (74%)
20/60 (33%)
Long Passes
32/68 (47%)
69/117 (59%)
Passes in final third
44/76 (58%)
0.75
Expected assists (xA)
Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
1.25
4/18 (22%)
Crosses
9/20 (45%)
6
Goalkeeper saves
4
1.88
xGOT faced
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
1.28
1.88
Goals prevented
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved.
1.28
0.17
Expected goals (xG)
Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
0.39
55%
Ball possession
45%
4
Total shots
4
1
Shots on goal
0
0
Shots off goal
3
2
Shots inside the Box
3
2
Shots outside the Box
1
0.47
xG on target (xGOT)
xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots.
0
3
Blocked shots
1
8
Touches in the opposition Box
8
2
Offsides
0
8
Free kicks
7
2
Corner kicks
3
14
Throw ins
6
7
Fouls
8
2
Yellow cards
2
25
Duels won
30
5/10 (50%)
Tackles
10/17 (59%)
11
Clearances
11
3
Interceptions
6
173/214 (81%)
Passes
128/167 (77%)
8/27 (30%)
Long Passes
20/38 (53%)
23/41 (56%)
Passes in final third
23/44 (52%)
0.28
Expected assists (xA)
Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
0.42
2/7 (29%)
Crosses
4/10 (40%)
0
Goalkeeper saves
1
0
xGOT faced
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
0.47
0
Goals prevented
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved.
0.47
0.35
Expected goals (xG)
Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
1.71
59%
Ball possession
41%
0
Big chances
Big chances - counts clear scoring opportunities where a goal is highly expected. These are situations like one-on-one with the goalkeeper, close-range shots with little defensive pressure, or shots into an open goal.
3
7
Total shots
12
3
Shots on goal
6
1
Shots off goal
6
6
Shots inside the Box
8
1
Shots outside the Box
4
0.81
xG on target (xGOT)
xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots.
1.88
3
Blocked shots
0
20
Touches in the opposition Box
15
1
Offsides
2
12
Free kicks
6
3
Corner kicks
4
8
Throw ins
11
6
Fouls
12
2
Yellow cards
2
1
Red cards
0
38
Duels won
34
5/10 (50%)
Tackles
9/15 (60%)
13
Clearances
29
1
Interceptions
6
158/211 (75%)
Passes
98/140 (70%)
12/33 (36%)
Long Passes
12/30 (40%)
46/76 (61%)
Passes in final third
21/32 (66%)
0.47
Expected assists (xA)
Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
0.83
2/11 (18%)
Crosses
5/10 (50%)
6
Goalkeeper saves
3
1.88
xGOT faced
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
0.81
1.88
Goals prevented
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved.
Play starts at as FC player leads Eintracht Frankfurt U19 into the opening moments.
19’` — Own goal
confirms the own goal by Siljevic Amil (Eintracht Frankfurt U19), a disaster for Eintracht Frankfurt U19 at .
[10:49:45]` — Half-time
Half-time! The referee stops play with Eintracht Frankfurt U19 and Sporting Lissabon U19 level (or ahead) at 0:1. Players take a breather while coaches deliver final instructions.
[11:08:25]` — The second-half start
Sporting Lissabon U19 starts the half at , and The footballer looks to make an impact.
[11:56:58]` — Full-time
Sporting Lissabon U19 celebrates as calls time at after a thrilling contest.
19’` — Own goal
confirms the own goal by Siljevic Amil (Eintracht Frankfurt U19), a disaster for Eintracht Frankfurt U19 at .
xG - measures the quality of a scoring chance and the probability of it becoming a goal. It’s calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team’s total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
xA - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver’s position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player’s or team’s total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
xGOT - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution — shot placement, goalkeeper position, etc. — after the ball is struck. Only shots on target are included, each valued 0–1. A team’s total xGOT is the sum of all its on-target shots.
xA - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver’s position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player’s or team’s total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots “deserved.
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot’s quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team’s total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
Eintracht Frankfurt U19 and Sporting Lissabon U19 will play their match on 24 Feb 2026 at 10:00.All interesting information can be found in one place, like Eintracht Frankfurt U19 vs Sporting Lissabon U19 score, fixtures, statistics, latest score, livescore, and future matches' fixtures.
Match and teams’ info
Eintracht Frankfurt U19 vs Sporting Lissabon U19 score and info in recent games:
Eintracht Frankfurt U19 - Sporting Lissabon U19 (24.02.2026 | 24 Feb 2026 | 24/02/2026) 0:1 UEFA Youth League
Sporting Lissabon U19 - Eintracht Frankfurt U19 (01.11.2022 | 01 Nov 2022 | 01/11/2022) 1:0 UEFA Youth League
Eintracht Frankfurt U19 - Sporting Lissabon U19 (07.09.2022 | 07 Sep 2022 | 07/09/2022) 1:1 UEFA Youth League
Sporting Lissabon U19 - Porto U19 (16.05.2026 | 16 May 2026 | 16/05/2026) 1:3 U19 Campeonato Nacional
Rio Ave FC U19 - Sporting Lissabon U19 (10.05.2026 | 10 May 2026 | 10/05/2026) 0:3 U19 Campeonato Nacional
Sporting Lissabon U19 - Santa Clara SAD U19 (02.05.2026 | 02 May 2026 | 02/05/2026) 3:0 U19 Campeonato Nacional
Gil Vicente U19 - Sporting Lissabon U19 (25.04.2026 | 25 Apr 2026 | 25/04/2026) 1:4 U19 Campeonato Nacional
FC Familicao U19 - Sporting Lissabon U19 (18.04.2026 | 18 Apr 2026 | 18/04/2026) 0:1 U19 Campeonato Nacional
Eintracht Frankfurt U19 v Sporting Lissabon U19 score today, 24.02.2026, and full match statistics will be available on fscore.co.tz on any device without registration.