Expected goals (xG)
Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
0.77
53%
Ball possession
47%
2
Big chances
Big chances - counts clear scoring opportunities where a goal is highly expected. These are situations like one-on-one with the goalkeeper, close-range shots with little defensive pressure, or shots into an open goal.
1
15
Total shots
10
4
Shots on goal
1
5
Shots off goal
7
13
Shots inside the Box
3
2
Shots outside the Box
7
1.05
xG on target (xGOT)
xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots.
0.92
6
Blocked shots
2
1
Hit the woodwork
2
26
Touches in the opposition Box
18
2
Offsides
5
10
Free kicks
13
5
Corner kicks
7
22
Throw ins
26
13
Fouls
10
1
Errors leading to goal
0
1
Yellow cards
0
49
Duels won
50
12/13 (92%)
Tackles
8/9 (89%)
32
Clearances
19
12
Interceptions
6
317/418 (76%)
Passes
246/356 (69%)
33/83 (40%)
Long Passes
32/90 (36%)
57/108 (53%)
Passes in final third
74/134 (55%)
1.38
Expected assists (xA)
Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
0.97
4/20 (20%)
Crosses
9/28 (32%)
1
Goalkeeper saves
2
0.92
xGOT faced
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
1.05
-0.08
Goals prevented
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved.
-0.95
0.32
Expected goals (xG)
Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
0.36
58%
Ball possession
42%
0
Big chances
Big chances - counts clear scoring opportunities where a goal is highly expected. These are situations like one-on-one with the goalkeeper, close-range shots with little defensive pressure, or shots into an open goal.
1
5
Total shots
6
1
Shots on goal
1
1
Shots off goal
4
4
Shots inside the Box
0
1
Shots outside the Box
6
0.12
xG on target (xGOT)
xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots.
0.92
3
Blocked shots
1
1
Hit the woodwork
1
9
Touches in the opposition Box
7
1
Offsides
2
5
Free kicks
7
2
Corner kicks
4
12
Throw ins
10
7
Fouls
5
1
Errors leading to goal
0
23
Duels won
34
3/3 (100%)
Tackles
5/5 (100%)
15
Clearances
10
5
Interceptions
3
195/243 (80%)
Passes
115/173 (66%)
18/39 (46%)
Long Passes
11/43 (26%)
24/50 (48%)
Passes in final third
38/73 (52%)
0.12
Expected assists (xA)
Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
0.32
0/8 (0%)
Crosses
3/13 (23%)
1
Goalkeeper saves
1
0.92
xGOT faced
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
0.12
-0.08
Goals prevented
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved.
0.12
1.32
Expected goals (xG)
Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
0.41
49%
Ball possession
51%
2
Big chances
Big chances - counts clear scoring opportunities where a goal is highly expected. These are situations like one-on-one with the goalkeeper, close-range shots with little defensive pressure, or shots into an open goal.
0
10
Total shots
4
3
Shots on goal
0
4
Shots off goal
3
9
Shots inside the Box
3
1
Shots outside the Box
1
0.93
xG on target (xGOT)
xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots.
0
3
Blocked shots
1
0
Hit the woodwork
1
17
Touches in the opposition Box
11
1
Offsides
3
5
Free kicks
6
3
Corner kicks
3
10
Throw ins
16
6
Fouls
5
1
Yellow cards
0
26
Duels won
16
9/10 (90%)
Tackles
3/4 (75%)
17
Clearances
9
7
Interceptions
3
122/175 (70%)
Passes
131/183 (72%)
15/44 (34%)
Long Passes
21/47 (45%)
33/58 (57%)
Passes in final third
36/61 (59%)
1.26
Expected assists (xA)
Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
0.65
4/12 (33%)
Crosses
6/15 (40%)
0
Goalkeeper saves
1
0
xGOT faced
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
0.93
0
Goals prevented
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved.
Esbjerg fB and Horsens begin their battle at , officiated by .
17’` — Goal0 — 1
Esbjerg fB’s Batigi John (Horsens) strikes, sending the crowd wild with a stunning goal.
[07:49:54]` — Players leave the pitch
Half-time! The referee stops play with Esbjerg fB and Horsens level (or ahead) at 0:1. Players take a breather while coaches deliver final instructions.
[08:05:49]` — Start of the second half
gets Esbjerg fB and Horsens back underway at for the next half.
51’` — Goal scored1 — 1
Esbjerg fB takes the lead as From Lucas Skjoldberg (Esbjerg fB) finds the net at , past ’s watch.
60’` — Goal scored2 — 1
A brilliant goal by Horsens’s Maden Mikail (Esbjerg fB), lighting up the match at .
[08:56:27]` — Full-time
The match concludes at as Esbjerg fB and Horsens shake hands.
51’` — Goal scored1 — 0
Esbjerg fB takes the lead as From Lucas Skjoldberg (Esbjerg fB) finds the net at , past ’s watch.
60’` — Goal scored2 — 0
A brilliant goal by Horsens’s Maden Mikail (Esbjerg fB), lighting up the match at .
17’` — Goal0 — 1
Esbjerg fB’s Batigi John (Horsens) strikes, sending the crowd wild with a stunning goal.
xG - measures the quality of a scoring chance and the probability of it becoming a goal. It’s calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team’s total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
xA - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver’s position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player’s or team’s total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
xGOT - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution — shot placement, goalkeeper position, etc. — after the ball is struck. Only shots on target are included, each valued 0–1. A team’s total xGOT is the sum of all its on-target shots.
xA - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver’s position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player’s or team’s total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots “deserved.
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot’s quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team’s total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
Esbjerg fB and Horsens will play their match on 28 Feb 2026 at 07:00.All interesting information can be found in one place, like Esbjerg fB vs Horsens score, fixtures, statistics, latest score, livescore, and future matches' fixtures.
Match and teams’ info
Esbjerg fB vs Horsens score and info in recent games: