Expected goals (xG)
Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
1.35
32%
Ball possession
68%
0
Big chances
Big chances - counts clear scoring opportunities where a goal is highly expected. These are situations like one-on-one with the goalkeeper, close-range shots with little defensive pressure, or shots into an open goal.
1
6
Total shots
18
2
Shots on goal
7
4
Shots off goal
9
2
Shots inside the Box
10
4
Shots outside the Box
8
0.12
xG on target (xGOT)
xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots.
2.57
0
Blocked shots
2
16
Touches in the opposition Box
24
2
Offsides
3
11
Free kicks
16
7
Corner kicks
7
13
Throw ins
19
16
Fouls
11
5
Yellow cards
2
2
Red cards
0
43
Duels won
65
10/17 (59%)
Tackles
11/16 (69%)
28
Clearances
16
2
Interceptions
3
134/199 (67%)
Passes
373/435 (86%)
22/58 (38%)
Long Passes
26/46 (57%)
33/61 (54%)
Passes in final third
112/142 (79%)
0.29
Expected assists (xA)
Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
1.41
4/16 (25%)
Crosses
3/25 (12%)
5
Goalkeeper saves
2
2.57
xGOT faced
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
0.12
1.57
Goals prevented
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved.
0.12
0.11
Expected goals (xG)
Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
0.18
32%
Ball possession
68%
5
Total shots
5
2
Shots on goal
1
3
Shots off goal
3
1
Shots inside the Box
2
4
Shots outside the Box
3
0.12
xG on target (xGOT)
xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots.
0.01
0
Blocked shots
1
10
Touches in the opposition Box
5
1
Offsides
2
3
Free kicks
10
5
Corner kicks
3
4
Throw ins
12
10
Fouls
3
19
Duels won
32
5/8 (63%)
Tackles
9/12 (75%)
18
Clearances
6
1
Interceptions
2
87/113 (77%)
Passes
219/255 (86%)
13/24 (54%)
Long Passes
11/23 (48%)
13/25 (52%)
Passes in final third
47/67 (70%)
0.09
Expected assists (xA)
Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
0.17
3/10 (30%)
Crosses
0/9 (0%)
1
Goalkeeper saves
2
0.01
xGOT faced
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
0.12
0.01
Goals prevented
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved.
0.12
0.1
Expected goals (xG)
Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
1.17
32%
Ball possession
68%
0
Big chances
Big chances - counts clear scoring opportunities where a goal is highly expected. These are situations like one-on-one with the goalkeeper, close-range shots with little defensive pressure, or shots into an open goal.
1
1
Total shots
13
0
Shots on goal
6
1
Shots off goal
6
1
Shots inside the Box
8
0
Shots outside the Box
5
0
xG on target (xGOT)
xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots.
2.56
0
Blocked shots
1
6
Touches in the opposition Box
19
1
Offsides
1
8
Free kicks
6
2
Corner kicks
4
9
Throw ins
7
6
Fouls
8
5
Yellow cards
2
2
Red cards
0
24
Duels won
33
5/9 (56%)
Tackles
2/4 (50%)
10
Clearances
10
1
Interceptions
1
47/86 (55%)
Passes
154/180 (86%)
9/34 (26%)
Long Passes
15/23 (65%)
20/36 (56%)
Passes in final third
65/75 (87%)
0.2
Expected assists (xA)
Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
1.24
1/6 (17%)
Crosses
3/16 (19%)
4
Goalkeeper saves
0
2.56
xGOT faced
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
0
1.56
Goals prevented
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved.
xG - measures the quality of a scoring chance and the probability of it becoming a goal. It’s calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team’s total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
xA - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver’s position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player’s or team’s total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
xGOT - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution — shot placement, goalkeeper position, etc. — after the ball is struck. Only shots on target are included, each valued 0–1. A team’s total xGOT is the sum of all its on-target shots.
xA - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver’s position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player’s or team’s total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots “deserved.
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot’s quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team’s total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
FC Cincinnati 2 and New England Revolution II will play their match on 07 Jun 2026 at 18:00. The game will be held on NKU Soccer Stadium stadium within the MLS Next Pro. All interesting information can be found in one place, like FC Cincinnati 2 vs New England Revolution II score, fixtures, statistics, latest score, livescore, and future matches' fixtures.
Match and teams’ info
FC Cincinnati 2 vs New England Revolution II score and info in recent games:
FC Cincinnati 2 - New England Revolution II (07.06.2026 | 07 Jun 2026 | 07/06/2026) NKU Soccer Stadium 0:1 MLS Next Pro
New England Revolution II - FC Cincinnati 2 (15.03.2026 | 15 Mar 2026 | 15/03/2026) Beirne Stadium 2:1 MLS Next Pro
FC Cincinnati 2 - New England Revolution II (21.09.2025 | 21 Sep 2025 | 21/09/2025) NKU Soccer Stadium 3:1 MLS Next Pro
New England Revolution II - FC Cincinnati 2 (15.06.2025 | 15 Jun 2025 | 15/06/2025) Gillette Stadium 0:1 MLS Next Pro
New England Revolution II - FC Cincinnati 2 (13.03.2025 | 13 Mar 2025 | 13/03/2025) Gillette Stadium 2:0 MLS Next Pro
Last played matches of teams:
FC Cincinnati 2
FC Cincinnati 2 - New England Revolution II (07.06.2026 | 07 Jun 2026 | 07/06/2026) NKU Soccer Stadium 0:1 MLS Next Pro
New York City FC II - FC Cincinnati 2 (23.05.2026 | 23 May 2026 | 23/05/2026) Belson Stadium 2:0 MLS Next Pro
FC Cincinnati 2 - Chattanooga (17.05.2026 | 17 May 2026 | 17/05/2026) NKU Soccer Stadium 1:3 MLS Next Pro
Huntsville City FC - FC Cincinnati 2 (13.05.2026 | 13 May 2026 | 13/05/2026) Joe W. Davis Stadium 4:0 MLS Next Pro
FC Cincinnati 2 - Columbus Crew 2 (10.05.2026 | 10 May 2026 | 10/05/2026) NKU Soccer Stadium 2:1 MLS Next Pro
New England Revolution II
FC Cincinnati 2 - New England Revolution II (07.06.2026 | 07 Jun 2026 | 07/06/2026) NKU Soccer Stadium 0:1 MLS Next Pro
Crown Legacy FC - New England Revolution II (22.05.2026 | 22 May 2026 | 22/05/2026) Sportsplex at Matthews 2:2 MLS Next Pro
New England Revolution II - Orlando City II (17.05.2026 | 17 May 2026 | 17/05/2026) Beirne Stadium 1:0 MLS Next Pro
Philadelphia Union II - New England Revolution II (13.05.2026 | 13 May 2026 | 13/05/2026) Subaru Park 0:1 MLS Next Pro
New England Revolution II - New York City FC II (10.05.2026 | 10 May 2026 | 10/05/2026) Beirne Stadium 3:2 MLS Next Pro
FC Cincinnati 2 v New England Revolution II score today, 07.06.2026, and full match statistics will be available on fscore.co.tz on any device without registration.