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Fleury 91 - Valenciennes 17.04.2026

Round 30

Main events

2nd Half 2 - 0

Statistics Fleury 91 vs Valenciennes

48% Ball possession 52%
7 Total shots 7
5 Shots on goal 3
2 Shots off goal 4
2 Corner kicks 8
2 Yellow cards 1

Head To Head

Wins
Draws
Wins
2
0
0
Goals
4
0
All matches

Standings

Team G W D L S C Pt
1. Dijon FCO
32 18 11 3 52 25 65
2. Sochaux-Montbeliard
32 16 10 6 51 26 58
3. Rouen
32 14 13 5 43 29 55
4. Fleury 91
32 15 9 8 47 30 54
5. Versailles 78
32 15 8 9 46 34 53
6. Orleans
32 14 9 9 42 42 51
7. Le Puy
32 12 11 9 45 38 47
8. Stade Malherbe Caen
32 8 16 8 39 34 40
9. Concarneau
32 8 14 10 32 37 38
10. Valenciennes
32 10 8 14 35 44 37
11. Aubagne
32 9 10 13 38 46 37
12. Villefranche
32 10 7 15 34 45 37
13. Quevilly
32 8 9 15 34 45 33
14. Paris 13 Atletico
32 7 11 14 26 41 32
15. Bourg-en-Bresse Peronnas 01
32 8 7 17 25 44 31
16. Chateauroux
32 6 13 13 35 49 30
17. Stade Briochin
32 5 12 15 35 50 27
  Promotion
  Promotion Playoffs
  Relegation

Top Scorers

Fleury 91 Fleury 91
#
Goals
  • 10 Farade K.
    19
  • 11 Rivas J.
    7
  • 10 Le Mehaute Y.
    4
  • Badin C.
    3
  • Vogt Q.
    2
  • Gannoun K.
    2
  • Belliard M.
    2
  • 2 Hervieu L.
    2
  • 27 Lavigne V.
    1
  • 3 Colombo F.
    1
Valenciennes Valenciennes
#
Goals
  • 18 Courtet G.
    7
  • 19 Appuah S.
    4
  • 19 Takaoka R.
    3
  • Niakate S.
    3
  • 27 Ipiele A.
    3
  • 11 Raheriniaina E.
    3
  • 7 Abi C.
    3
  • 4 Passi B.
    3
  • 5 Boissier R.
    2
  • 91 Mabrouk Rouai
    2

Statistics from 25/26 season of National

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Text commentary

Overall
FLE
VAL
[13:31:22]` The start whistle was blown
Fleury 91 and Valenciennes begin their battle at , officiated by .
[14:20:28]` Match half-time
Half-time! The referee stops play with Fleury 91 and Valenciennes level (or ahead) at 0:0. Players take a breather while coaches deliver final instructions.
[14:38:15]` The game has been started after the break
gets Fleury 91 and Valenciennes back underway at for the next half.
image 47’` Back of the net 1 — 0
Fleury 91’s Farade Kevin (Fleury 91) strikes, sending the crowd wild with a stunning goal.
image 90 + 4’` Goal 2 — 0
Belliard Marvyn (Fleury 91) smashes it in for Valenciennes, and roars with excitement.
[15:28:25]` The match is over
blows the final whistle at , ending the clash between Fleury 91 and Valenciennes.
image 47’` Back of the net 1 — 0
Fleury 91’s Farade Kevin (Fleury 91) strikes, sending the crowd wild with a stunning goal.
image 90 + 4’` Goal 2 — 0
Belliard Marvyn (Fleury 91) smashes it in for Valenciennes, and roars with excitement.

Player Statistics

Overview|
Shots|
Attack|
Defending|
Goalkeeping
Overview
Gr -
G -
Ast -
MP 17
Grade -
Minutes played 17
Goals -
xG 0.07
Assists -
xA 0.03
Total shots 1
Passes 5/9(56%)
Yellow cards -
Red cards -
Gr -
G -
Ast -
MP 73
Grade -
Minutes played 73
Goals -
xG 0.04
Assists -
xA 0.2
Total shots 1
Passes 25/32(78%)
Yellow cards -
Red cards -
Gr -
G -
Ast -
MP 49
Grade -
Minutes played 49
Goals -
xG -
Assists -
xA 0.01
Total shots -
Passes 7/10(70%)
Yellow cards -
Red cards -
Gr -
G -
Ast -
MP 90
Grade -
Minutes played 90
Goals -
xG -
Assists -
xA 0.01
Total shots -
Passes 41/44(93%)
Yellow cards -
Red cards -
Gr -
G -
Ast -
MP 90
Grade -
Minutes played 90
Goals -
xG 0.45
Assists -
xA 0.02
Total shots 2
Passes 10/18(56%)
Yellow cards -
Red cards -
Gr -
G -
Ast -
MP 86
Grade -
Minutes played 86
Goals -
xG 0.03
Assists -
xA 0.03
Total shots 1
Passes 41/48(85%)
Yellow cards -
Red cards -
Gr -
G -
Ast -
MP 90
Grade -
Minutes played 90
Goals -
xG -
Assists -
xA -
Total shots -
Passes 21/26(81%)
Yellow cards -
Red cards -
Gr -
G -
Ast -
MP 82
Grade -
Minutes played 82
Goals -
xG -
Assists -
xA 0.11
Total shots -
Passes 18/23(78%)
Yellow cards -
Red cards -
Gr -
G -
Ast -
MP 90
Grade -
Minutes played 90
Goals -
xG -
Assists -
xA -
Total shots -
Passes 24/34(71%)
Yellow cards -
Red cards -
Gr -
G -
Ast -
MP 18
Grade -
Minutes played 18
Goals -
xG -
Assists -
xA -
Total shots -
Passes 4/7(57%)
Yellow cards -
Red cards -
xG - measures the quality of a scoring chance and the probability of it becoming a goal. It’s calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team’s total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
xA - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver’s position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player’s or team’s total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
Shots
Gr -
G -
Ast -
MP 90
Total shots 2
Shots on target 1
xGOT 0.21
Shots off target -
Blocked shots 1
Shots header 1
Shots inside the Box 2
Shots outside the Box -
Gr -
G -
Ast -
MP 17
Total shots 1
Shots on target -
xGOT -
Shots off target -
Blocked shots 1
Shots header -
Shots inside the Box 1
Shots outside the Box -
Gr -
G -
Ast -
MP 73
Total shots 1
Shots on target -
xGOT -
Shots off target -
Blocked shots 1
Shots header -
Shots inside the Box 1
Shots outside the Box -
Gr -
G -
Ast -
MP 86
Total shots 1
Shots on target -
xGOT -
Shots off target 1
Blocked shots -
Shots header -
Shots inside the Box 1
Shots outside the Box -
Gr -
G -
Ast -
MP 49
Total shots -
Shots on target -
xGOT -
Shots off target -
Blocked shots -
Shots header -
Shots inside the Box -
Shots outside the Box -
Gr -
G -
Ast -
MP 90
Total shots -
Shots on target -
xGOT -
Shots off target -
Blocked shots -
Shots header -
Shots inside the Box -
Shots outside the Box -
Gr -
G -
Ast -
MP 90
Total shots -
Shots on target -
xGOT -
Shots off target -
Blocked shots -
Shots header -
Shots inside the Box -
Shots outside the Box -
Gr -
G -
Ast -
MP 82
Total shots -
Shots on target -
xGOT -
Shots off target -
Blocked shots -
Shots header -
Shots inside the Box -
Shots outside the Box -
Gr -
G -
Ast -
MP 90
Total shots -
Shots on target -
xGOT -
Shots off target -
Blocked shots -
Shots header -
Shots inside the Box -
Shots outside the Box -
Gr -
G -
Ast -
MP 18
Total shots -
Shots on target -
xGOT -
Shots off target -
Blocked shots -
Shots header -
Shots inside the Box -
Shots outside the Box -
xGOT - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution — shot placement, goalkeeper position, etc. — after the ball is struck. Only shots on target are included, each valued 0–1. A team’s total xGOT is the sum of all its on-target shots.
Attack
Gr -
G -
Ast -
MP 90
Touches in the opposition Box 4
Passes 10/18(56%)
Big chances created -
Big chances missed 1
Assists -
xA 0.02
Passes in final third 4/7(57%)
Touches 28
Passes long -
Crosses -
Successful dribbles 1/2(50%)
Fouled -
Offsides 1
Gr -
G -
Ast -
MP 17
Touches in the opposition Box 3
Passes 5/9(56%)
Big chances created -
Big chances missed -
Assists -
xA 0.03
Passes in final third 2/6(33%)
Touches 15
Passes long -
Crosses -
Successful dribbles -
Fouled -
Offsides -
Gr -
G -
Ast -
MP 73
Touches in the opposition Box 3
Passes 25/32(78%)
Big chances created -
Big chances missed -
Assists -
xA 0.2
Passes in final third 8/12(67%)
Touches 54
Passes long 1/3(33%)
Crosses 2/9(22%)
Successful dribbles 1/3(33%)
Fouled 1
Offsides -
Gr -
G -
Ast -
MP 86
Touches in the opposition Box 2
Passes 41/48(85%)
Big chances created -
Big chances missed -
Assists -
xA 0.03
Passes in final third 15/19(79%)
Touches 74
Passes long 2/3(67%)
Crosses 1/5(20%)
Successful dribbles -
Fouled 1
Offsides -
Gr -
G -
Ast -
MP 82
Touches in the opposition Box 1
Passes 18/23(78%)
Big chances created -
Big chances missed -
Assists -
xA 0.11
Passes in final third 9/12(75%)
Touches 38
Passes long 2/4(50%)
Crosses 1/3(33%)
Successful dribbles 5/5(100%)
Fouled -
Offsides -
Gr -
G -
Ast -
MP 49
Touches in the opposition Box -
Passes 7/10(70%)
Big chances created -
Big chances missed -
Assists -
xA 0.01
Passes in final third 3/4(75%)
Touches 25
Passes long -
Crosses -
Successful dribbles 1/1(100%)
Fouled -
Offsides -
Gr -
G -
Ast -
MP 90
Touches in the opposition Box -
Passes 41/44(93%)
Big chances created -
Big chances missed -
Assists -
xA 0.01
Passes in final third 4/5(80%)
Touches 51
Passes long 9/11(82%)
Crosses -
Successful dribbles -
Fouled -
Offsides -
Gr -
G -
Ast -
MP 90
Touches in the opposition Box -
Passes 21/26(81%)
Big chances created -
Big chances missed -
Assists -
xA -
Passes in final third 1/1(50%)
Touches 33
Passes long 4/7(57%)
Crosses -
Successful dribbles -
Fouled -
Offsides -
Gr -
G -
Ast -
MP 90
Touches in the opposition Box -
Passes 24/34(71%)
Big chances created -
Big chances missed -
Assists -
xA -
Passes in final third 1/5(20%)
Touches 44
Passes long 11/21(52%)
Crosses -
Successful dribbles -
Fouled 1
Offsides -
Gr -
G -
Ast -
MP 18
Touches in the opposition Box -
Passes 4/7(57%)
Big chances created -
Big chances missed -
Assists -
xA -
Passes in final third -
Touches 10
Passes long 1/3(33%)
Crosses -
Successful dribbles -
Fouled -
Offsides -
xA - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver’s position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player’s or team’s total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
Defending
Gr -
G -
Ast -
MP 90
Duels 16
Aerial duels 5/11(45%)
Ground duels 2/5(40%)
Fouls 2
Tackles 1/1(100%)
Interceptions -
Clearances -
Error leading to goal -
Error leading to shot -
Own goals -
Gr -
G -
Ast -
MP 73
Duels 10
Aerial duels 1/2(50%)
Ground duels 2/8(25%)
Fouls 1
Tackles -
Interceptions -
Clearances -
Error leading to goal -
Error leading to shot -
Own goals -
Gr -
G -
Ast -
MP 82
Duels 7
Aerial duels -
Ground duels 5/7(71%)
Fouls 1
Tackles 1/1(100%)
Interceptions -
Clearances 1
Error leading to goal -
Error leading to shot -
Own goals -
Gr -
G -
Ast -
MP 49
Duels 5
Aerial duels -
Ground duels 2/4(50%)
Fouls 2
Tackles 1/1(100%)
Interceptions 1
Clearances 2
Error leading to goal -
Error leading to shot -
Own goals -
Gr -
G -
Ast -
MP 86
Duels 5
Aerial duels 1/2(50%)
Ground duels 1/3(33%)
Fouls 1
Tackles -
Interceptions 1
Clearances -
Error leading to goal -
Error leading to shot -
Own goals -
Gr -
G -
Ast -
MP 90
Duels 5
Aerial duels 1/3(33%)
Ground duels 1/2(50%)
Fouls 1
Tackles 1/1(100%)
Interceptions 2
Clearances 2
Error leading to goal -
Error leading to shot -
Own goals -
Gr -
G -
Ast -
MP 17
Duels 3
Aerial duels 1/3(33%)
Ground duels -
Fouls -
Tackles -
Interceptions -
Clearances -
Error leading to goal -
Error leading to shot -
Own goals -
Gr -
G -
Ast -
MP 90
Duels 3
Aerial duels 1/1(100%)
Ground duels 1/2(50%)
Fouls -
Tackles 1/1(100%)
Interceptions 1
Clearances 2
Error leading to goal -
Error leading to shot -
Own goals -
Gr -
G -
Ast -
MP 90
Duels 1
Aerial duels -
Ground duels 1/1(100%)
Fouls -
Tackles -
Interceptions -
Clearances 2
Error leading to goal -
Error leading to shot -
Own goals -
Gr -
G -
Ast -
MP 18
Duels -
Aerial duels -
Ground duels -
Fouls -
Tackles -
Interceptions 1
Clearances 1
Error leading to goal -
Error leading to shot -
Own goals -
Goalkeeping
Gr -
GC 2
GS 2
GP -0.37
Goals prevented -0.37
Goalkeeper saves 2
xGOT faced 1.63
Goals Conceded 2
Punches -
Throws 4
Sweeper keeper actions 1
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots “deserved.
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot’s quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team’s total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.

Fleury 91 and Valenciennes will play their match on 17 Apr 2026 at 13:30.All interesting information can be found in one place, like Fleury 91 vs Valenciennes score, fixtures, statistics, latest score, livescore, and future matches' fixtures.

Match and teams’ info

Fleury 91 vs Valenciennes score and info in recent games:
  • Fleury 91 - Valenciennes (17.04.2026 | 17 Apr 2026 | 17/04/2026) 2:0 National
  • Valenciennes - Fleury 91 (21.11.2025 | 21 Nov 2025 | 21/11/2025) 0:2 National

Last played matches of teams:

Fleury 91
  • Fleury 91 - Rouen (15.05.2026 | 15 May 2026 | 15/05/2026) 1:2 National
  • Orleans - Fleury 91 (09.05.2026 | 09 May 2026 | 09/05/2026) 2:0 National
  • Fleury 91 - Le Puy (01.05.2026 | 01 May 2026 | 01/05/2026) 4:0 National
  • Chateauroux - Fleury 91 (24.04.2026 | 24 Apr 2026 | 24/04/2026) 0:2 National
  • Fleury 91 - Valenciennes (17.04.2026 | 17 Apr 2026 | 17/04/2026) 2:0 National
Valenciennes
  • Valenciennes - Chateauroux (15.05.2026 | 15 May 2026 | 15/05/2026) 2:2 National
  • Bourg-en-Bresse Peronnas 01 - Valenciennes (09.05.2026 | 09 May 2026 | 09/05/2026) 1:0 National
  • Sochaux-Montbeliard - Valenciennes (02.05.2026 | 02 May 2026 | 02/05/2026) 1:1 National
  • Valenciennes - Dijon FCO (24.04.2026 | 24 Apr 2026 | 24/04/2026) 0:1 National
  • Fleury 91 - Valenciennes (17.04.2026 | 17 Apr 2026 | 17/04/2026) 2:0 National
Fleury 91 v Valenciennes score today, 17.04.2026, and full match statistics will be available on fscore.co.tz on any device without registration.