Expected goals (xG)
Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
1.64
50%
Ball possession
50%
1
Big chances
Big chances - counts clear scoring opportunities where a goal is highly expected. These are situations like one-on-one with the goalkeeper, close-range shots with little defensive pressure, or shots into an open goal.
1
19
Total shots
12
5
Shots on goal
7
6
Shots off goal
2
10
Shots inside the Box
7
9
Shots outside the Box
3
1.11
xG on target (xGOT)
xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots.
1.77
8
Blocked shots
3
23
Touches in the opposition Box
23
3
Offsides
2
14
Free kicks
8
7
Corner kicks
6
22
Throw ins
12
8
Fouls
14
0
Yellow cards
2
41
Duels won
59
8/13 (62%)
Tackles
19/27 (70%)
16
Clearances
19
4
Interceptions
11
328/409 (80%)
Passes
311/406 (77%)
36/66 (55%)
Long Passes
27/77 (35%)
54/104 (52%)
Passes in final third
80/117 (68%)
0.94
Expected assists (xA)
Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
2.37
3/17 (18%)
Crosses
8/15 (53%)
6
Goalkeeper saves
4
1.77
xGOT faced
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
1.11
0.77
Goals prevented
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved.
0.11
0.5
Expected goals (xG)
Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
0.97
53%
Ball possession
47%
0
Big chances
Big chances - counts clear scoring opportunities where a goal is highly expected. These are situations like one-on-one with the goalkeeper, close-range shots with little defensive pressure, or shots into an open goal.
1
10
Total shots
3
3
Shots on goal
1
3
Shots off goal
2
5
Shots inside the Box
3
5
Shots outside the Box
0
0.22
xG on target (xGOT)
xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots.
0.93
4
Blocked shots
0
13
Touches in the opposition Box
10
0
Offsides
1
6
Free kicks
4
4
Corner kicks
1
14
Throw ins
4
4
Fouls
6
20
Duels won
32
4/7 (57%)
Tackles
12/15 (80%)
4
Clearances
9
1
Interceptions
8
169/221 (76%)
Passes
147/203 (72%)
16/35 (46%)
Long Passes
13/42 (31%)
27/62 (44%)
Passes in final third
22/31 (71%)
0.38
Expected assists (xA)
Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
1.08
3/10 (30%)
Crosses
2/3 (67%)
0
Goalkeeper saves
3
0.93
xGOT faced
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
0.22
-0.07
Goals prevented
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved.
0.22
0.87
Expected goals (xG)
Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
0.67
47%
Ball possession
53%
1
Big chances
Big chances - counts clear scoring opportunities where a goal is highly expected. These are situations like one-on-one with the goalkeeper, close-range shots with little defensive pressure, or shots into an open goal.
0
9
Total shots
9
2
Shots on goal
6
3
Shots off goal
0
5
Shots inside the Box
4
4
Shots outside the Box
3
0.89
xG on target (xGOT)
xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots.
0.84
4
Blocked shots
3
10
Touches in the opposition Box
13
3
Offsides
1
8
Free kicks
4
3
Corner kicks
5
8
Throw ins
8
4
Fouls
8
0
Yellow cards
2
21
Duels won
27
4/6 (67%)
Tackles
7/12 (58%)
12
Clearances
10
3
Interceptions
3
159/188 (85%)
Passes
164/203 (81%)
20/31 (65%)
Long Passes
14/35 (40%)
27/42 (64%)
Passes in final third
58/86 (67%)
0.56
Expected assists (xA)
Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
1.29
0/7 (0%)
Crosses
6/12 (50%)
6
Goalkeeper saves
1
0.84
xGOT faced
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
0.89
0.84
Goals prevented
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved.
xG - measures the quality of a scoring chance and the probability of it becoming a goal. It’s calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team’s total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
xA - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver’s position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player’s or team’s total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
xGOT - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution — shot placement, goalkeeper position, etc. — after the ball is struck. Only shots on target are included, each valued 0–1. A team’s total xGOT is the sum of all its on-target shots.
xA - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver’s position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player’s or team’s total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots “deserved.
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot’s quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team’s total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
FC Naples and Sporting Jax will play their match on 17 May 2026 at 17:00.All interesting information can be found in one place, like FC Naples vs Sporting Jax score, fixtures, statistics, latest score, livescore, and future matches' fixtures.
Match and teams’ info
FC Naples vs Sporting Jax score and info in recent games:
Last played matches of teams:
FC Naples
South Georgia Tormenta - FC Naples (16.10.2026 | 16 Oct 2026 | 16/10/2026) USL League One
FC Naples - South Georgia Tormenta (18.07.2026 | 18 Jul 2026 | 18/07/2026) USL League One
Union Omaha - FC Naples (30.05.2026 | 30 May 2026 | 30/05/2026) 2:1 USL League One
FC Naples - Westchester SC (23.05.2026 | 23 May 2026 | 23/05/2026) 1:0 USL League One
FC Naples - Sporting Jax (17.05.2026 | 17 May 2026 | 17/05/2026) 1:1 USL Cup
Sporting Jax
Sporting Jax - Brooklyn FC (31.05.2026 | 31 May 2026 | 31/05/2026) Hodges Stadium 2:2 USL Championship
Sporting Jax - San Antonio Texas (27.05.2026 | 27 May 2026 | 27/05/2026) Hodges Stadium 4:4 USL Championship
FC Naples - Sporting Jax (17.05.2026 | 17 May 2026 | 17/05/2026) 1:1 USL Cup
Sarasota Paradise - Sporting Jax (13.05.2026 | 13 May 2026 | 13/05/2026) 0:2 USL Cup
Indy Eleven - Sporting Jax (09.05.2026 | 09 May 2026 | 09/05/2026) Michael Carroll Stadium 2:1 USL Championship
FC Naples v Sporting Jax score today, 17.05.2026, and full match statistics will be available on fscore.co.tz on any device without registration.