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Tulsa Roughnecks - Monterey Bay FC 17.06.2026

Round

Statistics Tulsa Roughnecks vs Monterey Bay FC

1.44 Expected goals (xG) stat-tooltip-icon Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored. 0.8
36% Ball possession 64%
3 Big chances stat-tooltip-icon Big chances - counts clear scoring opportunities where a goal is highly expected. These are situations like one-on-one with the goalkeeper, close-range shots with little defensive pressure, or shots into an open goal. 1
8 Total shots 7
3 Shots on goal 2
5 Shots off goal 4
3 Shots inside the Box 3
5 Shots outside the Box 4
1.66 xG on target (xGOT) stat-tooltip-icon xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots. 0.62
0 Blocked shots 1
1 Headed goals 0
7 Touches in the opposition Box 16
1 Offsides 1
19 Free kicks 12
2 Corner kicks 5
15 Throw ins 28
12 Fouls 19
1 Yellow cards 4
46 Duels won 38
8/15 (53%) Tackles 7/11 (64%)
22 Clearances 15
12 Interceptions 4
187/260 (72%) Passes 392/477 (82%)
21/52 (40%) Long Passes 27/59 (46%)
38/65 (58%) Passes in final third 69/124 (56%)
1.08 Expected assists (xA) stat-tooltip-icon Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved. 0.9
2/13 (15%) Crosses 3/15 (20%)
2 Goalkeeper saves 1
0.62 xGOT faced stat-tooltip-icon xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented. 1.66
0.62 Goals prevented stat-tooltip-icon Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved. -0.34

Head To Head

Wins
Draws
Wins
5
0
0
Goals
11
5
All matches

Standings

Team G W D L S C Pt
1. Orange County Blues
13 6 5 2 18 13 23
2. Oakland Roots
14 5 6 3 23 20 21
3. San Antonio Texas
13 5 6 2 18 16 21
4. Tulsa Roughnecks
13 5 4 4 17 16 19
5. New Mexico United
12 5 3 4 13 13 18
6. Phoenix Rising
14 4 5 5 19 19 17
7. El Paso Locomotive FC
13 4 4 5 23 23 16
8. Sacramento Republic
12 4 4 4 13 12 16
9. Colorado Springs Switchbacks
12 4 4 4 20 19 16
10. Las Vegas Lights
13 4 3 6 20 23 15
11. Lexington SC
12 4 3 5 17 15 15
12. Monterey Bay FC
14 4 2 8 14 22 14
  Promotion to Playoffs

Top Scorers

Tulsa Roughnecks Tulsa Roughnecks

No data available

Monterey Bay FC Monterey Bay FC

No data available

Statistics from 2026 season of USL Championship

Chat (2)

OliverOuterspace76 17/06 11:03

Monterey Bay FC 💪💪💪

MichaelMeteorite 17/06 07:24

This is such a crucial moment!

Player Statistics

Overview|
Shots|
Attack|
Defending|
Goalkeeping
Overview
Gr 7.8
G -
Ast -
MP 76
Grade 7.8
Minutes played 76
Goals -
xG -
Assists -
xA 0.59
Total shots -
Passes 41/45(91%)
Yellow cards -
Red cards -
Gr 6.9
G -
Ast -
MP 13
Grade 6.9
Minutes played 13
Goals -
xG 0.05
Assists -
xA 0.01
Total shots 1
Passes 4/6(67%)
Yellow cards -
Red cards -
Gr 6.7
G -
Ast -
MP 90
Grade 6.7
Minutes played 90
Goals -
xG -
Assists -
xA 0.01
Total shots -
Passes 75/82(91%)
Yellow cards -
Red cards -
Gr 6.7
G -
Ast -
MP 68
Grade 6.7
Minutes played 68
Goals -
xG 0.05
Assists -
xA 0.01
Total shots 1
Passes 16/22(73%)
Yellow cards -
Red cards -
Gr 6.6
G -
Ast -
MP 21
Grade 6.6
Minutes played 21
Goals -
xG -
Assists -
xA -
Total shots -
Passes 3/7(43%)
Yellow cards -
Red cards -
Gr 6.4
G -
Ast -
MP 45
Grade 6.4
Minutes played 45
Goals -
xG -
Assists -
xA 0.02
Total shots -
Passes 19/27(70%)
Yellow cards 1
Red cards -
Gr 6.2
G -
Ast -
MP 12
Grade 6.2
Minutes played 12
Goals -
xG -
Assists -
xA -
Total shots -
Passes 3/3(100%)
Yellow cards -
Red cards -
Gr 5.7
G -
Ast -
MP 90
Grade 5.7
Minutes played 90
Goals -
xG -
Assists -
xA -
Total shots -
Passes 10/13(77%)
Yellow cards -
Red cards -
Gr 5.7
G -
Ast -
MP 90
Grade 5.7
Minutes played 90
Goals -
xG 0.23
Assists -
xA 0.14
Total shots 1
Passes 7/11(64%)
Yellow cards -
Red cards -
Gr 5.3
G -
Ast -
MP 90
Grade 5.3
Minutes played 90
Goals -
xG 0.14
Assists -
xA 0.05
Total shots 2
Passes 10/14(71%)
Yellow cards -
Red cards -
xG - measures the quality of a scoring chance and the probability of it becoming a goal. It’s calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team’s total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
xA - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver’s position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player’s or team’s total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
Shots
Gr 5.3
G -
Ast -
MP 90
Total shots 2
Shots on target 1
xGOT 0.06
Shots off target 1
Blocked shots -
Shots header -
Shots inside the Box -
Shots outside the Box 2
Gr 6.7
G -
Ast -
MP 68
Total shots 1
Shots on target -
xGOT -
Shots off target 1
Blocked shots 1
Shots header -
Shots inside the Box -
Shots outside the Box 1
Gr 5.7
G -
Ast -
MP 90
Total shots 1
Shots on target -
xGOT -
Shots off target 1
Blocked shots -
Shots header 1
Shots inside the Box 1
Shots outside the Box -
Gr 6.9
G -
Ast -
MP 13
Total shots 1
Shots on target -
xGOT -
Shots off target -
Blocked shots 1
Shots header -
Shots inside the Box -
Shots outside the Box 1
Gr 6.6
G -
Ast -
MP 21
Total shots -
Shots on target -
xGOT -
Shots off target -
Blocked shots -
Shots header -
Shots inside the Box -
Shots outside the Box -
Gr 6.7
G -
Ast -
MP 90
Total shots -
Shots on target -
xGOT -
Shots off target -
Blocked shots -
Shots header -
Shots inside the Box -
Shots outside the Box -
Gr 6.4
G -
Ast -
MP 45
Total shots -
Shots on target -
xGOT -
Shots off target -
Blocked shots -
Shots header -
Shots inside the Box -
Shots outside the Box -
Gr 5.7
G -
Ast -
MP 90
Total shots -
Shots on target -
xGOT -
Shots off target -
Blocked shots -
Shots header -
Shots inside the Box -
Shots outside the Box -
Gr 7.8
G -
Ast -
MP 76
Total shots -
Shots on target -
xGOT -
Shots off target -
Blocked shots -
Shots header -
Shots inside the Box -
Shots outside the Box -
Gr 6.2
G -
Ast -
MP 12
Total shots -
Shots on target -
xGOT -
Shots off target -
Blocked shots -
Shots header -
Shots inside the Box -
Shots outside the Box -
xGOT - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution — shot placement, goalkeeper position, etc. — after the ball is struck. Only shots on target are included, each valued 0–1. A team’s total xGOT is the sum of all its on-target shots.
Attack
Gr 7.8
G -
Ast -
MP 76
Touches in the opposition Box 3
Passes 41/45(91%)
Big chances created 1
Big chances missed -
Assists -
xA 0.59
Passes in final third 16/19(84%)
Touches 54
Passes long 2/3(67%)
Crosses 3/7(43%)
Successful dribbles -
Fouled -
Offsides -
Gr 5.7
G -
Ast -
MP 90
Touches in the opposition Box 3
Passes 7/11(64%)
Big chances created -
Big chances missed 1
Assists -
xA 0.14
Passes in final third 2/3(40%)
Touches 23
Passes long -
Crosses -
Successful dribbles -
Fouled 1
Offsides 1
Gr 6.4
G -
Ast -
MP 45
Touches in the opposition Box 1
Passes 19/27(70%)
Big chances created -
Big chances missed -
Assists -
xA 0.02
Passes in final third 6/12(50%)
Touches 52
Passes long -
Crosses -
Successful dribbles 2/2(100%)
Fouled 1
Offsides -
Gr 5.3
G -
Ast -
MP 90
Touches in the opposition Box -
Passes 10/14(71%)
Big chances created -
Big chances missed -
Assists -
xA 0.05
Passes in final third 5/6(83%)
Touches 29
Passes long 1/1(100%)
Crosses -
Successful dribbles 1/6(17%)
Fouled -
Offsides 1
Gr 6.6
G -
Ast -
MP 21
Touches in the opposition Box -
Passes 3/7(43%)
Big chances created -
Big chances missed -
Assists -
xA -
Passes in final third -
Touches 9
Passes long -
Crosses -
Successful dribbles -
Fouled -
Offsides -
Gr 6.7
G -
Ast -
MP 90
Touches in the opposition Box -
Passes 75/82(91%)
Big chances created -
Big chances missed -
Assists -
xA 0.01
Passes in final third 8/12(67%)
Touches 93
Passes long 3/7(43%)
Crosses -
Successful dribbles -
Fouled 1
Offsides -
Gr 5.7
G -
Ast -
MP 90
Touches in the opposition Box -
Passes 10/13(77%)
Big chances created -
Big chances missed -
Assists -
xA -
Passes in final third 1/1(50%)
Touches 23
Passes long 3/5(60%)
Crosses -
Successful dribbles -
Fouled -
Offsides -
Gr 6.7
G -
Ast -
MP 68
Touches in the opposition Box -
Passes 16/22(73%)
Big chances created -
Big chances missed -
Assists -
xA 0.01
Passes in final third 4/6(67%)
Touches 32
Passes long 1/2(50%)
Crosses -
Successful dribbles -
Fouled 4
Offsides -
Gr 6.2
G -
Ast -
MP 12
Touches in the opposition Box -
Passes 3/3(100%)
Big chances created -
Big chances missed -
Assists -
xA -
Passes in final third 1/1(100%)
Touches 5
Passes long -
Crosses -
Successful dribbles -
Fouled -
Offsides -
Gr 6.9
G -
Ast -
MP 13
Touches in the opposition Box -
Passes 4/6(67%)
Big chances created -
Big chances missed -
Assists -
xA 0.01
Passes in final third 3/5(60%)
Touches 9
Passes long -
Crosses -
Successful dribbles 1/1(100%)
Fouled -
Offsides -
xA - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver’s position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player’s or team’s total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
Defending
Gr 5.3
G -
Ast -
MP 90
Duels 10
Aerial duels -
Ground duels 1/10(10%)
Fouls 2
Tackles 1/1(100%)
Interceptions 1
Clearances -
Error leading to goal -
Error leading to shot -
Own goals -
Gr 6.4
G -
Ast -
MP 45
Duels 10
Aerial duels 2/3(67%)
Ground duels 3/7(43%)
Fouls 2
Tackles -
Interceptions -
Clearances -
Error leading to goal -
Error leading to shot -
Own goals -
Gr 5.7
G -
Ast -
MP 90
Duels 10
Aerial duels 1/3(33%)
Ground duels 2/7(29%)
Fouls 4
Tackles 1/1(100%)
Interceptions 1
Clearances -
Error leading to goal -
Error leading to shot -
Own goals -
Gr 6.7
G -
Ast -
MP 68
Duels 5
Aerial duels 1/1(100%)
Ground duels 4/4(100%)
Fouls -
Tackles -
Interceptions 1
Clearances -
Error leading to goal -
Error leading to shot -
Own goals -
Gr 6.7
G -
Ast -
MP 90
Duels 4
Aerial duels -
Ground duels 4/4(100%)
Fouls -
Tackles 2/3(67%)
Interceptions 2
Clearances 3
Error leading to goal -
Error leading to shot -
Own goals -
Gr 7.8
G -
Ast -
MP 76
Duels 3
Aerial duels -
Ground duels 1/3(33%)
Fouls 2
Tackles 1/1(100%)
Interceptions -
Clearances -
Error leading to goal -
Error leading to shot -
Own goals -
Gr 6.9
G -
Ast -
MP 13
Duels 3
Aerial duels -
Ground duels 1/2(50%)
Fouls -
Tackles -
Interceptions -
Clearances -
Error leading to goal -
Error leading to shot -
Own goals -
Gr 6.6
G -
Ast -
MP 21
Duels 1
Aerial duels -
Ground duels 1/1(100%)
Fouls -
Tackles 1/1(100%)
Interceptions -
Clearances -
Error leading to goal -
Error leading to shot -
Own goals -
Gr 6.2
G -
Ast -
MP 12
Duels 1
Aerial duels -
Ground duels -
Fouls -
Tackles -
Interceptions -
Clearances 1
Error leading to goal -
Error leading to shot -
Own goals -
Gr 5.7
G -
Ast -
MP 90
Duels -
Aerial duels -
Ground duels -
Fouls -
Tackles -
Interceptions -
Clearances 1
Error leading to goal -
Error leading to shot -
Own goals -
Goalkeeping
Gr 5.7
GC 2
GS 1
GP -0.52
Goals prevented -0.52
Goalkeeper saves 1
xGOT faced 1.48
Goals Conceded 2
Punches 1
Throws 7
Sweeper keeper actions -
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots “deserved.
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot’s quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team’s total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.

Tulsa Roughnecks and Monterey Bay FC will play their match on 17 Jun 2026 at 20:30. The game will be held on Oneok Field stadium within the USL Championship. All interesting information can be found in one place, like Tulsa Roughnecks vs Monterey Bay FC score, fixtures, statistics, latest score, livescore, and future matches' fixtures.

Match and teams’ info

Tulsa Roughnecks vs Monterey Bay FC score and info in recent games:
  • Tulsa Roughnecks - Monterey Bay FC (17.06.2026 | 17 Jun 2026 | 17/06/2026) Oneok Field 2:0 USL Championship
  • Monterey Bay FC - Tulsa Roughnecks (03.05.2026 | 03 May 2026 | 03/05/2026) Cardinale Stadium 1:2 USL Championship
  • Monterey Bay FC - Tulsa Roughnecks (06.08.2025 | 06 Aug 2025 | 06/08/2025) Cardinale Stadium 2:3 USL Championship
  • Tulsa Roughnecks - Monterey Bay FC (16.07.2025 | 16 Jul 2025 | 16/07/2025) Oneok Field 2:1 USL Championship
  • Tulsa Roughnecks - Monterey Bay FC (26.10.2024 | 26 Oct 2024 | 26/10/2024) Oneok Field 2:1 USL Championship

Last played matches of teams:

Tulsa Roughnecks
  • Tulsa Roughnecks - Colorado Springs Switchbacks (20.06.2026 | 20 Jun 2026 | 20/06/2026) Oneok Field 1:2 USL Championship
  • Tulsa Roughnecks - Monterey Bay FC (17.06.2026 | 17 Jun 2026 | 17/06/2026) Oneok Field 2:0 USL Championship
  • Charleston Battery - Tulsa Roughnecks (13.06.2026 | 13 Jun 2026 | 13/06/2026) Patriots Point 5:1 USL Championship
  • Tulsa Roughnecks - San Antonio Texas (06.06.2026 | 06 Jun 2026 | 06/06/2026) 1:2 USL Cup
  • Las Vegas Lights - Tulsa Roughnecks (30.05.2026 | 30 May 2026 | 30/05/2026) Cashman Field 0:0 USL Championship
Monterey Bay FC
  • Monterey Bay FC - El Paso Locomotive FC (20.06.2026 | 20 Jun 2026 | 20/06/2026) Cardinale Stadium 1:0 USL Championship
  • Tulsa Roughnecks - Monterey Bay FC (17.06.2026 | 17 Jun 2026 | 17/06/2026) Oneok Field 2:0 USL Championship
  • Monterey Bay FC - Sporting Jax (10.06.2026 | 10 Jun 2026 | 10/06/2026) Cardinale Stadium 2:1 USL Championship
  • Sacramento Republic - Monterey Bay FC (06.06.2026 | 06 Jun 2026 | 06/06/2026) 1:1 USL Cup
  • Monterey Bay FC - Loudoun United FC (30.05.2026 | 30 May 2026 | 30/05/2026) Cardinale Stadium 4:1 USL Championship
Tulsa Roughnecks v Monterey Bay FC score today, 17.06.2026, and full match statistics will be available on fscore.co.tz on any device without registration.