Expected goals (xG)
Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
1.87
50%
Ball possession
50%
1
Big chances
Big chances - counts clear scoring opportunities where a goal is highly expected. These are situations like one-on-one with the goalkeeper, close-range shots with little defensive pressure, or shots into an open goal.
2
9
Total shots
17
5
Shots on goal
7
4
Shots off goal
5
9
Shots inside the Box
10
0
Shots outside the Box
7
1.65
xG on target (xGOT)
xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots.
2.21
0
Blocked shots
5
1
Hit the woodwork
0
1
Headed goals
1
30
Touches in the opposition Box
35
2
Offsides
1
5
Free kicks
12
2
Corner kicks
10
32
Throw ins
31
12
Fouls
5
2
Yellow cards
1
45
Duels won
54
12/19 (63%)
Tackles
7/14 (50%)
35
Clearances
34
5
Interceptions
5
251/387 (65%)
Passes
227/376 (60%)
29/87 (33%)
Long Passes
25/101 (25%)
63/111 (57%)
Passes in final third
83/157 (53%)
1.17
Expected assists (xA)
Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
2.15
4/13 (31%)
Crosses
7/27 (26%)
4
Goalkeeper saves
3
2.21
xGOT faced
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
1.65
-1.79
Goals prevented
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved.
-1.35
1.28
Expected goals (xG)
Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
1.16
45%
Ball possession
55%
1
Big chances
Big chances - counts clear scoring opportunities where a goal is highly expected. These are situations like one-on-one with the goalkeeper, close-range shots with little defensive pressure, or shots into an open goal.
2
7
Total shots
8
4
Shots on goal
2
3
Shots off goal
2
7
Shots inside the Box
4
0
Shots outside the Box
4
1.25
xG on target (xGOT)
xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots.
1.02
0
Blocked shots
4
1
Hit the woodwork
0
1
Headed goals
0
17
Touches in the opposition Box
23
2
Offsides
1
2
Free kicks
5
1
Corner kicks
3
20
Throw ins
19
5
Fouls
2
23
Duels won
27
7/12 (58%)
Tackles
5/9 (56%)
18
Clearances
11
2
Interceptions
4
106/181 (59%)
Passes
133/218 (61%)
10/43 (23%)
Long Passes
17/60 (28%)
25/50 (50%)
Passes in final third
47/91 (52%)
0.7
Expected assists (xA)
Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
1.73
3/4 (75%)
Crosses
3/13 (23%)
1
Goalkeeper saves
2
1.02
xGOT faced
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
1.25
0.02
Goals prevented
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved.
-1.75
0.21
Expected goals (xG)
Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
0.71
55%
Ball possession
45%
2
Total shots
9
1
Shots on goal
5
1
Shots off goal
3
2
Shots inside the Box
6
0
Shots outside the Box
3
0.4
xG on target (xGOT)
xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots.
1.19
0
Blocked shots
1
0
Headed goals
1
13
Touches in the opposition Box
12
3
Free kicks
7
1
Corner kicks
7
12
Throw ins
12
7
Fouls
3
2
Yellow cards
1
22
Duels won
27
5/7 (71%)
Tackles
2/5 (40%)
17
Clearances
23
3
Interceptions
1
145/206 (70%)
Passes
94/158 (59%)
19/44 (43%)
Long Passes
8/41 (20%)
38/61 (62%)
Passes in final third
36/66 (55%)
0.47
Expected assists (xA)
Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
0.42
1/9 (11%)
Crosses
4/14 (29%)
3
Goalkeeper saves
1
1.19
xGOT faced
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
0.4
-1.81
Goals prevented
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved.
Play starts at as The FC footballer leads Hafnarfjordur into the opening moments.
6’` — The ball has crossed the goal line1 — 0
Hafnarfjordur’s Birgisson Adolf Dadi (Hafnarfjordur) strikes, sending the crowd wild with a stunning goal.
8’` — The ball has crossed the goal line1 — 1
Jonasson Aegir Jarl (Knattspyrnufelagið Fram) scores for Hafnarfjordur, and erupts in celebration!
11’` — The ball has crossed the goal line2 — 1
Robertsson Tomas Orri (Hafnarfjordur) smashes it in for Knattspyrnufelagið Fram, and roars with excitement.
45’` — Goal3 — 1
Bjornsson Ulfur Agust (Hafnarfjordur) smashes it in for Knattspyrnufelagið Fram, and roars with excitement.
[14:46:17]` — Players leave the pitch
The first half ends at as Jonsson Johann Ingi blows the whistle. The score remains 3:1, and now Hafnarfjordur and Knattspyrnufelagið Fram prepare for the second half.
[15:01:21]` — The second half gets underway
The whistle blows, and Hafnarfjordur resumes play at under Jonsson Johann Ingi’s eye.
52’` — The ball has crossed the goal line3 — 2
Hafnarfjordur’s Thorbjornsson Thorri Stefan (Knattspyrnufelagið Fram) strikes, sending the crowd wild with a stunning goal.
65’` — Goal3 — 3
Hafnarfjordur’s Chopart Kennie Knak (Knattspyrnufelagið Fram) strikes, sending the crowd wild with a stunning goal.
73’` — Goal scored3 — 4
Hafnarfjordur’s Chopart Kennie Knak (Knattspyrnufelagið Fram) strikes, sending the crowd wild with a stunning goal.
[15:53:25]` — The match is over
The match concludes at as Hafnarfjordur and Knattspyrnufelagið Fram shake hands.
6’` — The ball has crossed the goal line1 — 0
Hafnarfjordur’s Birgisson Adolf Dadi (Hafnarfjordur) strikes, sending the crowd wild with a stunning goal.
11’` — The ball has crossed the goal line2 — 0
Robertsson Tomas Orri (Hafnarfjordur) smashes it in for Knattspyrnufelagið Fram, and roars with excitement.
45’` — Goal3 — 0
Bjornsson Ulfur Agust (Hafnarfjordur) smashes it in for Knattspyrnufelagið Fram, and roars with excitement.
8’` — The ball has crossed the goal line0 — 1
Jonasson Aegir Jarl (Knattspyrnufelagið Fram) scores for Hafnarfjordur, and erupts in celebration!
52’` — The ball has crossed the goal line0 — 2
Hafnarfjordur’s Thorbjornsson Thorri Stefan (Knattspyrnufelagið Fram) strikes, sending the crowd wild with a stunning goal.
65’` — Goal0 — 3
Hafnarfjordur’s Chopart Kennie Knak (Knattspyrnufelagið Fram) strikes, sending the crowd wild with a stunning goal.
73’` — Goal scored0 — 4
Hafnarfjordur’s Chopart Kennie Knak (Knattspyrnufelagið Fram) strikes, sending the crowd wild with a stunning goal.
xG - measures the quality of a scoring chance and the probability of it becoming a goal. It’s calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team’s total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
xA - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver’s position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player’s or team’s total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
xGOT - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution — shot placement, goalkeeper position, etc. — after the ball is struck. Only shots on target are included, each valued 0–1. A team’s total xGOT is the sum of all its on-target shots.
xA - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver’s position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player’s or team’s total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots “deserved.
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot’s quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team’s total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
Hafnarfjordur and Knattspyrnufelagið Fram will play their match on 03 May 2026 at 14:00.All interesting information can be found in one place, like Hafnarfjordur vs Knattspyrnufelagið Fram score, fixtures, statistics, latest score, livescore, and future matches' fixtures.
Match and teams’ info
Hafnarfjordur vs Knattspyrnufelagið Fram score and info in recent games:
Hafnarfjordur - Knattspyrnufelagið Fram (03.05.2026 | 03 May 2026 | 03/05/2026) 3:4 Besta deild
Hafnarfjordur - Knattspyrnufelagið Fram (25.10.2025 | 25 Oct 2025 | 25/10/2025) 3:4 Besta deild
Knattspyrnufelagið Fram - Breidablik UBK (29.05.2026 | 29 May 2026 | 29/05/2026) 4:3 Besta deild
Stjarnan - Knattspyrnufelagið Fram (22.05.2026 | 22 May 2026 | 22/05/2026) 0:1 Besta deild
Knattspyrnufelag Reykjavíkur - Knattspyrnufelagið Fram (17.05.2026 | 17 May 2026 | 17/05/2026) 2:2 Besta deild
Knattspyrnufelagið Fram - Valur (08.05.2026 | 08 May 2026 | 08/05/2026) 3:2 Besta deild
Hafnarfjordur - Knattspyrnufelagið Fram (03.05.2026 | 03 May 2026 | 03/05/2026) 3:4 Besta deild
Hafnarfjordur v Knattspyrnufelagið Fram score today, 03.05.2026, and full match statistics will be available on fscore.co.tz on any device without registration.