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Liepaja - Tukums 2000 30.05.2026

Round 16

Main events

1st Half 2 - 0
2nd Half 3 - 0

Statistics Liepaja vs Tukums 2000

2.25 Expected goals (xG) stat-tooltip-icon Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored. 1.86
56% Ball possession 44%
4 Big chances stat-tooltip-icon Big chances - counts clear scoring opportunities where a goal is highly expected. These are situations like one-on-one with the goalkeeper, close-range shots with little defensive pressure, or shots into an open goal. 3
18 Total shots 17
7 Shots on goal 6
7 Shots off goal 7
13 Shots inside the Box 11
5 Shots outside the Box 6
2.32 xG on target (xGOT) stat-tooltip-icon xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots. 0.73
4 Blocked shots 4
32 Touches in the opposition Box 26
2 Offsides 0
8 Free kicks 10
8 Corner kicks 4
16 Throw ins 12
10 Fouls 8
2 Yellow cards 3
37 Duels won 39
8/11 (73%) Tackles 9/15 (60%)
17 Clearances 20
7 Interceptions 12
423/494 (86%) Passes 310/378 (82%)
23/43 (53%) Long Passes 26/47 (55%)
87/115 (76%) Passes in final third 43/71 (61%)
1.32 Expected assists (xA) stat-tooltip-icon Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved. 1.13
4/18 (22%) Crosses 8/19 (42%)
6 Goalkeeper saves 5
0.73 xGOT faced stat-tooltip-icon xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented. 2.32
0.73 Goals prevented stat-tooltip-icon Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved. -0.68

Head To Head

Wins
Draws
Wins
3
2
0
Goals
14
6
All matches

Standings

Team G W D L S C Pt
1. Rigas Futbola Skola
19 16 1 2 48 14 49
2. Riga FC
19 15 3 1 60 19 48
3. Auda
19 12 2 5 36 23 38
4. Liepaja
19 7 4 8 23 29 25
5. BFC Daugavpils
19 6 5 8 21 25 23
6. Super Nova
19 6 3 10 19 27 21
7. Jelgava
19 4 7 8 17 34 19
8. Tukums 2000
19 3 8 8 33 36 17
9. Grobina
19 3 7 9 12 30 16
10. Ogre United
19 1 4 14 16 48 7
  Promotion to Champions League Qualification
  Promotion to Conference League Qualification
  Relegation Playoffs
  Relegation

Top Scorers

Liepaja Liepaja

No data available

Tukums 2000 Tukums 2000

No data available

Statistics from 2026 season of Virsliga

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Text commentary

Overall
LIE
TUK
[08:00:47]` A coin toss
The whistle blows, and Tukums 2000 starts the action at with The FC footballer on the ball.
image 19’` Penalty kick goal 1 — 0
Vieira Cardoso Fellipe (Liepaja) smashes the penalty past the keeper for Tukums 2000, thrilling .
image 37’` Back of the net 2 — 0
Liepaja’s Leidsman Kyvon (Liepaja) strikes, sending the crowd wild with a stunning goal.
[08:58:56]` The game has been started after the break
The player leads Tukums 2000 out for the second half at with momentum in mind.
image 58’` Back of the net 3 — 0
A brilliant goal by Tukums 2000’s Gueye Djibril (Liepaja), lighting up the match at .
[09:51:54]` The match is over
ends proceedings at , and Liepaja vs. Tukums 2000 is history.
image 19’` Penalty kick goal 1 — 0
Vieira Cardoso Fellipe (Liepaja) smashes the penalty past the keeper for Tukums 2000, thrilling .
image 37’` Back of the net 2 — 0
Liepaja’s Leidsman Kyvon (Liepaja) strikes, sending the crowd wild with a stunning goal.
image 58’` Back of the net 3 — 0
A brilliant goal by Tukums 2000’s Gueye Djibril (Liepaja), lighting up the match at .

Player Statistics

Overview|
Shots|
Attack|
Defending|
Goalkeeping
Overview
Gr 8.5
G -
Ast -
MP 90
Grade 8.5
Minutes played 90
Goals -
xG -
Assists -
xA 0.02
Total shots -
Passes 12/19(63%)
Yellow cards -
Red cards -
Gr 6.7
G -
Ast -
MP 24
Grade 6.7
Minutes played 24
Goals -
xG 0.1
Assists -
xA -
Total shots 1
Passes 8/10(80%)
Yellow cards -
Red cards -
Gr 6.3
G -
Ast -
MP 90
Grade 6.3
Minutes played 90
Goals -
xG 0.02
Assists -
xA -
Total shots 1
Passes 51/56(91%)
Yellow cards -
Red cards -
Gr 5.5
G -
Ast -
MP 90
Grade 5.5
Minutes played 90
Goals -
xG -
Assists -
xA -
Total shots -
Passes 59/64(92%)
Yellow cards -
Red cards -
xG - measures the quality of a scoring chance and the probability of it becoming a goal. It’s calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team’s total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
xA - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver’s position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player’s or team’s total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
Shots
Gr 6.7
G -
Ast -
MP 24
Total shots 1
Shots on target 1
xGOT 0.07
Shots off target -
Blocked shots -
Shots header -
Shots inside the Box -
Shots outside the Box 1
Gr 6.3
G -
Ast -
MP 90
Total shots 1
Shots on target -
xGOT -
Shots off target 1
Blocked shots -
Shots header -
Shots inside the Box -
Shots outside the Box 1
Gr 5.5
G -
Ast -
MP 90
Total shots -
Shots on target -
xGOT -
Shots off target -
Blocked shots -
Shots header -
Shots inside the Box -
Shots outside the Box -
Gr 8.5
G -
Ast -
MP 90
Total shots -
Shots on target -
xGOT -
Shots off target -
Blocked shots -
Shots header -
Shots inside the Box -
Shots outside the Box -
xGOT - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution — shot placement, goalkeeper position, etc. — after the ball is struck. Only shots on target are included, each valued 0–1. A team’s total xGOT is the sum of all its on-target shots.
Attack
Gr 8.5
G -
Ast -
MP 90
Touches in the opposition Box 1
Passes 12/19(63%)
Big chances created -
Big chances missed -
Assists -
xA 0.02
Passes in final third 1/1(100%)
Touches 36
Passes long 4/11(36%)
Crosses -
Successful dribbles -
Fouled -
Offsides -
Gr 6.7
G -
Ast -
MP 24
Touches in the opposition Box -
Passes 8/10(80%)
Big chances created -
Big chances missed -
Assists -
xA -
Passes in final third 2/3(67%)
Touches 15
Passes long -
Crosses -
Successful dribbles -
Fouled -
Offsides -
Gr 6.3
G -
Ast -
MP 90
Touches in the opposition Box -
Passes 51/56(91%)
Big chances created -
Big chances missed -
Assists -
xA -
Passes in final third 1/1(100%)
Touches 64
Passes long -
Crosses -
Successful dribbles -
Fouled -
Offsides -
Gr 5.5
G -
Ast -
MP 90
Touches in the opposition Box -
Passes 59/64(92%)
Big chances created -
Big chances missed -
Assists -
xA -
Passes in final third -
Touches 73
Passes long 1/4(25%)
Crosses -
Successful dribbles -
Fouled -
Offsides -
xA - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver’s position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player’s or team’s total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
Defending
Gr 6.3
G -
Ast -
MP 90
Duels 3
Aerial duels 1/1(100%)
Ground duels -
Fouls 1
Tackles -
Interceptions 2
Clearances 3
Error leading to goal -
Error leading to shot -
Own goals -
Gr 6.7
G -
Ast -
MP 24
Duels 1
Aerial duels -
Ground duels 1/1(100%)
Fouls -
Tackles 1/1(100%)
Interceptions -
Clearances -
Error leading to goal -
Error leading to shot -
Own goals -
Gr 5.5
G -
Ast -
MP 90
Duels 1
Aerial duels -
Ground duels 1/1(100%)
Fouls -
Tackles 1/1(100%)
Interceptions -
Clearances 4
Error leading to goal -
Error leading to shot -
Own goals -
Gr 8.5
G -
Ast -
MP 90
Duels 1
Aerial duels 1/1(100%)
Ground duels -
Fouls -
Tackles -
Interceptions -
Clearances 2
Error leading to goal -
Error leading to shot -
Own goals -
Goalkeeping
Gr 8.5
GC -
GS 6
GP 0.73
Goals prevented 0.73
Goalkeeper saves 6
xGOT faced 0.73
Goals Conceded -
Punches 1
Throws 8
Sweeper keeper actions -
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots “deserved.
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot’s quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team’s total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.

Liepaja and Tukums 2000 will play their match on 30 May 2026 at 08:00.All interesting information can be found in one place, like Liepaja vs Tukums 2000 score, fixtures, statistics, latest score, livescore, and future matches' fixtures.

Match and teams’ info

Liepaja vs Tukums 2000 score and info in recent games:
  • Liepaja - Tukums 2000 (30.05.2026 | 30 May 2026 | 30/05/2026) 3:0 Virsliga
  • Tukums 2000 - Liepaja (17.04.2026 | 17 Apr 2026 | 17/04/2026) 2:2 Virsliga
  • Liepaja - Tukums 2000 (14.09.2025 | 14 Sep 2025 | 14/09/2025) 4:1 Virsliga
  • Tukums 2000 - Liepaja (25.06.2025 | 25 Jun 2025 | 25/06/2025) 1:3 Virsliga
  • Tukums 2000 - Liepaja (06.05.2025 | 06 May 2025 | 06/05/2025) 2:2 Virsliga

Last played matches of teams:

Liepaja
  • Riga FC - Liepaja (21.06.2026 | 21 Jun 2026 | 21/06/2026) 4:0 Virsliga
  • Grobina - Liepaja (16.06.2026 | 16 Jun 2026 | 16/06/2026) 1:0 Virsliga
  • Liepaja - Super Nova (12.06.2026 | 12 Jun 2026 | 12/06/2026) 2:1 Virsliga
  • Liepaja - Tukums 2000 (30.05.2026 | 30 May 2026 | 30/05/2026) 3:0 Virsliga
  • Jelgava - Liepaja (26.05.2026 | 26 May 2026 | 26/05/2026) 1:1 Virsliga
Tukums 2000
  • Jelgava - Tukums 2000 (21.06.2026 | 21 Jun 2026 | 21/06/2026) 4:1 Virsliga
  • Tukums 2000 - Auda (17.06.2026 | 17 Jun 2026 | 17/06/2026) 2:1 Virsliga
  • Tukums 2000 - BFC Daugavpils (12.06.2026 | 12 Jun 2026 | 12/06/2026) 1:1 Virsliga
  • Liepaja - Tukums 2000 (30.05.2026 | 30 May 2026 | 30/05/2026) 3:0 Virsliga
  • Rigas Futbola Skola - Tukums 2000 (25.05.2026 | 25 May 2026 | 25/05/2026) 3:1 Virsliga
Liepaja v Tukums 2000 score today, 30.05.2026, and full match statistics will be available on fscore.co.tz on any device without registration.