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Tukums 2000 - Liepaja 17.04.2026

Round 7

Statistics Tukums 2000 vs Liepaja

1.99 Expected goals (xG) stat-tooltip-icon Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored. 1.91
37% Ball possession 63%
2 Big chances stat-tooltip-icon Big chances - counts clear scoring opportunities where a goal is highly expected. These are situations like one-on-one with the goalkeeper, close-range shots with little defensive pressure, or shots into an open goal. 3
12 Total shots 16
2 Shots on goal 4
3 Shots off goal 11
6 Shots inside the Box 11
6 Shots outside the Box 5
1.79 xG on target (xGOT) stat-tooltip-icon xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots. 1.79
7 Blocked shots 1
0 Hit the woodwork 2
17 Touches in the opposition Box 47
2 Offsides 0
11 Free kicks 17
1 Corner kicks 3
18 Throw ins 39
16 Fouls 10
0 Errors leading to goal 1
2 Yellow cards 2
51 Duels won 64
12/15 (80%) Tackles 7/9 (78%)
44 Clearances 29
10 Interceptions 13
218/342 (64%) Passes 453/561 (81%)
19/71 (27%) Long Passes 23/59 (39%)
50/112 (45%) Passes in final third 126/193 (65%)
1.33 Expected assists (xA) stat-tooltip-icon Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved. 2.01
3/7 (43%) Crosses 8/29 (28%)
2 Goalkeeper saves 0
1.79 xGOT faced stat-tooltip-icon xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented. 1.79
-0.21 Goals prevented stat-tooltip-icon Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved. -0.21

Head To Head

Wins
Draws
Wins
0
2
3
Goals
6
14
All matches

Standings

Team G W D L S C Pt
1. Riga FC
20 15 4 1 60 19 49
2. Rigas Futbola Skola
19 16 1 2 48 14 49
3. Auda
20 12 3 5 36 23 39
4. Liepaja
19 7 4 8 23 29 25
5. BFC Daugavpils
20 6 6 8 21 25 24
6. Jelgava
20 5 7 8 22 35 22
7. Super Nova
20 6 3 11 20 32 21
8. Tukums 2000
19 3 8 8 33 36 17
9. Grobina
20 3 8 9 12 30 17
10. Ogre United
19 1 4 14 16 48 7
  Promotion to Champions League Qualification
  Promotion to Conference League Qualification
  Relegation Playoffs
  Relegation

Top Scorers

Tukums 2000 Tukums 2000

No data available

Liepaja Liepaja

No data available

Statistics from 2026 season of Virsliga

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Text commentary

Overall
TUK
LIE
[10:30:06]` Today's match is starting
gets the game underway at as Tukums 2000 kicks off against Liepaja.
image 8’` The ball has crossed the goal line 1 — 0
A brilliant goal by Liepaja’s Deruzinskis Ruslans (Tukums 2000), lighting up the match at .
[11:16:07]` Players leave the pitch
The referee signals for half-time at , pausing the match at 1:0. Tukums 2000 and Liepaja now regroup with their coaches before play resumes.
[11:32:52]` The game has been started after the break
kicks off the second half at , with Tukums 2000 on the attack.
58’` Back of the net 1 — 1 image
Tukums 2000’s Patrikejevs Ivan (Liepaja) strikes, sending the crowd wild with a stunning goal.
84’` Goal scored 1 — 2 image
Tukums 2000’s Patrikejevs Ivan (Liepaja) strikes, sending the crowd wild with a stunning goal.
image 90 + 6’` Goal scored 2 — 2
A brilliant goal by Liepaja’s Stals Martins (Tukums 2000), lighting up the match at .
[12:24:47]` Fulltime
blows the final whistle at , ending the clash between Tukums 2000 and Liepaja.
image 8’` The ball has crossed the goal line 1 — 0
A brilliant goal by Liepaja’s Deruzinskis Ruslans (Tukums 2000), lighting up the match at .
image 90 + 6’` Goal scored 2 — 0
A brilliant goal by Liepaja’s Stals Martins (Tukums 2000), lighting up the match at .
58’` Back of the net 0 — 1 image
Tukums 2000’s Patrikejevs Ivan (Liepaja) strikes, sending the crowd wild with a stunning goal.
84’` Goal scored 0 — 2 image
Tukums 2000’s Patrikejevs Ivan (Liepaja) strikes, sending the crowd wild with a stunning goal.

Player Statistics

Overview|
Shots|
Attack|
Defending|
Goalkeeping
Overview
Gr 8.5
G -
Ast -
MP 90
Grade 8.5
Minutes played 90
Goals -
xG 0.04
Assists -
xA -
Total shots 1
Passes 65/71(92%)
Yellow cards -
Red cards -
Gr 7.1
G -
Ast -
MP 71
Grade 7.1
Minutes played 71
Goals -
xG 0.3
Assists -
xA 0.14
Total shots 3
Passes 24/30(80%)
Yellow cards -
Red cards -
Gr 6.9
G -
Ast -
MP 71
Grade 6.9
Minutes played 71
Goals -
xG 0.81
Assists -
xA 0.01
Total shots 2
Passes 5/10(50%)
Yellow cards -
Red cards -
Gr 6.6
G -
Ast -
MP 19
Grade 6.6
Minutes played 19
Goals -
xG -
Assists -
xA 0.01
Total shots -
Passes 1/1(100%)
Yellow cards -
Red cards -
Gr 6.1
G -
Ast -
MP 84
Grade 6.1
Minutes played 84
Goals -
xG 0.23
Assists -
xA -
Total shots 1
Passes 9/13(69%)
Yellow cards -
Red cards -
Gr 5.6
G -
Ast -
MP 90
Grade 5.6
Minutes played 90
Goals -
xG -
Assists -
xA -
Total shots -
Passes 18/20(90%)
Yellow cards -
Red cards -
xG - measures the quality of a scoring chance and the probability of it becoming a goal. It’s calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team’s total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
xA - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver’s position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player’s or team’s total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
Shots
Gr 7.1
G -
Ast -
MP 71
Total shots 3
Shots on target -
xGOT -
Shots off target 3
Blocked shots -
Shots header -
Shots inside the Box 2
Shots outside the Box 1
Gr 6.9
G -
Ast -
MP 71
Total shots 2
Shots on target -
xGOT -
Shots off target 2
Blocked shots -
Shots header 2
Shots inside the Box 2
Shots outside the Box -
Gr 6.1
G -
Ast -
MP 84
Total shots 1
Shots on target -
xGOT -
Shots off target -
Blocked shots 1
Shots header -
Shots inside the Box 1
Shots outside the Box -
Gr 8.5
G -
Ast -
MP 90
Total shots 1
Shots on target -
xGOT -
Shots off target 1
Blocked shots -
Shots header 1
Shots inside the Box 1
Shots outside the Box -
Gr 5.6
G -
Ast -
MP 90
Total shots -
Shots on target -
xGOT -
Shots off target -
Blocked shots -
Shots header -
Shots inside the Box -
Shots outside the Box -
Gr 6.6
G -
Ast -
MP 19
Total shots -
Shots on target -
xGOT -
Shots off target -
Blocked shots -
Shots header -
Shots inside the Box -
Shots outside the Box -
xGOT - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution — shot placement, goalkeeper position, etc. — after the ball is struck. Only shots on target are included, each valued 0–1. A team’s total xGOT is the sum of all its on-target shots.
Attack
Gr 6.9
G -
Ast -
MP 71
Touches in the opposition Box 11
Passes 5/10(50%)
Big chances created -
Big chances missed 1
Assists -
xA 0.01
Passes in final third 2/4(50%)
Touches 25
Passes long 1/1(100%)
Crosses -
Successful dribbles -
Fouled 1
Offsides -
Gr 6.1
G -
Ast -
MP 84
Touches in the opposition Box 5
Passes 9/13(69%)
Big chances created -
Big chances missed -
Assists -
xA -
Passes in final third 2/3(67%)
Touches 24
Passes long -
Crosses -
Successful dribbles -
Fouled 1
Offsides -
Gr 7.1
G -
Ast -
MP 71
Touches in the opposition Box 4
Passes 24/30(80%)
Big chances created -
Big chances missed -
Assists -
xA 0.14
Passes in final third 10/15(67%)
Touches 50
Passes long -
Crosses 2/3(67%)
Successful dribbles 2/2(100%)
Fouled 2
Offsides -
Gr 8.5
G -
Ast -
MP 90
Touches in the opposition Box 2
Passes 65/71(92%)
Big chances created -
Big chances missed -
Assists -
xA -
Passes in final third 2/4(50%)
Touches 99
Passes long 1/6(17%)
Crosses -
Successful dribbles -
Fouled 2
Offsides -
Gr 6.6
G -
Ast -
MP 19
Touches in the opposition Box 1
Passes 1/1(100%)
Big chances created -
Big chances missed -
Assists -
xA 0.01
Passes in final third 1/1(100%)
Touches 13
Passes long -
Crosses -
Successful dribbles 1/2(50%)
Fouled 1
Offsides -
Gr 5.6
G -
Ast -
MP 90
Touches in the opposition Box -
Passes 18/20(90%)
Big chances created -
Big chances missed -
Assists -
xA -
Passes in final third 2/3(67%)
Touches 28
Passes long 4/6(67%)
Crosses -
Successful dribbles -
Fouled 2
Offsides -
xA - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver’s position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player’s or team’s total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
Defending
Gr 7.1
G -
Ast -
MP 71
Duels 11
Aerial duels -
Ground duels 6/9(67%)
Fouls 1
Tackles 1/2(50%)
Interceptions -
Clearances 1
Error leading to goal -
Error leading to shot -
Own goals -
Gr 6.1
G -
Ast -
MP 84
Duels 11
Aerial duels 1/2(50%)
Ground duels 2/9(22%)
Fouls 4
Tackles 1/1(100%)
Interceptions -
Clearances -
Error leading to goal -
Error leading to shot -
Own goals -
Gr 8.5
G -
Ast -
MP 90
Duels 9
Aerial duels 2/4(50%)
Ground duels 5/5(100%)
Fouls -
Tackles 3/3(100%)
Interceptions 3
Clearances 9
Error leading to goal -
Error leading to shot -
Own goals -
Gr 6.9
G -
Ast -
MP 71
Duels 8
Aerial duels 4/5(80%)
Ground duels 2/3(67%)
Fouls -
Tackles -
Interceptions -
Clearances 1
Error leading to goal -
Error leading to shot -
Own goals -
Gr 6.6
G -
Ast -
MP 19
Duels 6
Aerial duels -
Ground duels 2/6(33%)
Fouls -
Tackles -
Interceptions -
Clearances -
Error leading to goal -
Error leading to shot -
Own goals -
Gr 5.6
G -
Ast -
MP 90
Duels 2
Aerial duels -
Ground duels 2/2(100%)
Fouls -
Tackles 1/1(100%)
Interceptions -
Clearances -
Error leading to goal 1
Error leading to shot -
Own goals -
Goalkeeping
Gr 5.6
GC 2
GS -
GP -0.21
Goals prevented -0.21
Goalkeeper saves -
xGOT faced 1.79
Goals Conceded 2
Punches -
Throws 4
Sweeper keeper actions 1
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots “deserved.
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot’s quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team’s total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.

Tukums 2000 and Liepaja will play their match on 17 Apr 2026 at 10:30.All interesting information can be found in one place, like Tukums 2000 vs Liepaja score, fixtures, statistics, latest score, livescore, and future matches' fixtures.

Match and teams’ info

Tukums 2000 vs Liepaja score and info in recent games:
  • Liepaja - Tukums 2000 (30.05.2026 | 30 May 2026 | 30/05/2026) 3:0 Virsliga
  • Tukums 2000 - Liepaja (17.04.2026 | 17 Apr 2026 | 17/04/2026) 2:2 Virsliga
  • Liepaja - Tukums 2000 (14.09.2025 | 14 Sep 2025 | 14/09/2025) 4:1 Virsliga
  • Tukums 2000 - Liepaja (25.06.2025 | 25 Jun 2025 | 25/06/2025) 1:3 Virsliga
  • Tukums 2000 - Liepaja (06.05.2025 | 06 May 2025 | 06/05/2025) 2:2 Virsliga

Last played matches of teams:

Tukums 2000
  • Jelgava - Tukums 2000 (21.06.2026 | 21 Jun 2026 | 21/06/2026) 4:1 Virsliga
  • Tukums 2000 - Auda (17.06.2026 | 17 Jun 2026 | 17/06/2026) 2:1 Virsliga
  • Tukums 2000 - BFC Daugavpils (12.06.2026 | 12 Jun 2026 | 12/06/2026) 1:1 Virsliga
  • Liepaja - Tukums 2000 (30.05.2026 | 30 May 2026 | 30/05/2026) 3:0 Virsliga
  • Rigas Futbola Skola - Tukums 2000 (25.05.2026 | 25 May 2026 | 25/05/2026) 3:1 Virsliga
Liepaja
  • Riga FC - Liepaja (21.06.2026 | 21 Jun 2026 | 21/06/2026) 4:0 Virsliga
  • Grobina - Liepaja (16.06.2026 | 16 Jun 2026 | 16/06/2026) 1:0 Virsliga
  • Liepaja - Super Nova (12.06.2026 | 12 Jun 2026 | 12/06/2026) 2:1 Virsliga
  • Liepaja - Tukums 2000 (30.05.2026 | 30 May 2026 | 30/05/2026) 3:0 Virsliga
  • Jelgava - Liepaja (26.05.2026 | 26 May 2026 | 26/05/2026) 1:1 Virsliga
Tukums 2000 v Liepaja score today, 17.04.2026, and full match statistics will be available on fscore.co.tz on any device without registration.