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Forge - Cavalry 18.04.2026

Round 1

Statistics Forge vs Cavalry

1.47 Expected goals (xG) stat-tooltip-icon Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored. 0.85
36% Ball possession 64%
5 Big chances stat-tooltip-icon Big chances - counts clear scoring opportunities where a goal is highly expected. These are situations like one-on-one with the goalkeeper, close-range shots with little defensive pressure, or shots into an open goal. 2
15 Total shots 6
6 Shots on goal 0
8 Shots off goal 4
9 Shots inside the Box 5
6 Shots outside the Box 1
0.93 xG on target (xGOT) stat-tooltip-icon xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots. 0
1 Blocked shots 2
19 Touches in the opposition Box 12
1 Offsides 1
17 Free kicks 12
4 Corner kicks 3
23 Throw ins 26
12 Fouls 17
3 Yellow cards 3
1 Red cards 0
49 Duels won 39
13/19 (68%) Tackles 7/12 (58%)
19 Clearances 23
11 Interceptions 0
214/274 (78%) Passes 427/494 (86%)
23/63 (37%) Long Passes 31/48 (65%)
37/65 (57%) Passes in final third 95/123 (77%)
0.73 Expected assists (xA) stat-tooltip-icon Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved. 0.88
4/16 (25%) Crosses 6/16 (38%)
0 Goalkeeper saves 6
0 xGOT faced stat-tooltip-icon xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented. 0.93
0 Goals prevented stat-tooltip-icon Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved. 0.93

Head To Head

Wins
Draws
Wins
1
2
2
Goals
3
6
All matches

Standings

Team G W D L S C Pt
1. Forge
10 8 1 1 15 4 25
2. Cavalry
10 7 2 1 19 5 23
3. Atletico Ottawa
10 4 2 4 15 18 14
4. Inter Toronto
9 3 3 3 13 17 12
5. FC Supra Du Quebec
9 3 2 4 13 14 11
6. Vancouver FC
10 3 2 5 9 11 11
7. HFX Wanderers
10 2 3 5 9 14 9
8. Pacific
10 0 3 7 10 20 3
  Promotion to Playoffs

Top Scorers

Forge Forge

No data available

Cavalry Cavalry

No data available

Statistics from 2026 season of Canadian Premier League

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Player Statistics

Overview|
Shots|
Attack|
Defending|
Goalkeeping
Overview
Gr 6.9
G -
Ast -
MP 90
Grade 6.9
Minutes played 90
Goals -
xG 0.34
Assists -
xA 0.02
Total shots 1
Passes 66/73(90%)
Yellow cards 1
Red cards -
Gr 6.7
G -
Ast -
MP 16
Grade 6.7
Minutes played 16
Goals -
xG -
Assists -
xA 0.01
Total shots -
Passes 10/10(100%)
Yellow cards -
Red cards -
Gr 6.5
G -
Ast -
MP 21
Grade 6.5
Minutes played 21
Goals -
xG -
Assists -
xA -
Total shots -
Passes 3/3(100%)
Yellow cards -
Red cards -
Gr 6.4
G -
Ast -
MP 90
Grade 6.4
Minutes played 90
Goals -
xG -
Assists -
xA -
Total shots -
Passes 18/23(78%)
Yellow cards -
Red cards -
Gr 6.4
G -
Ast -
MP 64
Grade 6.4
Minutes played 64
Goals -
xG 0.57
Assists -
xA 0.21
Total shots 3
Passes 8/9(89%)
Yellow cards -
Red cards -
Gr 6.1
G -
Ast -
MP 84
Grade 6.1
Minutes played 84
Goals -
xG -
Assists -
xA 0.09
Total shots -
Passes 38/50(76%)
Yellow cards -
Red cards -
Gr 5.3
G -
Ast -
MP 69
Grade 5.3
Minutes played 69
Goals -
xG -
Assists -
xA 0.01
Total shots -
Passes 11/14(79%)
Yellow cards -
Red cards -
Gr 4.1
G -
Ast -
MP 56
Grade 4.1
Minutes played 56
Goals -
xG -
Assists -
xA -
Total shots -
Passes 13/23(57%)
Yellow cards 1
Red cards 1
Gr -
G -
Ast -
MP 5
Grade -
Minutes played 5
Goals -
xG -
Assists -
xA -
Total shots -
Passes 4/4(100%)
Yellow cards -
Red cards -
Gr -
G -
Ast -
MP 6
Grade -
Minutes played 6
Goals -
xG -
Assists -
xA 0.15
Total shots -
Passes 2/2(100%)
Yellow cards -
Red cards -
xG - measures the quality of a scoring chance and the probability of it becoming a goal. It’s calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team’s total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
xA - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver’s position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player’s or team’s total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
Shots
Gr 6.4
G -
Ast -
MP 64
Total shots 3
Shots on target -
xGOT -
Shots off target 2
Blocked shots 1
Shots header 1
Shots inside the Box 3
Shots outside the Box -
Gr 6.9
G -
Ast -
MP 90
Total shots 1
Shots on target -
xGOT -
Shots off target 1
Blocked shots -
Shots header -
Shots inside the Box 1
Shots outside the Box -
Gr 6.7
G -
Ast -
MP 16
Total shots -
Shots on target -
xGOT -
Shots off target -
Blocked shots -
Shots header -
Shots inside the Box -
Shots outside the Box -
Gr -
G -
Ast -
MP 5
Total shots -
Shots on target -
xGOT -
Shots off target -
Blocked shots -
Shots header -
Shots inside the Box -
Shots outside the Box -
Gr 6.4
G -
Ast -
MP 90
Total shots -
Shots on target -
xGOT -
Shots off target -
Blocked shots -
Shots header -
Shots inside the Box -
Shots outside the Box -
Gr 5.3
G -
Ast -
MP 69
Total shots -
Shots on target -
xGOT -
Shots off target -
Blocked shots -
Shots header -
Shots inside the Box -
Shots outside the Box -
Gr 6.5
G -
Ast -
MP 21
Total shots -
Shots on target -
xGOT -
Shots off target -
Blocked shots -
Shots header -
Shots inside the Box -
Shots outside the Box -
Gr -
G -
Ast -
MP 6
Total shots -
Shots on target -
xGOT -
Shots off target -
Blocked shots -
Shots header -
Shots inside the Box -
Shots outside the Box -
Gr 6.1
G -
Ast -
MP 84
Total shots -
Shots on target -
xGOT -
Shots off target -
Blocked shots -
Shots header -
Shots inside the Box -
Shots outside the Box -
Gr 4.1
G -
Ast -
MP 56
Total shots -
Shots on target -
xGOT -
Shots off target -
Blocked shots -
Shots header -
Shots inside the Box -
Shots outside the Box -
xGOT - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution — shot placement, goalkeeper position, etc. — after the ball is struck. Only shots on target are included, each valued 0–1. A team’s total xGOT is the sum of all its on-target shots.
Attack
Gr 6.4
G -
Ast -
MP 64
Touches in the opposition Box 3
Passes 8/9(89%)
Big chances created -
Big chances missed 2
Assists -
xA 0.21
Passes in final third 2/3(67%)
Touches 26
Passes long 2/2(100%)
Crosses 2/7(29%)
Successful dribbles -
Fouled 1
Offsides -
Gr -
G -
Ast -
MP 5
Touches in the opposition Box 1
Passes 4/4(100%)
Big chances created -
Big chances missed -
Assists -
xA -
Passes in final third 1/1(100%)
Touches 7
Passes long -
Crosses -
Successful dribbles -
Fouled -
Offsides -
Gr 6.9
G -
Ast -
MP 90
Touches in the opposition Box 1
Passes 66/73(90%)
Big chances created -
Big chances missed 1
Assists -
xA 0.02
Passes in final third 5/6(83%)
Touches 86
Passes long 2/4(50%)
Crosses -
Successful dribbles 1/1(100%)
Fouled -
Offsides -
Gr 5.3
G -
Ast -
MP 69
Touches in the opposition Box 1
Passes 11/14(79%)
Big chances created -
Big chances missed -
Assists -
xA 0.01
Passes in final third 2/4(50%)
Touches 25
Passes long -
Crosses -
Successful dribbles -
Fouled 1
Offsides 1
Gr 6.1
G -
Ast -
MP 84
Touches in the opposition Box 1
Passes 38/50(76%)
Big chances created -
Big chances missed -
Assists -
xA 0.09
Passes in final third 6/9(67%)
Touches 71
Passes long 2/6(33%)
Crosses -
Successful dribbles -
Fouled -
Offsides -
Gr 6.7
G -
Ast -
MP 16
Touches in the opposition Box -
Passes 10/10(100%)
Big chances created -
Big chances missed -
Assists -
xA 0.01
Passes in final third 3/3(100%)
Touches 12
Passes long -
Crosses -
Successful dribbles -
Fouled 1
Offsides -
Gr 6.4
G -
Ast -
MP 90
Touches in the opposition Box -
Passes 18/23(78%)
Big chances created -
Big chances missed -
Assists -
xA -
Passes in final third -
Touches 30
Passes long 3/8(38%)
Crosses -
Successful dribbles -
Fouled -
Offsides -
Gr 6.5
G -
Ast -
MP 21
Touches in the opposition Box -
Passes 3/3(100%)
Big chances created -
Big chances missed -
Assists -
xA -
Passes in final third 1/1(100%)
Touches 6
Passes long -
Crosses -
Successful dribbles -
Fouled -
Offsides -
Gr -
G -
Ast -
MP 6
Touches in the opposition Box -
Passes 2/2(100%)
Big chances created -
Big chances missed -
Assists -
xA 0.15
Passes in final third 2/2(100%)
Touches 6
Passes long -
Crosses 1/1(100%)
Successful dribbles -
Fouled -
Offsides -
Gr 4.1
G -
Ast -
MP 56
Touches in the opposition Box -
Passes 13/23(57%)
Big chances created -
Big chances missed -
Assists -
xA -
Passes in final third 2/8(25%)
Touches 43
Passes long -
Crosses -
Successful dribbles -
Fouled 1
Offsides -
xA - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver’s position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player’s or team’s total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
Defending
Gr 6.1
G -
Ast -
MP 84
Duels 8
Aerial duels -
Ground duels 4/7(57%)
Fouls 1
Tackles 2/4(50%)
Interceptions -
Clearances 2
Error leading to goal -
Error leading to shot -
Own goals -
Gr 4.1
G -
Ast -
MP 56
Duels 8
Aerial duels -
Ground duels 1/6(17%)
Fouls 3
Tackles -
Interceptions 1
Clearances -
Error leading to goal -
Error leading to shot -
Own goals -
Gr 5.3
G -
Ast -
MP 69
Duels 7
Aerial duels -
Ground duels 1/6(17%)
Fouls 1
Tackles -
Interceptions -
Clearances 1
Error leading to goal -
Error leading to shot -
Own goals -
Gr 6.4
G -
Ast -
MP 64
Duels 6
Aerial duels -
Ground duels 3/5(60%)
Fouls 1
Tackles 1/2(50%)
Interceptions 2
Clearances -
Error leading to goal -
Error leading to shot -
Own goals -
Gr 6.9
G -
Ast -
MP 90
Duels 6
Aerial duels 3/3(100%)
Ground duels 2/3(67%)
Fouls 1
Tackles -
Interceptions -
Clearances 7
Error leading to goal -
Error leading to shot -
Own goals -
Gr 6.7
G -
Ast -
MP 16
Duels 2
Aerial duels -
Ground duels 1/1(100%)
Fouls -
Tackles -
Interceptions -
Clearances -
Error leading to goal -
Error leading to shot -
Own goals -
Gr 6.4
G -
Ast -
MP 90
Duels 1
Aerial duels 1/1(100%)
Ground duels -
Fouls -
Tackles -
Interceptions -
Clearances 1
Error leading to goal -
Error leading to shot -
Own goals -
Gr 6.5
G -
Ast -
MP 21
Duels 1
Aerial duels -
Ground duels -
Fouls -
Tackles -
Interceptions -
Clearances -
Error leading to goal -
Error leading to shot -
Own goals -
Gr -
G -
Ast -
MP 6
Duels 1
Aerial duels -
Ground duels -
Fouls -
Tackles -
Interceptions -
Clearances -
Error leading to goal -
Error leading to shot -
Own goals -
Gr -
G -
Ast -
MP 5
Duels -
Aerial duels -
Ground duels -
Fouls -
Tackles -
Interceptions -
Clearances -
Error leading to goal -
Error leading to shot -
Own goals -
Goalkeeping
Gr 6.4
GC -
GS -
GP -
Goals prevented -
Goalkeeper saves -
xGOT faced -
Goals Conceded -
Punches 1
Throws 3
Sweeper keeper actions -
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots “deserved.
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot’s quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team’s total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.

Forge and Cavalry will play their match on 18 Apr 2026 at 16:00.All interesting information can be found in one place, like Forge vs Cavalry score, fixtures, statistics, latest score, livescore, and future matches' fixtures.

Match and teams’ info

Forge vs Cavalry score and info in recent games:
  • Forge - Cavalry (31.05.2026 | 31 May 2026 | 31/05/2026) 1:0 Canadian Premier League
  • Forge - Cavalry (18.04.2026 | 18 Apr 2026 | 18/04/2026) 0:0 Canadian Premier League
  • Forge - Cavalry (02.11.2025 | 02 Nov 2025 | 02/11/2025) 0:1 Canadian Premier League
  • Cavalry - Forge (10.10.2025 | 10 Oct 2025 | 10/10/2025) 1:1 Canadian Premier League
  • Cavalry - Forge (30.08.2025 | 30 Aug 2025 | 30/08/2025) 4:1 Canadian Premier League

Last played matches of teams:

Forge
  • Forge - HFX Wanderers (10.06.2026 | 10 Jun 2026 | 10/06/2026) 1:0 Canadian Premier League
  • Inter Toronto - Forge (07.06.2026 | 07 Jun 2026 | 07/06/2026) 1:4 Canadian Premier League
  • Forge - Cavalry (31.05.2026 | 31 May 2026 | 31/05/2026) 1:0 Canadian Premier League
  • Atletico Ottawa - Forge (24.05.2026 | 24 May 2026 | 24/05/2026) 2:1 Canadian Premier League
  • Forge - FC Supra Du Quebec (13.05.2026 | 13 May 2026 | 13/05/2026) 1:0 Canadian Premier League
Cavalry
  • Inter Toronto - Cavalry (10.06.2026 | 10 Jun 2026 | 10/06/2026) 1:5 Canadian Premier League
  • Cavalry - HFX Wanderers (06.06.2026 | 06 Jun 2026 | 06/06/2026) 2:0 Canadian Premier League
  • Forge - Cavalry (31.05.2026 | 31 May 2026 | 31/05/2026) 1:0 Canadian Premier League
  • Cavalry - Pacific (24.05.2026 | 24 May 2026 | 24/05/2026) 3:0 Canadian Premier League
  • Vancouver FC - Cavalry (17.05.2026 | 17 May 2026 | 17/05/2026) 0:2 Canadian Premier League
Forge v Cavalry score today, 18.04.2026, and full match statistics will be available on fscore.co.tz on any device without registration.