Expected goals (xG)
Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
0.26
53%
Ball possession
47%
2
Big chances
Big chances - counts clear scoring opportunities where a goal is highly expected. These are situations like one-on-one with the goalkeeper, close-range shots with little defensive pressure, or shots into an open goal.
0
5
Total shots
4
2
Shots on goal
1
3
Shots off goal
1
3
Shots inside the Box
2
2
Shots outside the Box
2
1.36
xG on target (xGOT)
xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots.
0.11
0
Blocked shots
2
8
Touches in the opposition Box
6
1
Offsides
1
4
Free kicks
7
3
Corner kicks
3
12
Throw ins
11
7
Fouls
4
0
Errors leading to goal
1
19
Duels won
14
2/5 (40%)
Tackles
3/5 (60%)
19
Clearances
12
5
Interceptions
2
193/235 (82%)
Passes
160/209 (77%)
21/40 (53%)
Long Passes
10/35 (29%)
39/58 (67%)
Passes in final third
25/47 (53%)
0.24
Expected assists (xA)
Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
0.1
3/9 (33%)
Crosses
0/7 (0%)
1
Goalkeeper saves
0
0.11
xGOT faced
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
1.36
0.11
Goals prevented
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved.
-0.64
0.52
Expected goals (xG)
Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
0.72
37%
Ball possession
63%
0
Big chances
Big chances - counts clear scoring opportunities where a goal is highly expected. These are situations like one-on-one with the goalkeeper, close-range shots with little defensive pressure, or shots into an open goal.
1
8
Total shots
3
3
Shots on goal
3
3
Shots off goal
0
4
Shots inside the Box
2
4
Shots outside the Box
1
0.4
xG on target (xGOT)
xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots.
1.57
2
Blocked shots
0
1
Headed goals
0
13
Touches in the opposition Box
6
6
Free kicks
6
8
Corner kicks
2
19
Throw ins
10
6
Fouls
6
0
Errors leading to goal
1
1
Yellow cards
0
14
Duels won
23
3/4 (75%)
Tackles
10/14 (71%)
7
Clearances
15
5
Interceptions
2
103/140 (74%)
Passes
215/255 (84%)
5/23 (22%)
Long Passes
13/28 (46%)
32/58 (55%)
Passes in final third
21/40 (53%)
0.48
Expected assists (xA)
Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
0.38
2/14 (14%)
Crosses
2/8 (25%)
2
Goalkeeper saves
1
1.57
xGOT faced
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
0.4
0.57
Goals prevented
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved.
The whistle blows, and Íþrottabandalag Vestmannaeyja starts the action at with The FC footballer on the ball.
11’` — The ball has crossed the goal line1 — 0
Knattspyrnufelagið Fram’s Jonasson Atli Thor (Knattspyrnufelagið Fram) strikes, sending the crowd wild with a stunning goal.
32’` — The ball has crossed the goal line2 — 0
A brilliant goal by Íþrottabandalag Vestmannaeyja’s Jonasson Atli Thor (Knattspyrnufelagið Fram), lighting up the match at .
[14:18:59]` — Players leave the pitch
With the scoreline at 2:0, referee Kristjansson Ivar Orri calls for half-time. Knattspyrnufelagið Fram and Íþrottabandalag Vestmannaeyja step off the pitch for a short rest and coaching adjustments.
[14:36:00]` — The game has been started after the break
The whistle blows, and Knattspyrnufelagið Fram resumes play at under Kristjansson Ivar Orri’s eye.
49’` — Goal scored3 — 0
Knattspyrnufelagið Fram’s Thorbjornsson Thorri Stefan (Knattspyrnufelagið Fram) strikes, sending the crowd wild with a stunning goal.
72’` — The ball has crossed the goal line3 — 1
A brilliant goal by Íþrottabandalag Vestmannaeyja’s Hlynsson Robert Elis (Íþrottabandalag Vestmannaeyja), lighting up the match at .
77’` — Back of the net4 — 1
McLagan Kyle (Knattspyrnufelagið Fram) scores for Knattspyrnufelagið Fram, and erupts in celebration!
88’` — Goal scored5 — 1
Knattspyrnufelagið Fram’s Konradsson Kristofer (Knattspyrnufelagið Fram) strikes, sending the crowd wild with a stunning goal.
[15:23:59]` — The game is over
The match concludes at as Knattspyrnufelagið Fram and Íþrottabandalag Vestmannaeyja shake hands.
11’` — The ball has crossed the goal line1 — 0
Knattspyrnufelagið Fram’s Jonasson Atli Thor (Knattspyrnufelagið Fram) strikes, sending the crowd wild with a stunning goal.
32’` — The ball has crossed the goal line2 — 0
A brilliant goal by Íþrottabandalag Vestmannaeyja’s Jonasson Atli Thor (Knattspyrnufelagið Fram), lighting up the match at .
49’` — Goal scored3 — 0
Knattspyrnufelagið Fram’s Thorbjornsson Thorri Stefan (Knattspyrnufelagið Fram) strikes, sending the crowd wild with a stunning goal.
77’` — Back of the net4 — 0
McLagan Kyle (Knattspyrnufelagið Fram) scores for Knattspyrnufelagið Fram, and erupts in celebration!
88’` — Goal scored5 — 0
Knattspyrnufelagið Fram’s Konradsson Kristofer (Knattspyrnufelagið Fram) strikes, sending the crowd wild with a stunning goal.
72’` — The ball has crossed the goal line0 — 1
A brilliant goal by Íþrottabandalag Vestmannaeyja’s Hlynsson Robert Elis (Íþrottabandalag Vestmannaeyja), lighting up the match at .
xG - measures the quality of a scoring chance and the probability of it becoming a goal. It’s calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team’s total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
xA - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver’s position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player’s or team’s total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
xGOT - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution — shot placement, goalkeeper position, etc. — after the ball is struck. Only shots on target are included, each valued 0–1. A team’s total xGOT is the sum of all its on-target shots.
xA - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver’s position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player’s or team’s total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots “deserved.
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot’s quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team’s total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
Knattspyrnufelagið Fram and Íþrottabandalag Vestmannaeyja will play their match on 27 Apr 2026 at 13:30.All interesting information can be found in one place, like Knattspyrnufelagið Fram vs Íþrottabandalag Vestmannaeyja score, fixtures, statistics, latest score, livescore, and future matches' fixtures.
Match and teams’ info
Knattspyrnufelagið Fram vs Íþrottabandalag Vestmannaeyja score and info in recent games:
Knattspyrnufelagið Fram v Íþrottabandalag Vestmannaeyja score today, 27.04.2026, and full match statistics will be available on fscore.co.tz on any device without registration.