Expected goals (xG)
Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
1.5
57%
Ball possession
43%
2
Big chances
Big chances - counts clear scoring opportunities where a goal is highly expected. These are situations like one-on-one with the goalkeeper, close-range shots with little defensive pressure, or shots into an open goal.
2
22
Total shots
10
9
Shots on goal
6
8
Shots off goal
1
15
Shots inside the Box
7
7
Shots outside the Box
3
3.56
xG on target (xGOT)
xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots.
1.87
5
Blocked shots
3
60
Touches in the opposition Box
19
2
Offsides
0
10
Free kicks
9
12
Corner kicks
1
27
Throw ins
13
9
Fouls
10
1
Errors leading to goal
1
1
Yellow cards
1
43
Duels won
45
9/14 (64%)
Tackles
8/13 (62%)
25
Clearances
46
8
Interceptions
14
401/468 (86%)
Passes
295/363 (81%)
33/45 (73%)
Long Passes
18/45 (40%)
151/196 (77%)
Passes in final third
42/75 (56%)
1.87
Expected assists (xA)
Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
1.38
9/37 (24%)
Crosses
5/13 (38%)
4
Goalkeeper saves
6
1.87
xGOT faced
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
3.56
-0.13
Goals prevented
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved.
0.56
2.15
Expected goals (xG)
Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
0.62
51%
Ball possession
49%
2
Big chances
Big chances - counts clear scoring opportunities where a goal is highly expected. These are situations like one-on-one with the goalkeeper, close-range shots with little defensive pressure, or shots into an open goal.
2
15
Total shots
3
5
Shots on goal
3
7
Shots off goal
0
12
Shots inside the Box
3
3
Shots outside the Box
0
2.03
xG on target (xGOT)
xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots.
1.35
3
Blocked shots
0
38
Touches in the opposition Box
5
6
Free kicks
4
6
Corner kicks
0
12
Throw ins
6
4
Fouls
6
1
Errors leading to goal
1
1
Yellow cards
0
25
Duels won
19
4/6 (67%)
Tackles
3/6 (50%)
12
Clearances
23
4
Interceptions
7
177/214 (83%)
Passes
183/216 (85%)
11/18 (61%)
Long Passes
11/22 (50%)
68/95 (72%)
Passes in final third
18/32 (56%)
1.22
Expected assists (xA)
Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
0.22
5/17 (29%)
Crosses
2/6 (33%)
1
Goalkeeper saves
3
1.35
xGOT faced
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
2.03
-0.65
Goals prevented
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved.
0.03
0.69
Expected goals (xG)
Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
0.88
64%
Ball possession
36%
7
Total shots
7
4
Shots on goal
3
1
Shots off goal
1
3
Shots inside the Box
4
4
Shots outside the Box
3
1.53
xG on target (xGOT)
xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots.
0.52
2
Blocked shots
3
22
Touches in the opposition Box
14
2
Offsides
0
4
Free kicks
5
6
Corner kicks
1
15
Throw ins
7
5
Fouls
4
0
Yellow cards
1
18
Duels won
26
5/8 (63%)
Tackles
5/7 (71%)
13
Clearances
23
4
Interceptions
7
224/254 (88%)
Passes
112/147 (76%)
22/27 (81%)
Long Passes
7/23 (30%)
83/101 (82%)
Passes in final third
24/43 (56%)
0.65
Expected assists (xA)
Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
1.16
4/20 (20%)
Crosses
3/7 (43%)
3
Goalkeeper saves
3
0.52
xGOT faced
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
1.53
0.52
Goals prevented
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved.
Play starts at as The player leads Knattspyrnufelagið Fram into the opening moments.
2’` — The ball has crossed the goal line0 — 1
Knattspyrnufelagið Fram’s Haraldsson Tryggvi Hrafn (Valur) strikes, sending the crowd wild with a stunning goal.
10’` — The ball has crossed the goal line1 — 1
Chopart Kennie Knak (Knattspyrnufelagið Fram) scores for Knattspyrnufelagið Fram, and erupts in celebration!
14’` — The ball has crossed the goal line1 — 2
Palsson Adam Aegir (Valur) smashes it in for Valur, and roars with excitement.
45 + 2’` — Goal2 — 2
Tibbling Simon (Knattspyrnufelagið Fram) smashes it in for Valur, and roars with excitement.
[17:37:49]` — Players leave the pitch
The first half ends at as Jonasson Helgi Mikael blows the whistle. The score remains 2:2, and now Knattspyrnufelagið Fram and Valur prepare for the second half.
[17:38:03]` — The second half gets underway
The whistle blows, and Knattspyrnufelagið Fram resumes play at under Jonasson Helgi Mikael’s eye.
90 + 5’` — The ball has crossed the goal line3 — 2
Knattspyrnufelagið Fram’s Bystrom Jakob Karl (Knattspyrnufelagið Fram) strikes, sending the crowd wild with a stunning goal.
[17:38:20]` — The game is over
Jonasson Helgi Mikael ends proceedings at , and Knattspyrnufelagið Fram vs. Valur is history.
10’` — The ball has crossed the goal line1 — 0
Chopart Kennie Knak (Knattspyrnufelagið Fram) scores for Knattspyrnufelagið Fram, and erupts in celebration!
45 + 2’` — Goal2 — 0
Tibbling Simon (Knattspyrnufelagið Fram) smashes it in for Valur, and roars with excitement.
90 + 5’` — The ball has crossed the goal line3 — 0
Knattspyrnufelagið Fram’s Bystrom Jakob Karl (Knattspyrnufelagið Fram) strikes, sending the crowd wild with a stunning goal.
2’` — The ball has crossed the goal line0 — 1
Knattspyrnufelagið Fram’s Haraldsson Tryggvi Hrafn (Valur) strikes, sending the crowd wild with a stunning goal.
14’` — The ball has crossed the goal line0 — 2
Palsson Adam Aegir (Valur) smashes it in for Valur, and roars with excitement.
xG - measures the quality of a scoring chance and the probability of it becoming a goal. It’s calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team’s total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
xA - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver’s position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player’s or team’s total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
xGOT - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution — shot placement, goalkeeper position, etc. — after the ball is struck. Only shots on target are included, each valued 0–1. A team’s total xGOT is the sum of all its on-target shots.
xA - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver’s position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player’s or team’s total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots “deserved.
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot’s quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team’s total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
Knattspyrnufelagið Fram and Valur will play their match on 08 May 2026 at 15:15.All interesting information can be found in one place, like Knattspyrnufelagið Fram vs Valur score, fixtures, statistics, latest score, livescore, and future matches' fixtures.
Match and teams’ info
Knattspyrnufelagið Fram vs Valur score and info in recent games:
Knattspyrnufelagið Fram - Valur (08.05.2026 | 08 May 2026 | 08/05/2026) 3:2 Besta deild
Knattspyrnufelagið Fram v Valur score today, 08.05.2026, and full match statistics will be available on fscore.co.tz on any device without registration.