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Jelgava - Liepaja 26.05.2026

Round 15

Main events

1st Half 1 - 0
2nd Half 1 - 1

Statistics Jelgava vs Liepaja

2.09 Expected goals (xG) stat-tooltip-icon Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored. 1.37
33% Ball possession 67%
1 Big chances stat-tooltip-icon Big chances - counts clear scoring opportunities where a goal is highly expected. These are situations like one-on-one with the goalkeeper, close-range shots with little defensive pressure, or shots into an open goal. 1
18 Total shots 18
4 Shots on goal 4
7 Shots off goal 5
14 Shots inside the Box 12
4 Shots outside the Box 6
1.12 xG on target (xGOT) stat-tooltip-icon xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots. 1.75
7 Blocked shots 9
2 Hit the woodwork 0
35 Touches in the opposition Box 38
1 Offsides 2
11 Free kicks 11
4 Corner kicks 11
19 Throw ins 27
11 Fouls 11
0 Errors leading to goal 1
2 Yellow cards 3
52 Duels won 51
17/22 (77%) Tackles 13/17 (76%)
25 Clearances 16
6 Interceptions 5
179/255 (70%) Passes 454/534 (85%)
17/51 (33%) Long Passes 28/58 (48%)
52/89 (58%) Passes in final third 115/156 (74%)
0.76 Expected assists (xA) stat-tooltip-icon Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved. 1.57
7/12 (58%) Crosses 6/21 (29%)
3 Goalkeeper saves 3
1.75 xGOT faced stat-tooltip-icon xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented. 1.12
0.75 Goals prevented stat-tooltip-icon Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved. 0.12

Head To Head

Wins
Draws
Wins
0
3
2
Goals
5
7
All matches

Standings

Team G W D L S C Pt
1. Rigas Futbola Skola
18 15 1 2 42 14 46
2. Riga FC
18 14 3 1 56 19 45
3. Auda
18 11 2 5 34 23 35
4. Liepaja
18 7 4 7 23 25 25
5. Super Nova
18 6 3 9 19 25 21
6. BFC Daugavpils
18 5 5 8 20 25 20
7. Tukums 2000
18 3 8 7 32 32 17
8. Grobina
18 3 7 8 12 29 16
9. Jelgava
18 3 7 8 13 33 16
10. Ogre United
18 1 4 13 16 42 7
  Promotion to Champions League Qualification
  Promotion to Conference League Qualification
  Relegation Playoffs
  Relegation

Top Scorers

Jelgava Jelgava

No data available

Liepaja Liepaja

No data available

Statistics from 2026 season of Virsliga

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Text commentary

Overall
JEL
LIE
[10:59:59]` A coin toss
The whistle blows, and Liepaja starts the action at with The FC footballer on the ball.
image 26’` Back of the net 1 — 0
Rataj Tomas (Jelgava) smashes it in for Liepaja, and roars with excitement.
[12:01:40]` Start of the second half-time
gets Jelgava and Liepaja back underway at for the next half.
73’` Back of the net 1 — 1 image
Leidsman Kyvon (Liepaja) smashes it in for Liepaja, and roars with excitement.
[12:49:44]` The game is over
It’s all over at , with Jelgava reflecting on the battle against Liepaja.
image 26’` Back of the net 1 — 0
Rataj Tomas (Jelgava) smashes it in for Liepaja, and roars with excitement.
73’` Back of the net 0 — 1 image
Leidsman Kyvon (Liepaja) smashes it in for Liepaja, and roars with excitement.

Player Statistics

Overview|
Shots|
Attack|
Defending|
Goalkeeping
Overview
Gr 7.3
G -
Ast -
MP 90
Grade 7.3
Minutes played 90
Goals -
xG 0.12
Assists -
xA 0.01
Total shots 1
Passes 56/61(92%)
Yellow cards 1
Red cards -
Gr 6.9
G -
Ast -
MP 90
Grade 6.9
Minutes played 90
Goals -
xG 0.1
Assists -
xA 0.09
Total shots 3
Passes 28/36(78%)
Yellow cards -
Red cards -
Gr 6.8
G -
Ast -
MP 62
Grade 6.8
Minutes played 62
Goals -
xG -
Assists -
xA 0.05
Total shots -
Passes 34/37(92%)
Yellow cards -
Red cards -
Gr 6.7
G -
Ast -
MP 45
Grade 6.7
Minutes played 45
Goals -
xG 0.1
Assists -
xA 0.04
Total shots 1
Passes 11/13(85%)
Yellow cards -
Red cards -
Gr 6.1
G -
Ast -
MP 90
Grade 6.1
Minutes played 90
Goals -
xG 0.06
Assists -
xA 0.03
Total shots 1
Passes 19/27(70%)
Yellow cards -
Red cards -
Gr 5.9
G -
Ast -
MP 90
Grade 5.9
Minutes played 90
Goals -
xG -
Assists -
xA -
Total shots -
Passes 22/25(88%)
Yellow cards -
Red cards -
xG - measures the quality of a scoring chance and the probability of it becoming a goal. It’s calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team’s total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
xA - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver’s position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player’s or team’s total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
Shots
Gr 6.9
G -
Ast -
MP 90
Total shots 3
Shots on target -
xGOT -
Shots off target 2
Blocked shots 1
Shots header -
Shots inside the Box 1
Shots outside the Box 2
Gr 7.3
G -
Ast -
MP 90
Total shots 1
Shots on target -
xGOT -
Shots off target 1
Blocked shots -
Shots header 1
Shots inside the Box 1
Shots outside the Box -
Gr 6.1
G -
Ast -
MP 90
Total shots 1
Shots on target -
xGOT -
Shots off target 1
Blocked shots 1
Shots header -
Shots inside the Box 1
Shots outside the Box 1
Gr 6.7
G -
Ast -
MP 45
Total shots 1
Shots on target -
xGOT -
Shots off target -
Blocked shots 1
Shots header -
Shots inside the Box -
Shots outside the Box 1
Gr 6.8
G -
Ast -
MP 62
Total shots -
Shots on target -
xGOT -
Shots off target -
Blocked shots -
Shots header -
Shots inside the Box -
Shots outside the Box -
Gr 5.9
G -
Ast -
MP 90
Total shots -
Shots on target -
xGOT -
Shots off target -
Blocked shots -
Shots header -
Shots inside the Box -
Shots outside the Box -
xGOT - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution — shot placement, goalkeeper position, etc. — after the ball is struck. Only shots on target are included, each valued 0–1. A team’s total xGOT is the sum of all its on-target shots.
Attack
Gr 6.9
G -
Ast -
MP 90
Touches in the opposition Box 4
Passes 28/36(78%)
Big chances created -
Big chances missed -
Assists -
xA 0.09
Passes in final third 14/19(74%)
Touches 53
Passes long 1/2(33%)
Crosses -
Successful dribbles 1/2(50%)
Fouled -
Offsides -
Gr 6.1
G -
Ast -
MP 90
Touches in the opposition Box 3
Passes 19/27(70%)
Big chances created -
Big chances missed -
Assists -
xA 0.03
Passes in final third 7/13(54%)
Touches 36
Passes long -
Crosses -
Successful dribbles -
Fouled 1
Offsides -
Gr 7.3
G -
Ast -
MP 90
Touches in the opposition Box 2
Passes 56/61(92%)
Big chances created -
Big chances missed -
Assists -
xA 0.01
Passes in final third 10/11(91%)
Touches 83
Passes long -
Crosses -
Successful dribbles -
Fouled -
Offsides -
Gr 6.7
G -
Ast -
MP 45
Touches in the opposition Box 2
Passes 11/13(85%)
Big chances created -
Big chances missed -
Assists -
xA 0.04
Passes in final third 5/6(83%)
Touches 20
Passes long -
Crosses -
Successful dribbles 2/3(67%)
Fouled 1
Offsides -
Gr 6.8
G -
Ast -
MP 62
Touches in the opposition Box -
Passes 34/37(92%)
Big chances created -
Big chances missed -
Assists -
xA 0.05
Passes in final third 1/1(100%)
Touches 46
Passes long 1/4(25%)
Crosses -
Successful dribbles -
Fouled -
Offsides -
Gr 5.9
G -
Ast -
MP 90
Touches in the opposition Box -
Passes 22/25(88%)
Big chances created -
Big chances missed -
Assists -
xA -
Passes in final third 1/1(100%)
Touches 39
Passes long 2/5(40%)
Crosses -
Successful dribbles -
Fouled -
Offsides -
xA - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver’s position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player’s or team’s total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
Defending
Gr 6.8
G -
Ast -
MP 62
Duels 10
Aerial duels 3/6(50%)
Ground duels -
Fouls 2
Tackles -
Interceptions -
Clearances 5
Error leading to goal -
Error leading to shot -
Own goals -
Gr 7.3
G -
Ast -
MP 90
Duels 10
Aerial duels 3/4(75%)
Ground duels 5/6(83%)
Fouls 1
Tackles 2/5(40%)
Interceptions 2
Clearances 6
Error leading to goal -
Error leading to shot -
Own goals -
Gr 6.9
G -
Ast -
MP 90
Duels 7
Aerial duels 1/1(100%)
Ground duels 2/6(33%)
Fouls -
Tackles 1/1(100%)
Interceptions -
Clearances -
Error leading to goal -
Error leading to shot -
Own goals -
Gr 6.1
G -
Ast -
MP 90
Duels 6
Aerial duels 1/1(100%)
Ground duels 2/5(40%)
Fouls 1
Tackles 1/1(100%)
Interceptions 1
Clearances 1
Error leading to goal -
Error leading to shot -
Own goals -
Gr 6.7
G -
Ast -
MP 45
Duels 4
Aerial duels -
Ground duels 3/4(75%)
Fouls -
Tackles -
Interceptions -
Clearances -
Error leading to goal -
Error leading to shot -
Own goals -
Gr 5.9
G -
Ast -
MP 90
Duels 3
Aerial duels 2/2(100%)
Ground duels 1/1(100%)
Fouls -
Tackles 1/1(100%)
Interceptions -
Clearances 2
Error leading to goal 1
Error leading to shot 1
Own goals -
Goalkeeping
Gr 5.9
GC 1
GS 3
GP 0.12
Goals prevented 0.12
Goalkeeper saves 3
xGOT faced 1.12
Goals Conceded 1
Punches -
Throws 5
Sweeper keeper actions 1
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots “deserved.
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot’s quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team’s total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.

Jelgava and Liepaja will play their match on 26 May 2026 at 11:00.All interesting information can be found in one place, like Jelgava vs Liepaja score, fixtures, statistics, latest score, livescore, and future matches' fixtures.

Match and teams’ info

Jelgava vs Liepaja score and info in recent games:
  • Jelgava - Liepaja (26.05.2026 | 26 May 2026 | 26/05/2026) 1:1 Virsliga
  • Liepaja - Jelgava (12.04.2026 | 12 Apr 2026 | 12/04/2026) 1:1 Virsliga
  • Liepaja - Jelgava (25.10.2025 | 25 Oct 2025 | 25/10/2025) 2:2 Virsliga
  • Jelgava - Liepaja (02.08.2025 | 02 Aug 2025 | 02/08/2025) 1:2 Virsliga
  • Jelgava - Liepaja (30.05.2025 | 30 May 2025 | 30/05/2025) 0:1 Virsliga

Last played matches of teams:

Jelgava
  • Jelgava - Ogre United (17.06.2026 | 17 Jun 2026 | 17/06/2026) 0:2 Virsliga
  • Auda - Jelgava (13.06.2026 | 13 Jun 2026 | 13/06/2026) 1:1 Virsliga
  • Jelgava - BFC Daugavpils (31.05.2026 | 31 May 2026 | 31/05/2026) 1:1 Virsliga
  • Jelgava - Liepaja (26.05.2026 | 26 May 2026 | 26/05/2026) 1:1 Virsliga
  • Rigas Futbola Skola - Jelgava (21.05.2026 | 21 May 2026 | 21/05/2026) 4:0 Virsliga
Liepaja
  • Grobina - Liepaja (16.06.2026 | 16 Jun 2026 | 16/06/2026) 1:0 Virsliga
  • Liepaja - Super Nova (12.06.2026 | 12 Jun 2026 | 12/06/2026) 2:1 Virsliga
  • Liepaja - Tukums 2000 (30.05.2026 | 30 May 2026 | 30/05/2026) 3:0 Virsliga
  • Jelgava - Liepaja (26.05.2026 | 26 May 2026 | 26/05/2026) 1:1 Virsliga
  • Auda - Liepaja (22.05.2026 | 22 May 2026 | 22/05/2026) 3:1 Virsliga
Jelgava v Liepaja score today, 26.05.2026, and full match statistics will be available on fscore.co.tz on any device without registration.