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Jelgava - Riga FC 04.04.2026

Round 4

Statistics Jelgava vs Riga FC

0.53 Expected goals (xG) stat-tooltip-icon Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored. 5.28
28% Ball possession 72%
0 Big chances stat-tooltip-icon Big chances - counts clear scoring opportunities where a goal is highly expected. These are situations like one-on-one with the goalkeeper, close-range shots with little defensive pressure, or shots into an open goal. 8
10 Total shots 23
4 Shots on goal 11
4 Shots off goal 9
6 Shots inside the Box 20
4 Shots outside the Box 3
0.29 xG on target (xGOT) stat-tooltip-icon xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots. 5.44
2 Blocked shots 3
1 Hit the woodwork 1
15 Touches in the opposition Box 50
0 Offsides 1
10 Free kicks 8
5 Corner kicks 6
19 Throw ins 18
8 Fouls 10
1 Errors leading to goal 0
3 Yellow cards 2
1 Red cards 0
38 Duels won 36
5/12 (42%) Tackles 10/14 (71%)
26 Clearances 15
11 Interceptions 7
168/231 (73%) Passes 546/617 (88%)
14/38 (37%) Long Passes 22/37 (59%)
46/75 (61%) Passes in final third 149/191 (78%)
1.11 Expected assists (xA) stat-tooltip-icon Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved. 4.53
5/18 (28%) Crosses 9/27 (33%)
1 Goalkeeper saves 4
5.44 xGOT faced stat-tooltip-icon xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented. 0.29
-1.56 Goals prevented stat-tooltip-icon Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved. 0.29

Head To Head

Wins
Draws
Wins
0
1
4
Goals
4
18
All matches

Standings

Team G W D L S C Pt
1. Rigas Futbola Skola
16 14 1 1 38 11 43
2. Riga FC
16 12 3 1 50 17 39
3. Auda
16 11 1 4 32 20 34
4. Liepaja
16 6 4 6 21 23 22
5. Super Nova
16 6 2 8 18 23 20
6. BFC Daugavpils
16 5 3 8 19 24 18
7. Jelgava
16 3 6 7 12 30 15
8. Tukums 2000
16 2 7 7 29 30 13
9. Grobina
16 2 7 7 10 26 13
10. Ogre United
16 0 4 12 13 38 4
  Promotion to Champions League Qualification
  Promotion to Conference League Qualification
  Relegation Playoffs
  Relegation

Top Scorers

Jelgava Jelgava
#
Goals
  • 32 Hasek F.
    4
  • Kacanovs G.
    1
  • 11 Rataj T.
    1
  • 21 Melkis R.
    1
  • Kangars A.
    1
Riga FC Riga FC
#
Goals
  • 15 Badamosi M.
    9
  • 8 Siqueira I.
    6
  • 10 Ramires R.
    5
  • 56 Oulad M Hand S.
    4
  • 13 Eduardo P.
    3
  • 4 Galo O.
    3
  • 8 Varslavans R.
    3
  • 30 Martins C.
    2
  • 17 Salazar Osorio A.
    1
  • 70 Juan Christian
    1

Statistics from 2026 season of Virsliga

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Text commentary

Overall
JEL
RFC
[09:02:34]` The kick-off
Jelgava and Riga FC begin their battle at , officiated by .
11’` The ball has crossed the goal line 0 — 1 image
Siqueira Iago (Riga FC) scores for Jelgava, and erupts in celebration!
23’` Score in own net image
An own goal by Jelgava’s Rataj Tomas (Jelgava), and falls silent in shock.
[09:44:40]` Match half-time
The first half ends at as blows the whistle. The score remains 0:2, and now Jelgava and Riga FC prepare for the second half.
[10:00:34]` The game has been started after the break
FC player leads Riga FC out for the second half at with momentum in mind.
63’` Goal scored 0 — 2 image
Jelgava’s Aouani Raki (Riga FC) strikes, sending the crowd wild with a stunning goal.
71’` Back of the net 0 — 3 image
Siqueira Iago (Riga FC) smashes it in for Riga FC, and roars with excitement.
79’` Goal 0 — 4 image
Jelgava’s Juan Christian (Riga FC) strikes, sending the crowd wild with a stunning goal.
82’` Goal scored 0 — 5 image
Jelgava takes the lead as Badamosi Mohamed (Riga FC) finds the net at , past ’s watch.
85’` Accurate spot-kick 0 — 6 image
Jelgava takes the lead as Badamosi Mohamed (Riga FC) nails the penalty kick at .
88’` The ball has crossed the goal line 0 — 7 image
A brilliant goal by Riga FC’s Siqueira Iago (Riga FC), lighting up the match at .
[10:46:00]` The match is over
It’s all over at , with Jelgava reflecting on the battle against Riga FC.
11’` The ball has crossed the goal line 0 — 1 image
Siqueira Iago (Riga FC) scores for Jelgava, and erupts in celebration!
23’` Score in own net image
An own goal by Jelgava’s Rataj Tomas (Jelgava), and falls silent in shock.
63’` Goal scored 0 — 2 image
Jelgava’s Aouani Raki (Riga FC) strikes, sending the crowd wild with a stunning goal.
71’` Back of the net 0 — 3 image
Siqueira Iago (Riga FC) smashes it in for Riga FC, and roars with excitement.
79’` Goal 0 — 4 image
Jelgava’s Juan Christian (Riga FC) strikes, sending the crowd wild with a stunning goal.
82’` Goal scored 0 — 5 image
Jelgava takes the lead as Badamosi Mohamed (Riga FC) finds the net at , past ’s watch.
85’` Accurate spot-kick 0 — 6 image
Jelgava takes the lead as Badamosi Mohamed (Riga FC) nails the penalty kick at .
88’` The ball has crossed the goal line 0 — 7 image
A brilliant goal by Riga FC’s Siqueira Iago (Riga FC), lighting up the match at .

Player Statistics

Overview|
Shots|
Attack|
Defending|
Goalkeeping
Overview
Gr 9.6
G -
Ast 2
MP 85
Grade 9.6
Minutes played 85
Goals -
xG -
Assists 2
xA 0.93
Total shots -
Passes 46/54(85%)
Yellow cards -
Red cards -
Gr 9.6
G -
Ast 2
MP 90
Grade 9.6
Minutes played 90
Goals -
xG 0.04
Assists 2
xA 1.01
Total shots 1
Passes 47/53(89%)
Yellow cards -
Red cards -
Gr 7.7
G -
Ast -
MP 90
Grade 7.7
Minutes played 90
Goals -
xG -
Assists -
xA -
Total shots -
Passes 17/19(89%)
Yellow cards -
Red cards -
Gr 7.2
G -
Ast -
MP 90
Grade 7.2
Minutes played 90
Goals -
xG 0.12
Assists -
xA 0.02
Total shots 2
Passes 81/86(94%)
Yellow cards 1
Red cards -
Gr 6.6
G -
Ast -
MP 21
Grade 6.6
Minutes played 21
Goals -
xG 0.12
Assists -
xA 0.07
Total shots 2
Passes 19/22(86%)
Yellow cards -
Red cards -
Gr 6.3
G -
Ast -
MP 19
Grade 6.3
Minutes played 19
Goals -
xG -
Assists -
xA -
Total shots -
Passes 1/2(50%)
Yellow cards -
Red cards -
Gr 6.3
G -
Ast -
MP 69
Grade 6.3
Minutes played 69
Goals -
xG -
Assists -
xA 0.08
Total shots -
Passes 37/42(88%)
Yellow cards -
Red cards -
xG - measures the quality of a scoring chance and the probability of it becoming a goal. It’s calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team’s total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
xA - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver’s position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player’s or team’s total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
Shots
Gr 7.2
G -
Ast -
MP 90
Total shots 2
Shots on target 1
xGOT -
Shots off target 1
Blocked shots -
Shots header 2
Shots inside the Box 2
Shots outside the Box -
Gr 6.6
G -
Ast -
MP 21
Total shots 2
Shots on target -
xGOT -
Shots off target 2
Blocked shots -
Shots header -
Shots inside the Box 1
Shots outside the Box 1
Gr 9.6
G -
Ast 2
MP 90
Total shots 1
Shots on target -
xGOT -
Shots off target 1
Blocked shots -
Shots header -
Shots inside the Box -
Shots outside the Box 1
Gr 9.6
G -
Ast 2
MP 85
Total shots -
Shots on target -
xGOT -
Shots off target -
Blocked shots -
Shots header -
Shots inside the Box -
Shots outside the Box -
Gr 6.3
G -
Ast -
MP 19
Total shots -
Shots on target -
xGOT -
Shots off target -
Blocked shots -
Shots header -
Shots inside the Box -
Shots outside the Box -
Gr 6.3
G -
Ast -
MP 69
Total shots -
Shots on target -
xGOT -
Shots off target -
Blocked shots -
Shots header -
Shots inside the Box -
Shots outside the Box -
Gr 7.7
G -
Ast -
MP 90
Total shots -
Shots on target -
xGOT -
Shots off target -
Blocked shots -
Shots header -
Shots inside the Box -
Shots outside the Box -
xGOT - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution — shot placement, goalkeeper position, etc. — after the ball is struck. Only shots on target are included, each valued 0–1. A team’s total xGOT is the sum of all its on-target shots.
Attack
Gr 9.6
G -
Ast 2
MP 85
Touches in the opposition Box 5
Passes 46/54(85%)
Big chances created 2
Big chances missed -
Assists 2
xA 0.93
Passes in final third 11/16(69%)
Touches 78
Passes long 1/2(50%)
Crosses -
Successful dribbles -
Fouled -
Offsides -
Gr 9.6
G -
Ast 2
MP 90
Touches in the opposition Box 3
Passes 47/53(89%)
Big chances created 3
Big chances missed -
Assists 2
xA 1.01
Passes in final third 19/22(86%)
Touches 82
Passes long 2/6(33%)
Crosses 3/8(38%)
Successful dribbles -
Fouled -
Offsides -
Gr 7.2
G -
Ast -
MP 90
Touches in the opposition Box 2
Passes 81/86(94%)
Big chances created -
Big chances missed -
Assists -
xA 0.02
Passes in final third 8/11(73%)
Touches 98
Passes long 2/6(33%)
Crosses -
Successful dribbles -
Fouled 1
Offsides -
Gr 6.6
G -
Ast -
MP 21
Touches in the opposition Box 1
Passes 19/22(86%)
Big chances created -
Big chances missed -
Assists -
xA 0.07
Passes in final third 5/7(71%)
Touches 24
Passes long 3/3(100%)
Crosses -
Successful dribbles -
Fouled -
Offsides -
Gr 6.3
G -
Ast -
MP 19
Touches in the opposition Box 1
Passes 1/2(50%)
Big chances created -
Big chances missed -
Assists -
xA -
Passes in final third 1/2(50%)
Touches 7
Passes long -
Crosses -
Successful dribbles 1/1(100%)
Fouled -
Offsides -
Gr 6.3
G -
Ast -
MP 69
Touches in the opposition Box -
Passes 37/42(88%)
Big chances created -
Big chances missed -
Assists -
xA 0.08
Passes in final third 18/19(95%)
Touches 53
Passes long 1/1(100%)
Crosses -
Successful dribbles 1/1(100%)
Fouled -
Offsides -
Gr 7.7
G -
Ast -
MP 90
Touches in the opposition Box -
Passes 17/19(89%)
Big chances created -
Big chances missed -
Assists -
xA -
Passes in final third -
Touches 34
Passes long 3/5(60%)
Crosses -
Successful dribbles -
Fouled -
Offsides -
xA - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver’s position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player’s or team’s total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
Defending
Gr 6.3
G -
Ast -
MP 69
Duels 8
Aerial duels -
Ground duels 2/8(25%)
Fouls -
Tackles -
Interceptions 1
Clearances 1
Error leading to goal -
Error leading to shot -
Own goals -
Gr 9.6
G -
Ast 2
MP 90
Duels 7
Aerial duels 2/3(67%)
Ground duels 1/4(25%)
Fouls 2
Tackles 1/1(100%)
Interceptions 2
Clearances 1
Error leading to goal -
Error leading to shot -
Own goals -
Gr 9.6
G -
Ast 2
MP 85
Duels 5
Aerial duels 1/1(100%)
Ground duels 3/4(75%)
Fouls -
Tackles 3/3(100%)
Interceptions 2
Clearances 4
Error leading to goal -
Error leading to shot -
Own goals -
Gr 7.2
G -
Ast -
MP 90
Duels 4
Aerial duels 1/1(100%)
Ground duels 2/3(67%)
Fouls 1
Tackles 1/1(100%)
Interceptions -
Clearances 3
Error leading to goal -
Error leading to shot -
Own goals -
Gr 6.3
G -
Ast -
MP 19
Duels 2
Aerial duels -
Ground duels 1/2(50%)
Fouls 1
Tackles -
Interceptions 1
Clearances 1
Error leading to goal -
Error leading to shot -
Own goals -
Gr 6.6
G -
Ast -
MP 21
Duels -
Aerial duels -
Ground duels -
Fouls -
Tackles -
Interceptions -
Clearances -
Error leading to goal -
Error leading to shot -
Own goals -
Gr 7.7
G -
Ast -
MP 90
Duels -
Aerial duels -
Ground duels -
Fouls -
Tackles -
Interceptions -
Clearances -
Error leading to goal -
Error leading to shot -
Own goals -
Goalkeeping
Gr 7.7
GC -
GS 4
GP 0.29
Goals prevented 0.29
Goalkeeper saves 4
xGOT faced 0.29
Goals Conceded -
Punches -
Throws 9
Sweeper keeper actions -
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots “deserved.
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot’s quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team’s total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.

Jelgava and Riga FC will play their match on 04 Apr 2026 at 09:00.All interesting information can be found in one place, like Jelgava vs Riga FC score, fixtures, statistics, latest score, livescore, and future matches' fixtures.

Match and teams’ info

Jelgava vs Riga FC score and info in recent games:
  • Riga FC - Jelgava (16.05.2026 | 16 May 2026 | 16/05/2026) 2:2 Virsliga
  • Jelgava - Riga FC (04.04.2026 | 04 Apr 2026 | 04/04/2026) 0:8 Virsliga
  • Jelgava - Riga FC (21.09.2025 | 21 Sep 2025 | 21/09/2025) 2:3 Virsliga
  • Riga FC - Jelgava (01.07.2025 | 01 Jul 2025 | 01/07/2025) 3:0 Virsliga
  • Riga FC - Jelgava (10.05.2025 | 10 May 2025 | 10/05/2025) 2:0 Virsliga

Last played matches of teams:

Jelgava
  • Jelgava - BFC Daugavpils (31.05.2026 | 31 May 2026 | 31/05/2026) 1:1 Virsliga
  • Jelgava - Liepaja (26.05.2026 | 26 May 2026 | 26/05/2026) 1:1 Virsliga
  • Rigas Futbola Skola - Jelgava (21.05.2026 | 21 May 2026 | 21/05/2026) 4:0 Virsliga
  • Riga FC - Jelgava (16.05.2026 | 16 May 2026 | 16/05/2026) 2:2 Virsliga
  • Grobina - Jelgava (11.05.2026 | 11 May 2026 | 11/05/2026) 0:0 Virsliga
Riga FC
  • Riga FC - Grobina (29.05.2026 | 29 May 2026 | 29/05/2026) 2:0 Virsliga
  • Riga FC - Super Nova (24.05.2026 | 24 May 2026 | 24/05/2026) 3:0 Virsliga
  • Tukums 2000 - Riga FC (20.05.2026 | 20 May 2026 | 20/05/2026) 1:3 Virsliga
  • Riga FC - Jelgava (16.05.2026 | 16 May 2026 | 16/05/2026) 2:2 Virsliga
  • Riga FC - Auda (12.05.2026 | 12 May 2026 | 12/05/2026) 4:1 Virsliga
Jelgava v Riga FC score today, 04.04.2026, and full match statistics will be available on fscore.co.tz on any device without registration.