Expected goals (xG)
Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
0.74
50%
Ball possession
50%
11
Total shots
17
3
Shots on goal
4
5
Shots off goal
5
6
Shots inside the Box
6
5
Shots outside the Box
11
0.15
xG on target (xGOT)
xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots.
0.93
3
Blocked shots
8
18
Touches in the opposition Box
18
0
Offsides
3
14
Free kicks
17
2
Corner kicks
5
18
Throw ins
18
17
Fouls
14
1
Yellow cards
4
1
Red cards
1
52
Duels won
60
16/24 (67%)
Tackles
15/23 (65%)
14
Clearances
22
12
Interceptions
19
311/392 (79%)
Passes
327/401 (82%)
15/35 (43%)
Long Passes
19/40 (48%)
66/102 (65%)
Passes in final third
60/87 (69%)
0.48
Expected assists (xA)
Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
0.31
3/14 (21%)
Crosses
2/10 (20%)
2
Goalkeeper saves
3
0.93
xGOT faced
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
0.15
-1.07
Goals prevented
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved.
0.15
0.22
Expected goals (xG)
Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
0.24
51%
Ball possession
49%
4
Total shots
7
1
Shots on goal
1
3
Shots off goal
4
2
Shots inside the Box
2
2
Shots outside the Box
5
0.03
xG on target (xGOT)
xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots.
0.07
0
Blocked shots
2
5
Touches in the opposition Box
9
0
Offsides
2
10
Free kicks
8
0
Corner kicks
3
11
Throw ins
8
8
Fouls
10
0
Yellow cards
2
33
Duels won
40
11/14 (79%)
Tackles
13/18 (72%)
7
Clearances
11
6
Interceptions
11
140/188 (74%)
Passes
141/188 (75%)
9/22 (41%)
Long Passes
9/25 (36%)
26/41 (63%)
Passes in final third
30/49 (61%)
0.23
Expected assists (xA)
Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
0.14
2/8 (25%)
Crosses
0/3 (0%)
1
Goalkeeper saves
1
0.07
xGOT faced
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
0.03
0.07
Goals prevented
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved.
0.03
0.19
Expected goals (xG)
Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
0.5
49%
Ball possession
51%
7
Total shots
10
2
Shots on goal
3
2
Shots off goal
1
4
Shots inside the Box
4
3
Shots outside the Box
6
0.12
xG on target (xGOT)
xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots.
0.86
3
Blocked shots
6
13
Touches in the opposition Box
9
0
Offsides
1
4
Free kicks
9
2
Corner kicks
2
7
Throw ins
10
9
Fouls
4
1
Yellow cards
2
1
Red cards
1
19
Duels won
20
5/10 (50%)
Tackles
2/5 (40%)
7
Clearances
11
6
Interceptions
8
171/204 (84%)
Passes
186/213 (87%)
6/13 (46%)
Long Passes
10/15 (67%)
40/61 (66%)
Passes in final third
30/38 (79%)
0.25
Expected assists (xA)
Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
0.17
1/6 (17%)
Crosses
2/7 (29%)
1
Goalkeeper saves
2
0.86
xGOT faced
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
0.12
-1.14
Goals prevented
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved.
gets the game underway at as Hapoel Haifa kicks off against Ashdod.
[12:18:15]` — Players leave the pitch
At the sound of the whistle, the players take a break—half-time arrives with the score at 0:0. Both Hapoel Haifa and Ashdod use this time to refresh tactics.
[12:34:45]` — The second-half start
The footballer leads Ashdod out for the second half at with momentum in mind.
79’` — Goal scored0 — 1
A brilliant goal by Ashdod’s Gordana Roei (Ashdod), lighting up the match at .
83’` — Goal0 — 2
Amer Mohamad (Ashdod) scores for Hapoel Haifa, and erupts in celebration!
[13:28:29]` — The match is over
ends proceedings at , and Hapoel Haifa vs. Ashdod is history.
79’` — Goal scored0 — 1
A brilliant goal by Ashdod’s Gordana Roei (Ashdod), lighting up the match at .
83’` — Goal0 — 2
Amer Mohamad (Ashdod) scores for Hapoel Haifa, and erupts in celebration!
xG - measures the quality of a scoring chance and the probability of it becoming a goal. It’s calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team’s total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
xA - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver’s position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player’s or team’s total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
xGOT - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution — shot placement, goalkeeper position, etc. — after the ball is struck. Only shots on target are included, each valued 0–1. A team’s total xGOT is the sum of all its on-target shots.
xA - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver’s position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player’s or team’s total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots “deserved.
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot’s quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team’s total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
Hapoel Haifa and Ashdod will play their match on 07 Feb 2026 at 11:30.All interesting information can be found in one place, like Hapoel Haifa vs Ashdod score, fixtures, statistics, latest score, livescore, and future matches' fixtures.
Match and teams’ info
Hapoel Haifa vs Ashdod score and info in recent games:
Hapoel Haifa - Ashdod (10.05.2026 | 10 May 2026 | 10/05/2026) 1:0 Premier League
Hapoel Haifa - Ashdod (07.02.2026 | 07 Feb 2026 | 07/02/2026) 0:2 Premier League
Ashdod - Hapoel Haifa (01.11.2025 | 01 Nov 2025 | 01/11/2025) 4:1 Premier League
Hapoel Haifa - Ashdod (20.01.2025 | 20 Jan 2025 | 20/01/2025) 2:1 Premier League
Ashdod - Hapoel Haifa (05.10.2024 | 05 Oct 2024 | 05/10/2024) 0:1 Premier League
Last played matches of teams:
Hapoel Haifa
Hapoel Haifa - Bnei Sakhnin (18.05.2026 | 18 May 2026 | 18/05/2026) 3:0 Premier League
Maccabi Netanya - Hapoel Haifa (13.05.2026 | 13 May 2026 | 13/05/2026) 1:1 Premier League
Hapoel Haifa - Ashdod (10.05.2026 | 10 May 2026 | 10/05/2026) 1:0 Premier League
Hapoel Ironi Kiryat Shmona - Hapoel Haifa (03.05.2026 | 03 May 2026 | 03/05/2026) 2:0 Premier League
Hapoel Haifa - Ironi Tiberias (29.04.2026 | 29 Apr 2026 | 29/04/2026) 1:1 Premier League
Ashdod
Hapoel Ironi Kiryat Shmona - Ashdod (18.05.2026 | 18 May 2026 | 18/05/2026) 2:3 Premier League
Ashdod - Hapoel Katamon Jerusalem (13.05.2026 | 13 May 2026 | 13/05/2026) 0:1 Premier League
Hapoel Haifa - Ashdod (10.05.2026 | 10 May 2026 | 10/05/2026) 1:0 Premier League
Ashdod - Ironi Tiberias (03.05.2026 | 03 May 2026 | 03/05/2026) 0:3 Premier League
Bnei Sakhnin - Ashdod (28.04.2026 | 28 Apr 2026 | 28/04/2026) 1:1 Premier League
Hapoel Haifa v Ashdod score today, 07.02.2026, and full match statistics will be available on fscore.co.tz on any device without registration.