Expected goals (xG)
Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
0.34
45%
Ball possession
55%
5
Total shots
6
0
Shots on goal
2
4
Shots off goal
3
2
Shots inside the Box
3
3
Shots outside the Box
3
0
xG on target (xGOT)
xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots.
0.95
1
Blocked shots
1
0
Headed goals
1
9
Touches in the opposition Box
22
4
Offsides
1
11
Free kicks
12
4
Corner kicks
6
17
Throw ins
34
12
Fouls
11
2
Yellow cards
2
37
Duels won
42
10/13 (77%)
Tackles
8/9 (89%)
36
Clearances
23
10
Interceptions
6
171/267 (64%)
Passes
209/330 (63%)
17/70 (24%)
Long Passes
30/80 (38%)
49/88 (56%)
Passes in final third
48/98 (49%)
0.27
Expected assists (xA)
Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
0.51
0/17 (0%)
Crosses
6/19 (32%)
1
Goalkeeper saves
0
0.95
xGOT faced
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
0
-0.05
Goals prevented
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved.
0
0.2
Expected goals (xG)
Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
0.09
43%
Ball possession
57%
3
Total shots
2
0
Shots on goal
1
3
Shots off goal
0
1
Shots inside the Box
0
2
Shots outside the Box
2
0
xG on target (xGOT)
xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots.
0.02
0
Blocked shots
1
0
Headed goals
1
5
Touches in the opposition Box
10
3
Offsides
1
5
Free kicks
5
2
Corner kicks
3
7
Throw ins
14
5
Fouls
5
16
Duels won
20
4/6 (67%)
Tackles
3/4 (75%)
15
Clearances
11
5
Interceptions
1
87/135 (64%)
Passes
123/183 (67%)
9/34 (26%)
Long Passes
17/40 (43%)
17/37 (46%)
Passes in final third
28/54 (52%)
0.13
Expected assists (xA)
Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
0.35
0/9 (0%)
Crosses
3/11 (27%)
1
Goalkeeper saves
0
0.02
xGOT faced
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
0
0.02
Goals prevented
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved.
0
0.1
Expected goals (xG)
Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
0.25
47%
Ball possession
53%
2
Total shots
4
0
Shots on goal
1
1
Shots off goal
3
1
Shots inside the Box
3
1
Shots outside the Box
1
0
xG on target (xGOT)
xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots.
0.93
1
Blocked shots
0
0
Headed goals
1
4
Touches in the opposition Box
12
1
Offsides
0
6
Free kicks
7
2
Corner kicks
3
10
Throw ins
20
7
Fouls
6
2
Yellow cards
2
21
Duels won
22
6/7 (86%)
Tackles
5/5 (100%)
21
Clearances
12
5
Interceptions
5
84/132 (64%)
Passes
86/147 (59%)
8/36 (22%)
Long Passes
13/40 (33%)
32/51 (63%)
Passes in final third
20/44 (45%)
0.14
Expected assists (xA)
Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
0.16
0/8 (0%)
Crosses
3/8 (38%)
0.93
xGOT faced
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
0
-0.07
Goals prevented
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved.
xG - measures the quality of a scoring chance and the probability of it becoming a goal. It’s calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team’s total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
xA - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver’s position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player’s or team’s total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
xGOT - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution — shot placement, goalkeeper position, etc. — after the ball is struck. Only shots on target are included, each valued 0–1. A team’s total xGOT is the sum of all its on-target shots.
xA - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver’s position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player’s or team’s total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots “deserved.
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot’s quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team’s total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
Haras El Hodoud and Wadi Degla will play their match on 25 Apr 2026 at 10:00.All interesting information can be found in one place, like Haras El Hodoud vs Wadi Degla score, fixtures, statistics, latest score, livescore, and future matches' fixtures.
Match and teams’ info
Haras El Hodoud vs Wadi Degla score and info in recent games:
Haras El Hodoud - Wadi Degla (25.04.2026 | 25 Apr 2026 | 25/04/2026) 0:1 Premier League
Wadi Degla - Haras El Hodoud (04.11.2025 | 04 Nov 2025 | 04/11/2025) 1:1 Premier League
Haras El Hodoud - Wadi Degla (01.03.2024 | 01 Mar 2024 | 01/03/2024) 1:1 2. Division A
Wadi Degla - Haras El Hodoud (16.12.2023 | 16 Dec 2023 | 16/12/2023) 1:2 2. Division A
Wadi Degla - Haras El Hodoud (14.08.2020 | 14 Aug 2020 | 14/08/2020) 1:0 Premier League
Last played matches of teams:
Haras El Hodoud
Ghazl El Mahalla - Haras El Hodoud (29.05.2026 | 29 May 2026 | 29/05/2026) 4:2 Premier League
Haras El Hodoud - Petrojet (23.05.2026 | 23 May 2026 | 23/05/2026) 0:3 Premier League
Haras El Hodoud - Petrojet (22.05.2026 | 22 May 2026 | 22/05/2026) 0:0 Premier League
Kahrbaa Alasmalia - Haras El Hodoud (18.05.2026 | 18 May 2026 | 18/05/2026) 0:2 Premier League
Haras El Hodoud - El Mokawloon (13.05.2026 | 13 May 2026 | 13/05/2026) 0:0 Premier League
Wadi Degla
ZED - Wadi Degla (08.06.2026 | 08 Jun 2026 | 08/06/2026) 0:2 League Cup
Wadi Degla - ENPPI (01.06.2026 | 01 Jun 2026 | 01/06/2026) 0:1 League Cup
Tala'ea El-Gaish - Wadi Degla (28.05.2026 | 28 May 2026 | 28/05/2026) 0:2 Premier League
ENPPI - Wadi Degla (25.05.2026 | 25 May 2026 | 25/05/2026) 0:0 League Cup
Wadi Degla - ZED (21.05.2026 | 21 May 2026 | 21/05/2026) 2:2 Premier League
Haras El Hodoud v Wadi Degla score today, 25.04.2026, and full match statistics will be available on fscore.co.tz on any device without registration.