Expected goals (xG)
Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
0.94
41%
Ball possession
59%
13
Total shots
10
7
Shots on goal
4
3
Shots off goal
5
6
Shots inside the Box
9
7
Shots outside the Box
1
0.66
xG on target (xGOT)
xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots.
0.45
3
Blocked shots
1
0
Hit the woodwork
1
17
Touches in the opposition Box
23
0
Offsides
2
13
Free kicks
12
6
Corner kicks
11
16
Throw ins
31
12
Fouls
13
2
Yellow cards
2
50
Duels won
36
16/25 (64%)
Tackles
5/11 (45%)
35
Clearances
17
10
Interceptions
10
279/359 (78%)
Passes
413/501 (82%)
29/71 (41%)
Long Passes
23/55 (42%)
63/97 (65%)
Passes in final third
112/146 (77%)
0.81
Expected assists (xA)
Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
1.14
3/17 (18%)
Crosses
4/33 (12%)
4
Goalkeeper saves
6
0.45
xGOT faced
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
0.66
0.45
Goals prevented
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved.
-0.34
0.33
Expected goals (xG)
Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
0.19
48%
Ball possession
52%
6
Total shots
3
3
Shots on goal
1
1
Shots off goal
1
3
Shots inside the Box
3
3
Shots outside the Box
0
0.31
xG on target (xGOT)
xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots.
0.01
2
Blocked shots
1
0
Hit the woodwork
1
11
Touches in the opposition Box
8
0
Offsides
1
5
Free kicks
10
6
Corner kicks
4
10
Throw ins
10
10
Fouls
5
1
Yellow cards
0
20
Duels won
26
6/8 (75%)
Tackles
3/7 (43%)
8
Clearances
13
2
Interceptions
9
177/224 (79%)
Passes
205/249 (82%)
14/36 (39%)
Long Passes
8/31 (26%)
37/58 (64%)
Passes in final third
32/41 (78%)
0.59
Expected assists (xA)
Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
0.42
3/15 (20%)
Crosses
3/14 (21%)
1
Goalkeeper saves
3
0.01
xGOT faced
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
0.31
0.01
Goals prevented
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved.
0.31
0.36
Expected goals (xG)
Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
0.75
33%
Ball possession
67%
7
Total shots
7
4
Shots on goal
3
2
Shots off goal
4
3
Shots inside the Box
6
4
Shots outside the Box
1
0.35
xG on target (xGOT)
xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots.
0.44
1
Blocked shots
0
6
Touches in the opposition Box
15
0
Offsides
1
8
Free kicks
2
0
Corner kicks
7
6
Throw ins
21
2
Fouls
8
1
Yellow cards
2
30
Duels won
10
10/17 (59%)
Tackles
2/4 (50%)
27
Clearances
4
8
Interceptions
1
102/135 (76%)
Passes
208/252 (83%)
15/35 (43%)
Long Passes
15/24 (63%)
26/39 (67%)
Passes in final third
80/105 (76%)
0.22
Expected assists (xA)
Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
0.72
0/2 (0%)
Crosses
1/19 (5%)
3
Goalkeeper saves
3
0.44
xGOT faced
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
0.35
0.44
Goals prevented
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved.
signals the start, and Aarhus Fremad takes control at .
[08:46:16]` — Players leave the pitch
Half-time! The referee stops play with Hillerod and Aarhus Fremad level (or ahead) at 0:0. Players take a breather while coaches deliver final instructions.
[09:01:20]` — Start of the second half-time
Aarhus Fremad starts the half at , and The player looks to make an impact.
49’` — The ball has crossed the goal line1 — 0
Kallsberg Poul (Hillerod) scores for Hillerod, and erupts in celebration!
[09:51:51]` — Full-time
ends proceedings at , and Hillerod vs. Aarhus Fremad is history.
49’` — The ball has crossed the goal line1 — 0
Kallsberg Poul (Hillerod) scores for Hillerod, and erupts in celebration!
xG - measures the quality of a scoring chance and the probability of it becoming a goal. It’s calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team’s total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
xA - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver’s position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player’s or team’s total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
xGOT - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution — shot placement, goalkeeper position, etc. — after the ball is struck. Only shots on target are included, each valued 0–1. A team’s total xGOT is the sum of all its on-target shots.
xA - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver’s position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player’s or team’s total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots “deserved.
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot’s quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team’s total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
Hillerod and Aarhus Fremad will play their match on 21 Mar 2026 at 08:00.All interesting information can be found in one place, like Hillerod vs Aarhus Fremad score, fixtures, statistics, latest score, livescore, and future matches' fixtures.
Match and teams’ info
Hillerod vs Aarhus Fremad score and info in recent games: