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Hillerod - Horsens 11.04.2026

Round 24

Statistics Hillerod vs Horsens

0.41 Expected goals (xG) stat-tooltip-icon Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored. 1.06
59% Ball possession 41%
1 Big chances stat-tooltip-icon Big chances - counts clear scoring opportunities where a goal is highly expected. These are situations like one-on-one with the goalkeeper, close-range shots with little defensive pressure, or shots into an open goal. 1
6 Total shots 8
0 Shots on goal 4
4 Shots off goal 1
5 Shots inside the Box 4
1 Shots outside the Box 4
0 xG on target (xGOT) stat-tooltip-icon xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots. 0.13
2 Blocked shots 3
23 Touches in the opposition Box 17
4 Offsides 2
8 Free kicks 5
13 Corner kicks 0
18 Throw ins 18
5 Fouls 8
47 Duels won 49
7/13 (54%) Tackles 15/20 (75%)
21 Clearances 35
8 Interceptions 10
552/632 (87%) Passes 352/445 (79%)
31/50 (62%) Long Passes 26/68 (38%)
148/189 (78%) Passes in final third 94/130 (72%)
0.99 Expected assists (xA) stat-tooltip-icon Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved. 1.28
7/29 (24%) Crosses 4/13 (31%)
4 Goalkeeper saves 0
0.13 xGOT faced stat-tooltip-icon xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented. 0
0.13 Goals prevented stat-tooltip-icon Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved. 0

Head To Head

Wins
Draws
Wins
2
1
2
Goals
5
8
All matches

Standings

Group 1. Division G W D L S C Pt
1. Lyngby
22 12 6 4 49 25 42
2. Hvidovre
22 10 9 3 34 23 39
3. Hillerod
22 10 7 5 33 29 37
4. Esbjerg fB
22 11 4 7 32 29 37
5. Kolding IF
22 9 6 7 29 23 33
6. Horsens
22 8 6 8 26 24 30
7. AaB Fodbold
22 7 7 8 33 31 28
8. B.93 Copenhagen
22 8 4 10 26 36 28
9. Aarhus Fremad
22 6 9 7 32 27 27
10. Hobro
22 6 7 9 22 31 25
11. HB Koge
22 5 5 12 26 41 20
12. Middelfart G&BK
22 2 6 14 21 44 12
Group Promotion Round G W D L S C Pt
1. Lyngby
32 18 6 8 69 36 60
2. Horsens
32 15 9 8 42 27 54
3. Esbjerg fB
32 15 7 10 45 43 52
4. Hillerod
32 13 11 8 42 43 50
5. Hvidovre
32 11 13 8 43 39 46
6. Kolding IF
32 10 8 14 37 40 38
  Promotion
  Relegation Round

Top Scorers

Hillerod Hillerod
#
Goals
  • 8 Kallsberg P.
    4
  • 19 Heiselberg F.
    4
  • 3 Dedes V.
    3
  • 8 Jensen M.
    3
  • 19 Arndal T.
    2
  • 12 Bassey Etim M.
    2
  • Boje Larsen L.
    2
  • Jalaei S.
    2
  • Opoku S.
    2
  • 20 Sulemana H.
    2
Horsens Horsens
#
Goals
  • 17 Justinussen A.
    11
  • 11 Pingel S.
    6
  • 10 Kirkegaard K.
    5
  • 9 Baturina R.
    4
  • 14 Madsen J.
    3
  • 4 Saine A.
    2
  • 4 Palsson V.
    1
  • 32 Olsen P.
    1
  • 29 Brandhof F.
    1
  • 14 Bruus A.
    1

Statistics from 25/26 season of 1. Division

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Text commentary

Overall
HIL
HOR
[06:30:23]` The start whistle was blown
gets the game underway at as Hillerod kicks off against Horsens.
[07:15:37]` Players leave the pitch
Half-time! The referee stops play with Hillerod and Horsens level (or ahead) at 0:0. Players take a breather while coaches deliver final instructions.
[07:32:05]` Start of the second half
gets Hillerod and Horsens back underway at for the next half.
[08:21:14]` Full-time
ends proceedings at , and Hillerod vs. Horsens is history.

Player Statistics

Overview|
Shots|
Attack|
Defending|
Goalkeeping
Overview
Gr 8.6
G -
Ast -
MP 90
Grade 8.6
Minutes played 90
Goals -
xG -
Assists -
xA 0.2
Total shots -
Passes 25/39(64%)
Yellow cards -
Red cards -
Gr 7.5
G -
Ast -
MP 90
Grade 7.5
Minutes played 90
Goals -
xG 0.04
Assists -
xA 0.06
Total shots 1
Passes 83/90(92%)
Yellow cards -
Red cards -
Gr 7.2
G -
Ast -
MP 90
Grade 7.2
Minutes played 90
Goals -
xG -
Assists -
xA -
Total shots -
Passes 25/27(93%)
Yellow cards -
Red cards -
Gr 6.9
G -
Ast -
MP 90
Grade 6.9
Minutes played 90
Goals -
xG -
Assists -
xA -
Total shots -
Passes 22/36(61%)
Yellow cards -
Red cards -
Gr 6.8
G -
Ast -
MP 73
Grade 6.8
Minutes played 73
Goals -
xG 0.85
Assists -
xA 0.09
Total shots 4
Passes 21/27(78%)
Yellow cards -
Red cards -
Gr 6.7
G -
Ast -
MP 54
Grade 6.7
Minutes played 54
Goals -
xG -
Assists -
xA 0.02
Total shots -
Passes 27/31(87%)
Yellow cards -
Red cards -
Gr 6.7
G -
Ast -
MP 36
Grade 6.7
Minutes played 36
Goals -
xG -
Assists -
xA 0.19
Total shots -
Passes 4/9(44%)
Yellow cards -
Red cards -
Gr 5.8
G -
Ast -
MP 26
Grade 5.8
Minutes played 26
Goals -
xG -
Assists -
xA 0.04
Total shots -
Passes 18/19(95%)
Yellow cards -
Red cards -
Gr 5.7
G -
Ast -
MP 90
Grade 5.7
Minutes played 90
Goals -
xG 0.1
Assists -
xA 0.02
Total shots 1
Passes 10/12(83%)
Yellow cards -
Red cards -
xG - measures the quality of a scoring chance and the probability of it becoming a goal. It’s calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team’s total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
xA - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver’s position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player’s or team’s total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
Shots
Gr 6.8
G -
Ast -
MP 73
Total shots 4
Shots on target 2
xGOT 0.05
Shots off target 1
Blocked shots 1
Shots header -
Shots inside the Box 3
Shots outside the Box 1
Gr 5.7
G -
Ast -
MP 90
Total shots 1
Shots on target -
xGOT -
Shots off target 1
Blocked shots -
Shots header 1
Shots inside the Box 1
Shots outside the Box -
Gr 7.5
G -
Ast -
MP 90
Total shots 1
Shots on target -
xGOT -
Shots off target -
Blocked shots 1
Shots header -
Shots inside the Box 1
Shots outside the Box -
Gr 6.7
G -
Ast -
MP 54
Total shots -
Shots on target -
xGOT -
Shots off target -
Blocked shots -
Shots header -
Shots inside the Box -
Shots outside the Box -
Gr 6.9
G -
Ast -
MP 90
Total shots -
Shots on target -
xGOT -
Shots off target -
Blocked shots -
Shots header -
Shots inside the Box -
Shots outside the Box -
Gr 6.7
G -
Ast -
MP 36
Total shots -
Shots on target -
xGOT -
Shots off target -
Blocked shots -
Shots header -
Shots inside the Box -
Shots outside the Box -
Gr 7.2
G -
Ast -
MP 90
Total shots -
Shots on target -
xGOT -
Shots off target -
Blocked shots -
Shots header -
Shots inside the Box -
Shots outside the Box -
Gr 8.6
G -
Ast -
MP 90
Total shots -
Shots on target -
xGOT -
Shots off target -
Blocked shots -
Shots header -
Shots inside the Box -
Shots outside the Box -
Gr 5.8
G -
Ast -
MP 26
Total shots -
Shots on target -
xGOT -
Shots off target -
Blocked shots -
Shots header -
Shots inside the Box -
Shots outside the Box -
xGOT - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution — shot placement, goalkeeper position, etc. — after the ball is struck. Only shots on target are included, each valued 0–1. A team’s total xGOT is the sum of all its on-target shots.
Attack
Gr 6.8
G -
Ast -
MP 73
Touches in the opposition Box 5
Passes 21/27(78%)
Big chances created -
Big chances missed 1
Assists -
xA 0.09
Passes in final third 12/15(80%)
Touches 44
Passes long -
Crosses 1/1(100%)
Successful dribbles 1/1(100%)
Fouled 1
Offsides 1
Gr 7.5
G -
Ast -
MP 90
Touches in the opposition Box 2
Passes 83/90(92%)
Big chances created -
Big chances missed -
Assists -
xA 0.06
Passes in final third 25/28(89%)
Touches 101
Passes long 6/7(86%)
Crosses 1/2(50%)
Successful dribbles -
Fouled 1
Offsides -
Gr 5.8
G -
Ast -
MP 26
Touches in the opposition Box 2
Passes 18/19(95%)
Big chances created -
Big chances missed -
Assists -
xA 0.04
Passes in final third 11/11(100%)
Touches 30
Passes long -
Crosses -
Successful dribbles 1/4(25%)
Fouled -
Offsides -
Gr 5.7
G -
Ast -
MP 90
Touches in the opposition Box 1
Passes 10/12(83%)
Big chances created -
Big chances missed 1
Assists -
xA 0.02
Passes in final third 6/8(75%)
Touches 21
Passes long -
Crosses -
Successful dribbles -
Fouled 1
Offsides 2
Gr 8.6
G -
Ast -
MP 90
Touches in the opposition Box 1
Passes 25/39(64%)
Big chances created -
Big chances missed -
Assists -
xA 0.2
Passes in final third 6/8(75%)
Touches 68
Passes long 4/7(57%)
Crosses 1/2(50%)
Successful dribbles 1/1(100%)
Fouled -
Offsides -
Gr 6.7
G -
Ast -
MP 54
Touches in the opposition Box -
Passes 27/31(87%)
Big chances created -
Big chances missed -
Assists -
xA 0.02
Passes in final third 12/15(80%)
Touches 47
Passes long -
Crosses 1/4(25%)
Successful dribbles 1/1(100%)
Fouled -
Offsides 1
Gr 6.9
G -
Ast -
MP 90
Touches in the opposition Box -
Passes 22/36(61%)
Big chances created -
Big chances missed -
Assists -
xA -
Passes in final third 1/6(17%)
Touches 40
Passes long 8/22(36%)
Crosses -
Successful dribbles -
Fouled -
Offsides -
Gr 6.7
G -
Ast -
MP 36
Touches in the opposition Box -
Passes 4/9(44%)
Big chances created -
Big chances missed -
Assists -
xA 0.19
Passes in final third 3/7(43%)
Touches 22
Passes long -
Crosses 1/4(25%)
Successful dribbles -
Fouled 1
Offsides -
Gr 7.2
G -
Ast -
MP 90
Touches in the opposition Box -
Passes 25/27(93%)
Big chances created -
Big chances missed -
Assists -
xA -
Passes in final third -
Touches 39
Passes long 1/3(33%)
Crosses -
Successful dribbles -
Fouled -
Offsides -
xA - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver’s position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player’s or team’s total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
Defending
Gr 8.6
G -
Ast -
MP 90
Duels 21
Aerial duels 9/10(90%)
Ground duels 8/11(73%)
Fouls 1
Tackles 4/7(57%)
Interceptions 4
Clearances 6
Error leading to goal -
Error leading to shot -
Own goals -
Gr 6.8
G -
Ast -
MP 73
Duels 8
Aerial duels -
Ground duels 4/5(80%)
Fouls 1
Tackles 1/2(50%)
Interceptions 2
Clearances 1
Error leading to goal -
Error leading to shot -
Own goals -
Gr 6.7
G -
Ast -
MP 36
Duels 7
Aerial duels 2/3(67%)
Ground duels 2/4(50%)
Fouls -
Tackles -
Interceptions 2
Clearances -
Error leading to goal -
Error leading to shot -
Own goals -
Gr 5.8
G -
Ast -
MP 26
Duels 7
Aerial duels 1/2(50%)
Ground duels 1/5(20%)
Fouls -
Tackles -
Interceptions -
Clearances -
Error leading to goal -
Error leading to shot -
Own goals -
Gr 5.7
G -
Ast -
MP 90
Duels 6
Aerial duels 2/3(67%)
Ground duels 2/3(67%)
Fouls -
Tackles 1/1(100%)
Interceptions 1
Clearances -
Error leading to goal -
Error leading to shot -
Own goals -
Gr 7.5
G -
Ast -
MP 90
Duels 5
Aerial duels 1/1(100%)
Ground duels 3/4(75%)
Fouls 1
Tackles 1/2(50%)
Interceptions 1
Clearances -
Error leading to goal -
Error leading to shot -
Own goals -
Gr 6.7
G -
Ast -
MP 54
Duels 4
Aerial duels -
Ground duels 1/4(25%)
Fouls -
Tackles -
Interceptions -
Clearances 2
Error leading to goal -
Error leading to shot -
Own goals -
Gr 6.9
G -
Ast -
MP 90
Duels -
Aerial duels -
Ground duels -
Fouls -
Tackles -
Interceptions -
Clearances 1
Error leading to goal -
Error leading to shot -
Own goals -
Gr 7.2
G -
Ast -
MP 90
Duels -
Aerial duels -
Ground duels -
Fouls -
Tackles -
Interceptions -
Clearances 1
Error leading to goal -
Error leading to shot -
Own goals -
Goalkeeping
Gr 7.2
GC -
GS 4
GP 0.12
Goals prevented 0.12
Goalkeeper saves 4
xGOT faced 0.12
Goals Conceded -
Punches -
Throws 6
Sweeper keeper actions 2
Gr 6.9
GC -
GS 1
GP 0.03
Goals prevented 0.03
Goalkeeper saves 1
xGOT faced 0.03
Goals Conceded -
Punches 1
Throws 3
Sweeper keeper actions -
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots “deserved.
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot’s quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team’s total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.

Hillerod and Horsens will play their match on 11 Apr 2026 at 06:30.All interesting information can be found in one place, like Hillerod vs Horsens score, fixtures, statistics, latest score, livescore, and future matches' fixtures.

Match and teams’ info

Hillerod vs Horsens score and info in recent games:
  • Horsens - Hillerod (09.05.2026 | 09 May 2026 | 09/05/2026) 4:0 1. Division
  • Hillerod - Horsens (11.04.2026 | 11 Apr 2026 | 11/04/2026) 0:0 1. Division
  • Horsens - Hillerod (23.11.2025 | 23 Nov 2025 | 23/11/2025) 3:1 1. Division
  • Hillerod - Horsens (27.09.2025 | 27 Sep 2025 | 27/09/2025) 2:1 1. Division
  • Hillerod - Horsens (25.10.2024 | 25 Oct 2024 | 25/10/2024) 2:0 1. Division

Last played matches of teams:

Hillerod
  • Hillerod - Hvidovre (31.05.2026 | 31 May 2026 | 31/05/2026) 2:1 1. Division
  • Kolding IF - Hillerod (25.05.2026 | 25 May 2026 | 25/05/2026) 3:0 1. Division
  • Hillerod - Esbjerg fB (16.05.2026 | 16 May 2026 | 16/05/2026) 1:1 1. Division
  • Horsens - Hillerod (09.05.2026 | 09 May 2026 | 09/05/2026) 4:0 1. Division
  • Lyngby - Hillerod (03.05.2026 | 03 May 2026 | 03/05/2026) 1:2 1. Division
Horsens
  • Horsens - Kolding IF (31.05.2026 | 31 May 2026 | 31/05/2026) 1:0 1. Division
  • Lyngby - Horsens (25.05.2026 | 25 May 2026 | 25/05/2026) 0:2 1. Division
  • Horsens - Hvidovre (16.05.2026 | 16 May 2026 | 16/05/2026) 1:1 1. Division
  • Horsens - Hillerod (09.05.2026 | 09 May 2026 | 09/05/2026) 4:0 1. Division
  • Esbjerg fB - Horsens (30.04.2026 | 30 Apr 2026 | 30/04/2026) 0:1 1. Division
Hillerod v Horsens score today, 11.04.2026, and full match statistics will be available on fscore.co.tz on any device without registration.