Expected goals (xG)
Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
0.78
56%
Ball possession
44%
4
Big chances
Big chances - counts clear scoring opportunities where a goal is highly expected. These are situations like one-on-one with the goalkeeper, close-range shots with little defensive pressure, or shots into an open goal.
0
18
Total shots
7
7
Shots on goal
3
7
Shots off goal
2
7
Shots inside the Box
4
11
Shots outside the Box
3
2.8
xG on target (xGOT)
xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots.
0.22
4
Blocked shots
2
16
Touches in the opposition Box
7
5
Offsides
1
14
Free kicks
13
8
Corner kicks
2
19
Throw ins
23
13
Fouls
14
0
Errors leading to goal
2
2
Yellow cards
2
48
Duels won
61
13/17 (76%)
Tackles
18/23 (78%)
16
Clearances
12
13
Interceptions
10
388/444 (87%)
Passes
277/353 (78%)
12/32 (38%)
Long Passes
20/57 (35%)
87/112 (78%)
Passes in final third
63/107 (59%)
0.77
Expected assists (xA)
Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
0.58
8/20 (40%)
Crosses
1/9 (11%)
4
Goalkeeper saves
2
0.22
xGOT faced
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
2.8
0.22
Goals prevented
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved.
-2.2
1.24
Expected goals (xG)
Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
0.59
54%
Ball possession
46%
3
Big chances
Big chances - counts clear scoring opportunities where a goal is highly expected. These are situations like one-on-one with the goalkeeper, close-range shots with little defensive pressure, or shots into an open goal.
0
10
Total shots
6
3
Shots on goal
3
4
Shots off goal
2
6
Shots inside the Box
3
4
Shots outside the Box
3
1.52
xG on target (xGOT)
xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots.
0.22
3
Blocked shots
1
11
Touches in the opposition Box
4
2
Offsides
1
3
Free kicks
6
2
Corner kicks
2
10
Throw ins
15
6
Fouls
3
0
Errors leading to goal
1
25
Duels won
22
8/11 (73%)
Tackles
5/6 (83%)
10
Clearances
7
7
Interceptions
8
186/223 (83%)
Passes
159/198 (80%)
6/21 (29%)
Long Passes
13/32 (41%)
62/77 (81%)
Passes in final third
38/60 (63%)
0.54
Expected assists (xA)
Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
0.37
6/12 (50%)
Crosses
1/6 (17%)
4
Goalkeeper saves
0
0.22
xGOT faced
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
1.52
0.22
Goals prevented
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved.
-1.48
0.55
Expected goals (xG)
Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
0.19
59%
Ball possession
41%
1
Big chances
Big chances - counts clear scoring opportunities where a goal is highly expected. These are situations like one-on-one with the goalkeeper, close-range shots with little defensive pressure, or shots into an open goal.
0
8
Total shots
1
4
Shots on goal
0
3
Shots off goal
0
1
Shots inside the Box
1
7
Shots outside the Box
0
1.28
xG on target (xGOT)
xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots.
0
1
Blocked shots
1
5
Touches in the opposition Box
3
3
Offsides
0
11
Free kicks
7
6
Corner kicks
0
9
Throw ins
8
7
Fouls
11
0
Errors leading to goal
1
2
Yellow cards
2
23
Duels won
39
5/6 (83%)
Tackles
13/17 (76%)
6
Clearances
5
6
Interceptions
2
202/221 (91%)
Passes
118/155 (76%)
6/11 (55%)
Long Passes
7/25 (28%)
25/35 (71%)
Passes in final third
25/47 (53%)
0.23
Expected assists (xA)
Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
0.21
2/8 (25%)
Crosses
0/3 (0%)
0
Goalkeeper saves
2
0
xGOT faced
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
1.28
0
Goals prevented
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved.
xG - measures the quality of a scoring chance and the probability of it becoming a goal. It’s calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team’s total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
xA - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver’s position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player’s or team’s total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
xGOT - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution — shot placement, goalkeeper position, etc. — after the ball is struck. Only shots on target are included, each valued 0–1. A team’s total xGOT is the sum of all its on-target shots.
xA - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver’s position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player’s or team’s total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots “deserved.
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot’s quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team’s total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
Houston Dynamo 2 and Portland Timbers II will play their match on 15 Mar 2026 at 19:00. The game will be held on Aveva Stadium stadium within the MLS Next Pro. All interesting information can be found in one place, like Houston Dynamo 2 vs Portland Timbers II score, fixtures, statistics, latest score, livescore, and future matches' fixtures.
Match and teams’ info
Houston Dynamo 2 vs Portland Timbers II score and info in recent games:
Portland Timbers II - Houston Dynamo 2 (24.05.2026 | 24 May 2026 | 24/05/2026) Providence Park 0:3 MLS Next Pro
Houston Dynamo 2 - Portland Timbers II (15.03.2026 | 15 Mar 2026 | 15/03/2026) Aveva Stadium 5:0 MLS Next Pro
Houston Dynamo 2 - Portland Timbers II (21.09.2025 | 21 Sep 2025 | 21/09/2025) Aveva Stadium 3:1 MLS Next Pro
Portland Timbers II - Houston Dynamo 2 (31.05.2024 | 31 May 2024 | 31/05/2024) Hillsboro Stadium 1:1 MLS Next Pro
Portland Timbers II - Houston Dynamo 2 (10.09.2023 | 10 Sep 2023 | 10/09/2023) Hillsboro Stadium 1:3 MLS Next Pro
Last played matches of teams:
Houston Dynamo 2
Ventura County - Houston Dynamo 2 (06.06.2026 | 06 Jun 2026 | 06/06/2026) William Rolland Stadium 3:1 MLS Next Pro
Portland Timbers II - Houston Dynamo 2 (24.05.2026 | 24 May 2026 | 24/05/2026) Providence Park 0:3 MLS Next Pro
Minnesota United FC 2 - Houston Dynamo 2 (16.05.2026 | 16 May 2026 | 16/05/2026) Allianz Field 1:1 MLS Next Pro
Saint Louis City SC 2 - Houston Dynamo 2 (09.05.2026 | 09 May 2026 | 09/05/2026) Energizer Park 1:4 MLS Next Pro
Colorado Rapids 2 - Houston Dynamo 2 (03.05.2026 | 03 May 2026 | 03/05/2026) University of Denver Soccer Stadium 1:3 MLS Next Pro
Portland Timbers II
Real Monarchs - Portland Timbers II (13.06.2026 | 13 Jun 2026 | 13/06/2026) Zions Bank Stadium 4:1 MLS Next Pro
Vancouver Whitecaps FC II - Portland Timbers II (05.06.2026 | 05 Jun 2026 | 05/06/2026) Swanguard Stadium 0:1 MLS Next Pro
Portland Timbers II - Tacoma Defiance (31.05.2026 | 31 May 2026 | 31/05/2026) Providence Park 1:0 MLS Next Pro
Portland Timbers II - Houston Dynamo 2 (24.05.2026 | 24 May 2026 | 24/05/2026) Providence Park 0:3 MLS Next Pro
The Town FC - Portland Timbers II (17.05.2026 | 17 May 2026 | 17/05/2026) PayPal Park 0:1 MLS Next Pro
Houston Dynamo 2 v Portland Timbers II score today, 15.03.2026, and full match statistics will be available on fscore.co.tz on any device without registration.