Expected goals (xG)
Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
0.41
55%
Ball possession
45%
0
Big chances
Big chances - counts clear scoring opportunities where a goal is highly expected. These are situations like one-on-one with the goalkeeper, close-range shots with little defensive pressure, or shots into an open goal.
1
12
Total shots
9
4
Shots on goal
1
4
Shots off goal
4
9
Shots inside the Box
3
3
Shots outside the Box
6
0.38
xG on target (xGOT)
xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots.
0.05
4
Blocked shots
4
1
Headed goals
0
22
Touches in the opposition Box
8
1
Offsides
0
13
Free kicks
18
6
Corner kicks
1
9
Throw ins
11
18
Fouls
13
3
Yellow cards
1
29
Duels won
45
8/10 (80%)
Tackles
10/17 (59%)
3
Clearances
18
8
Interceptions
10
431/488 (88%)
Passes
361/418 (86%)
37/55 (67%)
Long Passes
12/29 (41%)
96/126 (76%)
Passes in final third
39/68 (57%)
1.04
Expected assists (xA)
Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
0.5
5/24 (21%)
Crosses
1/4 (25%)
1
Goalkeeper saves
0
0.05
xGOT faced
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
0.38
0.05
Goals prevented
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved.
-3.62
0.47
Expected goals (xG)
Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
0.15
57%
Ball possession
43%
0
Big chances
Big chances - counts clear scoring opportunities where a goal is highly expected. These are situations like one-on-one with the goalkeeper, close-range shots with little defensive pressure, or shots into an open goal.
1
8
Total shots
1
2
Shots on goal
0
2
Shots off goal
1
6
Shots inside the Box
1
2
Shots outside the Box
0
0.19
xG on target (xGOT)
xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots.
0
4
Blocked shots
0
14
Touches in the opposition Box
4
5
Free kicks
8
5
Corner kicks
0
5
Throw ins
6
8
Fouls
5
1
Yellow cards
1
17
Duels won
17
4/6 (67%)
Tackles
3/5 (60%)
2
Clearances
11
5
Interceptions
4
245/272 (90%)
Passes
187/219 (85%)
23/32 (72%)
Long Passes
4/16 (25%)
61/78 (78%)
Passes in final third
18/35 (51%)
0.68
Expected assists (xA)
Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
0.21
4/17 (24%)
Crosses
0/1 (0%)
0
xGOT faced
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
0.19
0
Goals prevented
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved.
-1.81
0.28
Expected goals (xG)
Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
0.26
53%
Ball possession
47%
4
Total shots
8
2
Shots on goal
1
2
Shots off goal
3
3
Shots inside the Box
2
1
Shots outside the Box
6
0.19
xG on target (xGOT)
xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots.
0.05
0
Blocked shots
4
1
Headed goals
0
8
Touches in the opposition Box
4
1
Offsides
0
8
Free kicks
10
1
Corner kicks
1
4
Throw ins
5
10
Fouls
8
2
Yellow cards
0
12
Duels won
28
4/4 (100%)
Tackles
7/12 (58%)
1
Clearances
7
3
Interceptions
6
186/216 (86%)
Passes
174/199 (87%)
14/23 (61%)
Long Passes
8/13 (62%)
35/48 (73%)
Passes in final third
21/33 (64%)
0.36
Expected assists (xA)
Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
0.29
1/7 (14%)
Crosses
1/3 (33%)
1
Goalkeeper saves
0
0.05
xGOT faced
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
0.19
0.05
Goals prevented
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved.
xG - measures the quality of a scoring chance and the probability of it becoming a goal. It’s calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team’s total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
xA - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver’s position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player’s or team’s total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
xGOT - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution — shot placement, goalkeeper position, etc. — after the ball is struck. Only shots on target are included, each valued 0–1. A team’s total xGOT is the sum of all its on-target shots.
xA - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver’s position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player’s or team’s total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots “deserved.
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot’s quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team’s total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
Houston Dynamo 2 and Tacoma Defiance will play their match on 08 Mar 2026 at 19:00. The game will be held on Aveva Stadium stadium within the MLS Next Pro. All interesting information can be found in one place, like Houston Dynamo 2 vs Tacoma Defiance score, fixtures, statistics, latest score, livescore, and future matches' fixtures.
Match and teams’ info
Houston Dynamo 2 vs Tacoma Defiance score and info in recent games:
Houston Dynamo 2 - Tacoma Defiance (08.03.2026 | 08 Mar 2026 | 08/03/2026) Aveva Stadium 4:0 MLS Next Pro
Tacoma Defiance - Houston Dynamo 2 (05.10.2025 | 05 Oct 2025 | 05/10/2025) Starfire Sports Stadium 5:1 MLS Next Pro
Houston Dynamo 2 - Tacoma Defiance (17.09.2025 | 17 Sep 2025 | 17/09/2025) Aveva Stadium 1:2 MLS Next Pro
Tacoma Defiance - Houston Dynamo 2 (29.09.2024 | 29 Sep 2024 | 29/09/2024) Starfire Sports Stadium 2:0 MLS Next Pro
Houston Dynamo 2 - Tacoma Defiance (26.05.2024 | 26 May 2024 | 26/05/2024) Aveva Stadium 2:3 MLS Next Pro
Last played matches of teams:
Houston Dynamo 2
Ventura County - Houston Dynamo 2 (06.06.2026 | 06 Jun 2026 | 06/06/2026) William Rolland Stadium 3:1 MLS Next Pro
Portland Timbers II - Houston Dynamo 2 (24.05.2026 | 24 May 2026 | 24/05/2026) Providence Park 0:3 MLS Next Pro
Minnesota United FC 2 - Houston Dynamo 2 (16.05.2026 | 16 May 2026 | 16/05/2026) Allianz Field 1:1 MLS Next Pro
Saint Louis City SC 2 - Houston Dynamo 2 (09.05.2026 | 09 May 2026 | 09/05/2026) Energizer Park 1:4 MLS Next Pro
Colorado Rapids 2 - Houston Dynamo 2 (03.05.2026 | 03 May 2026 | 03/05/2026) University of Denver Soccer Stadium 1:3 MLS Next Pro
Tacoma Defiance
Portland Timbers II - Tacoma Defiance (31.05.2026 | 31 May 2026 | 31/05/2026) Providence Park 1:0 MLS Next Pro
Tacoma Defiance - Ventura County (22.05.2026 | 22 May 2026 | 22/05/2026) Starfire Sports Stadium 1:0 MLS Next Pro
Vancouver Whitecaps FC II - Tacoma Defiance (17.05.2026 | 17 May 2026 | 17/05/2026) Swanguard Stadium 0:2 MLS Next Pro
Austin FC II - Tacoma Defiance (10.05.2026 | 10 May 2026 | 10/05/2026) St. David's Performance Center 3:0 MLS Next Pro
Sporting Kansas City II - Tacoma Defiance (03.05.2026 | 03 May 2026 | 03/05/2026) Swope Park 2:2 MLS Next Pro
Houston Dynamo 2 v Tacoma Defiance score today, 08.03.2026, and full match statistics will be available on fscore.co.tz on any device without registration.