Expected goals (xG)
Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
1.06
43%
Ball possession
57%
1
Big chances
Big chances - counts clear scoring opportunities where a goal is highly expected. These are situations like one-on-one with the goalkeeper, close-range shots with little defensive pressure, or shots into an open goal.
1
13
Total shots
9
3
Shots on goal
1
3
Shots off goal
6
8
Shots inside the Box
4
5
Shots outside the Box
5
0.26
xG on target (xGOT)
xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots.
0.06
7
Blocked shots
2
17
Touches in the opposition Box
12
1
Offsides
0
11
Free kicks
15
4
Corner kicks
1
16
Throw ins
20
15
Fouls
11
2
Yellow cards
1
39
Duels won
28
13/15 (87%)
Tackles
3/6 (50%)
24
Clearances
17
4
Interceptions
6
234/314 (75%)
Passes
345/406 (85%)
23/57 (40%)
Long Passes
28/48 (58%)
25/59 (42%)
Passes in final third
77/110 (70%)
0.88
Expected assists (xA)
Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
0.23
5/9 (56%)
Crosses
1/18 (6%)
1
Goalkeeper saves
1
0.06
xGOT faced
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
0.26
0.06
Goals prevented
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved.
-1.74
0.4
Expected goals (xG)
Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
0.03
41%
Ball possession
59%
1
Big chances
Big chances - counts clear scoring opportunities where a goal is highly expected. These are situations like one-on-one with the goalkeeper, close-range shots with little defensive pressure, or shots into an open goal.
0
5
Total shots
1
1
Shots on goal
0
2
Shots off goal
0
3
Shots inside the Box
1
2
Shots outside the Box
0
0.13
xG on target (xGOT)
xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots.
0
2
Blocked shots
1
6
Touches in the opposition Box
2
8
Free kicks
5
1
Corner kicks
0
11
Throw ins
12
5
Fouls
8
1
Yellow cards
1
25
Duels won
12
7/8 (88%)
Tackles
1/4 (25%)
7
Clearances
9
1
Interceptions
5
117/154 (76%)
Passes
197/227 (87%)
10/24 (42%)
Long Passes
15/26 (58%)
13/32 (41%)
Passes in final third
35/50 (70%)
0.36
Expected assists (xA)
Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
0.1
3/4 (75%)
Crosses
1/5 (20%)
0
Goalkeeper saves
1
0
xGOT faced
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
0.13
0
Goals prevented
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved.
0.13
0.59
Expected goals (xG)
Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
1.03
46%
Ball possession
54%
0
Big chances
Big chances - counts clear scoring opportunities where a goal is highly expected. These are situations like one-on-one with the goalkeeper, close-range shots with little defensive pressure, or shots into an open goal.
1
8
Total shots
8
2
Shots on goal
1
1
Shots off goal
6
5
Shots inside the Box
3
3
Shots outside the Box
5
0.13
xG on target (xGOT)
xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots.
0.06
5
Blocked shots
1
11
Touches in the opposition Box
10
1
Offsides
0
3
Free kicks
10
3
Corner kicks
1
5
Throw ins
8
10
Fouls
3
1
Yellow cards
0
14
Duels won
16
6/7 (86%)
Tackles
2/2 (100%)
17
Clearances
8
3
Interceptions
1
117/160 (73%)
Passes
148/179 (83%)
13/33 (39%)
Long Passes
13/22 (59%)
12/27 (44%)
Passes in final third
42/60 (70%)
0.52
Expected assists (xA)
Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
0.13
2/5 (40%)
Crosses
0/13 (0%)
1
Goalkeeper saves
0
0.06
xGOT faced
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
0.13
0.06
Goals prevented
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved.
xG - measures the quality of a scoring chance and the probability of it becoming a goal. It’s calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team’s total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
xA - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver’s position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player’s or team’s total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
xGOT - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution — shot placement, goalkeeper position, etc. — after the ball is struck. Only shots on target are included, each valued 0–1. A team’s total xGOT is the sum of all its on-target shots.
xA - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver’s position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player’s or team’s total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots “deserved.
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot’s quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team’s total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
Hubei Istar and Chengdu Rongcheng B will play their match on 22 May 2026 at 07:30.All interesting information can be found in one place, like Hubei Istar vs Chengdu Rongcheng B score, fixtures, statistics, latest score, livescore, and future matches' fixtures.
Match and teams’ info
Hubei Istar vs Chengdu Rongcheng B score and info in recent games:
Hubei Istar - Chengdu Rongcheng B (22.05.2026 | 22 May 2026 | 22/05/2026) 3:0 China League 2
Last played matches of teams:
Hubei Istar
Hangzhou Linping Wuyue - Hubei Istar (26.05.2026 | 26 May 2026 | 26/05/2026) 1:0 China League 2
Hubei Istar - Chengdu Rongcheng B (22.05.2026 | 22 May 2026 | 22/05/2026) 3:0 China League 2
Hubei Istar - Guangxi Hengchen FC (17.05.2026 | 17 May 2026 | 17/05/2026) 0:4 FA Cup
Guangdong Mingtu - Hubei Istar (10.05.2026 | 10 May 2026 | 10/05/2026) 1:2 China League 2
Wuhan Three Towns B - Hubei Istar (04.05.2026 | 04 May 2026 | 04/05/2026) 0:0 China League 2
Chengdu Rongcheng B
Chengdu Rongcheng B - Guizhou Zhucheng Athletic (26.05.2026 | 26 May 2026 | 26/05/2026) 1:2 China League 2
Hubei Istar - Chengdu Rongcheng B (22.05.2026 | 22 May 2026 | 22/05/2026) 3:0 China League 2
Xiamen Feilu - Chengdu Rongcheng B (10.05.2026 | 10 May 2026 | 10/05/2026) 2:0 China League 2
Chengdu Rongcheng B - Guangdong Mingtu (04.05.2026 | 04 May 2026 | 04/05/2026) 1:1 China League 2
Chengdu Rongcheng B - Hangzhou Linping Wuyue (29.04.2026 | 29 Apr 2026 | 29/04/2026) 1:1 China League 2
Hubei Istar v Chengdu Rongcheng B score today, 22.05.2026, and full match statistics will be available on fscore.co.tz on any device without registration.