Expected goals (xG)
Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
1.21
52%
Ball possession
48%
3
Big chances
Big chances - counts clear scoring opportunities where a goal is highly expected. These are situations like one-on-one with the goalkeeper, close-range shots with little defensive pressure, or shots into an open goal.
2
13
Total shots
4
6
Shots on goal
2
5
Shots off goal
0
10
Shots inside the Box
3
3
Shots outside the Box
1
2.92
xG on target (xGOT)
xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots.
1.05
2
Blocked shots
2
22
Touches in the opposition Box
11
3
Offsides
1
19
Free kicks
15
4
Corner kicks
2
26
Throw ins
20
15
Fouls
19
2
Yellow cards
4
61
Duels won
48
8/15 (53%)
Tackles
10/15 (67%)
18
Clearances
34
5
Interceptions
11
336/420 (80%)
Passes
305/398 (77%)
20/51 (39%)
Long Passes
14/72 (19%)
59/107 (55%)
Passes in final third
30/77 (39%)
1.67
Expected assists (xA)
Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
0.37
9/20 (45%)
Crosses
1/8 (13%)
1
Goalkeeper saves
5
1.05
xGOT faced
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
2.92
0.05
Goals prevented
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved.
1.92
0.54
Expected goals (xG)
Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
1.17
51%
Ball possession
49%
0
Big chances
Big chances - counts clear scoring opportunities where a goal is highly expected. These are situations like one-on-one with the goalkeeper, close-range shots with little defensive pressure, or shots into an open goal.
2
7
Total shots
3
2
Shots on goal
2
3
Shots off goal
0
6
Shots inside the Box
3
1
Shots outside the Box
0
0.55
xG on target (xGOT)
xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots.
1.05
2
Blocked shots
1
12
Touches in the opposition Box
7
2
Offsides
0
9
Free kicks
8
4
Corner kicks
0
11
Throw ins
9
8
Fouls
9
0
Yellow cards
2
26
Duels won
24
3/5 (60%)
Tackles
4/6 (67%)
8
Clearances
17
4
Interceptions
7
157/200 (79%)
Passes
159/205 (78%)
6/25 (24%)
Long Passes
10/37 (27%)
39/66 (59%)
Passes in final third
16/36 (44%)
0.78
Expected assists (xA)
Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
0.31
7/13 (54%)
Crosses
0/2 (0%)
1
Goalkeeper saves
2
1.05
xGOT faced
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
0.55
0.05
Goals prevented
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved.
0.55
1.4
Expected goals (xG)
Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
0.04
54%
Ball possession
46%
3
Big chances
Big chances - counts clear scoring opportunities where a goal is highly expected. These are situations like one-on-one with the goalkeeper, close-range shots with little defensive pressure, or shots into an open goal.
0
6
Total shots
1
4
Shots on goal
0
2
Shots off goal
0
4
Shots inside the Box
0
2
Shots outside the Box
1
2.37
xG on target (xGOT)
xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots.
0
0
Blocked shots
1
10
Touches in the opposition Box
4
1
Offsides
1
10
Free kicks
7
0
Corner kicks
2
15
Throw ins
11
7
Fouls
10
2
Yellow cards
2
35
Duels won
24
5/10 (50%)
Tackles
6/9 (67%)
10
Clearances
17
1
Interceptions
4
179/220 (81%)
Passes
146/193 (76%)
14/26 (54%)
Long Passes
4/35 (11%)
20/41 (49%)
Passes in final third
14/41 (34%)
0.89
Expected assists (xA)
Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
0.06
2/7 (29%)
Crosses
1/6 (17%)
0
Goalkeeper saves
3
0
xGOT faced
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
2.37
0
Goals prevented
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved.
xG - measures the quality of a scoring chance and the probability of it becoming a goal. It’s calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team’s total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
xA - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver’s position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player’s or team’s total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
xGOT - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution — shot placement, goalkeeper position, etc. — after the ball is struck. Only shots on target are included, each valued 0–1. A team’s total xGOT is the sum of all its on-target shots.
xA - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver’s position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player’s or team’s total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots “deserved.
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot’s quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team’s total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
Huddersfield Town and Reading will play their match on 03 Apr 2026 at 10:00.All interesting information can be found in one place, like Huddersfield Town vs Reading score, fixtures, statistics, latest score, livescore, and future matches' fixtures.
Match and teams’ info
Huddersfield Town vs Reading score and info in recent games:
Huddersfield Town - Reading (03.04.2026 | 03 Apr 2026 | 03/04/2026) 1:1 League One
Reading - Huddersfield Town (09.08.2025 | 09 Aug 2025 | 09/08/2025) 0:2 League One
Huddersfield Town - Reading (08.02.2025 | 08 Feb 2025 | 08/02/2025) 0:0 League One
Reading - Huddersfield Town (28.09.2024 | 28 Sep 2024 | 28/09/2024) 2:1 League One
Huddersfield Town - Reading (08.05.2023 | 08 May 2023 | 08/05/2023) John Smith's Stadium 2:0 Championship
Last played matches of teams:
Huddersfield Town
Wimbledon - Huddersfield Town (02.05.2026 | 02 May 2026 | 02/05/2026) 0:4 League One
Huddersfield Town - Mansfield Town (25.04.2026 | 25 Apr 2026 | 25/04/2026) 1:4 League One
Bolton Wanderers - Huddersfield Town (18.04.2026 | 18 Apr 2026 | 18/04/2026) 3:3 League One
Huddersfield Town - Cardiff City (14.04.2026 | 14 Apr 2026 | 14/04/2026) 1:1 League One
Huddersfield Town - Wycombe Wanderers (11.04.2026 | 11 Apr 2026 | 11/04/2026) 3:3 League One
Reading
Reading - Blackpool (02.05.2026 | 02 May 2026 | 02/05/2026) 0:1 League One
Rotherham United - Reading (25.04.2026 | 25 Apr 2026 | 25/04/2026) 1:1 League One
Reading - Cardiff City (18.04.2026 | 18 Apr 2026 | 18/04/2026) 1:3 League One
Doncaster Rovers - Reading (11.04.2026 | 11 Apr 2026 | 11/04/2026) 1:0 League One
Reading - Lincoln City (06.04.2026 | 06 Apr 2026 | 06/04/2026) 1:2 League One
Huddersfield Town v Reading score today, 03.04.2026, and full match statistics will be available on fscore.co.tz on any device without registration.