Expected goals (xG)
Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
0.57
57%
Ball possession
43%
1
Big chances
Big chances - counts clear scoring opportunities where a goal is highly expected. These are situations like one-on-one with the goalkeeper, close-range shots with little defensive pressure, or shots into an open goal.
1
17
Total shots
9
5
Shots on goal
3
7
Shots off goal
1
8
Shots inside the Box
4
9
Shots outside the Box
5
0.75
xG on target (xGOT)
xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots.
0.98
5
Blocked shots
5
2
Hit the woodwork
0
25
Touches in the opposition Box
8
0
Offsides
3
7
Free kicks
18
5
Corner kicks
6
30
Throw ins
27
18
Fouls
7
1
Yellow cards
1
60
Duels won
66
15/21 (71%)
Tackles
10/18 (56%)
16
Clearances
44
5
Interceptions
12
307/426 (72%)
Passes
230/334 (69%)
23/69 (33%)
Long Passes
19/69 (28%)
81/132 (61%)
Passes in final third
39/83 (47%)
1.03
Expected assists (xA)
Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
0.25
7/24 (29%)
Crosses
2/13 (15%)
2
Goalkeeper saves
3
0.98
xGOT faced
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
0.75
-0.02
Goals prevented
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved.
-0.25
0.24
Expected goals (xG)
Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
0.17
50%
Ball possession
50%
8
Total shots
4
1
Shots on goal
1
3
Shots off goal
1
2
Shots inside the Box
2
6
Shots outside the Box
2
0.02
xG on target (xGOT)
xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots.
0.06
4
Blocked shots
2
1
Hit the woodwork
0
4
Touches in the opposition Box
4
0
Offsides
1
5
Free kicks
9
2
Corner kicks
3
19
Throw ins
13
9
Fouls
5
1
Yellow cards
0
32
Duels won
37
6/12 (50%)
Tackles
7/10 (70%)
5
Clearances
19
4
Interceptions
10
127/194 (65%)
Passes
141/195 (72%)
9/37 (24%)
Long Passes
12/36 (33%)
34/59 (58%)
Passes in final third
18/38 (47%)
0.14
Expected assists (xA)
Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
0.18
2/9 (22%)
Crosses
2/7 (29%)
1
Goalkeeper saves
1
0.06
xGOT faced
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
0.02
0.06
Goals prevented
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved.
0.02
1.3
Expected goals (xG)
Expected goals xG - measures the quality of a scoring chance and the probability of it becoming a goal. It's calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team's total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
0.4
63%
Ball possession
37%
1
Big chances
Big chances - counts clear scoring opportunities where a goal is highly expected. These are situations like one-on-one with the goalkeeper, close-range shots with little defensive pressure, or shots into an open goal.
1
9
Total shots
5
4
Shots on goal
2
4
Shots off goal
0
6
Shots inside the Box
2
3
Shots outside the Box
3
0.73
xG on target (xGOT)
xG on target (xGOT) - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution - shot placement, goalkeeper position, etc. - after the ball is struck. Only shots on target are included, each valued 0–1. A team's total xGOT is the sum of all its on-target shots.
0.92
1
Blocked shots
3
1
Hit the woodwork
0
21
Touches in the opposition Box
4
0
Offsides
2
2
Free kicks
9
3
Corner kicks
3
11
Throw ins
14
9
Fouls
2
0
Yellow cards
1
28
Duels won
29
9/9 (100%)
Tackles
3/8 (38%)
11
Clearances
25
1
Interceptions
2
180/232 (78%)
Passes
89/139 (64%)
14/32 (44%)
Long Passes
7/33 (21%)
47/73 (64%)
Passes in final third
21/45 (47%)
0.89
Expected assists (xA)
Expected assists (xA) - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver's position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player's or team's total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
0.07
5/15 (33%)
Crosses
0/6 (0%)
1
Goalkeeper saves
2
0.92
xGOT faced
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot's quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team's total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
0.73
-0.08
Goals prevented
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots "deserved.
The whistle blows, and Hillerod starts the action at with FC player on the ball.
[10:15:50]` — Half-time
At the sound of the whistle, the players take a break—half-time arrives with the score at 0:0. Both Hvidovre and Hillerod use this time to refresh tactics.
[10:30:58]` — The second half gets underway
FC player leads Hillerod out for the second half at with momentum in mind.
67’` — Goal1 — 0
A brilliant goal by Hillerod’s Prip Louka (Hvidovre), lighting up the match at .
75’` — Goal scored1 — 1
Hvidovre’s Jensen Mikkel Mouritz (Hillerod) strikes, sending the crowd wild with a stunning goal.
[11:20:06]` — A final whistle
blows the final whistle at , ending the clash between Hvidovre and Hillerod.
67’` — Goal1 — 0
A brilliant goal by Hillerod’s Prip Louka (Hvidovre), lighting up the match at .
75’` — Goal scored0 — 1
Hvidovre’s Jensen Mikkel Mouritz (Hillerod) strikes, sending the crowd wild with a stunning goal.
xG - measures the quality of a scoring chance and the probability of it becoming a goal. It’s calculated from factors like shot location, angle, distance, assist type, and defensive pressure. Each shot gets a value from 0 to 1; a team’s total xG is the sum of all its shots. A penalty is usually worth ~0.79–0.80. Higher xG = better chances, regardless of whether goals were actually scored.
xA - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver’s position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player’s or team’s total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
xGOT - measures the likelihood that a shot on target results in a goal. Unlike xG (which evaluates the chance before the shot), xGOT assesses execution — shot placement, goalkeeper position, etc. — after the ball is struck. Only shots on target are included, each valued 0–1. A team’s total xGOT is the sum of all its on-target shots.
xA - measures the likelihood that a completed pass will become an assist for a goal. It evaluates the quality of the pass based on factors like its placement, trajectory, speed, the receiver’s position, defensive pressure, and the overall attacking context. Each key pass receives a value between 0 and 1; a player’s or team’s total xA is the sum of these values. Higher xA indicates better chance creation, even if the subsequent shot is missed or saved.
Goals prevented - measures how many goals a goalkeeper saved compared to expectation. It is calculated as the difference between xGOT Faced (the total post-shot expected goals of all on-target shots faced) and the actual number of goals conceded (excluding own goals). A higher positive value indicates the goalkeeper performed above average, preventing more goals than expected from the quality of shots faced. A negative value means more goals were conceded than the shots “deserved.
xGOT faced - total number of goals a goalkeeper would be expected to concede based on the volume and quality of on-target shots faced. Each shot’s quality is assessed using post-shot factors: placement, goalkeeper positioning, shot speed, etc. xGOT Faced for a team equals the opposing team’s total xGOT from shots on target. It serves as the benchmark for calculating Goals Prevented.
Hvidovre and Hillerod will play their match on 03 Apr 2026 at 09:30.All interesting information can be found in one place, like Hvidovre vs Hillerod score, fixtures, statistics, latest score, livescore, and future matches' fixtures.
Match and teams’ info
Hvidovre vs Hillerod score and info in recent games: